XY OU The most hated Starter+Tank Chomp+Tyranitar Core

What's up peeps. Yall ready for another one?
This time around we're basing team off MVenusar, Tank Chomp, and a Dark type. I'm gonna do a Teambuilding Process this time, unlike my first one.

Teambuilding:
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I wanted to start this team off with Mega Venusaur and Tank Chomp.This core is very good, as there weaknesses are taken care by each other. Talonflame is checked by Garchomp and Venusaur easily sponges Ice moves, once it Megas, of course.

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Once I had those two, I needed a Dark type, as Psychic is still a problem to the team. I considered Bisharp, as it is a great switch in on Latios and stuff, but I ended up using a Offensive Defense Tar (sorta custom).

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Next I needed a Physical Attacker that brings power and pressure on the spot. Azumarill would've fit somewhat well here, as Banded does bring power, but I didn't have a direct OHKO surefire counter to Ferrothorn, so I decided to go to Talonflame for the pressure.

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Looking at the team now, I still needed a Water Type to fill in an empty spot, as I had no decent checks to Landorus, so I chose Keldeo. This also checks Ferrothorn and does about 90% on a high roll (to your Smogon OU Utility Ferrothorn spread).

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Last but not least, I needed a Spinner, as I do have a Talonflame and Hazard damage does allow minimal switch ins and pressure. So, I decided on Excadrill, since it's a reliable Spinner. However, I decided not to use Sand Rush, even though I had Sand. I still didn't have a Scarfer, and to me, a Scarfer is better that Sand Rush, as the Scarf stays whereas Sand Rush is deactivated when Sand is gone.

Time for SQUAAAAD

Here we go!
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eating it ahp (Venusaur-Mega) (F) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 88 Def / 8 SpA / 164 SpD
Calm Nature
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis

Yall already know what this fat piece of shit does. Sits there and eats up attacks. I run this one Spdef based because it would allow me to take special attacks like a Charizard's Flamethrower Sun boosted attack. Other than that, this thing just sits there and saps your health away slowly while tanking hits from the majority of the OU tier. This is also my check to Fighting types that Tar is weak too, as well as Ice.

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Ryun (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Garchomp, the second part of my core. It's role is pretty simple, as it's the tank version. As said, this thing is my Talon switch in, since Talon gets PUNISHED by what would most likely be recoil, plus the RS+RH. Dragon Tail is for fazing after Rocks, EQ is my second stab, and Fire Blast is a backup for Ferrothorn/ Scizor. Ice, however, is a huge weakness to me right now, so Venusaur is needed as well as Tar, since Tar isn't completely weak to Ice.

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Kaiju (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Crunch
- Stone Edge
- Ice Beam
- Pursuit

The final part of my core, Physically defensive offensive Tyranitar. This thing is supposed to switch in on the Lati Twins or other threats to Venusaur, like Talonflame. The Chomp Tar core gives my two switch ins to Talon, which is GREAT. I don't run Rocks on Tar because it's already on Chomp. I feel like I can keep enough pressure for Spinners and Defoggers on my opponent's teams, so instead I run the dual Dark STAB. Ice Beam catches the now often Torn-T and 2HKOs Tank Garchomp.

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Cacaw BITCH (Talonflame) (M) @ Choice Band
Ability: Gale Wings
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- U-turn
- Steel Wing

This right here is too strong. Banded Talon provides so much power and easily revenge kills neutral mons. BB is obvious, as well as Flare Blitz, as they are the dual STAB combo. U-Turn is my momentum move, and Steel Wing is just a coverage move. Talon takes care of major OU threats, such as Keldeo and other Venusaurs, thanks to Gale Wings Bird Spam. Ferro is obviously checked as well here.

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Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Keldeo here is so good. I like to use Resolute bc it's aesthetically pleasing to me xD but anyways Keldeo is my sub for Azumarill. I didn't wanna run 2 Banded mons, so this was a perfect fit. I run the standard Specs set, with Hydro and Scald, altering between those for power and chance to burn. Secret Sword is another check for Ferrothorns and 2HKOS Rotom-W. Icy Wind is there for Dragon Types and other Lead Tank Chomps.

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Mr.Resetti (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Finally, to wrap this up, is my man Mr.Resetti. Straight from Animal Crossing. My nigga. Anyways, I neede this as a Mold Breaker set, since I had no reliable checks to Levitate. Drill is always a standard scarf set for me, with Rock Slide for coverage and Iron Head for STAB. You gotta run Rapid Spin for your Spinner right?

CONCLUSION:

This team works relatively well since it's a Bulky Offensive team. I like it a lot, and I'm usually able to stall out threats and then come in for the kill with Talon or Drill or Keldeo.

Threat List:

The only thing I can think of at this point is Mega Sableye, as the Will-O+bulk is a lot to handle. Any others?

Importable:
Ryun (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

eating it ahp (Venusaur-Mega) (F) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 88 Def / 8 SpA / 164 SpD
Calm Nature
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis

Kaiju (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Crunch
- Stone Edge
- Ice Beam
- Pursuit

Cacaw BITCH (Talonflame) (M) @ Choice Band
Ability: Gale Wings
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- U-turn
- Steel Wing

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Mr.Resetti (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

I appreciate any crticism!​
 
Last edited by a moderator:
SQUAAAAAD
Hey Crzyzyko, this is an interesting team. A few things aside from Mega Sableye jump out to me immediately:


  1. Char Y. This thing can actually 2HKO everything aside from Garchomp in sun. Thankfully you have a lot of pressure on it with a potential TTar switch and Talon + SR so it's not as big of an issue but it seems quite threatening. Mega Venu unfortunately is not a great check to it, as according to your spread: 252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 164+ SpD Thick Fat Mega Venusaur in Sun: 176-210 (48.3 - 57.6%) -- 93.4% chance to 2HKO. Yeah. And most run Fire Blast so Venu is going down to it.
  2. Kyurem-B also seems quite threatening. It doesn't get a lot of hard switch opportunities against your offensive and defensive mons, but if your opponent can scout the Specs/Scarf on Keldeo and Drill, it can basically get a KO with Ice Beam or Earth Power. TTar can take it once if it's mostly special but given there's not too much hazard control it can be very rough.
  3. 3 Choiced mons, yo. SR + Spikes can basically 6-0 you because Drill has to be switching in constantly and takes damage each time, and it can still be spinblocked.
With those in mind, I'll make my suggestions as to how the team can be made better.

  • I feel like Venusaur should be made into the more offensive variant and run HP Fire. While not foolproof, it helps keep up the pressure on the opponent, gives another answer to Bisharp, and a reliable answer to CM Clef. Without a more offensive spread (and even sometimes with :p) Clef can CM on Venu and cause damage. Clef is annoying and sticks around so I think that prepping fully is worthwhile here.
  • I recommend that Talonflame be changed to a specially defensive bulk up set. This for one can handle Char Y which otherwise 2HKO's everything, and gives a solid answer to Mega Sableye: if they're CM, you Bulk Up and beat it 1v1, while Foul Play won't do much if they're the utility set.
  • Consider alternative hazard control than Scarf Drill. I'm thinking of a bulky Defogger with some offensive presence, Latias perhaps? This one's more of a brainstorm so feel free to disregard it. It does give a better answer to Keldeo than Venusaur, who is less useful burned, and can Roost off Life Orb and Stealth Rock damage.
In summary (if tl + dr):

SDef Venu -> Offensive Venu
CB Talon -> Bulk Up Talon
Scarf Drill -> Defog Roost Latias?

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Will-O-Wisp / Taunt
- Roost
 
SQUAAAAAD
Hey Crzyzyko, this is an interesting team. A few things aside from Mega Sableye jump out to me immediately:


  1. Char Y. This thing can actually 2HKO everything aside from Garchomp in sun. Thankfully you have a lot of pressure on it with a potential TTar switch and Talon + SR so it's not as big of an issue but it seems quite threatening. Mega Venu unfortunately is not a great check to it, as according to your spread: 252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 164+ SpD Thick Fat Mega Venusaur in Sun: 176-210 (48.3 - 57.6%) -- 93.4% chance to 2HKO. Yeah. And most run Fire Blast so Venu is going down to it.
  2. Kyurem-B also seems quite threatening. It doesn't get a lot of hard switch opportunities against your offensive and defensive mons, but if your opponent can scout the Specs/Scarf on Keldeo and Drill, it can basically get a KO with Ice Beam or Earth Power. TTar can take it once if it's mostly special but given there's not too much hazard control it can be very rough.
  3. 3 Choiced mons, yo. SR + Spikes can basically 6-0 you because Drill has to be switching in constantly and takes damage each time, and it can still be spinblocked.
With those in mind, I'll make my suggestions as to how the team can be made better.

  • I feel like Venusaur should be made into the more offensive variant and run HP Fire. While not foolproof, it helps keep up the pressure on the opponent, gives another answer to Bisharp, and a reliable answer to CM Clef. Without a more offensive spread (and even sometimes with :p) Clef can CM on Venu and cause damage. Clef is annoying and sticks around so I think that prepping fully is worthwhile here.
  • I recommend that Talonflame be changed to a specially defensive bulk up set. This for one can handle Char Y which otherwise 2HKO's everything, and gives a solid answer to Mega Sableye: if they're CM, you Bulk Up and beat it 1v1, while Foul Play won't do much if they're the utility set.
  • Consider alternative hazard control than Scarf Drill. I'm thinking of a bulky Defogger with some offensive presence, Latias perhaps? This one's more of a brainstorm so feel free to disregard it. It does give a better answer to Keldeo than Venusaur, who is less useful burned, and can Roost off Life Orb and Stealth Rock damage.
In summary (if tl + dr):

SDef Venu -> Offensive Venu
CB Talon -> Bulk Up Talon
Scarf Drill -> Defog Roost Latias?

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Will-O-Wisp / Taunt
- Roost

Thanks for the input. Ik Spdef Saur doesnt take Char's attacks too well, but it's more for Heatran. Also, Kyurem isn't much of a problem, from what I've battled against. As for the BU Talon, I would run it, but I need immediate offensive pressure. I'll try out those sets tho. Thanks again!
 
This is a great team which I would rate but I don't have time, the fonts are killing my eyes even on low brightness, there isn't need for 4 hide tags in a row and the bold isn't necessary. That's my two cents on layout.
 
This is a great team which I would rate but I don't have time, the fonts are killing my eyes even on low brightness, there isn't need for 4 hide tags in a row and the bold isn't necessary. That's my two cents on layout.

I noted I don't really know how to use the hide thing. And if you can't read it, don't rate it
 
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