Team at a glance:
Hello Everyone this is a team ive been using since Genesect was banned from OU and it has been giving me a lot of success. I am positing it here to look for some improvements
Changes Made in red
Deoxys-Defense @ Mental Herb
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Spikes
- Taunt
- Stealth Rock
- Thunder Wave
Entry Hazards everybody loves them, everyone needs them. Right now Deoxys D is one of the best for setting them up and keeping them away. Stealth Rock and Spikes are great for Salamence making it easier to get that first kill and get moxie moving. They also can allow Salamence to sweep with Dragon Claw as opposed to Outrage avoiding confusing. Taunt blocks hazards, status and prevents set ups. Thanks to Deoxys's fantastic bulk it can take a crunch from many of the bulky Tyranitar's and a u-turn from CB Scizor. Rocky Helmet allows Deoxys to break the sash of anything that makes contact with it and causes a nice bit of residual damage. Thunder wave fits in perfectly to stop many offensive pokemon and make them far easier to deal with
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Earth Power
- Focus Blast
- Hidden Power [Ice]
- Rock Polish
This is by far my favorite Landorus Set. Rock Polish + Special attack makes Landorus play so different from any other version and works incredibly well thanks to the power of sheer force + Earth Power. After a rock polish Landorus out-speeds to entire tier and can proceed to sweep offensive teams. Blissey and Chansey are annoying but neither will switch in at first due to fear of a physical move hopefully letting me kill something. Landorus also works so well as a Gliscor switch in if gliscor comes in on Terrakion or Magnazone. HP Ice easily kills Gliscor as well as many of the dragons. Focus Miss does suck but it hits very hard thanks to sheer force and will kill most things that are weak to it other than the aforementioned Pink Blobs.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Flash Cannon
- Substitute
- Thunderbolt
- Hidden Power [Fire]
Magezone's job is to remove steel types that threaten to block Salamence from sweeping. Magezone can switch in on Ferrothorn, Skarmory, Jirachi and Scizor (bar super power) and take them out. Substitute is great for scouting and keeping magnezone away from annoying things like Leach Seed. If I can kill something with a Sub up it can spell disaster for the next pokemon switching in as after hazards damage and a free hit from Thunderbolt, Flash Cannon or HP Fire brings many pokemon to a lower health range than they would like. Flash Cannon provides a secondary stab move that will hit ground types for solid damage. I used Air Balloon for a while but found myself switching Magnezone into attacks too often for it to be useful. Also Leftovers is very helpful in dealing with Jirachi preventing it from being continually flinched taking more damage from Substitute.
Terrakion @ Leftovers
Trait: Rock Gem
EVs: 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Stone Edge
- Rock Polish
- Close Combat
Double Dance Terrakion is, in my opinion, the best designed offensively minded pokemon ever. If Terrakion can get both a Rock Polish and a Swords Dance the game often ends right there as almost nothing can stand up to Terrakion once it gets both boosts. While Terrakion is a little vulnerable to priority Salamence resists both Mach Punch and Aqua Jet and Magnezone resists Bullet Punch. Close Combat and Stone Edge are all a pokemon needs to sweep. I am going with rock gem suggested by @Dr Ciel to hit Gliscor hard if it comes in to try an wall me
Gengar @ Focus Sash
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Shadow Ball
- Hidden Power [Fire]
- Focus Blast
- Destiny Bond
I went with @Trinitrotoluene's advice and added focus sash Gengar over starmie with one slight change. I found Thunder's power really underwhelming and switched it for Focus Blast. The ability to hit Tyranitar, Terrakion as well as a few others was too important that hitting rain teams hard. The lack of a spinner is a little annoying but as previously mentioned entry hazards are not that big a deal as nothing is crippled by them to a large degree.
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Dragon Claw
- Outrage
- Fire Blast
- Earthquake
Moxie Scarf Salamence is beast in every way. Salamence is designed to be my last pokemon used in cleaning up what is left of a team. Outrage is the main move used to sweep. However if an opposing team has been softened up enough and has entry hazards up Dragon Claw is the better option as it wont cause confusion. Fire Blast and Earthquake are here only for situations where a player purposely saves their steel type and forces me to end things with either move. If an opposing team doesn't have a flying or levitating pokemon left Earthquake is another option to avoid Outrage's confusion. The real power of this team is the pressure that Terrakion put on a team. Very little can take a boosted Close Combat from Terrakion and then still take hits from Salamence later on.
Known Issues:
Gastrodon:
Gastrodon can be a huge thorn in my side as I don't have a grass type move to easily kill it. While Gastrodon can't take hits from Terrakion or Salamece neither can switch in due to Scald and Ice Beam respectively.
Notes:
I am open to changes other than Salamence and Terrakion which are the focal point of this team.
I have recently been streaming my ladder sessions with the team on twitch.tv. If you would like to see what that looks like PM me and I can give you the information of the stream.







Changes Made in red
Deoxys-Defense @ Mental Herb
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Spikes
- Taunt
- Stealth Rock
- Thunder Wave
Entry Hazards everybody loves them, everyone needs them. Right now Deoxys D is one of the best for setting them up and keeping them away. Stealth Rock and Spikes are great for Salamence making it easier to get that first kill and get moxie moving. They also can allow Salamence to sweep with Dragon Claw as opposed to Outrage avoiding confusing. Taunt blocks hazards, status and prevents set ups. Thanks to Deoxys's fantastic bulk it can take a crunch from many of the bulky Tyranitar's and a u-turn from CB Scizor. Rocky Helmet allows Deoxys to break the sash of anything that makes contact with it and causes a nice bit of residual damage. Thunder wave fits in perfectly to stop many offensive pokemon and make them far easier to deal with

Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Earth Power
- Focus Blast
- Hidden Power [Ice]
- Rock Polish
This is by far my favorite Landorus Set. Rock Polish + Special attack makes Landorus play so different from any other version and works incredibly well thanks to the power of sheer force + Earth Power. After a rock polish Landorus out-speeds to entire tier and can proceed to sweep offensive teams. Blissey and Chansey are annoying but neither will switch in at first due to fear of a physical move hopefully letting me kill something. Landorus also works so well as a Gliscor switch in if gliscor comes in on Terrakion or Magnazone. HP Ice easily kills Gliscor as well as many of the dragons. Focus Miss does suck but it hits very hard thanks to sheer force and will kill most things that are weak to it other than the aforementioned Pink Blobs.

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Flash Cannon
- Substitute
- Thunderbolt
- Hidden Power [Fire]
Magezone's job is to remove steel types that threaten to block Salamence from sweeping. Magezone can switch in on Ferrothorn, Skarmory, Jirachi and Scizor (bar super power) and take them out. Substitute is great for scouting and keeping magnezone away from annoying things like Leach Seed. If I can kill something with a Sub up it can spell disaster for the next pokemon switching in as after hazards damage and a free hit from Thunderbolt, Flash Cannon or HP Fire brings many pokemon to a lower health range than they would like. Flash Cannon provides a secondary stab move that will hit ground types for solid damage. I used Air Balloon for a while but found myself switching Magnezone into attacks too often for it to be useful. Also Leftovers is very helpful in dealing with Jirachi preventing it from being continually flinched taking more damage from Substitute.

Terrakion @ Leftovers
Trait: Rock Gem
EVs: 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Stone Edge
- Rock Polish
- Close Combat
Double Dance Terrakion is, in my opinion, the best designed offensively minded pokemon ever. If Terrakion can get both a Rock Polish and a Swords Dance the game often ends right there as almost nothing can stand up to Terrakion once it gets both boosts. While Terrakion is a little vulnerable to priority Salamence resists both Mach Punch and Aqua Jet and Magnezone resists Bullet Punch. Close Combat and Stone Edge are all a pokemon needs to sweep. I am going with rock gem suggested by @Dr Ciel to hit Gliscor hard if it comes in to try an wall me

Gengar @ Focus Sash
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Shadow Ball
- Hidden Power [Fire]
- Focus Blast
- Destiny Bond
I went with @Trinitrotoluene's advice and added focus sash Gengar over starmie with one slight change. I found Thunder's power really underwhelming and switched it for Focus Blast. The ability to hit Tyranitar, Terrakion as well as a few others was too important that hitting rain teams hard. The lack of a spinner is a little annoying but as previously mentioned entry hazards are not that big a deal as nothing is crippled by them to a large degree.

Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Dragon Claw
- Outrage
- Fire Blast
- Earthquake
Moxie Scarf Salamence is beast in every way. Salamence is designed to be my last pokemon used in cleaning up what is left of a team. Outrage is the main move used to sweep. However if an opposing team has been softened up enough and has entry hazards up Dragon Claw is the better option as it wont cause confusion. Fire Blast and Earthquake are here only for situations where a player purposely saves their steel type and forces me to end things with either move. If an opposing team doesn't have a flying or levitating pokemon left Earthquake is another option to avoid Outrage's confusion. The real power of this team is the pressure that Terrakion put on a team. Very little can take a boosted Close Combat from Terrakion and then still take hits from Salamence later on.
Known Issues:
Gastrodon:
Gastrodon can be a huge thorn in my side as I don't have a grass type move to easily kill it. While Gastrodon can't take hits from Terrakion or Salamece neither can switch in due to Scald and Ice Beam respectively.
Notes:
I am open to changes other than Salamence and Terrakion which are the focal point of this team.
I have recently been streaming my ladder sessions with the team on twitch.tv. If you would like to see what that looks like PM me and I can give you the information of the stream.