The Moxie Broom

Team at a glance:
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Hello Everyone this is a team ive been using since Genesect was banned from OU and it has been giving me a lot of success. I am positing it here to look for some improvements
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Changes Made in red

Deoxys-Defense @ Mental Herb
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Spikes
- Taunt
- Stealth Rock
- Thunder Wave
Entry Hazards everybody loves them, everyone needs them. Right now Deoxys D is one of the best for setting them up and keeping them away. Stealth Rock and Spikes are great for Salamence making it easier to get that first kill and get moxie moving. They also can allow Salamence to sweep with Dragon Claw as opposed to Outrage avoiding confusing. Taunt blocks hazards, status and prevents set ups. Thanks to Deoxys's fantastic bulk it can take a crunch from many of the bulky Tyranitar's and a u-turn from CB Scizor. Rocky Helmet allows Deoxys to break the sash of anything that makes contact with it and causes a nice bit of residual damage. Thunder wave fits in perfectly to stop many offensive pokemon and make them far easier to deal with

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Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Earth Power
- Focus Blast
- Hidden Power [Ice]
- Rock Polish

This is by far my favorite Landorus Set. Rock Polish + Special attack makes Landorus play so different from any other version and works incredibly well thanks to the power of sheer force + Earth Power. After a rock polish Landorus out-speeds to entire tier and can proceed to sweep offensive teams. Blissey and Chansey are annoying but neither will switch in at first due to fear of a physical move hopefully letting me kill something. Landorus also works so well as a Gliscor switch in if gliscor comes in on Terrakion or Magnazone. HP Ice easily kills Gliscor as well as many of the dragons. Focus Miss does suck but it hits very hard thanks to sheer force and will kill most things that are weak to it other than the aforementioned Pink Blobs.

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Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Flash Cannon
- Substitute
- Thunderbolt
- Hidden Power [Fire]

Magezone's job is to remove steel types that threaten to block Salamence from sweeping. Magezone can switch in on Ferrothorn, Skarmory, Jirachi and Scizor (bar super power) and take them out. Substitute is great for scouting and keeping magnezone away from annoying things like Leach Seed. If I can kill something with a Sub up it can spell disaster for the next pokemon switching in as after hazards damage and a free hit from Thunderbolt, Flash Cannon or HP Fire brings many pokemon to a lower health range than they would like. Flash Cannon provides a secondary stab move that will hit ground types for solid damage. I used Air Balloon for a while but found myself switching Magnezone into attacks too often for it to be useful. Also Leftovers is very helpful in dealing with Jirachi preventing it from being continually flinched taking more damage from Substitute.

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Terrakion @ Leftovers
Trait: Rock Gem
EVs: 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Stone Edge
- Rock Polish
- Close Combat

Double Dance Terrakion is, in my opinion, the best designed offensively minded pokemon ever. If Terrakion can get both a Rock Polish and a Swords Dance the game often ends right there as almost nothing can stand up to Terrakion once it gets both boosts. While Terrakion is a little vulnerable to priority Salamence resists both Mach Punch and Aqua Jet and Magnezone resists Bullet Punch. Close Combat and Stone Edge are all a pokemon needs to sweep. I am going with rock gem suggested by @Dr Ciel to hit Gliscor hard if it comes in to try an wall me

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Gengar @ Focus Sash
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Shadow Ball
- Hidden Power [Fire]
- Focus Blast
- Destiny Bond

I went with @Trinitrotoluene's advice and added focus sash Gengar over starmie with one slight change. I found Thunder's power really underwhelming and switched it for Focus Blast. The ability to hit Tyranitar, Terrakion as well as a few others was too important that hitting rain teams hard. The lack of a spinner is a little annoying but as previously mentioned entry hazards are not that big a deal as nothing is crippled by them to a large degree.



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Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Dragon Claw
- Outrage
- Fire Blast
- Earthquake

Moxie Scarf Salamence is beast in every way. Salamence is designed to be my last pokemon used in cleaning up what is left of a team. Outrage is the main move used to sweep. However if an opposing team has been softened up enough and has entry hazards up Dragon Claw is the better option as it wont cause confusion. Fire Blast and Earthquake are here only for situations where a player purposely saves their steel type and forces me to end things with either move. If an opposing team doesn't have a flying or levitating pokemon left Earthquake is another option to avoid Outrage's confusion. The real power of this team is the pressure that Terrakion put on a team. Very little can take a boosted Close Combat from Terrakion and then still take hits from Salamence later on.


Known Issues:

Gastrodon:
Gastrodon can be a huge thorn in my side as I don't have a grass type move to easily kill it. While Gastrodon can't take hits from Terrakion or Salamece neither can switch in due to Scald and Ice Beam respectively.

Notes:
I am open to changes other than Salamence and Terrakion which are the focal point of this team.

I have recently been streaming my ladder sessions with the team on twitch.tv. If you would like to see what that looks like PM me and I can give you the information of the stream.
 
Scizor pairs well with multiple Pokempn on your team, and while it can't actually stop Starmie from spinning, it can at least scare it with U-turn and Pursuit. I don't know what you could replace it with, though. Food for thought.

Sorry, not a real rate. It turns out that typing on your phone takes a really long time.
 
I would reccomend using t-wave over taunt on Deoxys D..as far as the rest of the team goes...it looks pretty solid and well thoght out..im not much of a team rater but here is what I got...and variant of keldeo is a pretty big problem to your team with starmie getting 2HKOd and mence being 2HKOd on the switch so really you have nothing to deal with keldeo...I would reccomend switching Ladorus out for a Expert Belt latios with draco/dragon pulse psyshock...surf and hp fire as it takes care of a lot of the threats on your team..especially keldeo

also with that latios set I reccomended it will do everything that your landorus does but also takes care of the keldeo problem..hope this helped
 
Ill take a look at Latios over Landorus . As for T-wave Taunt is way to valuable to pass up on letting me stop things from setting up their own hazards and other things.
Thanks for the input :)
 
Hey there, nice team, offensive teams are very common in today's meta, due to the huge power surge that gen 5 brought us, and this team is no different. I like the offensive pressure your team puts on the oppnent, let your sweepers do all the dirty work, paving the way for a Salamence sweep late-game. Anyways, I'm done with this rambling, I need to rate this team, so that's exactly what I am going to do, so grab your green tea and listen to what I have to say. This team has some very decent offensive synergy, so I'll just go ahead and suggest some changes in the EV and Moveset department. These changes may involve changing how a couple of your Pokemon are to be used. Okay, so let's get started on this rate before this reply gets thrown way off topic. Firstly, I would like to suggest a Suicide Lead set on your Deoxys-D, in place of your current set. The aftermentioned set allows Deo-D set up hazards, net a KO or two and then die, allowing your sweepers to do their job a whole lot more effectively. Next up, I would suggest using Charge Beam in place of your current choice of Flash Cannon. Charge Beam allows you to steadily raise your Special Attack by one level, heightening the power of your over two coverage moves. Last but not least, you have a Timid Nature on your Terrakion, which lowers attack, and you don't want that, so I suggest changing it to Jolly. Jolly Nature allows you to keep the speed and maximize your damage output. I would also but a Life Orb or Rock Gem as the item of choice. Life Orb increases damage output, so a +2 Life Orb STAB Stone Edge does a hell of a lot of damage to your opponent. If you choose Rock Gem, you can net a KO on most physical walls, such as Jellicent and Gliscor, it's a matter of preference, so choose which works best for you. Well, that's all I have to say for now. I really hope that my advice helped. Have fun and good luck with your team!

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Deoxys @ Fire Gem Lv. 100 -- Pressure

Nature: Modest - EVs: 40 HP / 8 Def / 252 SAtk / 208 Spd

- Spikes
- Hidden Power [Fire]
- Psycho Boost
- Stealth Rock

~Dr Ciel~ (The doctor is OUT)
 
Thank you for the Rate, I defiantly like the idea of the suicide version of Deoxys D and i will test that. As for Terrakion that was a a typo lol Jolly is obviously better than timid. I have never played with charge beam on magnezone so if i use it i will have to adapt a bit, but hey that's how you get better so i will take a look.
 
Hey. This looks like a really solid team as it is, but I think it can still be improved. First off, as you mentioned earlier, opposing spinners are quite a problem for you to deal with. To help resolve that issue, I'd recommend using Focus Sash Gengar over Starmie. As you mentioned, entry hazards are not a problem for you to deal with, and the only member weak to SR is Salamence, which you claim is just a late-game sweeper that comes in once everyone else is done. I'm also willing to wager a guess and say that you switch in Salamence only once per battle, thus reducing the need for Rapid Spin support. This replacement assures your team that hazards won't be going down so easily, easing the sweeps of Salamence, Landorus, and Terrakion. Also, I think that you should try out a SubSalac Terrakion over your current Terrakion set. Terrakion is vulnerable to priority moves thrown about by Scizor and Breloom, and the SubSalac set gives it a fighting chance against such Pokemon. Substitute also protects Terrakion from debilitating status moves thrown around by Rotom-W and Ninetales. SubSalac Terrakion also gives your team a Pokemon that can potentially sweep sun teams clean from turn 1.

Now, for some nitpicks. For Deoxys-D, I think that you should use Mental Herb over Rocky Helmet and Thunder Wave over Night Shade. These changes help Deoxys-D overcome its largest burden: its vulnerability to faster Taunt users. Usually, the opposing Taunter will Taunt Deoxys-D first, thinking that it has Deoxys-D behind the 8 ball by stopping it from laying hazards and moving along with its game plan. Afterwards, Mental Herb will activate, negating Taunt and allowing Deoxys-D to move along as it pleases. If the Taunter is something like Terrakion or Aerodactyl, you'll usually want to Thunder Wave first, so you can cripple them for the rest of the battle. Afterwards, Deoxys-D will be faster than its opponent, allowing it to get its Taunt off before its opponent can even move. If the opposing Taunter has Prankster, then you should Taunt first and get SR up the next turn. Thunder Wave also helps Deoxys-D stop set-up sweepers that want to exploit its modest base 95 Speed. Also, for Salamence, you should shift the 4 EVs in HP to Special Attack. This change gives Salamence an odd amount of HP, slightly reducing the impact of residual damage on it. You should do the same for Landorus, except the 4 EVs should be moved to defense, so Life Orb damage rounds down. A summarized list of changes can be found below.

Sets:
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Gengar @ Focus Sash | Levitate
Timid | 252 SpA / 4 SpD / 252 Spe | 2 Atk / 30 SpA / 30 Spe
Shadow Ball | Thunder | Hidden Power | Destiny Bond


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Terrakion @ Salac Berry | Justified
Jolly | 4 HP / 252 Atk / 252 Spe
Substitute | Swords Dance | Close Combat | Stone Edge


Nitpicks:
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    ---->
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    • Double Dance set ----> SubSalac set
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    • Rocky Helmet ----> Mental Herb
    • Night Shade ----> Thunder Wave
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    • 4 HP / 252 Atk / 252 Spe ----> 252 Atk / 4 SpA / 252 Spe
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    • 4 HP / 252 SpA / 252 Spe ----> 4 Def / 252 SpA / 252 Spe

Hope this helps. Good luck!
 
Thank you @Trinitrotoluene for the Rate. I really like thunder wave on Deoxys D it fits Deoxys really well and works out

Gengar is also really useful for keeping up hazards and works out as a fast revenge killer similar to Starmie so i have added that in

However i am not sold yet on the Subsalac set for Terrakion. I have been testing it and it doesn't seem to fit my play-style to well. That may just be me not being used to how it plays so for now i have been switching between the two sets to see what feels better after some time
 
hi this is cool team , but i prefer a set salac berry , is much more 'effective and creates a lot of problems

Terrakion @ Salac Berry
Trait: Justified
EVs: 4 HP / 248 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Stone Edge
- Swords Dance
- Close Combat
 
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