Hello Smogon! This is my first ever RMT here, and it's of a team that has so far served me well, but a HUGE tournament is coming up soon so id like my team to be the best it could.
"G.Yakatory"
@ Focus Sash - Jolly
252 Atk / 4 Def / 252 Spe
Snow Cloak
-Earthquake
-Ice Shard
-Protect
-Stealth Rock
My lead, and it's a Mamoswine. The point of this guy is to try to either beat the oponent's lead, or lay up rocks and try to dent it, depending on the match up. Earthquake is my main offence on this guy, coming off Base 130 + STAB it's gonna hurt unless you resist it/are immune. Protect is there to allow me to beat Lead Infernape, as i Protect on the Fake out, then proceed to Earthquake and Ice shard to finish it. Ice Shard is there to pick off weakened leads, and Stealth Rock because my team needs it to turn some 3KO's into 2KO's, and 2KO's into OHKO's.
"Death Star"
@ Choice Scarf - Jolly
252 Spe / 252 Atk / 4 HP
-Iron Head
-Fire Punch
-U-Turn
-Trick / Thunder Punch / Ice Punch
Choice Scarf Jirachi is such an amazing Pokemon in this metagame, allowing me to check many, MANY threats. First off: Im running 252 Spe so I can Speed Tie with +Nature +1 Mence and hopefully Iron head it to death, or be another reason to use Ice Punch > Trick. Iron Head is on this set because hey, phys Rachi with no Iron Head? U MAD? Fire Punch allows me to check Scizor, other non-scarf varients of Jirachi and Breloom. U-Turn is key on this Pokemon as it allows me to keep my offencive momentum going by gaining switch advantage if they switch out.
The last spot is Tricky (no pun intended), as all 3 moves could fit here. Trick would help me aginst threats that would hate a scarf on them. Thunder Punch would help me take on Gyrados and Suicune, And the case for Ice Punch has already been stated (Help check Mence, Lati and Loom)
"BleedItOut"
@ Choice Scarf - Jolly
4 HP / 252 Atk / 252 Spe
Sand Stream
-Stone Edge
-Crunch
-Pursuit
-Superpower
Scarf Tyranitar (Formerly Choice Band Machamp) is my answer to Rotom-A, Gengar, most types of Latias. If they Trick as i switch in (and their Choice Scarf) I win flat out, as they have to switch as i Pursuit them. Crunch is here to dent things that I think are not going to switch, Superpower > Earthquake on this because I think too many good OU set-up sweepers would like to take advantage of their ground immunities (Latias, Rotom-A and Mence ne1?) And Stone Edge is here as STAB and to help me check Gyrados.
Thanks to Plus for reccomending this.
"SexW/Bacon"
@ Life Orb - Naive
16 Atk / 240 SpA / 252 Spe
Intimidate
-Draco Meteor
-Roost
-Flamethrower
-Brick Break
Having Sex with Bacon would be oh so sweet, and this Salamence is just that. New Mixmence allows me to punch holes into Stall based teams, allowing me to sweep with my last guy ("Blade Man"). Draco Meteor is my primary One-Shot offence, punching holes into everything unless your called Blissey / A Steel type. Brick Break + flamethrower allows me to hit said Steels, and Roost is here for more general longevity.
"Hydrolics"
@ Leftovers - Bold
244 HP / 252 Def / 12 Spe
Water Absorb
-Surf
-Hidden Power [Electric]
-Wish
-Protect
Wish Vap wooop. This thing keeps my offencive force going, by constantly healing my team with constant Wishes. His Water type allow me to use his amazing set of resistances, and by Protecting he can gain essentially 1/2 of his HP from Wish, and 1/8 from 2 turns of Leftovers. Surf is my main STAB attack, and Hidden Power Electric is there for Gyrados.
"Blade Man"
@ Life Orb - Jolly
252 Atk / 4 Def / 252 Spe
Inner Focus
-Swords Dance
-Extreeme Speed / Bullet Punch
-Crunch
-Close Combat
Blade Man was the hardest robot master in MM10, so he deserves to be in my team. Swords Dance Lucario can easily 2HKO everything in the metagame after a Swords Dance, and Close Combat is here as my general STAB. Crunch is to hit slower Ghosts + it gives nice coverage. The only problem i have with him is weather or not to run Bullet Punch or Extreeme Speed, as i think i am quite Scarf Tar weak. Help me out here guys.
That was my RMT, thanks for reading and hopefully thanks for rating!
Changes in BOLD
"G.Yakatory"
252 Atk / 4 Def / 252 Spe
Snow Cloak
-Earthquake
-Ice Shard
-Protect
-Stealth Rock
My lead, and it's a Mamoswine. The point of this guy is to try to either beat the oponent's lead, or lay up rocks and try to dent it, depending on the match up. Earthquake is my main offence on this guy, coming off Base 130 + STAB it's gonna hurt unless you resist it/are immune. Protect is there to allow me to beat Lead Infernape, as i Protect on the Fake out, then proceed to Earthquake and Ice shard to finish it. Ice Shard is there to pick off weakened leads, and Stealth Rock because my team needs it to turn some 3KO's into 2KO's, and 2KO's into OHKO's.
"Death Star"
252 Spe / 252 Atk / 4 HP
-Iron Head
-Fire Punch
-U-Turn
-Trick / Thunder Punch / Ice Punch
Choice Scarf Jirachi is such an amazing Pokemon in this metagame, allowing me to check many, MANY threats. First off: Im running 252 Spe so I can Speed Tie with +Nature +1 Mence and hopefully Iron head it to death, or be another reason to use Ice Punch > Trick. Iron Head is on this set because hey, phys Rachi with no Iron Head? U MAD? Fire Punch allows me to check Scizor, other non-scarf varients of Jirachi and Breloom. U-Turn is key on this Pokemon as it allows me to keep my offencive momentum going by gaining switch advantage if they switch out.
The last spot is Tricky (no pun intended), as all 3 moves could fit here. Trick would help me aginst threats that would hate a scarf on them. Thunder Punch would help me take on Gyrados and Suicune, And the case for Ice Punch has already been stated (Help check Mence, Lati and Loom)
"BleedItOut"
4 HP / 252 Atk / 252 Spe
Sand Stream
-Stone Edge
-Crunch
-Pursuit
-Superpower
Scarf Tyranitar (Formerly Choice Band Machamp) is my answer to Rotom-A, Gengar, most types of Latias. If they Trick as i switch in (and their Choice Scarf) I win flat out, as they have to switch as i Pursuit them. Crunch is here to dent things that I think are not going to switch, Superpower > Earthquake on this because I think too many good OU set-up sweepers would like to take advantage of their ground immunities (Latias, Rotom-A and Mence ne1?) And Stone Edge is here as STAB and to help me check Gyrados.
Thanks to Plus for reccomending this.
"SexW/Bacon"
16 Atk / 240 SpA / 252 Spe
Intimidate
-Draco Meteor
-Roost
-Flamethrower
-Brick Break
Having Sex with Bacon would be oh so sweet, and this Salamence is just that. New Mixmence allows me to punch holes into Stall based teams, allowing me to sweep with my last guy ("Blade Man"). Draco Meteor is my primary One-Shot offence, punching holes into everything unless your called Blissey / A Steel type. Brick Break + flamethrower allows me to hit said Steels, and Roost is here for more general longevity.
"Hydrolics"
244 HP / 252 Def / 12 Spe
Water Absorb
-Surf
-Hidden Power [Electric]
-Wish
-Protect
Wish Vap wooop. This thing keeps my offencive force going, by constantly healing my team with constant Wishes. His Water type allow me to use his amazing set of resistances, and by Protecting he can gain essentially 1/2 of his HP from Wish, and 1/8 from 2 turns of Leftovers. Surf is my main STAB attack, and Hidden Power Electric is there for Gyrados.
"Blade Man"
252 Atk / 4 Def / 252 Spe
Inner Focus
-Swords Dance
-Extreeme Speed / Bullet Punch
-Crunch
-Close Combat
Blade Man was the hardest robot master in MM10, so he deserves to be in my team. Swords Dance Lucario can easily 2HKO everything in the metagame after a Swords Dance, and Close Combat is here as my general STAB. Crunch is to hit slower Ghosts + it gives nice coverage. The only problem i have with him is weather or not to run Bullet Punch or Extreeme Speed, as i think i am quite Scarf Tar weak. Help me out here guys.
That was my RMT, thanks for reading and hopefully thanks for rating!
Changes in BOLD