THIS IS NOT A THREAD FOR DISCUSSING WHETHER OR NOT THE GLITCH* SHOULD BE IMPLEMENTED. THIS THREAD IS PURELY FOR FINDING THE MECHANICS OF THE GLITCH*. YOU HAVE BEEN WARNED.
*or mechanic if you prefer ^^
Ok so I'm sure a lot of users are either confused as to how exactly the glitch works, or they want to test out more about the glitch. I've been skimming through the old topic to try and figure out the full effects of this thing (though I stopped around page 7). As more users posts about this I will continue to update the OP, but I would like to compile a list of exactly what this glitch does so that a)users have a better understanding of it and b)IF it is ever implemented then programmers have all they need to know about the glitch in one post.
So basically what needs to be put into this topic (I'm sure there are posts containing this information on the other toipc but I cannot find them):
It is obviously most important to note that this glitch is only activated when the host is the user of the move Pursuit. The opponent HAS to switch for the glitch to activate.
Pursuit KOes a switching foe when used in Sandstorm:
- Sandstorm and Rain animations occur, both doing 1/16 damage each to non Rock, Steel, or Ground-type pokemon (in the order of Rain, Sandstorm if it matters).
- Pokemon get buffeted by SS in both animations.
- Pokemon with the Magic Guard ability are not damaged.
- Pokemon with Air Lock and Cloud Nine negate this.
- Fire is weakened and Water is boosted.
- Swift Swim is activated, giving a x2 boost.
- Rock-types gain a 1.5x SpDef boost.
- If the original Sandstorm was activated by the move Sandstorm, permanent Rain is created when Pursuit is used (on a switching poke), but SS stops after 5 turns. (Platinum Video: 26-72324-54088)
- In theory this gives all the other boosts that Rain does but has this been proven yet? Yes
- What is Blizzard's accuracy?
- The weather Sandstorm, Sun, and Hail clear this. Rain will not.
- Do Castform/Cherrim glitch in this condition?
Pursuit KOes a switching foe when used in Sun:
- Rain, Sandstorm, and Sun animations occur (in that order), doing 1/16 damage each.
- Pokemon are damaged by their ability.
- Pokemon with the ability Air Lock or Cloud Nine negate this.
- Pokemon with the Magic Guard ability are not damaged.
- Cherrim and Castform shift back and forth between formes, forcing a tie.
- If the original Sun is caused by Sunny Day, when Pursuit is used (on a switching poke), Rain, SS, and Sun do damage, but 5 turns after Sunny Day was used it fades into just Rain and SS doing damage.
- SolarBeam has a one turn charge. Power of it is undetermined.
- I don't know much about the Sun so I'm basically just asking questions for this:
Pursuit KOes a switching foe when used in Hail:
- Rain, Sandstorm, Sun, and Hail animations occur, doing 1/16 damage each..
- Pokemon are damaged by their ability.
- Pokemon with the ability Air Lock or Cloud Nine negate this.
- Pokemon with the ability Snow Cloak are not damaged and recieve an evasion boost.
- Pokemon with the ability Dry Skin do not take damage.
- Pokemon with the ability Magic Guard are not damaged.
- Cherrim and Castform switch back and forth between formes, forcing a tie.
- Pokemon with the ability Ice Body are healed in each animation IF they are already damaged. If not then they are hurt.
- Rock-types get a 1.5 SpDef boost.
- Water moves are boosted, and Fire moves have a power drop.
- Sand Veil boosts evasion.
- Chlorophyll gives x2 Speed.
- Rain Dish works in Rain.
- Leaf Guard works.
- Hydration activates.
- I'm not really sure on much concerning Hail either:
- If the original Hail is activated by the move Hail, does it have a set number of turns or is it permanent? (Likely you'd end up with what would happen in Sun, and Hail would fade after 5 turns. Needs to be tested.)
Other things concerning this glitch:
As we have recently discovered, other field effects are also affected by this. Are there other things to potentially test for that are affected by this (like Tailwind or something)? How exactly are all of these things fully affected?
All I know is this:
Fog damages pokemon when active.
If you are going to post your findings, please link either a youtube video or a video number.
*or mechanic if you prefer ^^
Ok so I'm sure a lot of users are either confused as to how exactly the glitch works, or they want to test out more about the glitch. I've been skimming through the old topic to try and figure out the full effects of this thing (though I stopped around page 7). As more users posts about this I will continue to update the OP, but I would like to compile a list of exactly what this glitch does so that a)users have a better understanding of it and b)IF it is ever implemented then programmers have all they need to know about the glitch in one post.
So basically what needs to be put into this topic (I'm sure there are posts containing this information on the other toipc but I cannot find them):
It is obviously most important to note that this glitch is only activated when the host is the user of the move Pursuit. The opponent HAS to switch for the glitch to activate.
Pursuit KOes a switching foe when used in Sandstorm:
- Sandstorm and Rain animations occur, both doing 1/16 damage each to non Rock, Steel, or Ground-type pokemon (in the order of Rain, Sandstorm if it matters).
- Pokemon get buffeted by SS in both animations.
- Pokemon with the Magic Guard ability are not damaged.
- Pokemon with Air Lock and Cloud Nine negate this.
- Fire is weakened and Water is boosted.
- Swift Swim is activated, giving a x2 boost.
- Rock-types gain a 1.5x SpDef boost.
- If the original Sandstorm was activated by the move Sandstorm, permanent Rain is created when Pursuit is used (on a switching poke), but SS stops after 5 turns. (Platinum Video: 26-72324-54088)
- In theory this gives all the other boosts that Rain does but has this been proven yet? Yes
- How does Dry Skin/Rain Dish/Hydration work?
- Does Thunder have 100% accuracy? Yes.
- Does Sand Veil give immunity (hint: Use Cacturne to test this) to this, and does it raise evasion? Yes
- How does SolarBeam perform?
- What is Blizzard's accuracy?
- The weather Sandstorm, Sun, and Hail clear this. Rain will not.
- Do Castform/Cherrim glitch in this condition?
Pursuit KOes a switching foe when used in Sun:
- Rain, Sandstorm, and Sun animations occur (in that order), doing 1/16 damage each.
- Pokemon are damaged by their ability.
- Pokemon with the ability Air Lock or Cloud Nine negate this.
- Pokemon with the Magic Guard ability are not damaged.
- Cherrim and Castform shift back and forth between formes, forcing a tie.
- If the original Sun is caused by Sunny Day, when Pursuit is used (on a switching poke), Rain, SS, and Sun do damage, but 5 turns after Sunny Day was used it fades into just Rain and SS doing damage.
- SolarBeam has a one turn charge. Power of it is undetermined.
- I don't know much about the Sun so I'm basically just asking questions for this:
- Is anything immune to this?
- Is Chlorophyll activated? Solar Power? Leaf Guard?
- Are Fire moves boosted and Water moves weakened?
- What is the accuracy of Blizzard and Thunder?
- Do Rock pokemon get boosted SpDef?
- Do Swift Swim/Rain Dish activate?
- How does Dry Skin perform?
- How does Hydration perform?
Pursuit KOes a switching foe when used in Hail:
- Rain, Sandstorm, Sun, and Hail animations occur, doing 1/16 damage each..
- Pokemon are damaged by their ability.
- Pokemon with the ability Air Lock or Cloud Nine negate this.
- Pokemon with the ability Snow Cloak are not damaged and recieve an evasion boost.
- Pokemon with the ability Dry Skin do not take damage.
- Pokemon with the ability Magic Guard are not damaged.
- Cherrim and Castform switch back and forth between formes, forcing a tie.
- Pokemon with the ability Ice Body are healed in each animation IF they are already damaged. If not then they are hurt.
- Rock-types get a 1.5 SpDef boost.
- Water moves are boosted, and Fire moves have a power drop.
- Sand Veil boosts evasion.
- Chlorophyll gives x2 Speed.
- Rain Dish works in Rain.
- Leaf Guard works.
- Hydration activates.
- I'm not really sure on much concerning Hail either:
- How do Blizzard/Thunder perform?
- Swift Swim/Solar Power?
- What type is Weather Ball?
- If the original Hail is activated by the move Hail, does it have a set number of turns or is it permanent? (Likely you'd end up with what would happen in Sun, and Hail would fade after 5 turns. Needs to be tested.)
Other things concerning this glitch:
As we have recently discovered, other field effects are also affected by this. Are there other things to potentially test for that are affected by this (like Tailwind or something)? How exactly are all of these things fully affected?
All I know is this:
Intro1827 said:Me and pkmndaisuki from GFAQs have been testing the weather glitch and found out it can also be activated while Uproar, Gravity, Fog or Trick Room are in effect (that's the priority order, meaning Uproar will activate Uproar and every weather, Gravity will activate Gravity, Uproar and every weather and so on). An interesting thing is that Fog can be cleared with Defog without interfering with the glitch. A video can be found on the GTS, it's number 71-58349-79250
Fog damages pokemon when active.
If you are going to post your findings, please link either a youtube video or a video number.