The Newb Refs Again (SubwayJ vs Matezoide) (4v4 Doubles)

Da Rules said:
4v4 FE Doubles (40-80ish moves)
ASB Arena
Switch = OK
Abilities = All
Items = ON
Mega Evolutions = 1
Infinite Chills/Recovers
2 Day DQ
SubwayJ Challenged
Matezoide Accepted
Subway brings:

Venus the Mawile (♀)

Type:


While traversing through Glittering Cave, Subway came across Venus hiding in a corner, afraid that Subway or another Pokemon would harm her. Subway showed her his hand, and she accepted, joining Subway on his adventure through Kalos. Later on, in Shabboneau Castle, Subway was lucky to find a Mawilite, which meant that Venus never had to fear again. Despite this, she kept her shy ways, and is never one to boast about her strength. The hardest to find in the group.

Nature: Sassy (+Special Defence, -Speed)

Abilities:

Hyper Cutter: (Passive)
Intimidate: (Trigger)
Sheer Force: (Toggle) (HA)
Huge Power: (Passive) (Mega-Evo)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 2
Special Defense: Rank 3 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 1


Stats: (Mega)

HP: 90
Attack: Rank 4 (8)
Defence: Rank 5
Special Attack: Rank 2
Special Defense: Rank 4 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 2


Ability Counters: 5/5
Move Counters: 0

Moves:

Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Crunch
Sucker Punch
Stockpile
Spit Up
Swallow
Iron Defense
Feint Attack
Baton Pass

Rock Slide
Brick Break
Power-Up Punch
Protect
Facade
Giga Impact
Torment
Substitute
Focus Punch
Grass Knot
Sleep Talk
Toxic
Hyper Beam
Sludge Bomb
Rock Tomb
Psych Up
Sandstorm
Embargo
Flash Cannon
Payback

Ice Fang
Fire Fang
Thunder Fang
Poison Fang
Metal Burst
Punishment

Counter
Foul Play
Ice Punch
Thunder Punch
Steath Rock
Endure
Knock Off
Magnet Rise
Snatch
Dynamic Punch
Pain Split
Mimic

Total Moves: 56

Pennywise the Mr. Mime (♂)

Type:


While searching through Kalos, Subway made several trips through the grand Lumiose City. On one of his later visits, Subway discovered Pennywise crying, alone in an alley. Subway quickly welcomed him to the team! After meeting the rest of Subway's pokemon, Pennywise has become far more joyful and welcoming. But don't let this visage mislead you. When he wants to be, Pennywise is a very unforgiving character. The first to give you a smile.

Nature: Lax (+Defense, -Special Defense)

Abilities:

Soundproof: (Passive)
Filter: (Passive)
Technician: (Passive)

Stats:

HP: 90
Attack: Rank 2
Defense: Rank 4 (+)
Special Attack: Rank 4
Special Defense: Rank 4 (-)
Speed: 90
Base Rank Total: 19
Size Class: 3
Weight Class: 4


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Role Play
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Recycle
Trick

Power Split
Healing Wish
Future Sight
Fake Out
Icy Wind

Protect
Shadow Ball
Thunderbolt
Taunt
Solarbeam
Torment
Infestation
Psyshock
Aerial Ace
Dazzling Gleam
Thief
Focus Blast
Hyper Beam
Hidden Power (Steel)

Foul Play
Counter
Drain Punch
Magic Coat
Bide
Endure
Fire Punch
Signal Beam
Mud-Slap
Helping Hand
Skill Swap
Follow Me

Total Moves: 53

Benedict the Togekiss (♂)

Type:


When Subway first hatched Benedict from his egg, Benedict was a carefree and happy Pokemon. That mentality sticks with him today, as he'd far rather go pick flowers than practice battling. Benedict always keeps a piece of his eggshell with him, so that he will always remember where he came from! The one who's the most sentimental.

Nature: Bold (+Defence, -Attack)

Abilities:

Hustle:
(Toggle)
Serene Grace: (Passive)
Super Luck: (Passive)

Stats:

HP: 100
Attack: Rank 1 (-)
Defence: Rank 4 (+)
Special Attack: Rank 5
Special Defense: Rank 4
Speed: 80
Size Class: 3
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
After You
Magical Leaf
Fairy Wind
Safeguard
Baton Pass

Flamethrower
Psychic
Dazzling Gleam
Protect
Shadow Ball
Substitute
Solarbeam
Roost
Reflect
Light Screen
Fly
Shock Wave
Steel Wing
Grass Knot
Toxic
Sunny Day
Hidden Power (Steel)

Future Sight
Mirror Move
Morning Sun
Psycho Shift
Nasty Plot

Endure
Magic Coat
Heat Wave
Counter

Helping Hand

Total Moves: 46

Parfum the Aromatisse (♀)

Type:


On Route 7, while Subway was walking through some flowers, Parfum and her best friend Wonka, were watching him. All of the sudden a Croagunk attacked Subway and Parfum took action! She, along with Wonka, swiftly took out the Croagunk and saved Subway. Afterwards, Parfum made sure to tend to any wounds of Subway and his team and wanted to help in the case of further trouble! The one who smells the best.

Nature: Bold (+Defence, -Attack)

Abilities:

Healer:
(Passive)
Aroma Veil: (Passive) (HA)

Stats:

HP: 110
Attack: Rank 2 (-)
Defence: Rank 4 (+)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 29
Size Class: 2
Weight Class: 2


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Moonblast
Disarming Voice
Aromatic Mist
Heal Pulse
Reflect
Psych Up
Skill Swap
Misty Terrain

Dazzling Gleam
Psychic
Thunderbolt
Flash Cannon
Energy Ball
Protect
Torment
Hidden Power (Ground)
Toxic
Substitute
Sleep Talk
Charge Beam
Light Screen
Psyshock
Hyper Beam
Rest
Facade
Confide

Captivate
Disable
Refresh
Wish

Total Moves: 39

Mate brings:

<Donphan> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)

Type: Ground

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

Abilites:


Sturdy (Passive):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Veil (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


Stats


HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 2
AC: 5/5

Attacks:

Assurance
Bulldoze
Defense Curl(*)
Double Edge
Endure
Fire Fang
Flail(*)
Giga Impact
Growl(*)
Horn Attack
Knock Off
Magnitude
Natural Gift(*)
Odor Sleuth(*)
Rapid Spin
Rollout(*)
Scary Face
Slam(*)
Tackle(*)
Take Down(*)
Thunder Fang


Block
Bounce
Double Team
Earthquake(*)
Endeavor
Facade
Gunk Shot
Gyro Ball
Iron Defense
Poison Jab
Protect(*)
Rest
Rock Polish
Rock Slide
Sandstorm
Seed-Bomb
Sleep-Talk
Stealth Rock
Stone Edge
Substitute
Superpower
Toxic(*)
Roar


Counter(*)
Ice-Shard(*)
Body-Slam(*)
Head Smash
Heavy Slam
Focus Energy
Fissure


<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.

About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Passive):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


Stats

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
AC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge

Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Toxic
Trick Room(*)
Wild-Charge(*)

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Encore
Disable

->



<Banette> [Chuck] (M)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with.
Despite enjoying his company, Chuck saw himself growing more and more distant, as he watched the others evolve around him, he couldnt understand why he was unable to do that. Eventualy tracked by a doll, Chuck was convinced to fuse with it for power. The sheer evil he had inside his heart, as well as the doll's made Chuck's mind twisted and malignant, caring for nothing but power, he rarely talks to the others and often leaves their home by himself.
Currently, Chuck swore alliance to the Demon Lord Itsumo, abandoning his former friends.

Abilites:

Frisk (Passive):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insomnia (Passive):

This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Cursed Body (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Prankster (Mega Evolution only, Passive):

This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving it's non-damaging attacks a +1 increase in priority level.


Stats

Regular:

HP: 100d
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19


Mega Evolution:


HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22


EC: 6/6
MC: 0
AC: 5/5


Attacks:

Knock Off (*)
Screech (*)
Night Shade (*)
Spite (*)
Will-O-Wisp (*)
Shadow Sneak (*)
Curse (*)
Faint Attack (*)
Shadow Ball
Grudge
Sucker Punch
Snatch
Hex
Trick
Shadow Claw


Body Slam
Calm Mind
Dark Pulse
Double-Team
Endure
Facade
Foul Play
Hidden Power (Ice)
Hyper Beam
Icy Wind
Magic Coat
Pain Split
Payback
Phantom Force
Protect
Psychic (*)
Pursuit
Rain Dance
Rest
Shock-Wave
Sleep Talk
Substitute
Taunt
Thunder
Thunderbolt (*)
Torment
Toxic
Trick Room (*)


Gunk Shot (*)
Destiny Bond (*)
Imprison (*)
Disable
Confuse Ray



<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Passive):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Passive):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump

Double Team
Earth Power
Endure
Hidden Power (Electric)
Hail
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Reflect
Rest
Rock Polish
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic

Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
Reflect Type


Subways picks his first Mons and Items
Mate does the Mon, Item, and Ordering thing
Subway issues Orders
ff7hero refs
 

"At last, I think we are ready... after all our training, one final battle before I attempt to become a gym leader."


"I'm sure all our training will leave our opponents in pieces..."


"Hmmph, I'd just like to see someone try to get in my way! Boss, no one will stand a chance."

"I just hope you both are right..."

-------------------------------------------------------------

|

Pennywise the Mr. Mime | Venus the Mawile [Sheer Force ENABLE]
Odd Incense
| Mawilite
 
Last edited:
Dizzy Everstone

Chuck@ Banettitetieiteiteietitieite





Banette: Mega Evolve! Shadow Claw (Mr. Mime) -> Phantom Force (Mr. Mime) -> Shadow Claw (Mr. Mime)


If Mr. Mime has Double-Team clones up, use Icy Wind that action.

If Mr. Mime is under the effects of a protective/evasive action, target Mawile


Spinda: Frustation (Mr. Mime) -> Return (Mr. Mime) -> Frustation (Mr. Mime)

If Mr. Mime uses Counter, use Skill-Swap (Mawile [Huge Power <-> Own Tempo]) that action the first time, Fire Punch the second and Dig the third

If Mr Mime has Double-Team clones up, use Hyper Voice that action



Bad orders are bad.
 

"Let's take care of them, and make it good..."


"Don't get too confident, we've still got a ways to go."


"I got you boss. Hopefully."

-----------------------------------

Venus's Orders: [MEGA EVOLVE] Focus Punch (Spinda) - Focus Punch (Spinda) - Crunch (Banette)
Pennywise's Orders: Helping Hand (Venus) - Dazzling Gleam - Foul Play (Spinda)
 
Preround:
SubwayJ AAOO


Mr. Mime (M) @ Odd Incense
Abilities
: Soundproof/Filter/Technician
HP/EN: 90 / 100
Stats: 2 / 4 / 4 (5) / 4 (5) / 90
SC/WC/BRT: 3 / 4 / 19
Boosts: +1 Priority Team-Wide Barrier Moves
Status: N/A


Mawile (F) @ Mawilite
Abilities
: Intimidate / Hyper Cutter / Sheer Force
HP/EN: 90 / 100
Stats: 3 / 3 / 2 / 3 / 43
SC/WC/BRT: 1 / 2 / 14
Boosts: -10 Evasion
Status: N/A


Matezoide OOAA

Spinda (F) @ Everstone
Abilities:
Own Tempo / Tangled Feet / Contrary
HP/EN: 90 / 100
Stats: 3 (5) / 2 (4) / 2 (4) / 2 (4) / 52
SC/WC/BRT: 2 / 1 / 12
Boosts: -10 Evasion, +2 BP on STAB
Status: N/A

Banette (M) @ Bannetitie
Abilities
: Frisk / Insomnia / Cursed Body
HP/EN: 100 / 100
Stats: 4 / 3 / 4 / 3 / 56
SC/WC/BRT: 2 / 2 / 19
Boosts: -10 Evasion
Status: N/A
BEGIN ROUND
SubwayJ sent out Mr Mime and Mawile!

Matezoide sent out Spinda and Banette!

Mawile is very scary!
Spinda +1 Att
Banette -1 Att
---
ACTION ONE

Turn Order: Mawile (Charge)->Mr Mime->Banette->Spinda->Mawile (Release)
Mawile Mega-Evolves into Mega-Mawile!
Banette Mega-Evolves into Mega-Banette!

Mega-Mawile is tightening it's focus!

Mr Mime used Helping Hand

Mr Mime is Helping Mega-Mawile!
Mr Mime used 19 Energy!

Mega-Banette used Shadow Claw (Mr Mime)!
Hit (10000)? Yes
Crit (1250)? 7201 No
Damage=[7+3-2+10-6]1.5-2=16
Mega-Banette used 4 Energy!

Spinda used Frustration (Mr Mime)!
Hit (10000)? Yes
Crit (625)? 3051 No
Effect Check (Mr Mime HP>Spinda HP)? No
Damage=[8+3+2+7.5-6]+2=16.5
Spinda used 6 Energy

Mega-Mawile used Focus Punch (Spinda)!
Hit (10000)? Yes
Crit (625)? 4558 No
Damage=[30+11-6]1.5=52.5
Mega-Mawile used 10 Energy!

ACTION TWO
Turn Order: Mega-Mawile (Charge)->Mega-Banette (Evade)->Mr Mime->Spinda->Mega-Banette (Strike)->Mega-Mawile (Release)

Mega-Mawile is tightening it's focus!

Mega-Banette vanished from sight!

Mr Mime used Dazzling Gleam!

Hit Spinda (10000)? Yes
Crit Spinda(625)? 1906 No
Damage=[8+3+7.5-6]1.5=18.75
Mr Mime used 5 Energy!

Spinda used Return (Mr Mime)!
Hit (10000)? Yes
Crit (625)? 6898 No
Effect Check (Spinda HP>Mr Mime HP)? No
Damage=[10+3+2+7.5-6]+2=18.5
Spinda used 6 Energy!

Mega-Banette used Phantom Force (Mr Mime)
Hit (10000)? Yes
Crit (625)? 5117 No
Damage=[9+3-2+10-6]1.5-2=19
Mega-Banette used 9 Energy!

Mega-Mawile used Focus Punch (Spinda)!
Hit (10000)? Yes
Crit (625)? 8670 No
Damage=[15+11-6]1.5=30=KO'd here
Mega-Mawile used 14 Energy!

ACTION THREE
Turn Order: Mr Mime->Mega-Banette->Spinda->Mega-Mawile
Mr Mime used Foul Play (Spinda)
No redirect clause...
Hit (10000)? Yes
Crit (625)? 5794 No
Damage=[10+7.5-6]+2=13.5
Mr Mime used 7 Energy!

Mega-Banette used Shadow Claw (Mr Mime)!
Hit (10000)? Yes
Crit (1250)? 9427 No
Damage=[7+3-2+10-6]1.5-2=16
Mega-Banette used 4 Energy!

Mega-Mawile used Crunch (Mega-Banette)!
Hit (10000)? Yes
Crit (625)? 9321 No
Damage=[10+2+11-7.5]1.5=23.25
Mega-Mawile used 6 Energy!


Spinda HP=90-52.5-18.75-30-13.5=-24.5=KO
Spinda EN=KO
Mega-Banette HP=100-23.25=76.75=77
Mega-Banette EN=100-4-9-4=83

Mr Mime HP=90-16-16.5-18.5-19-16=4
Mr Mime EN=100-19-5-7=69
Mega-Mawile HP=90
Mega-Mawile EN=100-10-14-6=70

End of Round:
SubwayJ AAOO


Mr. Mime (M) @ Odd Incense
Abilities
: Soundproof/Filter/Technician
HP/EN: 4 / 69
Stats
: 2 / 4 / 4 (5) / 4 (5) / 90
SC/WC/BRT: 3 / 4 / 19
Boosts: +1 Priority Team-Wide Barrier Moves
Status: N/A


Mega-Mawile (F) @ Mawilite
Abilities
: Intimidate / Hyper Cutter / Sheer Force / Huge Power
HP/EN: 90 / 70
Stats
: 4 (8) / 5 / 2 / 4 / 43
SC/WC/BRT: 1 / 2 / 18
Boosts: -10 Evasion
Status: N/A


Matezoide OOXA

Spinda (F) @ Everstone
Abilities:
Own Tempo / Tangled Feet / Contrary
HP/EN: KO / KO
Stats: 3 (5) / 2 (4) / 2 (4) / 2 (4) / 52
SC/WC/BRT: 2 / 1 / 12
Boosts: -10 Evasion, +2 BP on STAB
Status: N/A

Mega-Banette (M) @ Bannetitie
Abilities
: Frisk / Insomnia / Cursed Body / Prankster
HP/EN: 77 / 83
Stats:
7 / 3 / 4 / 3 / 65
SC/WC/BRT: 2 / 2 / 22
Boosts: -10 Evasion, -1 Att (-1 Natural Att)
Status: N/A
Field Effects:
N/A

Matezoide shall point out mistakes and then send out another 'mon, potentially with an item
SubwayJ will point out more mistakes and then issue orders
Matezoide shall issue orders
Sometime during the above, I shall correct my mistakes
Then I'll make some more mistakes
 
Last edited:

"The pain... It feels amazing..."


"Hey there Pennywise, lets take a little rest."


"Your help was much appreciated, but now you need a break."

------------------------------------------

--->


Pennywise ---> Parfum @ Sachet​
 
Venus's Orders: Crunch (Banette) - Ice Fang (Donphan) - Crunch (Banette)
***IF Donphan uses Counter when you use Ice Fang, use Grass Knot (Donphan) that action.
***IF you are tormented, when you are to use Crunch, use Foul Play (Banette) that action.

Parfum's Orders: Energy Ball (Donphan) - Dazzling Gleam - Energy Ball (Spinda)
***IF your target is under the semi-invulnerable effects of a damaging evasive action when you are to act. Use reflect the first instance, Misty Terrain the second instance, and Calm Mind the third instance.
 


Hehehe....forgetting something?






.....!





Chuck: Phantom Force (Mawile) -> Phantom Force (Mawile) -> Knock Off (Aromatisse)


Alice: Earthquake -> Earthquake -> Earthquake
 
Preround:
SubwayJ AABO


Aromatisse (M) @ Sachet
Abilities
: Healer/Aroma Veils
HP/EN: 110 / 100
Stats: 2 / 4 / 4 (5) / 3 (4) / 29
SC/WC/BRT: 2 / 2 / ??? (I didn't need to look this up, Subway I think this is supposed to be in your profile?
Boosts: Healer 50% chance on both Aromatisse and Allies
Status: N/A


Mega-Mawile (F) @ Mawilite
Abilities
: Intimidate / Hyper Cutter / Sheer Force / Huge Power
HP/EN: 90 / 70
Stats
: 4 (8) / 5 / 2 / 4 / 43
SC/WC/BRT: 1 / 2 / 18
Boosts: -10 Evasion
Status: N/A



Mr. Mime (M) @ Odd Incense
Abilities
: Soundproof/Filter/Technician
HP/EN: 4 / 69
Stats
: 2 / 4 / 4 (5) / 4 (5) / 90
SC/WC/BRT: 3 / 4 / 19
Boosts: +1 Priority Team-Wide Barrier Moves
Status: N/A


Matezoide OAXA

Donphan (F) @ Rare Candy
Abilities:
Sturdy / Sand Veil
HP/EN: 100 / 100
Stats: 5 (6) / 5 (6) / 1 / 3 / 50
SC/WC/BRT: 3 / 5 / 19
Boosts: +2 BP on STAB
Status: N/A

Mega-Banette (M) @ Bannetitie
Abilities
: Frisk / Insomnia / Cursed Body / Prankster
HP/EN: 77 / 83
Stats:
7 / 3 / 4 / 3 / 65
SC/WC/BRT: 2 / 2 / 22
Boosts: -10 Evasion, -1 Att (-1 Natural Att)
Status: N/A
BEGIN ROUND
SubwayJ withdraws Mr Mime and releases Aromatisse!

Matezoide sent out Donphan!


---
ACTION ONE

Turn Order: Mega-Banette (Evade)->Donphan->Mega-Mawhile->Aromatisse->Mega-Banette (Release)

Mega-Banette vanished!
Mega-Banette used 4.5 Energy

Donphan used Earthquake!

~Aromatisse~
Hits (10000)? Yes
Crits (625)? 4372 No
Damage=[7.5+3+2+9-6]=15.5
~Mega-Mawhile~
Hits (10000)? Yes
Crits (625)? 8407 No
Damage=[7.5+3+2+9-7.5]1.5=21
Donphan used 6 Energy!

Mega-Mawhile used Crunch (Mega-Banette)!
But he disappered...
Mega-Mawhile used 6 Energy!

Aromatisse used Energy Ball (Donphan)!
Hit (10000)? Yes
Crit (625)? 1072 No
-1 SpDef (1000)? 901 No
Damage=[9-1+7.5-4.5]1.5=16.5
Donphan's SpDef -1 Stage!
Aromatisse used 7 Energy

Mega-Banette used Phantom Force (Mega-Mawhile)!
Hit (10000)? Yes
Crit (625)? 8559 No
Damage=[9+3+10-7.5]-2=12.5
Mega-Banette used 4.5 Energy!

ACTION TWO
Turn Order: Mega-Banette (Evade)->Donphan->Mega-Mawhile->Aromatisse->Mega-Banette (Release)

Mega-Banette vanished!
Mega-Banette used 6.5 Energy

Donphan used Earthquake!

~Aromatisse~
Hits (10000)? Yes
Crits (625)? 4809 No
Damage=[7.5+3+2+9-6]=15.5
~Mega-Mawhile~
Hits (10000)? Yes
Crits (625)? 5715 No
Damage=[7.5+3+2+9-7.5]1.5=21
Donphan used 10 Energy!

Mega-Mawhile used Ice Fang (Donphan)!
Hit (9500)? 9390 Close, but Yes
Crit (625)? 1824 No
Damage=[7+2-1+11-9]1.5=15
Mega-Mawhile used 5 Energy!

Aromatisse used Dazzling Gleam!
~Donphan~
Hit (10000)? Yes
Crit (625)? 5844 No
Damage=[8+3-1+7.5-4.5]+2=15
Aromatisse used 5 Energy

Mega-Banette used Phantom Force (Mega-Mawhile)!
Hit (10000)? Yes
Crit (625)? 3830 No
Damage=[9+3+10-7.5]-2=12.5
Mega-Banette used 6.5 Energy!

ACTION THREE
Turn Order: Mega-Banette->Donphan->Mega-Mawhile->Aromatisse

Mega-Banette used Knock Off (Aromatisse)!
Hit (10000)? Yes
Crit (625)? 9835 No
Damage=[10+10-6](2/3)-2=7.333
Aromatisse dropped it's Sachet!
Mega-Banette used 7 Energy!

Donphan used Earthquake!

~Mega-Banette~
Hits (10000)? Yes
Crits (625)? 4001 No
Damage=[7.5+3+2+9-4.5]=17
~Aromatisse~
Hits (10000)? Yes
Crits (625)? 6442 No
Damage=[7.5+3+2+9-6]=15.5
~Mega-Mawhile~
Hits (10000)? Yes
Crits (625)? 6832 No
Damage=[7.5+3+2+9-7.5]1.5=21
Donphan used 14 Energy!

Mega-Mawile used Crunch (Mega-Banette)!
Hit (10000)? Yes
Crit (625)? 2960 No
Damage=[10+2+11-7.5]1.5=23.25
Mega-Mawile used 6 Energy!

Aromatisse used Energy Ball (Spinda?!)
Real Target (1=Mega-Mawhile, 2=Mega-Banette, 3=Donphan)? 1, Mawhile
Sorry, SubwayJ

Hit (10000)? Yes
Crit (625)? 6772 No
Damage=[9+6-6]=9=KO
Aromatisse used 7 Energy


Donphan HP=100-16.5-15-15=53.5=53
Donphan EN=100-6-10-14=70
Mega-Banette HP=77-17-23.25=36.75=37
Mega-Banette EN=83-4.5-4.5-6.5-6.5-7=54

Aromatisse HP=110-15.5-15.5-7.333-15.5=56.167=56
Aromatisse EN=100-7-5-7=81
Mega-Mawile HP=90-21-12.5-21-12.5-21-9=-7=KO
Mega-Mawile EN=70-6-5-6=KO

End of Round:
SubwayJ AXBO


Aromatisse (M) @ Sachet
Abilities
: Healer/Aroma Veils
HP/EN: 56 / 81
Stats: 2 / 4 / 4 (5) / 3 (4) / 29
SC/WC/BRT: 2 / 2 / ??? (I didn't need to look this up, Subway I think this is supposed to be in your profile?
Boosts: Healer 50% chance on both Aromatisse and Allies
Status: N/A



Mega-Mawile (F) @ Mawilite
Abilities
: Intimidate / Hyper Cutter / Sheer Force / Huge Power
HP/EN: KO / KO
Stats
: 4 (8) / 5 / 2 / 4 / 43
SC/WC/BRT: 1 / 2 / 18
Boosts: -10 Evasion
Status: N/A



Mr. Mime (M) @ Odd Incense
Abilities
: Soundproof/Filter/Technician
HP/EN: 4 / 69
Stats
: 2 / 4 / 4 (5) / 4 (5) / 90
SC/WC/BRT: 3 / 4 / 19
Boosts: +1 Priority Team-Wide Barrier Moves
Status: N/A


Matezoide OAXA

Donphan (F) @ Rare Candy
Abilities:
Sturdy / Sand Veil
HP/EN: 53 / 70
Stats: 5 (6) / 5 (6) / 1 / 3 / 50
SC/WC/BRT: 3 / 5 / 19
Boosts: +2 BP on STAB
Status: N/A

Mega-Banette (M) @ Bannetitie
Abilities
: Frisk / Insomnia / Cursed Body / Prankster
HP/EN: 37 / 54
Stats: 7 / 3 / 4 / 3 / 65
SC/WC/BRT: 2 / 2 / 22
Boosts: -10 Evasion, -1 Att (-1 Natural Att)
Status: N/A​

SubwayJ shall point out mistakes and then send out another 'mon, potentially with an item
Matezoide will point out more mistakes and then issue orders
SubwayJ shall issue orders
Sometime during the above, I shall correct my mistakes
Then I'll make some more mistakes
 
I'd like to start by saying I had totally forgotten about this, so sorry I didn't tag anyone.

But if that's what SubwayJ wants, ok Matezoide

The battle ends with Matezoide the technical victor.

Rewards (Both sides sent out 3 mons) :
Matezoide: 2 CC
Donphan: 3 MC 1 KOC
Banette: 3 MC
Spinda: 3 MC

Ff7hero: 10 UC
 

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