Project The Next Best Thing - ORAS OU Edition V2 - Victini (Voting: Post #275)

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Aragorn the King

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Voting:

KidMagic's TrapTar
The Haymaker's TormentTar
serperioriscool's ParashufflerTTar
s0me1 b0red's Bulky Lure TTar
Master Failure's Assurance Tyranitar
EternalSnowman's DD Mega TTar + PuP and Facade

yuruuu's Screech TTar
DavisWuhu's Special Lure Tyranitar
Career Ended's DD Starf TTar


Don't forget to bold your vote!

edit: thanks clone!
 
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Career Ended

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Victini @ Life Orb
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 SpD // 252 Atk / 252 SpA / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- V-create
- Bolt Strike
- Zen Headbutt/Glaciate

Trick Room Victini is a huge forgotten threat. V-Create hits like a that one bus from the chronicle trailer, you know the flying one? Also after using v-create once your speed hits 123 which outspeeds dragalge, a check to this monster. Bolt strike offers great coverage only resisted by dragons. Zen headbutt is secondary stab while glaciate hits dragons like Latios and Garchomp. The Ev spread maximizes use of the Atk and Spatk or Bulk whilst the 0 IVs in speed allow for fast coverage during the trick room. Brave is so you're slower than stuff like Scizor and Rotom-w.
The Fab CE
 
Special Substitute Victini
Victini @ Leftovers / Life Orb
Ability: Victory Star
EVs: 56 HP / 252 SpA / 4 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Blue Flare
- Focus Blast / Psychic
- Grass Knot / Dazzling Gleam / Thunder

This Victini set wallbreaks and lures for the most part, as well as reducing Victini's vulnerability to Pursuit. It can also feign the Sub + PuP set if Victini carries Leftovers. Focus Blast beats Heatran primarily (as well as T-tar), but if that is not necessary, Psychic can be use for strong neutral coverage. Grass Knot (or Energy Ball) beats Water types and Hippowdown, Dazzling Gleam beats Dragons like Latios and Hydreigon, and Thunder can be used to hit most Water types while also hitting Talonflame, Mega Charizard Y (albeit with 55% accuracy :/) and co.

Life Orb's extra damage can come into play when using Blue Flare against Zard Y and Mega Venusaur, as well as getting the 2HKO on Latias with Dazzling Gleam and the 2HKO on Rotom-W with Psychic/FB/Thunder. However, the Sub + LO damage can take a toll on Victini. Expert Belt can also be used. 196 Spe gets past non-Scarf Hoopa-U and Jolly Dragonite, while 56 HP EVs give an odd number for the Subs.
 
Double Status Victini



Victini @ Expert Belt
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Will-O-Wisp
- Bolt Strike
- V-create
- Thunder Wave

Paralysis is an underrated status effect that pairs very well with Will-O-Wisp. Generally, anything that doesn't mind one hates the other, and this includes Victini's usual counters like Charizard-X, Heatran (which admittedly isn't that crippled by paralysis), Tyranitar, Bisharp and Hippowdon. Victini doesn't lose too much by ditching Zen Headbutt or Brick Break, because they were only meant for a handful of targets that are hurt by status anyways. Sometimes the speed drops of Thunder Wave will give Victini more chances to nail opponents with V-create.

Expert Belt and an Adamant nature is necessary to 1HKO 88HP Azumarill variants (and all variants after Stealth Rock), and 2HKO Slowbro and Suicune. Also preserves Victini's good natural bulk and fakes a Choice item blah blah blah you know how Expert Belt works. Muscle Band and Flame Plate are also options.

Sorry for suggesting Natural Gift Jirachi. ;_;
 
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WorkUpTini

Victini @ Leftovers
Ability: Victory Star
EVs: 4 Atk / 252 SpA / 252 Spe OR 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Substitute
- Blue Flare
- Bolt Strike
- Work Up
Works quite similarly to Work Up Pidgeot
Set up a Sub and destroy after a Work Up
V-Create isn't used BC it forces you out which causes you to lose your boosts
You can run pure physical or pure special as well
 
Stallbreaker/Antilead Victini

Victini @ Leftovers
Ability: Victory Star
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Taunt
- Will-O-Wisp
- Magic Coat
- U-turn / Searing Shot / Flamethower / Psyshock

So this thing kind of works like Stallbreaker Mew, except it works best as an antilead. It Magic Coats away Rocks/Spikes that other leads want to set and Taunts them after getting the hazards down. Magic Coat also works against Toxic/Twave as well. Will-O-Wisp and Max Defense allows you to beat most of the common hazardsetting threats because they are physical or are named Heatran. U-Turn allows you to mantain momentum as well as not be Taunt Bait for 32 Speed Mew or Antilead Infernape, you can run a STAB move like Searing Shot, Psyshock or Flamethower here if you don't need momentum and don't want to be set-up bait for ZardX.
 
Flame Charge Victini

Victini @ Flame Plate/Expert Belt
Ability: Victory Star
EVs: 252 atk / 4 def / 252 spe
Jolly Nature/Adamant Nature
- V-Create
- Flame Charge
- Bolt Strike
- Zen Headbutt/U-Turn/Glaciate

The idea is you force your opponent into a situation where they need to sack a mon to revenge you (helpful if you don't reveal you're not choiced). Then you flame charge the mon they're sacking, proceed to kill it (preferably with bolt strike or zen headbutt if you have it), and then you're at +1 instead of neutral or if you needed to V-Create, neutral instead of -1. This can stop you from being revenged and turn the tables late game. It's extremely useful to bluff a choice item. Zen Headbutt can be used as STAB to avoid V-Create drops, U-Turn for pivoting before you reveal flame charge, or Glaciate to lure Chomp/Lando.
 
Skill Swap Victini


Victini @ Life Orb / Expert Belt
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature
- Skill Swap
- V-Create
- Bolt Strike
- Zen Headbutt

The crux of this set is to switch abilities of Victini's Switch In's. Common Switch In's like Kingdra and Mega Swampert lose their Swift Swim ability and doubles Victini's instead while they get Victory Star. Mega Charizard X and Azumarill lose Tough Claws and Huge Power respectively and instead boost Victini's attack.

Let's see a Calc of Tough Claws and Huge Power.

252 Atk Life Orb Tough Claws Victini Zen Headbutt vs. 0 HP / 4 Def Mega Charizard X: 172-203 (57.9 - 68.3%) -- guaranteed 2HKO
252 Atk Life Orb Huge Power Victini V-create vs. 172 HP / 0 Def Azumarill: 382-451 (99.4 - 117.4%) -- 93.8% chance to OHKO ---> That's disgusting
 

Victini @ Expert Belt
Ability: Victory Star
EVs: 252 SpA/ 4 Spd/ 252 Spe
Timid Nature
-Blue Flare
-Energy Ball
-Glaciate
-Hidden Power Ground

Now, a special lure Victini in itself is no true innovation, but as you will notice, the coverage options I chose are pretty crisp. Allow me to explain.

Blue Flare is the main STAB, but since this set acts as a lure it will probably be used less often. Energy Ball is chosen to hit rock/ground/water switchins hard, such as Hippowdon, Rotom-W, and Slowbro. Each of the aforementioned Pokemon are solidly 2HKO'd after rocks with their standard sets. Glaciate allows Victini a way to 2HKO standard tankchomp and OHKO defensive Landorus after rocks. Hidden power ground is this set's way of getting around specially defensive Heatran, which is also soundly 2HKO'd after rocks.

This Victini, like most lures, performs best when a teammate needs a threat to be disposed of in order to pull off a sweep. Note this Victini can 2HKO most threats on offense and balance, but is generally incapable of OHKO's. With that being said, it's optimal to pair this Victini set with a team that can wear down the opposing pokemon enough to where Victini can kill what it lures or simply clean up. Perhaps spike stack and volt/turn would be good.

Calcs from The Based Butt-Winged Lord:

Energy Ball-
252 SpA Expert Belt Victini Energy Ball vs. 252 HP / 112 SpD Hippowdon: 223-264 (53 - 62.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Expert Belt Victini Energy Ball vs. 252 HP / 0 SpD Slowbro: 238-281 (60.4 - 71.3%) -- guaranteed 2HKO after Stealth Rock
252 SpA Expert Belt Victini Energy Ball vs. 248 HP / 0 SpD Rotom-W: 187-221 (61.7 - 72.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Expert Belt Victini Energy Ball vs. 252 HP / 212+ SpD Rotom-W: 139-166 (45.7 - 54.6%) -- 96.9% chance to 2HKO after Stealth Rock and Leftovers recovery

Glaciate-
252 SpA Expert Belt Victini Glaciate vs. 252 HP / 8 SpD Landorus-T: 341-403 (89.2 - 105.4%) -- guaranteed OHKO after Stealth Rock
252 SpA Expert Belt Victini Glaciate vs. 252 HP / 4 SpD Garchomp: 326-384 (77.6 - 91.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Expert Belt Victini Glaciate vs. 244 HP / 192+ SpD Gliscor: 264-312 (75 - 88.6%) -- 6.3% chance to OHKO after Stealth Rock

Hidden Power Ground-
252 SpA Expert Belt Victini Hidden Power Ground vs. 248 HP / 192+ SpD Heatran: 192-230 (49.8 - 59.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Each opposing pokemon was chosen with its most defensive spread. Keep in mind that some variants of these pokemon will be able to outspeed Victini, but defensive variants will not be able to do so.
Special thanks to Sanger Zonvolt for teaching me how to do the hide code :D
 
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