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Machoke @ Eviolite
Ability: Guts
EVs: 120 HP / 252 Atk / 24 Def / 28 SpD / 84 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bulk Up
- Encore

This set acts as somewhat of a stallbreaker, with encore giving Machoke setup opportunities. Close Combat + Knock Off is standard. Bulk Up allows it to set up, and Encore is self-explanatory. The speed is there to outspeed Gourgeist-Super and uninvested base 55 mons, such as Relicanth and Bouffalant. This set can even threaten things that typically give it trouble, like Gourgeist-Super. If brought in on a set-up move from a slower mon, it can shut them down with Encore. Some of it's typical switchins, like Tangela (offensive), really don't like dealing with it at +1. It can prevent walls from recovering or wish/protect stalling too.
 
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Machoke @ Eviolite
Ability: Guts
EVs: 160 HP / 252 Atk / 24 Def / 28 SpD / 44 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake

252+ Atk Machoke Earthquake vs. 252 HP / 252+ Def Stunfisk: 162-192 (38.3 - 45.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Machoke Earthquake vs. 252 HP / 76 Def Roselia: 163-192 (53.6 - 63.1%) -- guaranteed 2HKO (ko's after knock + rocks)
There is no reason to use anything other than standard choke (4 attacks/restalk) other than a few moves. Bulk up sets are mediocre from my experience and ultimately if you want it to reliably perform, use standard. This set does a bit more to fisk at the cost of having a weaker matchup vs gabite.
 
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Machoke @ Eviolite
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Focus Punch
- Knock Off
- Substitute

Machoke has the amazing combination of No Guard and Dynamic Punch, confusing anything it hits with perfect accuracy. With the confusion, Machoke has an opportunity to set up a Substitute, which works well on Machoke, protecting it from status as well as allowing it to hit. Focus Punch is an extremely powerful STAB move that can be set up along with Substitute.
84 EVs outspeed uninvested base 55s, such as Bouffalant or Relicanth.
 
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Machoke @ Choice Band
Ability: Guts
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch

Basically standard Machoke, but sacrificing bulk for more power. With Choice Band, Machoke can easily 2HKO Stunfisk with Close Combat and not much bar stuff like defensive Relicanth and Tangela want to switch into a Knock Off. More speed can be run up to 132 Speed (159) to outspeed 8 Speed Vullaby (158) and 2HKO with Close Combat after Stealth Rock damage, but as this set isn't running Eviolite, it will be difficult to live hits without the bulk.
 
Maldu (Machoke) (M) @ Eviolite
Ability: Guts
EVs: 160 HP / 252 Atk / 24 Def / 28 SpD / 44 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Bulk Up

EV's are still standard Machoke, but the point is, if teammates can whittle the opponents team to middish health, Machoke can clean up excellently, because multiple Bulk Ups + Guts effectively compensates for Bullet Punch's low base power. I use this with Stealth Rock + Spikes + offensive Ghost! Of course, use Machoke's built bulk to use your stronger slower moves, too! I tend to use Knock Off earlier game to try and bop off Eviolite and Leftovers. Bullet Punch can sometimes even protect Machoke from the defenses drop on Close Combat uses.
 
anty. wondering where Toxic + 3 attacks Machoke was, but w/e. Also why run CroChoke when its walled by Ghosts it can actually damage?
 
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