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The Next Best Thing - Sawk [Voting]

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sup. it was almost a nu mod war but raseri came out on top and he now can lead the tier as zebraiken chose not to enter this week. go send raseri congratulation vms on his profile!!

FLCL: 11
Raseri: 19
HUARGH: 1

next mon...

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fetus​
 
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Musharna @ Choice Specs
Trait: Synchronize
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Trick
- Baton Pass
- Signal Beam


Specs Mush is my favourite Musharna set in this metagame for sure. The analysis already has a Specs set, but it chooses to use Hidden Power Ground > Baton Pass. This set acts as an offensive pivot of sorts, tanking all kinds of neutral hits and dishing them back with 516 SpA. Musharna can act as a "check-all" sort of switchin if youre not sure what moveset the opponent is running (don't switch into Scolipede though please). Baton Pass is like the coolest move ever, often I just want to switch Mush in to tank a hit and then gtfo on the obvious switch (think Sawk's CC or something). Well Baton Pass makes that a lot easier.

So Specs Mush is an offensive potentially wallbreaking pivot thats also super cute :>
 
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musharna @ leftovers | synchronize
bold nature (+def, -atk) | 252 hp / 252 def / 4 sdef
psychic / moonlight / thunder wave / reflect

i was using this for a while back in the last round and honestly i think it's just as good in this one, if not better. this is essentially pivot musharna with reflect over baton pass, which i actually find really nice for offensive teams because it helps basically everything remotely bulky set up, and musharna has the bulk and longevity to continuously switch in and paralyze pokemon. for example, skuntank is a common switch-in to musharna; you can paralyze it as it comes in, set up reflect because you outspeed and now take pitiful damage from everything, then bring in something like carracosta or samurott to bring it home. it's also really nice to switch into toxics from the likes of alomomola, since it maps back to alomomola and because this musharna rarely ever spends more than a handful of turns in the battle anyway. it's a nice last-ditch normal and bird check too, since it can tank hits and paralyze and set up reflect. baton pass is nice for momentum and all but i really like this variant for bulky offensive teams.

you can play with the evs if you like too and make it more specially inclined since you have more room to do so with reflect, though there aren't any attacks in particular that you need to avoid the 3HKO or 2HKO from iirc.
 
Musharna@Leftovers
Trait: Synchronize
EVs: 252 SpA/252 Def/4 SpD
Modest Nature
- Charge Beam
- Psychic
- Calm Mind
- IP Fire
This set helps tackle some of the common mons that switch in on Musharna. For instance, Samurott is beaten out by Charge Beam.Psychic is the mandatory STAB and hits hard after a CM. Charge Beam is the real niche of the set, as a boost on the switch makes Musharna more dangerous. HP Fire hits common switches like Jynx HARD on the switch:
252+ SpA Musharna Hidden Power Fire vs. 0 HP / 4 SpD Dry Skin Jynx: 190-224 (70.11 - 82.65%) -- 56.25% chance to OHKO after Stealth Rock
 
MUSHY @ Water Gem
Trait: Synchronize
Evs: 252 HP / 252 SpA / 4 Def
Modest Nature
-Rain Dance
-Psyshock
-Hidden Power [Water]
-Baton Pass

A cute little lure for Jynx and Golurk.

252SpAtk Water Gem Musharna (+SAtk) Hidden Power (Water) in Rain vs 252HP/0SpDef Golurk (Neutral): 103% - 121% (394 - 464 HP). Guaranteed OHKO.

252SpAtk Water Gem Musharna (+SAtk) Psyshock vs 4HP/0Def Dry Skin Jynx (Neutral): 51% - 60% (140 - 165 HP). Guaranteed 2HKO.

Rain Dance sets up rain for Musharna and its team, Psyshock 2hkos Jynx after SR, HP Water in rain OHKOs Golurk with all the boosts it gets, and Baton Pass is so that you can get in a rain sweeper for free.
 
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Musharna @ Leftovers
Trait: Synchronize
EVs: 252 SAtk / 240 HP / 16 Def
Modest Nature
- Stored Power / Psychic
- Barrier
- Calm Mind
- Rest

Bulky booster to the extreme, each boost makes you harder and harder to KO while adding +40 Base Power to Stored Power's base damage each time. Psychic can be used instead for initial attacking power. Rest over Moonlight to shrug off status, while Mushy is more than capable of surviving the 2 turns with the appropriate boosts.
 
Wow, I really thought we would've done this one sooner.
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Musharna @ Life Orb
Trait: Synchronize
EVs: 252 HP, 252 SpA, 4 Spe
Modest Nature
-Future Sight
-Moonlight
-Signal Beam
-Hidden Power [Ground]

It might seem gimmicky (Future Sight always does), but if your opponent knows how Future Sight works, it can make a great lure for Psychic-type resists, who are naturally Mushy's best counters. (And if they don't, they eat a STAB LO 100-BP attack to the face, so who's losing?) Anyway, the trick is to use Future Sight, Moonlight twice, and then fire off a coverage move to hit the opposing Psychic resist (Signal Beam for Psychics, HP Ground for Skuntank and Steels). Since this set also basically forces the opponent to switch into their Psychic resist, you can also use that to your advantage by bringing in a partner next turn, and you don't have to predict that hard because you pretty much know what your opponent is going to do. This set struggles with special walls like Lickilicky, though, but you can still use that to your advantage by bringing in counters, and like I said before, you really don't have to predict that hard when can force your opponent to do something.
 
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Musharna @ Leftovers
Trait: Synchronize
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature
- Hypnosis
- Baton Pass
- Psychic
- Moonlight

Hypnosis is a really under appreciated move on Musharna because it allows it to cripple its usual counters easily. Its huge bulk makes misses less costly and gives it many opportunities to try and sleep the opponent. Once it lands, Baton Pass will give you the immediate upper hand by allowing you to pivot to a Pokemon that can force the opponent out, which basically removes their sleeping Pokemon from the match. This set can also wall many physical attackers such as Sawk or Kangaskhan, meaning it's not useless once it puts an opposing Pokemon to sleep.
 


Musharna @ Leftovers
Trait: Synchronise
Bold Nature
EVs: 252 HP/ 252 Def/ 4 Spe
- Moonlight
- Psychic
- Yawn
- Barrier/Heal Bell/Torment/Magic Coat

On stall teams, Musharna could become an effective pseudophazer with Yawn. Barrier is to make it an absolute defensive monster, whereas Heal Bell could also be used to make Musharna serve a role as a cleric, as well as allowing it to absorb status, synchronise it back, and heal it off, similar to how Umbreon works in UU. Torment is used as another effective psuedohazer, if Musharna's yawn forced a switch into a choiced poke that can not OHKO Mushy, you can Torment them and then Moonlight as they are forced to choose between switching or struggling. Moonlight is for reliable recovery, and Psychic is the obligatory offensive move to not be completely screwed over by taunt users.

In terms of support, it would fit well on a stall team that doesn't center around toxic spikes, but rather needs a pseudophazer to rack up Spike/SR damage while maintaining a spot in the defensive core of the team.

Edit: Magic Coat could also be very usable in the fourth slot, as it allows Musharna to avoid status and hazards that could otherwise make it more of a momentum suck and decrease its longevity.
 
well i just started using it and it actually is pretty great.

Musharna @ Leftovers
Trait: Synchronize
EVs: 252 Def / 240 HP / 16 SAtk
Relaxed Nature
IVs: 0 Atk / 0 Spd
- Psychic
- Moonlight/Signal Beam
- Baton Pass
- Calm Mind

this is pretty much the pivot set and the calm mind set put together, and it actually works surprisingly well. you can switch in on a sawk or something like you ordinarily would for the pivot set and set up a calm mind and sweep, or pass it to a different special attacker to support the team. i used this with a special samurott and eelektross and i could pass it to them occasionally and it was really great. you could use either moonlight or signal beam, but most of the time i found myself wanting moonlight more so that i could keep the survivability and i could still act as an effective pivot. this set is also great for setting up on walls and such.
baton pass/calm mind might not seem like so much of a big change, but it really is :D
if you dont have signal beam it is best used wish something to kill dark types.
 
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