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The Next Best Thing

Yes I know voting is already in progress but I wanted to share this set.
Similar to super power dude's but takes a bit more of a defensive approach. Speaking of which, my vote goes to superpowerdude's set. As alexwolf said, Taunt+ u-turn ftw


472.gif

Gliscor (F) @ Toxic Orb Trait: Poison Heal
EVs: 252 HP /120 Def / 136 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- U-Turn
- Earthquake
- Ice Fang/ Roost/ Facade
This is a gliscor set I've been using for a while now and it works pretty well. Instead of using sub+ protect to annoy people, it uses a combination of taunt and u-turn to manhandle opposing defensive pokemon. The idea is to taunt the defensive mon, then u-turn out, as most will switch afterwards fearing an SD. The main selling point of this set is that not only can it beat some of OU's most lethal attackers like terrakion but it also gains momentum rather easily. 136 speed EVs allows you to outspeed adamant dnite so you can taunt it or ice fang for a lot of damage. An EV spread of 252 HP, 96 speed, 160 defense can be used if you don't care about dragonite. This spread allows you to outspeed bulky volcarona and support jirachi. Another option is running more speed to outrun stuff like fast deoxys-d, but the loss of bulk is pretty significant.

Also, I agree with waddle dee king when he said offensive gliscor isn't that good. I think the landorus forms are better because of better attack and in landorus-i's case, speed.
 
I think none of this sets is the best next thing. All the viable sets already have an analysis and Gliscor isn't versatile enough to allow much creativity.

So, I vote for Superpowerdude's set, because it can gain momentum with the U-turn+Taunt combo and create setup opportunity for other Pokemon.
 
I`ve noticed a lot of the posted sets are basically the same with a few evs shifted for attack sets and one-two moves differing. Has anyone done the cals for choice band gliscor, i know melee mewtwo was talking about running some.

Shit I missed the voting post
Superpowerdude

His set allows gliscor to provide a large amount of team support and easily gain momentum without leaving major flaws. Taunt and toxic let it beat most walls, while u turn gives you momentum making it an ideal set for a balanced team.
 
Voting is now closed and the winner is Superpowerdude's set with Taunt and U-turn. This set will be added in the archive featured in the post of the thread.

The next subject is one I have always felt has not had its full potential unlocked and that Pokemon is everyone's favorite Technical Machine wonder Mew

151.gif
 
With its vast movepool mew can do a vast amount of roles from support, to sweeping, to scouting, and phazing. Its pure psychic typing doesnt do alot on the resistor side, but doesnt give it weakness to many common types, it just has to be wary of tyrannitar.
As far as counters go, they depend on the set. The universal one is tyrannitar, tho it has to be wary of aura sphere, brick break, and will o wisp. Past that, scizor and volcarona are good answers, scizor needs to be wary of flamethrower and will o wisp while volcarona needs to watch out for surf, toxic, and the rare rock slide/stone edge.
Beisdes the generic counters, it has the standard walls, such as skarmory, slowbro, and landorus therian for its physical set, while the pink blobs, heatran, and tyrannitar wall its special set. Its lead stealth rock set can be shut down by lead landorus, deoxys def can bounce its hazards back, terrakion can taunt it. Same can go for its support set

I`ll post a set later
 
Mew has access to some cool support moves like Heal Bell (which also lets it safely abuse its ability) while having solid defensive stats. It can very easily play a wall, I think a physical spread would be better for it despite the U-turn weakness.

Edit: nvm, I thought the Support Mew in the analysis invested in speed.
 
With its vast movepool mew can do a vast amount of roles from support, to sweeping, to scouting, and phazing. Its pure psychic typing doesnt do alot on the resistor side, but doesnt give it weakness to many common types, it just has to be wary of tyrannitar.
As far as counters go, they depend on the set. The universal one is tyrannitar, tho it has to be wary of aura sphere, brick break, and will o wisp. Past that, scizor and volcarona are good answers, scizor needs to be wary of flamethrower and will o wisp while volcarona needs to watch out for surf, toxic, and the rare rock slide/stone edge.
I`ll post a set later

I would like to introduce you a set I made for my Baton Pass teamin BW1 (hard to make it work with current hypper offensive metagame, but still fun to use). I had problems with Scizor and Tyranitar, because I wanted a free path for my Espeon to sweep. So I used this Mew as a specific lure to get read of these (and to annoy sand by the way, he often killed any unprepared sand teams alone).

Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Baton Pass
- Flame Charge
- Drain Punch
- Bulk Up

Adamant and max attack because his attack stat is not awesome, and you need some precise OHKO. Max HP to tank hits, because he often needs to.
But depending on the rest of the team, this spread can be changed, for max speed or more defensive one.
Now, the movepool. I haven't seen anybody else using it, but seriously, it's amazing. Just notice that it's really built for OU, I've tried it in UU and it didn't fit the metagame.

So BP as the first move, because it was the theme of my team. But even without a full BP team, it can be deadly. Just imagine a Garchomp or a Terrakion with a totally unpredictable +1 Def/Att/Speed (easy to grab) : troubles incoming. Taunt would be useful there too to deal with walls, or an attacking move, such as zen headbutt, or rather Ice Punch to avoid being walled by all common dragons.

Bulk up is the key of the set : use Mew's balanced stats and neutrality to most coverage moves on physical attackers to boost and attack. It especially transforms two crucial 2HKO in OHKO, as you will see later.

Flame Charge : (doesn't exist in Smogon's calculator by the way). So, this one is here for two reasons : boosting speed and KOing Scizor. Scizor is really always sent against Mew when it is in your opponent's team. So you can chose between direct Flame charge (59-69%, guaranteed 2HKO) or BU and then Flame charge (87-103% on max HP scizor, almost guaranteed OHKO after rocks), depending on the boosts you need. That's really the point of Flame Charge : not as good as rock polish to provide speed, not as powerfull as fire punch, but hit and boosts at the same time. And notice that it works despite taunt, making you faster than a mon who thought he could avoid baton passing by keeping you under taunt.

Drain Punch : everybody gets it, *4 damage on Tyranitar. Quick calc : +1 Drain Punch on Max Hp/0 def Tyranitar : 102-121%, guaranteed OHKO. And, which is not bad, a huge amount of health back. That mean you can grab a boost on defensive Tyranitar despite the SE stab, and then kill and heal at the same time. That can also help to win a war against different threats when you have enough defensive boosts, thanks to the HP you get back.


So, this set still have some obvious flaws. Fight/Fire is not an amazing coverage, Tentacruel, Lati@s or Dragonite wall it to death. And (main problem) he really doesn't like rain. But he really does his job (getting rid of Tyra and Scizor) really well, making an efficient pivot for BP team or a surprisingly annoying thing if any receiver is able to benefit the boosts in any offensive team. So if your team has issues with this two threats, and if you want to benefit the nasty surprise that this Mew always causes, give this set a chance to shine.

(Notice that Aurasphere, Flamethrower and nasty plot can also be used to do a similar job, but it's a really different set. Adding a speed boost without losing a precious slot is really an important thing. I swear I kept logs to show how this Mew killed entire physically oriented offensive teams alone, which is not possible for Nasty plot Mew).
 
Mew @ Leftovers
252 Hp / 4 Atk / 252 Spe Jolly

-Stealth Rock
-Roost
-U-turn
-Taunt

turn 1 you either taunt or get up rocks, roost is there for healing and being a general annoyance because you can stop non-scarf Jirachi that don't run a speed-boosting nature without luck having much part in it because even if they do Body Slam you Synchronize will paralyze them as well, if they do run a speed-boosting nature luck decides who comes out on top. Good teammates include anyone who needs Jirachi stopped because only a scarf Iron Head can break through because burn from Fire Punch, Freeze from Ice Punch and paralyses from Thunder Punch or Body Slam all get reflected by Synchronize.
 
I've been using Mew on my OU team to great success lately. It has been able to serve as a sweeper and as an excellent lead counter. Here's what I've been running.

Sweeper Mew -Leftovers
[pimg]151[/pimg]
EVs: 4HP 252SpAtk. 252 Spe
Earth Power
Psychic
Aura Sphere
Thunderbolt

Pure, raw power, this Mew is capable of dealing with a wide variety of foes. Earth Power serves as a real surprise attack, dealing tremendous damage to Heatran and other fire types. It hits Sun teams brutally, and does excellent damage against Steel Types.

Thunderbolt tears up flyers and bulky waters, forcing some rain builds to hold back. If I see Politoed on a team, I almost always lead with Mew and Thunderbolt. Even if they don't send out Politoed first, they're more likely to hold him back.

Aura Sphere tears up Tyranitar, Mew's most obvious counter, and crushes walls like Chansy, Blissey, and Porygon 2. Special Sweepers often struggle against those walls, and while I would have loved Ice Beam here, Aura Sphere was much too important.

Finally, I run Psychic. Mew needs a good STAB move, and this one deals with Gliscor, Venusaur, the and anything with a fighting type attached to it. (Save for Lucario, who gets Earth Power instead)

The tremendous offensive potential of Mew has led to to believe that this is one of his best builds. Able to deal with a wide variety of types and with excellent speed, he stands ready to take out multiple Pokemon on your opponent's team, with the speed to take out his most common counters.

This Mew benefits from having allies such as Keldeo, who backs up his fire killing potential, and can carry an Ice attack capable of killing dragons. A fast Tyranitar carrying Ice Beam serves a similar role with the benefit of stopping your opponent's weather.

The worst thing this Mew can run into is a Paralyze/Iron Head Jirachi, who can take the first hit and set-up on Mew. A fast fire attack is necessary here.
 
I've been using Mew on my OU team to great success lately. It has been able to serve as a sweeper and as an excellent lead counter. Here's what I've been running.

Sweeper Mew -Leftovers
[pimg]151[/pimg]
EVs: 4HP 252SpAtk. 252 Spe
Earth Power
Psychic
Aura Sphere
Thunderbolt

Pure, raw power, this Mew is capable of dealing with a wide variety of foes. Earth Power serves as a real surprise attack, dealing tremendous damage to Heatran and other fire types. It hits Sun teams brutally, and does excellent damage against Steel Types.

Thunderbolt tears up flyers and bulky waters, forcing some rain builds to hold back. If I see Politoed on a team, I almost always lead with Mew and Thunderbolt. Even if they don't send out Politoed first, they're more likely to hold him back.

Aura Sphere tears up Tyranitar, Mew's most obvious counter, and crushes walls like Chansy, Blissey, and Porygon 2. Special Sweepers often struggle against those walls, and while I would have loved Ice Beam here, Aura Sphere was much too important.

Finally, I run Psychic. Mew needs a good STAB move, and this one deals with Gliscor, Venusaur, the and anything with a fighting type attached to it. (Save for Lucario, who gets Earth Power instead)

The tremendous offensive potential of Mew has led to to believe that this is one of his best builds. Able to deal with a wide variety of types and with excellent speed, he stands ready to take out multiple Pokemon on your opponent's team, with the speed to take out his most common counters.

This Mew benefits from having allies such as Keldeo, who backs up his fire killing potential, and can carry an Ice attack capable of killing dragons. A fast Tyranitar carrying Ice Beam serves a similar role with the benefit of stopping your opponent's weather.

The worst thing this Mew can run into is a Paralyze/Iron Head Jirachi, who can take the first hit and set-up on Mew. A fast fire attack is necessary here.

Tried to post this before, but I hit the post button after writing about four words. I blame my phone.

Anyways, I wouldn't be trying to sweep with base 100 Sp Attack, no boosts, and Leftovers. Mew simply doesn't have the power to blast through teams without any kind of set up, and while you do get good coverage with the moves you've chosen, you won't be taking them out very quickly, even if that move is specifically for them. I can't get calcs right now (phone again), but suffice to say that I wouldn't use this.

Besides that, I wouldn't be using Mew as a sweeper in the first place. When you have stupid STAB like Victini, or good defensive typing like Celebi or Jirachi, you can get away with base 100 offenses. Mew doesn't have any of those, and there are simply better options for sweepers (Latios and Reuniclus, par example). Mew's real niche is its access to tons of options, and so it should be used in a way that can't be done by something else, or it will most likely be outclassed.
 
TransforMew -Leftovers

EVs: 252HP 252Def 4 SpDef
Transform
Roost
Thunder Wave
Toxic

Basic idea is to debilitate your opponent, then transform into them to win the 1v1. Offensive mons get T-Waved, Defensive get Toxiced. Roost can be used to stall for parahax, recover damage before transforming, or toxistall.
When paired with CS Ditto, Ditto can take out all of the powerful sweepers while Mew gets all of the calm mind/bulk up users, defensive threats and those that don't use boosting moves.
Tried to be creative lol
 
Tried to post this before, but I hit the post button after writing about four words. I blame my phone.

Anyways, I wouldn't be trying to sweep with base 100 Sp Attack, no boosts, and Leftovers. Mew simply doesn't have the power to blast through teams without any kind of set up, and while you do get good coverage with the moves you've chosen, you won't be taking them out very quickly, even if that move is specifically for them. I can't get calcs right now (phone again), but suffice to say that I wouldn't use this.

Besides that, I wouldn't be using Mew as a sweeper in the first place. When you have stupid STAB like Victini, or good defensive typing like Celebi or Jirachi, you can get away with base 100 offenses. Mew doesn't have any of those, and there are simply better options for sweepers (Latios and Reuniclus, par example). Mew's real niche is its access to tons of options, and so it should be used in a way that can't be done by something else, or it will most likely be outclassed.

Mew can actually be an effective sweeper due to its flawless coverage. Remember how Genesect was so fantastic because of his coverage? Well Mew can run an effective Nasty Plot set with Fire Blast / Thunderbolt / Ice Beam or if it's on a rain team, Earth Power / Thunder / Ice Beam. It's got decent speed and good bulk which will usually let it get up a Nasty Plot before attempting to sweep. Reasons to use this over something like Celebi or Thundurus-T would simply be its coverage. You can give it just about any move in the game, which means it can devastate offensive teams.
 
The difference between mew and genesect is download, typing, and genesect had more sp attack

Mew@focus sash/normal gem
trait:synchronize
nature: naive
Evs: 200 attack/156 sp attack/152 speed
-superpower
-flamethrower
-ice beam
-explosion

Took me awhile but I think I have a good set. Mew has a huge movepool, yet is outclassed by most things that specialize in the roles. Gliscor and jirachi excel as stall breakers and walls, celebi has better defensive support, special sweepers like thunderus therian and latios surpass mew, while physical sweepers like lucario and dragonite can pull of a sweep better. However, mew can have a niche as a lure, similar to sashed tyrannitar and mixed jirachi, but has more coverage.

Superpower is a staple to this set, beating two of mews biggest counters, tyrannitar and sp defensive heatran. With the evs as they are, Mew has a 95% chance of a OHKO on tyrannitar with 180 evs in its hp, as well as a guarantied 2hko on special defensive heatran and terrakion, hitting terrakion for 70-85%, so an average damage hits it for enough to prevent a sub from the sub swords dance set, basically crippling it. As for less used counters like umbreon, superpower is a 50% chance of a 2hko, guaranteeing a 2hko with stealth rocks, as well as 2hko hydreigon.
Flamethrower is for mews other main switch in scizor, roosting it, guaranteeing a OHKO on all its sets. Flamethrower also lets mew work as a wall breaker, 2hkoing ferrothorn, skarmory (3hkoing special defensive skarmory, but with rocks out its a 2hko), and 3hkoing special defensive jirachi. Flamethrower also 2hkos scarfed and mixed jirachi.
Ice beam is a stretch, but landorus therian and gliscor can shut down physical mew, as well dragons that try to set up on him, namely dragonite. Ice beam is a guarantied OHKO on gliscor, landorus, and salamence, doing an average of 50% to dragonite through multiscales.Ice beam isnt so much to kill threats mew lures in, as much as kill threats that try and set up on him, as the average mew set cant touch landorus i for a lot of damage, plus mew has enough speed to outpace modest landorus i by 1.
The final move is explosion. While I personally dont like exploding my pokemon, explosion rounds of this set nicely, hitting yet another problem pokemon, volcarona, for a OHKO. Explosion works great with the focus sash as once you get hit to 1 hp, you explode and take down or cripple whatever is in, unless its a rock or steel. However, the normal gem is an option. With the normal gem, mew has a chance of OHKOing special defensive celebi, an basically hit everything that mew is super effective against for more damage.

As I said, item is personal preference. Normal gem lets baiscally KO anything not called a bulky steel, or landorus therian because of intimidate, while the focus sash lets you survive a hit from something faster like keldeo or tyrannitar and kill it.

For teammates, this set will bait in tyrannitar, scizor, and heatran, so latios/latias like mew, as well are terrakion as mew will KO gliscor and landorus therian, its two main counters. Dragons like scarfed salamence and dragonite like mew because it takes down heatran, the only pokemon that resists dragon-fire, as well as weakness steels.

And for calcs
200 Atk Mew Superpower vs. 248 HP / 0 Def Heatran: 200-236 (51.94 - 61.29%) -- 94.92% chance to 2HKO
200 Atk Mew Explosion vs. 4 HP / 0- Def Hydreigon: 264-311 (80.98 - 95.39%) -- guaranteed 2HKO
200 Atk Mew Superpower vs. 0 HP / 0 Def Terrakion: 228-270 (70.58 - 83.59%) -- guaranteed 2HKO
200 Atk Mew Superpower vs. 180 HP / 0 Def Tyranitar: 384-456 (99.48 - 118.13%) -- 93.75% chance to OHKO


156 SpA Mew Flamethrower vs. 248 HP / 148 SpD Scizor: 324-384 (94.46 - 111.95%) -- 68.75% chance to OHKO
156 SpA Mew Flamethrower vs. 252 HP / 232+ SpD Skarmory: 146-174 (43.71 - 52.09%) -- guaranteed 3HKO
156 SpA Mew Flamethrower vs. 252 HP / 168 SpD Ferrothorn: 244-288 (69.31 - 81.81%) -- guaranteed 2HKO


156 SpA Mew Ice Beam vs. 200 HP / 0 SpD Landorus-T: 384-452 (104.06 - 122.49%) -- guaranteed OHKO
156 SpA Mew Ice Beam vs. 252 HP / 12 SpD Hippowdon: 204-242 (48.57 - 57.61%) -- 52.34% chance to 2HKO


200 Atk Mew Explosion vs. 4 HP / 0 Def Latias: 238-280 (78.8 - 92.71%) -- guaranteed 2HKO
200 Atk Normal Gem Mew Explosion vs. 4 HP / 0 Def Latias: 356-419 (117.88 - 138.74%) -- guaranteed OHKO
200 Atk Mew Explosion vs. 240 HP / 216+ Def Volcarona: 212-250 (57.14 - 67.38%) -- guaranteed 2HKO
200 Atk Normal Gem Mew Explosion vs. 240 HP / 216+ Def Volcarona: 317-374 (85.44 - 100.8%) -- 6.25% chance to OHKO
200 Atk Normal Gem Mew Explosion vs. 0 HP / 0- Def Kyurem-B: 362-426 (92.58 - 108.95%) -- 56.25% chance to OHKO
 
Oh hey, it's Mew. Anyways, Mew has the ability to run basically anything therefor can un-expectantly beat its counters. It's got the stats and movepool (herp derp no f*cking duh) to pull off successful sweeps. A good all around Pokemon, for sure. Anyways, I remember using a Mew on PS before, so after searching for seventeen seconds found the set which was somewhat successful, though be warned, it is a Gravity set and may not be for everyone.

Mew @ Life Orb (Wide Lens if you're a pansy)
Trait: Synchronize
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Gravity
- Zap Cannon
- Blizzard
- Psychic

Anyways, I build this set around the Zap Cannon movetutor Mew gets in Pokemon: XD, and the Gravity movetutor it gets in Platinum (or maybe it was just BW2... eh, whatever, its legal regardless.) It actually functions as a pretty decent supporter, easily ruining Dragons and pulling its weight if you let it. Obviously though, some think that Gravity is gimmicky, so I'd never expect this set to win, though honestly I think it's a perfectly viable strategy, like Trick Room.
 
Oh hey, it's Mew. Anyways, Mew has the ability to run basically anything therefor can un-expectantly beat its counters. It's got the stats and movepool (herp derp no f*cking duh) to pull off successful sweeps. A good all around Pokemon, for sure. Anyways, I remember using a Mew on PS before, so after searching for seventeen seconds found the set which was somewhat successful, though be warned, it is a Gravity set and may not be for everyone.

Mew @ Life Orb (Wide Lens if you're a pansy)
Trait: Synchronize
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Gravity
- Zap Cannon
- Blizzard
- Psychic

Anyways, I build this set around the Zap Cannon movetutor Mew gets in Pokemon: XD, and the Gravity movetutor it gets in Platinum (or maybe it was just BW2... eh, whatever, its legal regardless.) It actually functions as a pretty decent supporter, easily ruining Dragons and pulling its weight if you let it. Obviously though, some think that Gravity is gimmicky, so I'd never expect this set to win, though honestly I think it's a perfectly viable strategy, like Trick Room.

Porygon2 outclasses Mew with nearly the exact same set-up. Download Pory2 with Eviolite has much more bulk, hits much harder, and has a better STAB imo although I would use Recover in the 4th slot. There is little-to-no reason to run that set on Mew. Also, the set would be better with 252 HP Modest because you outrun everything after Zap Cannon and Mew/Pory2 have the bulk to fire off Gravity+Zap Cannon without dying.
 
Mew @ Life Orb / Leftovers
Trait: Synchronize
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Reflect Type
- Swords Dance
- Drain Punch
- Sucker Punch

Oh yeah, reflect type dudes and dudettes. Tired of Tyranitars and Scizors ganging up on Mew, you can kiss that fear goodbye. Set up a Swords Dance on the switch, and then BOOM hit 'em with a Reflect Type, weakness removed. Also people often think Mew is the WoW+Taunt so they'll switch in things like Heatran, set up Swords Dance and Drain Punch that volcano beast. Drain Punch and Sucker Punch provide pretty neat coverage, plus you can set up to +2 and try for a mini sweep.

Sidebar: Was looking at all the tms mew gets... am I the only one whos never heard of the move Quash...
 
Porygon2 outclasses Mew with nearly the exact same set-up. Download Pory2 with Eviolite has much more bulk, hits much harder, and has a better STAB imo although I would use Recover in the 4th slot. There is little-to-no reason to run that set on Mew. Also, the set would be better with 252 HP Modest because you outrun everything after Zap Cannon and Mew/Pory2 have the bulk to fire off Gravity+Zap Cannon without dying.

But that makes... too much sense ;_;

I'll have to try out Porygon2 then, I wasn't aware it got the same moveset. TBF Mew has a few other tricks up his sleeve than Porygon2 though.
 
Mew @ Life Orb / Leftovers
Trait: Synchronize
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Reflect Type
- Swords Dance
- Brick Break
- Sucker Punch

Oh yeah, reflect type dudes and dudettes. Tired of Tyranitars and Scizors ganging up on Mew, you can kiss that fear goodbye. Set up a Swords Dance on the switch, and then BOOM hit 'em with a Reflect Type, weakness removed. Also people often think Mew is the WoW+Taunt so they'll switch in things like Heatran, set up Swords Dance and Brick Break that volcano beast. Brick Break and Sucker Punch provide pretty neat coverage, plus you can set up to +2 and try for a mini sweep.
Mew has Drain Punch, which is definitely better than Brick Break, because it allows Mew to heal of Life Orb recoil. Reflect Type is a good idea not only for Tyranitar and Scizor. Although it is mainly for those two, but it can also used to get STAB on its move in some situations or get a typeing with better resistances than Psychic, which could allow Mew to set up additional Sword Dances.

Sidebar: Was looking at all the tms mew gets... am I the only one whos never heard of the move Quash...
I thought the exact same thing.
 
Well, everyone here is posting some offensive sets but imo the best one remains the stall breaker one. With Taunt+Wow, a lot of threads can't come safely on him.
Here's the set.

Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 216 SDef / 40 Spd
Calm Nature
- Will-o-Wisp
- Taunt
- Recover
- Ice Beam / Psychic

Actually, this mon is really good against the rain teams and Sand ones because it can take a lot of hits due to his bulk, burn everything that can damage him. The choice between Ice Beam and Psychic depends of you. Psychic hits Fighting types as Keldeo and does some correct dammages to Tentacruel while Ice Beam hits everyone and does some great damages to Dragons type. Mew biggest issue with this set is Heatran but you can get rid of him with some support like Stealth Rock and Spikes.
 
Great discussion guys, for myself I personally prefer the Nasty Plot Mew set with Life Orb and a moveset of Nasty Plot / Psyshock / Shadow Ball / Aura Sphere. Although this set seems to be mainly outclassed by other special attackers such as Latios and Landorus, it holds advantages over both. Mew can hit Tyranitar a lot harder than Latios can do to her access to a 4x Super Effective move in Aura Sphere. This also gives her an easier time to deal with Ferrothorn without having to resort to HP Fire. Mew can also hit Latias a lot harder than Landorus can with Shadow Ball and with Nasty Plot, can break through dedicated Special walls such as Blissey and Jellicent.


Voting Period for Mew starts now, here are links to each set you can vote for:

Smilodon
thesynchrohero
ZapDraws
youngjake93
mcdanger
TheWaddleDeeKing
Joeyboy
H-C


For voting, just put the username of the person you wish to vote for in bold and a short 1 or 2 sentence explanation for why you chose that set. Voting will be open for 2 days! Feel free to VM or PM me any suggestions for the next test subject if you have any.
 
As much as I liked my set, I think H-C set would be overall more useful, as it fills the stallbreaker niche better then gliscor and jellicent, giving mew a nice niche.
 
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