View attachment 10975
Kyurem @
Weakness Policy
Ability: Pressure
EVs: 252 SAtk / 216 Spd / 40 Atk
Hasty/Timid Nature
- Ice Beam
- Earth Power
- Roost/Draco Meteor/Dragon Pulse
- Iron Head/Outrage
For a change Kyurem can actually make use of it's bad defensive typing and common weaknesses. It usually has the bulk to take a SE hit, which activates it's Weakness Policy. At +2 Kyurem has an insane amount of power, being able to 2HKO things like Umbreon after rocks with Ice Beam. Ice Beam is Kyurem's main STAB move, able to OHKO or 2HKO almost everything that doesn't resist it at +2. Earth Power is the best coverage move for Kyurem, as it hits most things Ice Beam can't hit.
I'm not exactly sure yet what kind of Kyurem works best with the Weakness Policy, so the other 2 moveslots are pretty flexible. You could use SubRoost, or just an all-out attacker. You can run Dragon Pulse or Draco Meteor for a secondary STAB, but Ice Beam already hits most things Dragon Pulse hits, and Draco Meteor is kinda counterproductive with the Weakness Policy (although it doesn't always activate). You can run Roost for recovery, or Substitute to get a free turn after taking a weak hit or to prevent things like status and leech seed. You can also run Iron head or Outrage. Iron head to hit fairies, in particular Florges, and Outrage to hit other special walls, like Jellicent.
The ev spread allows Kyurem to outspeed max speed Adamant/Modest base 100's, aswell as Timid/Jolly base 90's. If you use Substitute you might want to invest 52 ev's in HP. This way can you make 101 HP substitutes, meaning that a single Seismic Toss/Night Shade can't break the sub (these moves aren't common in UU, however).
Kyurem can sometimes be a bit slow to be a sweeper, so Sticky Web support is pretty good. If you use Sticky Web, you can alter the speed ev's to outspeed certain things after Sticky Web, allowing you to be able to invest more in Attack or HP. Of course you need a Spinner/Defogger, since Kyurem is weak to every kind of hazard.