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The Avalanches

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Stunky @ Eviolite
Trait: Aftermath
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Pursuit
- Play Rough
- Crunch
- Taunt / Memento

Dark- and Fairy-typing is a good attacking combination; it doesn't miss any Pokemon for neutral damage in LC. I wanted to use Play Rough because it's a neglected move given its illegalities with Sucker Punch and Defog -- arguably better options -- and I want to be able to actively punish Pokemon like Mienfoo, Pancham, and Vullaby with a Fairy-type move. Play Rough 2HKOes all of them after Stealth Rock.

Pursuit is fantastic for trapping Abra, Gastly, and choice-locked Gothita, while the last move is a utility move that capitalizes on Stunky's fantastic speed.
 
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Stunky @ Life Orb
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 108 SpA / 28 SpD / 244 Spe
Hasty Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Sludge Bomb

This mixed attacking Life Orb set is meant to make use of Stunky's excellent speed and interesting movepool. Pursuit is used to make sure that Stunky can still do what Stunky does best, trapping Gastly,Abra, and Gothita. Sucker Punch is there because priority is always nice to have, and it does considerable damage to faster threats and revenge killers. (For example, it OHKOs Diglett after rocks) Fire Blast is an excellent coverage move that 2HKOs all relevant Steel types that might want to switch in on a Sludge Bomb or Sucker Punch. Sludge Bomb is its best poison STAB, as it doesn't learn Poison Jab.
108 SpA Life Orb Stunky Fire Blast vs. 124 HP / 160 SpD Eviolite Foongus: 13-18 (52 - 72%) -- guaranteed 2HKO after Stealth Rock
92 Atk Life Orb Stunky Sucker Punch vs. 36 HP / 0 Def Diglett: 17-21 (94.4 - 116.6%) -- guaranteed OHKO after Stealth Rock
108 SpA Life Orb Stunky Fire Blast vs. 0 HP / 0 SpD Magnemite: 21-26 (110.5 - 136.8%) -- guaranteed OHKO
108 SpA Life Orb Stunky Fire Blast vs. 0 HP / 164 SpD Eviolite Pawniard: 13-18 (61.9 - 85.7%) -- guaranteed 2HKO
108 SpA Life Orb Stunky Fire Blast vs. 228 HP / 236 SpD Eviolite Chespin: 13-18 (52 - 72%) -- guaranteed 2HKO
92 Atk Life Orb Stunky Sucker Punch vs. 0 HP / 0 Def Elekid: 16-19 (84.2 - 100%) -- 68.8% chance to OHKO after Stealth Rock
 
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Corporal Levi

ninjadog of the decade
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Starmaster (Stunky) @ Choice Scarf
Ability: Aftermath
Level: 5
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Pursuit
- Explosion

The Choice Scarf set is designed to best take advantage of Stunky's most prominent traits: its typing and access to Pursuit. With a Choice Scarf equipped, Stunky is able to outspeed Life Orb Gastly and, thanks to maximum investments, can almost always OHKO after Stealth Rock, even if Gastly does not switch out. From there, Stunky should switch out to a bulky pivot, preferably Foongus, to take on the switch-in. The next time Stunky comes in, it is able to act as a potent revenge-killer, with Explosion OHKOing Evioliteless Mienfoo from full health. This Stunky set only requires two moves because it is twice as good as the other sets
 
all the good stuff is taken
are you ready for INNOVATION


rekt (Stunky) @ Liechi Berry
Ability: Aftermath
Level: 5
Shiny: Yes
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Hone Claws
- Natural Gift
- Sucker Punch
- Thief

Hits 18 speed, that's cool. Hone Claws boosts Attack (and Accuracy) because Natural Gift is weak. Stunky OHKOes a lot of stuff with Natural Gift at +1... stuff that would carelessly switch in on a Hone Claws, only to get obliterated by a +1 100 BP Grass move the next turn

+1 252 Atk Liechi Berry Stunky Natural Gift (100 BP Grass) vs. 0 HP / 36 Def Eviolite Drilbur: 22-28 (100 - 127.2%) -- guaranteed OHKO
+1 252 Atk Liechi Berry Stunky Natural Gift (100 BP Grass) vs. 92 HP / 252 Def Eviolite Solid Rock Tirtouga: 18-24 (78.2 - 104.3%) -- 81.3% chance to OHKO after Stealth Rock
+1 252 Atk Liechi Berry Stunky Natural Gift (100 BP Grass) vs. 76 HP / 212+ Def Chinchou: 24-30 (96 - 120%) -- guaranteed OHKO after Stealth Rock

Sucker Punch hits fast stuff hard. Use Thief once you're done with Natural Gift shenanigans for extra kek / removing Eviolite and stuff.

tl;dr the entire set is innovation and really good
 
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The Avalanches

pokemon tcg
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
all the good stuff is taken
are you ready for INNOVATION


rekt (Stunky) @ Liechi Berry
Ability: Aftermath
Level: 5
Shiny: Yes
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Hone Claws
- Natural Gift
- Play Rough
- Thief

Hits 18 speed, that's cool. Hone Claws boosts Attack (and Accuracy) because Natural Gift is weak. Stunky OHKOes a lot of stuff with Natural Gift at +1... stuff that would carelessly switch in on a Hone Claws, only to get obliterated by a +1 100 BP Grass move the next turn

+1 252 Atk Liechi Berry Stunky Natural Gift (100 BP Grass) vs. 0 HP / 36 Def Eviolite Drilbur: 22-28 (100 - 127.2%) -- guaranteed OHKO
+1 252 Atk Liechi Berry Stunky Natural Gift (100 BP Grass) vs. 92 HP / 252 Def Eviolite Solid Rock Tirtouga: 18-24 (78.2 - 104.3%) -- 81.3% chance to OHKO after Stealth Rock
+1 252 Atk Liechi Berry Stunky Natural Gift (100 BP Grass) vs. 76 HP / 212+ Def Chinchou: 24-30 (96 - 120%) -- guaranteed OHKO after Stealth Rock

You can hit Fighting-types pretty hard with +1 Play Rough... oh and it has perfect accuracy after a Hone Claws. Use Thief once you're done with Natural Gift shenanigans for extra kek / removing Eviolite and stuff.

tl;dr the entire set is innovation and really good
Natty Gift and Play Rough are an illegal combo.
 

fran17

(1999)
is a Tiering Contributor Alumnus
Stunky (M) @ Eviolite / Heat Rock / Damp Rock
Ability: Aftermath
Level: 5
EVs: 76 Def / 188 SpD / 244 Spe
Jolly Nature
- Rain Dance / Sunny Day
- Pursuit
- Taunt
- Explosion / Memento

set weather and then boom
 

Rowan

The professor?
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Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
Jolly Nature
- Snatch
- Play Rough
- Crunch
- Pursuit

the snatch stunky, the zig/setup sweeper counter and the timburr lure. stunky is set up bait for timburr, but with snatch you steal their boosts, to beat it.

+1 12 Atk Stunky Play Rough vs. 0 HP / 156 Def Eviolite Timburr: 12-16 (50 - 66.6%) -- guaranteed 2HKO
196 Atk Timburr Drain Punch vs. +1 172 HP / 60 Def Eviolite Stunky: 6-7 (24 - 28%) -- 22.8% chance to 4HKO

most common memento users are cottonee, diglett, stunky and drifloon. due to its typing, stunky can switch into all easily (but diglett) and then steal the set up sweepers boosts. this messes with smashers and zigzagoon, who always switch in after the memento user dies.

although gimmicky, stunky can still do its usual job of trapping abra+ghosts with pursuit
 
The creativity was interesting this go around and even though everyone seems to enjoy Rowan's Snatch set i'm voting: The Avalanches
 

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