XY OU The Noise of Death

Hi everyone! This is my first RMT + my first post ^^
I want to share you guys my glorious team I just made and it works really well! I made some amazing wins with it and I want to hear your opinions about my team :)

(p.s. sorry if I made some grammar mistakes, no native speaker. Feel free to correct them!)

Preview of my team:
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How did I build this team?
Member no. 1
First I wanted a star pokemon and my star pokemon is always a mega (I love using megas in my teams). So I decided to pick Mega Gardevoir as my star pokemon because the Hyper voice+ Pixalate combo is OP. I also like the design (So elegant <3), especially shiny which makes her cool. So I though she would be the perfect main sweeper.
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Member no. 2
Because I picked Mega Gardevoir as my star pokemon, I needed teammates to support her. She's very frail on defense and 100 speed base isn't fast enough. So I found the perfect partner: Shuckle. Shuckle is a good wall because it can survive many hits and it has a great supportive movepool. Give him sticky web to slow your opponent's pokemons down and stealth rock for that extra damage when they switch in. Shuckle lets Mega Gardevoir shine with his support as her partner in crime.
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Member no. 3
Because I also don't want to have hazards on my team like stealth rocks, spikes and sticky webs, a rapid spinner was nessesary. An who can do that job better than Excadrill? Excadrill is good because of that bulk and also having sweeping potential with that high attack base.
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Member no. 4
Main sweeper? Check. Hazard setter? Check. Rapid spinner? Check. What do I need more? A Wall pokemon that can absorb many attacks. I chose Milotic as my wall pokemon. Why? Because Milotic can be such a wall when used right. I also love her design as my favourite water pokemon. Water pokemons are good walls because they only have a weakness to grass and electric, And do super effective against common types: Fire, ground and rock.
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Member no. 5
Because of those bulky and quite slow pokemons in my team, I needed a fast sweeper to clean things up. I ended up choosing Talonflame because of its ability Gale Wings that makes him OP. He also delivers my team coverage because of Mega Gardevoir's and Shuckle's weakness to steel and Milotic to grass. So he acts as my fast sweeping pokemon/revenge killer.
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member no. 6
Looking at my team, It has many weakness against water. So I decided to have an electric type pokemon for the last slot who also can act as a supportive role. I decided to pick Thundurus because of the nice stats and good movepool.
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Looking at this, I think my team is pretty solid because it covers each other. Now I'm giving you guys the pokemon builds of this amazing team!


Pokemon builds:
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Noise (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace/Pixilate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Fire]

I gave Mega Gardevoir the sweeping role, so I gave her max speed and special attack. With the help of sticky web, It outspeed many pokemon. Hyper Voice is obiviously her strongest move thanks to Pixilate. It's a reliable STAB move and dragons wouldn't stand a chance. Psyshock hits past Blissey, Venusaur, and Scolipede while also getting good neutral coverage against Talonflame. Shadow ball takes care of her ghost types that can threaten her. Hidden power [fire] for coverage against steel types. I may change it.
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Mr. Wiggle (Shuckle) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Infestation
- Toxic

Shuckle is such a wall man.. Bold nature + Max Def and HP is so bulky that many physical attacks just give him a little scratch. I prefer defense over special defense because most people have physical attackers and start mostly with pokemon like T-tar. It's main role is getting sticky web and stealth rock on field, and it always has its job done. Sturdy gives him at least one turn to set up sticky web or stealth rock (but I always set sticky web first because I need that -1 speed). Rocky helmet gives damage to physical attackers who dare to touch this guy. Infestation and toxic is a great combo. Infestation locks T-tar (for example) and slowly kill it with toxic. Switch in with another pokemon to kill that T-tar and the opponent can't put his stealth rock in the field anymore.
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Exca (Excadrill) (M) @ Assault Vest
Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

I gave him a special wall build to give him survivalbility in order to use more than 1 rapid spin. It easiliy survives 0 Sp.Atk Hydro pump from Rotom-W (43.4 - 52.1%) -- 11.3% chance to 2HKO and even survive full invested Sp.Atk Timid Mega Manactric's overheat (51.6 - 60.8%) -- guaranteed 2HKO. So Rapid spinner is his main role. Earthquake is a good STAB move, Also Iron head that takes care of fairies. Rock slide against pokemon like Charizard Y/X.
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Sleeping Beauty (Milotic) (F) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
- Rest
- Sleep Talk
- Scald
- Dragon Tail

The old RestTalk build... It's really OP in my opinion because it has the potential to sweep an entire out (really!). I don't know why most people don't use this set anymore because its just so perfect for Milotic. Thanks to its ability Marvel Scale, its defence boost with 50% when afflicted by a non-volatile status >>> Rest (heals full HP)>> Sleep>>50% Def boost= 446 Def with 394 HP! Sleep talk allows her to attack in her sleep. Scald is her STAB move with nice chance on burn and Dragon Tail in combination with Stealth Rock/Spikes is nice. Milotic can go endless with this moveset. Get rid of electric and grass types and start sweeping! The opponent can set itself up while you're in sleep but there will be a turn when he gets burnt or his precious stat boost will be gone when you force him a switch out with dragon tail! Oh and with Sleep Talk, Dragon Tail loses its negative priority, allowing Milotic to phaze slower opponents before they even have a chance to move. This tanky Milotic is my team's greatest assist.
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Meteora (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

Most people run a Choice Banded Talonflame as revengekiller. So I chose the standard Swords Dance set. Talonflame always force a switch out so it gets the opportunity to have a free swords dance. With that, you're ready to sweep. 120 HP let him maybe survive a hit, 252 Atk for max power priority STAB Brave Bird and 136 spe because it already fast enough. Flare blitz is a nice STAB move with good coverage and roost let him survive longer.
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Zeus (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Taunt
- Volt Switch
- Grass Knot

With Prankster it has priority thunder wave and taunt. Thunder wave slows down my opponent and may cause them unable to move. Taunt is always handy against stallers. I chose volt switch over thunderbolt because I want to give them some damage before I switch out and its still strong enough. Grass Knot is for against pokemon like terrakion.

Wanna see my team in action? Here's the link:
Vennilla's The Noise of Death Team - The Sleeping Beauty's hidden power
http://replay.pokemonshowdown.com/ou-171177762
 
some first thing i will change to ur team
Firstly, Shadow Ball is useless on Gardevoir, since only Doublade or Victini forces you to use that move. I highly suggest using Focus Miss so as to kill heatran, and use Taunt instead of HP Fire to deal with stall team. Don't know if Victini is still used in stall, but if it is, you can keep SB instead of FB
Secondly, when using Sticky Web in OU, you must have a way to stop Bisharp from sweeping your team, since it get a free +2 boost from Defiant. Keldeo fits your team quite well since it can check Bisharp. Replace Milotic for it

will write more if i hav time, but it's late now in my country
 
Nice team you have here Vennilla...

Here are some suggestions...

1. Change HP Fire < HP Ground on Gardevoir and change Shadow Ball < Taunt. As linkinparkrules mentioned, Shadow Ball provides very little coverage. HP Ground can hit Heatran while avoiding the Hax that comes with Focus Miss Blast. Also, change the EV spread to 24 Def / 232 SpA / 252 Spe to avoid the 2HKO from Latios' Psyshock.

2. Change Volt Switch to Thunderbolt and Grass Knot < HP Ice on Thundurus as,without it, Thundy's power is significantly cut. Grass Knot is really for the Water / Ground mons of the world, which aren't that big a problem as you have Milotic / Gardevoir for them and Thunderbolt is just sorely missed otherwise.

3. Replace Shuckle < Skarmory: as linkinparkrules mentioned, Bisharp getting an auto +2 because of the speed drop is not wise. So here is the recommended set:

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Bold Nature
- Whirlwind
- Stealth Rock
- Defog
- Roost

More "stand alone" and reliable at removing / setting up hazards. Nice check to Scizor who are suppose to act as a counter to Gardevoir.

4. Replace Excadrill with...

Cottonee @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Encore
- Light Screen
- Memento
- Leech Seed

Very ANNOYING set. Completes the FWG core with Talonflame and Milotic. Encore allows you to set up while Memento is here to allow Talonflame to come in and get Guaranteed SD Boost off so that you can proceed to sweep with Talonflame, since he is your primary sweeper as Gardevoir's speed just leaves a tad behind most other sweepers.

Let me know what you think of these changes.
 
Nice team you have here Vennilla...

Here are some suggestions...

1. Change HP Fire < HP Ground on Gardevoir and change Shadow Ball < Taunt. As linkinparkrules mentioned, Shadow Ball provides very little coverage. HP Ground can hit Heatran while avoiding the Hax that comes with Focus Miss Blast. Also, change the EV spread to 24 Def / 232 SpA / 252 Spe to avoid the 2HKO from Latios' Psyshock.

2. Change Volt Switch to Thunderbolt and Grass Knot < HP Ice on Thundurus as,without it, Thundy's power is significantly cut. Grass Knot is really for the Water / Ground mons of the world, which aren't that big a problem as you have Milotic / Gardevoir for them and Thunderbolt is just sorely missed otherwise.

3. Replace Shuckle < Skarmory: as linkinparkrules mentioned, Bisharp getting an auto +2 because of the speed drop is not wise. So here is the recommended set:

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Bold Nature
- Whirlwind
- Stealth Rock
- Defog
- Roost

More "stand alone" and reliable at removing / setting up hazards. Nice check to Scizor who are suppose to act as a counter to Gardevoir.

4. Replace Excadrill with...

Cottonee @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Encore
- Light Screen
- Memento
- Leech Seed

Very ANNOYING set. Completes the FWG core with Talonflame and Milotic. Encore allows you to set up while Memento is here to allow Talonflame to come in and get Guaranteed SD Boost off so that you can proceed to sweep with Talonflame, since he is your primary sweeper as Gardevoir's speed just leaves a tad behind most other sweepers.

Let me know what you think of these changes.

Sounds very interesting! especially cottonee. Gonna look at it. Thanks!

EDIT: wait do you actually mean whimsicott instead of cottonee?
 
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