The NU Open VI - Round 9 (Semi-Finals)

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Kiyo

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#1

Welcome to the sixth iteration of Smogon's premier official NU tournament.
Tournament Rules:
  • General tournament rules and regulations can be found here.
  • Grand Slam rules can be found here.
  • Standard SM NU
  • Best of three, single elimination.
  • Battles should take place on Pokemon Showdown! preferrably, on the smogtours server.
  • Please post your replays along with your win/loss post.
  • SM cartridge win conditions are in place, there are no ties.
  • Tiers are locked at the beginning of each round.
Identity

I expect many battles to be completed under alts and I expect many battles to be completed on other servers to prevent scouting. These kind of factors are pretty bad for tournament security, and thus I will make this clear: If I hear any whispers of identity theft (battling as someone you are not) or proxy battling (helping someone else battle through pm) I will not be pleased and I will take severe actions.

Scouting

Next, I do not want to hear anything about counterteaming, at all. It is the silliest thing I have ever heard, any battler worth their marbles has more than one team. Do not complain about it. I also don't want to hear about any forceful scouting, whether it be spying on another teams irc channel or following your opponent around on PO. There is a difference between "ipl is known for using stall" and "let me follow ipl around all day to watch all his battles since I am his opponent". I expect a lot of the former and none of the latter.

With that said, I give permission to all battlers to ask any person spectating their battle to leave if they do not want them watching. However, given the fact that this is the big stage, I am sure a lot of people want to watch, so don't be too mean.

Timer Clause

As for taking long between moves, if your opponent asks you to hurry up, please oblige. If you are doing a damage calc for a key turn that is one thing, but prolonging every move is suspicious and annoying. Don't do it. Furthermore, Battle Timeout is a rule for a reason. If you run out of time, you lose, simple as that. It does not matter what your opponent says. Do not battle if you think you will have to leave mid battle, and instead reschedule for a better time. Timing out is still classified as a loss, unless the reason for timing out is a disconnection. If there is any suspicion that a disconnect was carried out deliberately to take advantage of this rule in any way, we reserve the right to exercise a harsh punishment.

Disconnections

If a player disconnects and either player contends that they could still win, the optimal solution is to recreate the exact situation the disconnection occurred at during the battle. If it is agreed between players that this is not feasible due to unreasonable battle length, highly improbable circumstances, or some other reason, the player who did not disconnect may choose to rematch with either the same teams or (the option to use) new teams. Timing out is still classified as a loss, unless the reason for timing out is a disconnection. If there is any suspicion that a disconnect was carried out deliberately to take advantage of this rule in any way, we reserve the right to exercise a harsh punishment. Do not do it.

I know that was a lot to read, but it is all necessary for me to have posted here so everyone can see it in the case of a dispute. I don't want any confusion or any problems.

Battle Clauses:
  • Evasion Clause
  • OHKO Clause
  • Sleep Clause
  • Species Clause
  • Timed Battle
  • Team Preview
Helpful scheduling tips (shamelessly stolen from Teal6)
  • Contact your opponent as soon as possible upon the round going up. Activity cases are going to be handled in a very strict manner.
  • When scheduling, offer as wide a swathe of time when you are available to play. 1 hour of activity on one or two weeknights is unlikely to be considered acceptable.
  • Schedule specifically - do not schedule for "Friday afternoon" or "Sunday morning", pick a date, a time and note the timezone.
  • If I catch news of ghosting or some other sort of nefarious play, I reserve the right to investigate to the full limits of my ability in conjunction with the TD team provided there is adequate evidence to warrant it.

Pairings

snagaa vs Pohjis
dodmen vs Rodriblutar
 
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Finchinator

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#2
snagaa (45) vs (55) Pohjis - Snaga has the better grasp on the metagame, but Pohjis is easily the better player. Snaga has his moments and is not at all afraid to pull the trigger, but Pohjis finds optimal plays easily when compared to Snaga. The difference in metagame knowledge just simply is not much at this stage in the tournament, especially when Pohjis either can build solidly enough or is provided with good teams.
dodmen (45) vs (55) (John vs Rodriblutar) - John seems to like this tier and I think he's the best player of the three. I think Rodri has a slight edge in experience over him and I would favor him over Dodmen, too, but regardless it will be close. Dodmen took out Meeps, which is really impressive, but I'm unsure of his ability to bring proven, strong teams from himself or his connections compared to the others.
 
#4
snagaa vs Pohjis - cmon its Pohjis
dodmen vs (John vs Rodriblutar) - Excited for this one, think John will pull through over Rodri but that will be a damn good one as well

have fun yall :)
 
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