Divide and Conquer...or something like that.
At a Glance
In Depth
(Changes are in bold)
I guess I was looking for a Pokemon that could lead/support decently. As my team works best with the rocks on the field, it was essential that this Pokemon could get Stealth Rock up fairly fast. But I was also looking for a Pokemon that could stand to take a few hits. This is where Gliscor comes in. STAB Earthquake 2HKOes Tyranitar and OHKOes Lucario and hits a number of other switch ins pretty hard and Stone Edge is to counter switch ins like Gyrados, Salamence, and Zapdos. Roost for recovery.
My late game sweeper. Well, sort of. I usually try to get Kingdra in when there’s a chance he would force a switch or the rest of the team had dealt with the major players of the team I’m battling and Substitute right off the bat and sweep once I get up a couple of Dragon Dances. Pretty self exclamatory. Waterfall and Outrage can deal a lot of damage after a few Dragon Dances.
Introduction
Hey, everyone. So I’ve been using this team for a while now… Well, actually, you could say this is the only team that I had ever really laddered with consistently for any period of time. It hadn’t changed much from when I first stumbled upon the Metagame, barring a few slot changes here and there to keep up with the changing trends. This team has won me many battles and I’m fairly proud of it. But of course, there’s always room for improvement. So, rate, praise, hate, or steal, it’s up to you. Tell me what you think. All comments will be much appreciated.
At a Glance






In Depth
(Changes are in bold)

Gliscor (M) @ Leftovers
Ability: Sand Veil
EV: 252 HP / 40 Def / 216 Spe
Impish nature (Atk+ / SpA-)
- Stealth Rock
- Stone Edge
- Earthquake
- Roost
Ability: Sand Veil
EV: 252 HP / 40 Def / 216 Spe
Impish nature (Atk+ / SpA-)
- Stealth Rock
- Stone Edge
- Earthquake
- Roost
Description:

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Explosion
- Explosion
Description:
Scarftran is, in my opinion, one of the greatest revenge killers of all time. Fire Blast is for Scizor, Lucario, Celebi, Jirachi, and an assortment of other steel, bug, and grass types. Earth Power hits Heatran and fire types thinking they can come for a Flash Fire bonus hard. HP Ice is for the dragons and flying types and Explosion is the absolute last option for persistent Pokemon that just won’t die.

Celebi @ Life Orb
Ability: Natural Cure
EVs: 36 HP/222 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Earth Power
- U-turn
- Hidden Power [Fire]
Description:
While Celebi is more known for its defensive and supporting capability, make no mistake; this one is on the team purely because of its ability to utterly decimate the opposition if they're unprepared. Leaf Storm hurts pretty much anything that doesn't resist and with Life Orb and max special attack, not to mention STAB, many of the Pokemon (like Tyranitar) that can usually cause so much problems for this little grass fairy doesn’t stand a chance. Earth Power is to put a heavy dent on fire Pokemon that switch in, HP Fire is to damage Lucario, Roserade, Scizor, and others, and U-turn is to get the freaking hell out if Celebi can’t scratch it and so I can easily switch into another Pokemon.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/222 Def/36 Spd
Calm nature (+SDef, -Atk)
- Thunderbolt
- Heat Wave
- Roar
- Hidden Power [Grass]
Description:
I can not even begin to tell you how much I love Zapdos. I can easily switch him on many top tier Pokemon and come out a alive. Heatwave is for Scizor, Thunderbolt is for DD Gyarados that come in on another one of my Pokemon thinking it can set up and other water and flying types, and HP Grass for Swampert. Roar over Roost because it has saved me countless times from bad match ups and is great for general annoyance and Sweepers trying to set up.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/234 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Hidden Power [Ice]
- Fire Blast
- Grass Knot
Description:
Description:
This is a pretty generic Infernape and he acts as the wallbreaker on this team. Close Combat is mainly for Blissey and all other normal types that I seem to have a hard time with for some reason or another. HP ice is obviously for the dragons like Salamence and flying types like Gliscor. Fire Blast deal tons of damage to anything that doesn’t resist and puts a dent in most things that do and Grass Knot for coverage on water and ground types like Swampert.

Kingdra (M) @ Leftovers
Ability: Sniper/Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Substitute
- Waterfall
- Outrage
Description:
Description: