The only pokemon to ever hit the 4 G's of Greatness (OU RMT)

Status
Not open for further replies.
Allow me to start off this RMT by saying Thank You for visiting it. I know there are a lot of things you could be doing right now, but i'm glad you chose to check out my RMT. Thank you

Alright, enough beating around the bush, let's cut to the chase. Ever since RSE, flygon has been my overall favorite pokemon. I stuck with him when garchomp had his reign in OU, and kingdra and scizor had been trapped in the BL tier with nowhere to go at the time. I even stuck with him when he was bumped up to OU, and I haven't changed my favoritism towards him at all. So, on a wing and a prayer, I decided to make a team based entirely around him. This is now the team you read before you...

Team BuzzBee
ori1hk.png

The all important Glance
385.png
th_rotom-h.png
212.png
134.png
330.png
121.png

And now we present, the microscopic view


The Lead of Hated Proportions
Jirachi-1.gif

Jirachi @ Choice Scarf
Ability: Serene Grace
Jolly nature (+Spe, -Sp Atk)
252 Atk, 176 Spe, 80 HP
- Iron Head
- U-turn
- Trick
- Stealth Rock​

Jirachi has such absolutely amazing synergy alongside flygon, as they both cover each other's weaknesses greatly. Jirachi starts off the match quickly utilizing her ever cheap Serene flinching capabilities, by tricking the scarf onto any opposing lead, and setting up those pesky pebbles if given the chance. She also serves as part 1 of my 3 part scouting trio. Through the use of flygon, scizor, and jirachi's U-turns, i'm capable of completely wrecking the oppositions prediction abilities by constantly keeping them guessing. Iron Head is for your standard STAB and overall cheapness.​

Team Synergy: ****
Flygon Supporting: ***
Broken Ability Abuse: *****

Overall, Jirachi has proven to be quite the excellent lead, capable of incapacitating my opposition, and laying down the rocks that help in keeping Zapdos, Salamence, and Gyarados from coming in. The only flaw i've ever found with using jirachi, is that she causes tons of people to disconnect on shoddy simply because they don't like being flinched to death. It's called a check people. Try getting one...

Immunities graced all around
479-heat.png

Rotom-H @ Leftovers
Ability: Levitate
Bold nature (+Def, -Atk)
252 HP, 168 Def, 88 Spe
- Shadow Ball
- Will-o-Wisp/Thunder Wave
- Thunderbolt
- OverHeat​

Rotom-H was able to grace this team with something greatly appreciated. Immunities to normal, ground, fighting, and the ability to wreck all steel based bugs. Rotom-H is useful in that it can come in on predicted explosions, choiced Bullet Punches, choiced Earthquakes, and choiced Fighting Attacks in general. I've considered swapping out this rotom-h for a SubCharge Rotom-H, with my reasoning listed somewhere below. Anywho, Shadow Ball and T-bolt are for your obligatory STAB moves of course. Overheat is used to slam into scizor, forretress, skarmory, jirachi, etc. I'm torn between which status move to use, but am leaning closer to WoW, since i'll be able to better handle salamence with it.​

Team Synergy: ****
Flygon Supporting: ***
Spin Blocking: *****

Rotom-H has proven time and time again to be a very effective member of the team, and is constantly keeping the foe from ruining me with his great walling capabilities. He keeps the rocks from being blown off the battle field, and is completely coherent in blocking attempts from the foe to bowl right over me.

I believe one of the main reasons I wanted to utilize Sub Charge Rotom-H, is due to his ability to come in on scizor, or forretress, or blissey, and etc. and start setting up with little to no trouble. I figured I could take advantage of those times and get him setup with little trouble. Suggestions?​

Fear the Battle Bug
scizor.gif

Scizor @ Choice Band
Ability: Technician
Adamant nature (+Atk, -Sp Atk)
248 HP, 252 Atk, 8 Sp Def
- Bullet Punch
- Pursuit
- U-turn
- SuperPower

Scizor provides this team with a few nice things. Don't we all like nice things? He provides...The single best revenge killer in history. A steel typing. Perfect synergy with flygon. Part 2 of my U-turn trio. I know usually when somebody posts a scizor in their RMT, they don't have much information to go along with it, but i'm better than that. I like to over achieve. Scizor's typing gives him perfect synergy alongside flygon and rotom-h, able to come in on ghost, dark, ice, and dragon type attacks directed at the two, while flygon can come in on the fire blasts and such directed at him. I honestly see very little reason to explain the moveset, but will instead say the lack of 8 speed EV's, is so he can beat out other scizors with superpower. Hooray.

Team Synergy: *****
Flygon Support: ****
Revenging Prowess: ******

Scizor's synergy, as stated above, is an ingeniously beautiful thing for the team to have on it's side. He also has that fantastic ability to KO a weakened salamence that might try and threaten my team, and is just a general overall awesomely overused guy. Gotta love it.

It's a supporting thing amirite?
Bubbly_Vaporeon_by_Jiayi.png

Vaporeon @ Leftovers
Ability: Water Absorb
Bold nature (+Def, -Atk)
188 HP, 252 Def, 68 Spe
- Surf
- Toxic
- Wish
- Protect

Vaporeon was kind of a last minute choice on supporting flygon. If vaporeon were replaced, I doubt it would make a huge difference to the rest of the team's synergy. Nonetheless though, vaporeon does do something valiant for the team. She provides wish support. Wish allows her to keep jirachi, flygon, scizor, and rotom-h alive throughout the match if such a situation need arive. She can also spread around toxic to help beat bulky waters like swampert, vaporeon, gyarados, etc. and with protect, she can stall out just about anything she so desires.

Team Synergy: ***
Flygon Support: ***
Wishy-Washy: ****

Like I said before, vaporeon was just kind of a last minute throw into the team to have 6 members thing. Don't get me wrong, she has done a decent job with the team, but I feel as though something else could go here and support the team better. The only thing is, I don't kow what. Of course that's where you all come in non? So any recommendations here if you have any would be highly appreciated.

Side Note
What would be the pro's and cons of swapping her out for a wish support latias? I feel like it might perform better than vaporeon, but am not entirely sure on that...

Star Attraction
flygon6rc.gif
(No, it's not sandshrew)
Flygon @ Choice Scarf
Ability: Levitate
Adamant nature (+Atk, -Sp Atk)
252 Atk, 252 Spe, 6 HP
- U-turn
- Outrage
- Earthquake
- Stone Edge/Fire Blast​

Alright, you all have read through pretty patiently, and can now see who the star attraction of our show is. Before we begin though, let's go over something about flygon. He is the only pokemon out of all 493 that has EVER managed to achieve ALL 4 G's of Greatness.​


4 G's of Greatness:
  • Great Typing
  • Great Movepool
  • Great STAB
  • Green
Obviously just by looking at that list, you can see why flygon is the greatest pokemon ever conceieved. No other pokemon can achieve this that i've ever seen. Let's go over his position shall we? Flygon works on the team by coming in early game and scouting with U-turn alongside Jirachi and Scizor. Late Game, after all the opposing steels have been eliminated, he is able to come in and do what he was born to do. Slam into everything that dare tries to stand in his way with the incredibly all powerful Outrage. Outside of early and late game, he can hit things hard with a STAB earthquake. His choice between Stone Edge and Fire Blast is most likely going to Fire Blast with an EV spread change of Naughty @ 252 Atk, 176 Spe, 80 Sp Atk. But depending on whether zapdos becomes too troublesome will finalize that decision.


Team Support: ****
4 G's of Greatness: *****
Awesome Pokemon overall: ****************

Now that flygon has had his counters disabled through the use of the other members, he's free to come in and wreck. Not much more can really be said outside of how amazing he is.

Late Game Finisher
starmie.jpg

Starmie @ Life Orb
Ability: Natural Cure
Timid nature
252 Sp Atk, 252 Spe, 6 Def
- Hydro Pump
- Thunderbolt
- Ice Beam
- Recover

Starmie wraps up this team by helping the team finish up the battle should flygon be rendered incapable of doing so. Starmie keeps the team from being completely and utterly fallen to physical walls that might prove troublesome for poor flygon. In particular she contends with Hippowdon, Gliscor, and the like that might try and block poor flygons attempt at sweeping. Pre-setup Gyarados, Salamence, and the like are met with some 4x loving, and anything not hurt severly by BoltBeam, is force to deal with 120 base power STAB Hydro Pump. When the Life Orb recoil starts racking up, it's time to recover off that and any residual damage, to allow it's sweep to last a bit longer.

Team Support: ***
Flygon Support: ***
Sexy Late Game Appeal: *****

Not much more can really be said on Starmie, so I guess there's nothing left to do but finish up this RMT, and leave you all to your rating...

But before I do so, here's a threat list for you all to stare lovingly at.

Offensive Threats (A Little bit of theorymon here)
dpiconani482.gif
Azelf: Jirachi can incapacitate leads with Trick, then U-turn out to something along the lines of scizor if they're stuck on Stealth Rock/Taunt, and U-turn himself to do a little scouting action.

dpicon286.png
Breloom: This guy might prove troublesome, but Starmie can come in on the sleep after a U-turn from flygon, then I can switch over to Scizor to KO with bullet punch.

dpicon149.png
Dragonite: Starmie outspeeds it before it DD's, and can hit hard with ice beam. Flygon outspeeds before and after a DD, and KO's with Outrage. Stealth Rock takes it's toll on the poor guy.

dpicon466.png
Electivire: Flygon outspeeds and one shots him with EQ. Rotom-H can come in and WoW him.

dpicon094.png
Gengar: Scizor. Flygon. Starmie (Provided it comes in unhindered)

dpicon130.png
Gyarados: Starmie does a decent job against him. Rotom-H mocks his existence well enough.
Vaporeon laughs in his face.

dpicon485.png
Heatran: Vaporeon and Starmie do a decent job. Flygon outspeeds scarfed variants if I remember right. Anybody know?

dpicon392.png
Infernape: Vaporeon and Starmie both wall him well enough, by coming in on predicted fire attacks for both, and close combats for the latter. Flygon outspeeds and hits with EQ.

dpicon135.png
Jolteon: Flygon should outspeed it, and hit hard with EQ. If he doesn't with his current EV spread (too lazy to do math atm) then I can just change up the EV's a tad.

dpicon230.png
Kingdra: Flygon can outspeed the adamant variants, and provided a sub isn't up when it's time for flygon to do so, it's a swift KO. Scizor's U-turn can break the sub while it DD's otherwise, then I can bring in flygon for the KO. Rotom-H does an OK job at walling it, but might prove troublesome if action isn't taken swiftly.

dpicon380.png
Latias: Scizor is this gal's worst nightmare provided she's not running HP-Fire. Combination of Flygon, Jirachi, and Scizor's U-turns can spell doom for the poor thing if my cards are played right.
dpicon448.png
Lucario: Rotom-H deals well with non-crunch variants. Outside of that, I dont' see much that can be done to deal with him...

dpicon068.png
Machamp: Jirachi can trick it's scarf onto him. Rotom-H can cripple it with a burn most times. Scizor can revenge it provided it's incredibly weakened first. Flygon outspeeds regardless of scarf, and can put a major beat down with Outrage, whilst not being OHKO'd by Dynamic Punch. Vaporeon can wall him effectively, although Dpunch hurts.

dpicon462.png
Magnezone: Flygon outspeeds, and hits with EQ. Starmie can do major damage with Hydro Pump. Rotom-H walls him for quite some time and hits with 140 base power of love.

dpicon473.png
Mamoswine: Scizor can revenge it. Vaporeon walls him effectively. Starmie can outspeed it. Jirachi can flinch hax him to death if need be.

dpiconani376.gif
Metagross: Lead variants can be crippled with a scarf, then repeated U-turns are probably my best bet. Starmie iirc 2HKO's with Hydro Pump.

dpicon373.png
Salamence: Starmie can get it pre-setup, as well as flygon. Scizor is capable of revenging him quickly with Bpunch, and stealth rock hampers his abilities considerably.

dpicon212.png
Scizor: Rotom-H walls this guy to no end. Starmie can come in on a choiced Bpunch and hit with Hydro Pump for big damage.

dpicon121.png
Starmie: Scizor does massive damage with U-turn. Flygon outspeeds and hits hard with U-turn or Outrage depending on the stage of the match.

dpicon245.png
Suicune: This guy can prove troublesome if jirachi can't trick the scarf onto him. Non-Rest variants however, can be stalled out by Vaporeon with Toxic. Starmie can hit it on the switch in with Tbolt, and again before it CM's to finish it off. Scizor hits hard with U-turn.

dpicon248.png
Tyranitar: Scizor revenges it with Bpunch. Flygon outspeeds and should 2HKO with EQ. The U-turn Partay can be used to deal significant damage by going Jirachi to Flygon to Scizor. Starmie delivers pain with hydro pump.

dpicon145.png
Zapdos: Vaporeon can stall him out with toxic if need be. Repeated U-turn's from scizor can deal some harsh damage, but fear of Heat Wave still stands. Stealth Rock deals significant damage to hinder his switching in.


Defensive Threats:

dpicon242.png
Blissey: A scarf virtually stops her in her tracks. Scizor hurts. Flygon 2HKO's with his STAB moves.

dpicon437.png
Bronzong: A scarf on this fella hurts, followed by a burn from rotom-h. Then it's a matter of running around with my U-turn party.

dpicon251.png
Celebi: U-turn Partay!


dpicon488.png
Cresselia: Jirachi can shut it down with a scarf, and vaporeon walls the non-rest variants. Repeated U-turns from scizor and friends deal serious damage to her. However, due to her immense bulk, she can moonlight off any damage, which is part of the reason I want to get Ttar into the team.

dpicon205.png
Forretress: Rotom-H fears nothing from this guy and hits hard with 140 base power super effectivity.

dpicon472.png
Gliscor: Starmie hits hard with ice beam. Vaporeon hits hard with surf.

dpicon450.png
Hippowdon: Starmie delivers a fierce and fatal OHKO with Hydro Pump. Vaporeon can 2HKO with surf. A scarf on him makes me laugh.

Ani479OMS.png
Rotom-A: Outside of rotom-h, I can deal with them alright enough. Scizor traps them with pursuit, but must be careful of WoW. Starmie outspeeds and hits hard with hydro pump. Outside of that, things might be a little difficult...
dpicon227.png
Skarmory: Rotom-H hits hard. Starmie hits hard. Taking advantage of that lack of special defense is useful.

dpicon260.png
Swampert: He can prove to be troublesome, but Starmie deals harsh damage with hydro pump, and WoW really hinders him. Tricking a scarf is funny.


dpicon073.png
Tentacruel: Flygon hurts his body with EQ. Starmie hurts him with Tbolt. Rotom-H can contend with him readily enough.

dpicon134.png
Vaporeon: Jirachi can trick a scarf. Starmie 2HKO's with Tbolt. My own vaporeon tears them apart with toxic.

dpicon145.png
Zapdos: See Above ^ Offensive threats list - Zapdos.


Possible Changes i'd like some help on making
  • Getting Toxic Spikes crammed somewhere onto the team (Possibly Tentacruel > Vaporeon)
  • Getting a SandStorm going, although that could hinder the other pokemon quite a bit.
    • Fitting Tyranitar on the team could possibly patch up my problems with Cresselia.
Well, there you have it. Any and All Suggestions are greatly appreciated.
 
I love Flygon so much(I have a Flygon hat), and he pairs with Scizor and Vaporeon so well it's ridiculous. I can see switching out Jirachi for a lead Tyranitar of some type if you want Tyranitar. Starmie is awesome on it's own but you have room to drop it for something else as well. I would keep the Rotom for sure though.
 
SubCharge Rotom works best with a team utilizing Toxic Spikes support, although it works great on its own. I'd test it out for sure, and see what you think.

I think a Tyranitar could go over Starmie, as both function as excellent late-game sweepers. Try out a DDTar.

Tyranitar @ Lum Berry/ Life Orb/ Leftovers/ Babiri Berry
Jolly Nature
4 hp/252 att/252 spd
-Dragon Dance
-Crunch
-Stone Edge
-Fire Punch/ Earthquake/ Aqua Tail

If you opt for Life Orb/ definitely go Earthquake or Aqua Tail, it's insane how much it does to steels and grounds with the respective moves. Babiri is for the ever-so-present Scizor. Lum aids your ability to set up. Leftovers also aids this in increased surviviability. Tyranitar also has amazing synergy with Rotom-A, so it makes a perfect fit for your team. Also, I believe the two waters you have on your team sort of overlap, so this should aid you. I hope i helped, and good luck with your team!
 
Flygon is a great Pokemon, true. Unfortunately your choice is to either give him Stone Egde(misses every time at the most crucial moments) or Fire Blast(a Special attack on a Physical attacker?). Why not Fire Punch? It crushes those irritating Steel Pokemon who aren't affected by Earthquake, like Bronzong or Skarmory.

Also you run Recover on your Starmie. I would recommend to replace Recover for either Psychic or Grass Knot. There is not point of recovering if Starmie is your Late Game Sweeper. Starmie isn't going to get the time recover in the late game stage. An extra attack is far more usefull at that moment
 
If you are using Starmie as a cleaner, I'd say go with Surf. Hydro Pump is most useful for its ability to kill Tyranitar and Scizor early game, as well as rotom. As a cleaner though, this should not be nearly as much of an issue. Surf is far better as a cleaning attack because you do not want to lose to a Hydro Pump miss when you are so close to winning.
 
I think to fix that Lucario weakness (unfortunately for you, almost all of them run Crunch) I would recommend to find a place for Fire Punch of Jirachi. Fire Punch OHKOes after one Life orb recoil most of time, so you could play around it sending in Starmie, outsmarting Lucario user by switching Jirachi on ExtremeSpeed and OHKo him back. I think it's the best choice without making drastic changes on your team.

Another option is to change Jirachi for a bit different set on lead (T-Wave + Iron Head maybe with Focus Sash) ? and put Choice Scarf on Rotom as it would fix your Lucario problem perfectly.

Otherwise it looks solid. Good luck and have fun with your team ;).
 
Fire Blast > Fire Punch

Even with Flygon's lower sp.attack (20 Base Points), and Fire Blast's lower accuracy, on average Fire Blast still deals far more damage than Fire Punch.

Personally, I would try to fit a mixed sweeper on this team of some sort. As things stand, stall teams will outlast you, as you lack a pokemon with enough power to break through it on it's own, and you have no mixed attackers. TrickScarf Jirachi helps, but only against 1 member.

SkarmBliss in particular is an issue. Blissey walls half your team (Rotom, Vaporeon, Starmie) all day long. Skarmory stops your U-Turners cold, and, as an added bonus, can Whirlwind as you U-Turn for double entry hazard damage, and loss of control over your switch. The only way that you could beat that combination currently is Flygon's Fire Blast, because of surprise factor, but if you switch Flygon in on Skarmory, people should figure it out before it uses it. Then, factor in the other 4 team members, and you have a massive issue with stall.

Combining the 'I want to use T-Tar' with 'You need something to kill stall', I would actually suggest trying Tyariboah, something rarely seen nowadays, but is still a deadly weapon against stall, and in general, with the switches T-Tar forces:

Tyranitar
Quiet/Bold Nature
252 HP / 52 Atk / 176 SpA / 28 Spe

-Subsitiute
-Focus Punch
-Dark Pulse/Crunch
-Flamethrower (You need to beat Skarm, and T-Bolt dosen't work when it Roosts)

That plan is, switch T-Tar in on something that will not like it. Sub up. From there on in, not only will T-Tar's large defences handle things, but some common switch-ins are toast. In fact, due to Tyraintar's movepool, and stats, it can actually threaten to deal massive damage to almost anything in the game as it switches in. Focus Punch stops Blissey from wanting to come in. Flamethrower/EQ for Steels, Thunderbolt for waters, ect.

Finally, Tyranitar has Lucario switch in on anything but EQ, and force it out/OHKO it... behind a sub... you get the picture, Lucario has to switch out, or be burned, and you know it's there later.

Of course, if this doesn't work, feel free to not use it. Boah tends to be less useful against offensive teams as well.

As for what to replace... Vaporeon would be the best bet. Wish loss hurts, but Vaporeon dosen't do much else in the team, especially as Tyranitar is specially bulky with Sandstorm anyway, and Starmie has Surf.
 
SubCharge Rotom works best with a team utilizing Toxic Spikes support, although it works great on its own. I'd test it out for sure, and see what you think.

I think a Tyranitar could go over Starmie, as both function as excellent late-game sweepers. Try out a DDTar.

Tyranitar @ Lum Berry/ Life Orb/ Leftovers/ Babiri Berry
Jolly Nature
4 hp/252 att/252 spd
-Dragon Dance
-Crunch
-Stone Edge
-Fire Punch/ Earthquake/ Aqua Tail

If you opt for Life Orb/ definitely go Earthquake or Aqua Tail, it's insane how much it does to steels and grounds with the respective moves. Babiri is for the ever-so-present Scizor. Lum aids your ability to set up. Leftovers also aids this in increased surviviability. Tyranitar also has amazing synergy with Rotom-A, so it makes a perfect fit for your team. Also, I believe the two waters you have on your team sort of overlap, so this should aid you. I hope i helped, and good luck with your team!

I'll try out Both your DDTar suggestion, and Raikaria's Tyraniboah suggestion to see which performs better.

Flygon is a great Pokemon, true. Unfortunately your choice is to either give him Stone Egde(misses every time at the most crucial moments) or Fire Blast(a Special attack on a Physical attacker?). Why not Fire Punch? It crushes those irritating Steel Pokemon who aren't affected by Earthquake, like Bronzong or Skarmory.

Also you run Recover on your Starmie. I would recommend to replace Recover for either Psychic or Grass Knot. There is not point of recovering if Starmie is your Late Game Sweeper. Starmie isn't going to get the time recover in the late game stage. An extra attack is far more usefull at that moment

I can see your logic behind Swapping out recover, but as it stands, we'll have to see how testing goes to decide whether or not Starmie stays.

If you are using Starmie as a cleaner, I'd say go with Surf. Hydro Pump is most useful for its ability to kill Tyranitar and Scizor early game, as well as rotom. As a cleaner though, this should not be nearly as much of an issue. Surf is far better as a cleaning attack because you do not want to lose to a Hydro Pump miss when you are so close to winning.

^ See above ^

I think to fix that Lucario weakness (unfortunately for you, almost all of them run Crunch) I would recommend to find a place for Fire Punch of Jirachi. Fire Punch OHKOes after one Life orb recoil most of time, so you could play around it sending in Starmie, outsmarting Lucario user by switching Jirachi on ExtremeSpeed and OHKo him back. I think it's the best choice without making drastic changes on your team.

Another option is to change Jirachi for a bit different set on lead (T-Wave + Iron Head maybe with Focus Sash) ? and put Choice Scarf on Rotom as it would fix your Lucario problem perfectly.

Otherwise it looks solid. Good luck and have fun with your team ;).

I'll see about slipping in Fire Punch > Something on Jirachi. Scarf Rotom will be tested for sure.

Fire Blast > Fire Punch

Even with Flygon's lower sp.attack (20 Base Points), and Fire Blast's lower accuracy, on average Fire Blast still deals far more damage than Fire Punch.

Personally, I would try to fit a mixed sweeper on this team of some sort. As things stand, stall teams will outlast you, as you lack a pokemon with enough power to break through it on it's own, and you have no mixed attackers. TrickScarf Jirachi helps, but only against 1 member.

SkarmBliss in particular is an issue. Blissey walls half your team (Rotom, Vaporeon, Starmie) all day long. Skarmory stops your U-Turners cold, and, as an added bonus, can Whirlwind as you U-Turn for double entry hazard damage, and loss of control over your switch. The only way that you could beat that combination currently is Flygon's Fire Blast, because of surprise factor, but if you switch Flygon in on Skarmory, people should figure it out before it uses it. Then, factor in the other 4 team members, and you have a massive issue with stall.

Combining the 'I want to use T-Tar' with 'You need something to kill stall', I would actually suggest trying Tyariboah, something rarely seen nowadays, but is still a deadly weapon against stall, and in general, with the switches T-Tar forces:

Tyranitar
Quiet/Bold Nature
252 HP / 52 Atk / 176 SpA / 28 Spe

-Subsitiute
-Focus Punch
-Dark Pulse/Crunch
-Flamethrower (You need to beat Skarm, and T-Bolt dosen't work when it Roosts)

That plan is, switch T-Tar in on something that will not like it. Sub up. From there on in, not only will T-Tar's large defences handle things, but some common switch-ins are toast. In fact, due to Tyraintar's movepool, and stats, it can actually threaten to deal massive damage to almost anything in the game as it switches in. Focus Punch stops Blissey from wanting to come in. Flamethrower/EQ for Steels, Thunderbolt for waters, ect.

Finally, Tyranitar has Lucario switch in on anything but EQ, and force it out/OHKO it... behind a sub... you get the picture, Lucario has to switch out, or be burned, and you know it's there later.

Of course, if this doesn't work, feel free to not use it. Boah tends to be less useful against offensive teams as well.

As for what to replace... Vaporeon would be the best bet. Wish loss hurts, but Vaporeon dosen't do much else in the team, especially as Tyranitar is specially bulky with Sandstorm anyway, and Starmie has Surf.


Brilliant Suggestions, thank you. Fire Blast will go on Flygon. Tyraniboah will be tested alongside DDtar as well as scarfed rotom.

Thank you all for these brilliant suggestions and recommendations.

Might see some of you on shoddy within the next few minutes possibly.
 
Only problem using DDtar is that you have two incredibly huge weaknesses to opposing lucario and more importantly gliscor. There is literally nothing stopping it short of tricking it a scarf from owning your team. I would highly recommend a suicune over vappy (the team is a little too offensive for wish support), and either an ape, mixmence, lucario, or some other offensive wallbreaker. If you have cune in there maybe a DDtar would work as well.
 
First of all, I just want to say I really like this team. =D Flygon is my absolute favorite too, so I can appreciate your enthusiasm and loyalty shown in this team. As a matter of fact, I've been trying to come up with a good team for my Banded Flygon, and I hope you don't mind if I borrow a few of your tactics. xD

Now then... Down to business.

Regarding your Rotom, I do NOT think that you should use SubCharge, and here's why: granted, setting up Sub and charging up while Scizor/Forretress/etc. runs away sounds great in theory, and it is, but here's the problem with that... You absolutely do NOT want Overheat on a boosting set, and once your opponent realizes that that's what you're using, he/she'll realize that your Rotom likely does not pose a threat to his/her Steel-type in question. You COULD run Overheat anyway as a surprise attack, but I'm sure you know the reasons that Overheat-esque moves are poor options on stat-boosters. A rather strange alternative, if you still want to run that set, would be to give your Rotom Sub-Charge-Shadow Ball-HP Fire, which will almost assuredly still get a KO on the likes of Scizor and Forretress, at least. As for Rotom's options of status, I feel that it's hard to say... however, I sort of feel inclined to lean towards T-Wave, since it helps with Jirachi's Flinch4x and Starmie's sweeping, etc.

On Latias vs Vaporeon: I sort of feel inclined to say keep Vaporeon; with Latias in there, it seems like you have too many Dark/Ghost and Ice weaknesses, so Tyranitar, Weavile, and especially Mamoswine (Flygon's deadly foe) will give you a great deal more trouble, and Vaporeon is a great deal bulkier besides. Your team could probably use the added bulk... On the other hand, Latias could be useful with dual Screens, which'd make it easier for you to take hits and sweep and whatnot.

On Flygon: 4G's, ROFL. xD
I think that Flygon's last move slot should depend upon what you decide to do with Rotom. Giving Flygon Fire Blast makes Sub-Charge Rotom a great deal more viable, but keeping Rotom with his current set means Stone Edge is probably your better choice, if Flygon's not the one you want to be dealing with Steel-types. (You might consider Magnezone as well if you want Stone Edge, but I don't see how he could fit into your team.) An option that I like on Flygon is Thunderpunch. =D It's sort of a mediocre go-between between Fire Blast and Stone Edge, but the advantage is that you get a better hit on Gyarados, a supereffective hit on Skarmory, and a neutral hit on Bronzong (all of which together are unobtainable with the other 4th-moveslot moves) at the expense of losing a supereffective hit on Zapdos. All things said, it's something to consider.

Regarding counters
- Dragonite & Lucario: Keep in mind that these bad boys pack Inner Focus as well, which can screw with Jirachi's ability to flinchax people to deth.
- ? o_o'

Fun to read, seems pretty good... good luck, mah Flygon brother. >D
 
This looks like a solid team, but I think it could improve a bit. Well, since you asked for suggestions about Sub Charge Rotom, I wouldn't use it. Sprinkles has a fetish for him and suggests it on about all of his rates, and most of the time it doesn't fit, like in your case. Otherwise Taunt Gyarados would destroy your team. It can easily set up on Scizor, Vaporeon, Jirachi and Flygon locked on a move. And it's gonna need as much bulk as possible to take repeated U-turns from Scizor and other things. Looking at your threat list, it's also your counter to many threats. So it just doesn't fit in your team.

Next, you're extremely weak to SD Lucario. It can set up on about half your team, and then proceeds to to 6-0 you. Also, Suicune if used properly can cause some havoc if Jirachi has tricked or is gone, and seeing as it's your lead, it wont live long or you might have tricked early on. To fix these problems I suggest a scarf Rotom over your set. It should patch up those holes in your team.

Rotom-h @ Choice Scarf | Levitate
Timid | 140 HP | 220 Speed | 152 Sp. Attack
Thunderbolt / Overheat / Shadow Ball / Trick

The evs let you take a non boosted Life Orb Crunch from Lucario just in case you mispredicted a Sword Dance or Close Combat. Also comes in handy for Gyarados that Waterfall off the bat instead of the usual Dragon Dance. Thunderbolt for STAB and bulky waters. Shadow Ball for revenge killing Latias and Celebi. Overheat for Lucario and other steals that aren't hit for super effective thunder moves. Trick to shut down Suicune or other last minute mono set up sweepers.

Now you have to many choice locked mons. So I suggest a Heatran lead over your Jirachi. You still get to keep the steel typing and good synergy, but lose an important member of your U-turn trio. It would also give you a solid switch in to Rotom's Will-O-Wisp or other attack, which your team really needs. Also, a good timed Explosion could help against stall shutting down Blissey or Latias.

Heatran @ Shuca Berry | Flash Fire
Naive | 252 Speed | 252 Sp. Attack | 4 HP
Fire Blast / Earth Power / Stealth Rock / Explosion

Since Starmie is your late game cleaner, you can't have her miss a crucial Hydro Pump. So just like someone earlier stated, use Surf over Hydro Pump. By giving Starmie Rapid Spin over Recover can help you against stall. It could easily remove their entry hazards which they depend on a lot. Rotom gets 2HKO and they lose their spin blocker. Then you Rapid Spin on Blissey.

I know you might not want, but a DD Mence could go over Flygon to help against stall. Another plus on it is that you now have a spinner to support him.

Salamence @ Life Orb | Intimidate
Jolly | 252 Attack | 252 Speed | 4 HP
Dragon Dance / Dragon Claw / Earthquake / Roost

Anyways, good luck with the team and hope I helped!
 
He doesn't need to slap a scarf on something just to counter 1 pokemon. You can just put thunderpunch on jirachi if it's such an issue. The reason I suggest it so much is because it works. He doesn't even have a set-up Mon, so at least he has something to get more damage on stuff with. Btw, I didn't mean to use overheat on rotom if you think that's what I insinuated.
 
I should probably emphasize that this team has undergone so many changes, that this RMT thread is pretty irrelevant. Within the next week or so, i'm probably going to post a new RMT thread dealing with the newer variation of the team, which is currently running with LeadGross, ScarfGon, CBScizor, DDTar, LOStarmie, and Rotom/Zapdos. Otherwise, this is just a month old thread bumped by Banryu.
 
He doesn't need to slap a scarf on something just to counter 1 pokemon.

If you read what I said, you would know that it isn't just for luke, but for Suicune and other last mono attack set up mon. It could also act as a revenge killer.

You can just put thunderpunch on jirachi if it's such an issue.
It wouldn't be a issue if you STOP suggesting Sub Charge Rotom on every team when it clearly doesn't fit.

The reason I suggest it so much is because it works. He doesn't even have a set-up Mon, so at least he has something to get more damage on stuff with. Btw, I didn't mean to use overheat on rotom if you think that's what I insinuated.
Not every team needs a set up sweeper to be successful.
 
Status
Not open for further replies.
Back
Top