Allow me to start off this RMT by saying Thank You for visiting it. I know there are a lot of things you could be doing right now, but i'm glad you chose to check out my RMT. Thank you
Alright, enough beating around the bush, let's cut to the chase. Ever since RSE, flygon has been my overall favorite pokemon. I stuck with him when garchomp had his reign in OU, and kingdra and scizor had been trapped in the BL tier with nowhere to go at the time. I even stuck with him when he was bumped up to OU, and I haven't changed my favoritism towards him at all. So, on a wing and a prayer, I decided to make a team based entirely around him. This is now the team you read before you...
4 G's of Greatness:
Alright, enough beating around the bush, let's cut to the chase. Ever since RSE, flygon has been my overall favorite pokemon. I stuck with him when garchomp had his reign in OU, and kingdra and scizor had been trapped in the BL tier with nowhere to go at the time. I even stuck with him when he was bumped up to OU, and I haven't changed my favoritism towards him at all. So, on a wing and a prayer, I decided to make a team based entirely around him. This is now the team you read before you...
Team BuzzBee

The all important Glance
And now we present, the microscopic view






And now we present, the microscopic view
The Lead of Hated Proportions
Jirachi @ Choice Scarf
Ability: Serene Grace
Jolly nature (+Spe, -Sp Atk)
252 Atk, 176 Spe, 80 HP
- Iron Head
- U-turn
- Trick
- Stealth Rock

Jirachi @ Choice Scarf
Ability: Serene Grace
Jolly nature (+Spe, -Sp Atk)
252 Atk, 176 Spe, 80 HP
- Iron Head
- U-turn
- Trick
- Stealth Rock
Jirachi has such absolutely amazing synergy alongside flygon, as they both cover each other's weaknesses greatly. Jirachi starts off the match quickly utilizing her ever cheap Serene flinching capabilities, by tricking the scarf onto any opposing lead, and setting up those pesky pebbles if given the chance. She also serves as part 1 of my 3 part scouting trio. Through the use of flygon, scizor, and jirachi's U-turns, i'm capable of completely wrecking the oppositions prediction abilities by constantly keeping them guessing. Iron Head is for your standard STAB and overall cheapness.
Team Synergy: ****
Flygon Supporting: ***
Broken Ability Abuse: *****
Flygon Supporting: ***
Broken Ability Abuse: *****
Overall, Jirachi has proven to be quite the excellent lead, capable of incapacitating my opposition, and laying down the rocks that help in keeping Zapdos, Salamence, and Gyarados from coming in. The only flaw i've ever found with using jirachi, is that she causes tons of people to disconnect on shoddy simply because they don't like being flinched to death. It's called a check people. Try getting one...
Immunities graced all around
Rotom-H @ Leftovers
Ability: Levitate
Bold nature (+Def, -Atk)
252 HP, 168 Def, 88 Spe
- Shadow Ball
- Will-o-Wisp/Thunder Wave
- Thunderbolt
- OverHeat

Rotom-H @ Leftovers
Ability: Levitate
Bold nature (+Def, -Atk)
252 HP, 168 Def, 88 Spe
- Shadow Ball
- Will-o-Wisp/Thunder Wave
- Thunderbolt
- OverHeat
Rotom-H was able to grace this team with something greatly appreciated. Immunities to normal, ground, fighting, and the ability to wreck all steel based bugs. Rotom-H is useful in that it can come in on predicted explosions, choiced Bullet Punches, choiced Earthquakes, and choiced Fighting Attacks in general. I've considered swapping out this rotom-h for a SubCharge Rotom-H, with my reasoning listed somewhere below. Anywho, Shadow Ball and T-bolt are for your obligatory STAB moves of course. Overheat is used to slam into scizor, forretress, skarmory, jirachi, etc. I'm torn between which status move to use, but am leaning closer to WoW, since i'll be able to better handle salamence with it.
Team Synergy: ****
Flygon Supporting: ***
Spin Blocking: *****
Flygon Supporting: ***
Spin Blocking: *****
Rotom-H has proven time and time again to be a very effective member of the team, and is constantly keeping the foe from ruining me with his great walling capabilities. He keeps the rocks from being blown off the battle field, and is completely coherent in blocking attempts from the foe to bowl right over me.
I believe one of the main reasons I wanted to utilize Sub Charge Rotom-H, is due to his ability to come in on scizor, or forretress, or blissey, and etc. and start setting up with little to no trouble. I figured I could take advantage of those times and get him setup with little trouble. Suggestions?
Fear the Battle Bug
Scizor @ Choice Band
Ability: Technician
Adamant nature (+Atk, -Sp Atk)
248 HP, 252 Atk, 8 Sp Def
- Bullet Punch
- Pursuit
- U-turn
- SuperPower

Scizor @ Choice Band
Ability: Technician
Adamant nature (+Atk, -Sp Atk)
248 HP, 252 Atk, 8 Sp Def
- Bullet Punch
- Pursuit
- U-turn
- SuperPower
Scizor provides this team with a few nice things. Don't we all like nice things? He provides...The single best revenge killer in history. A steel typing. Perfect synergy with flygon. Part 2 of my U-turn trio. I know usually when somebody posts a scizor in their RMT, they don't have much information to go along with it, but i'm better than that. I like to over achieve. Scizor's typing gives him perfect synergy alongside flygon and rotom-h, able to come in on ghost, dark, ice, and dragon type attacks directed at the two, while flygon can come in on the fire blasts and such directed at him. I honestly see very little reason to explain the moveset, but will instead say the lack of 8 speed EV's, is so he can beat out other scizors with superpower. Hooray.
Team Synergy: *****
Flygon Support: ****
Revenging Prowess: ******
Flygon Support: ****
Revenging Prowess: ******
Scizor's synergy, as stated above, is an ingeniously beautiful thing for the team to have on it's side. He also has that fantastic ability to KO a weakened salamence that might try and threaten my team, and is just a general overall awesomely overused guy. Gotta love it.
It's a supporting thing amirite?
Vaporeon @ Leftovers
Ability: Water Absorb
Bold nature (+Def, -Atk)
188 HP, 252 Def, 68 Spe
- Surf
- Toxic
- Wish
- Protect

Vaporeon @ Leftovers
Ability: Water Absorb
Bold nature (+Def, -Atk)
188 HP, 252 Def, 68 Spe
- Surf
- Toxic
- Wish
- Protect
Vaporeon was kind of a last minute choice on supporting flygon. If vaporeon were replaced, I doubt it would make a huge difference to the rest of the team's synergy. Nonetheless though, vaporeon does do something valiant for the team. She provides wish support. Wish allows her to keep jirachi, flygon, scizor, and rotom-h alive throughout the match if such a situation need arive. She can also spread around toxic to help beat bulky waters like swampert, vaporeon, gyarados, etc. and with protect, she can stall out just about anything she so desires.
Team Synergy: ***
Flygon Support: ***
Wishy-Washy: ****
Flygon Support: ***
Wishy-Washy: ****
Like I said before, vaporeon was just kind of a last minute throw into the team to have 6 members thing. Don't get me wrong, she has done a decent job with the team, but I feel as though something else could go here and support the team better. The only thing is, I don't kow what. Of course that's where you all come in non? So any recommendations here if you have any would be highly appreciated.
Side Note
What would be the pro's and cons of swapping her out for a wish support latias? I feel like it might perform better than vaporeon, but am not entirely sure on that...
Side Note
What would be the pro's and cons of swapping her out for a wish support latias? I feel like it might perform better than vaporeon, but am not entirely sure on that...
Star Attraction
(No, it's not sandshrew)
Flygon @ Choice Scarf
Ability: Levitate
Adamant nature (+Atk, -Sp Atk)
252 Atk, 252 Spe, 6 HP
- U-turn
- Outrage
- Earthquake
- Stone Edge/Fire Blast

Flygon @ Choice Scarf
Ability: Levitate
Adamant nature (+Atk, -Sp Atk)
252 Atk, 252 Spe, 6 HP
- U-turn
- Outrage
- Earthquake
- Stone Edge/Fire Blast
Alright, you all have read through pretty patiently, and can now see who the star attraction of our show is. Before we begin though, let's go over something about flygon. He is the only pokemon out of all 493 that has EVER managed to achieve ALL 4 G's of Greatness.
4 G's of Greatness:
- Great Typing
- Great Movepool
- Great STAB
- Green
Obviously just by looking at that list, you can see why flygon is the greatest pokemon ever conceieved. No other pokemon can achieve this that i've ever seen. Let's go over his position shall we? Flygon works on the team by coming in early game and scouting with U-turn alongside Jirachi and Scizor. Late Game, after all the opposing steels have been eliminated, he is able to come in and do what he was born to do. Slam into everything that dare tries to stand in his way with the incredibly all powerful Outrage. Outside of early and late game, he can hit things hard with a STAB earthquake. His choice between Stone Edge and Fire Blast is most likely going to Fire Blast with an EV spread change of Naughty @ 252 Atk, 176 Spe, 80 Sp Atk. But depending on whether zapdos becomes too troublesome will finalize that decision.
Team Support: ****
4 G's of Greatness: *****
Awesome Pokemon overall: ****************
Now that flygon has had his counters disabled through the use of the other members, he's free to come in and wreck. Not much more can really be said outside of how amazing he is.
Late Game Finisher
Starmie @ Life Orb
Ability: Natural Cure
Timid nature
252 Sp Atk, 252 Spe, 6 Def
- Hydro Pump
- Thunderbolt
- Ice Beam
- Recover
Starmie wraps up this team by helping the team finish up the battle should flygon be rendered incapable of doing so. Starmie keeps the team from being completely and utterly fallen to physical walls that might prove troublesome for poor flygon. In particular she contends with Hippowdon, Gliscor, and the like that might try and block poor flygons attempt at sweeping. Pre-setup Gyarados, Salamence, and the like are met with some 4x loving, and anything not hurt severly by BoltBeam, is force to deal with 120 base power STAB Hydro Pump. When the Life Orb recoil starts racking up, it's time to recover off that and any residual damage, to allow it's sweep to last a bit longer.
Team Support: ***
Flygon Support: ***
Sexy Late Game Appeal: *****
Not much more can really be said on Starmie, so I guess there's nothing left to do but finish up this RMT, and leave you all to your rating...
But before I do so, here's a threat list for you all to stare lovingly at.
Offensive Threats (A Little bit of theorymon here)
Azelf: Jirachi can incapacitate leads with Trick, then U-turn out to something along the lines of scizor if they're stuck on Stealth Rock/Taunt, and U-turn himself to do a little scouting action.
Breloom: This guy might prove troublesome, but Starmie can come in on the sleep after a U-turn from flygon, then I can switch over to Scizor to KO with bullet punch.
Dragonite: Starmie outspeeds it before it DD's, and can hit hard with ice beam. Flygon outspeeds before and after a DD, and KO's with Outrage. Stealth Rock takes it's toll on the poor guy.
Electivire: Flygon outspeeds and one shots him with EQ. Rotom-H can come in and WoW him.
Gengar: Scizor. Flygon. Starmie (Provided it comes in unhindered)
Gyarados: Starmie does a decent job against him. Rotom-H mocks his existence well enough. Vaporeon laughs in his face.
Heatran: Vaporeon and Starmie do a decent job. Flygon outspeeds scarfed variants if I remember right. Anybody know?
Infernape: Vaporeon and Starmie both wall him well enough, by coming in on predicted fire attacks for both, and close combats for the latter. Flygon outspeeds and hits with EQ.
Jolteon: Flygon should outspeed it, and hit hard with EQ. If he doesn't with his current EV spread (too lazy to do math atm) then I can just change up the EV's a tad.
Kingdra: Flygon can outspeed the adamant variants, and provided a sub isn't up when it's time for flygon to do so, it's a swift KO. Scizor's U-turn can break the sub while it DD's otherwise, then I can bring in flygon for the KO. Rotom-H does an OK job at walling it, but might prove troublesome if action isn't taken swiftly.
Latias: Scizor is this gal's worst nightmare provided she's not running HP-Fire. Combination of Flygon, Jirachi, and Scizor's U-turns can spell doom for the poor thing if my cards are played right.
Lucario: Rotom-H deals well with non-crunch variants. Outside of that, I dont' see much that can be done to deal with him...
Machamp: Jirachi can trick it's scarf onto him. Rotom-H can cripple it with a burn most times. Scizor can revenge it provided it's incredibly weakened first. Flygon outspeeds regardless of scarf, and can put a major beat down with Outrage, whilst not being OHKO'd by Dynamic Punch. Vaporeon can wall him effectively, although Dpunch hurts.
Magnezone: Flygon outspeeds, and hits with EQ. Starmie can do major damage with Hydro Pump. Rotom-H walls him for quite some time and hits with 140 base power of love.
Mamoswine: Scizor can revenge it. Vaporeon walls him effectively. Starmie can outspeed it. Jirachi can flinch hax him to death if need be.
Metagross: Lead variants can be crippled with a scarf, then repeated U-turns are probably my best bet. Starmie iirc 2HKO's with Hydro Pump.
Salamence: Starmie can get it pre-setup, as well as flygon. Scizor is capable of revenging him quickly with Bpunch, and stealth rock hampers his abilities considerably.
Scizor: Rotom-H walls this guy to no end. Starmie can come in on a choiced Bpunch and hit with Hydro Pump for big damage.
Starmie: Scizor does massive damage with U-turn. Flygon outspeeds and hits hard with U-turn or Outrage depending on the stage of the match.
Suicune: This guy can prove troublesome if jirachi can't trick the scarf onto him. Non-Rest variants however, can be stalled out by Vaporeon with Toxic. Starmie can hit it on the switch in with Tbolt, and again before it CM's to finish it off. Scizor hits hard with U-turn.
Tyranitar: Scizor revenges it with Bpunch. Flygon outspeeds and should 2HKO with EQ. The U-turn Partay can be used to deal significant damage by going Jirachi to Flygon to Scizor. Starmie delivers pain with hydro pump.
Zapdos: Vaporeon can stall him out with toxic if need be. Repeated U-turn's from scizor can deal some harsh damage, but fear of Heat Wave still stands. Stealth Rock deals significant damage to hinder his switching in.
Defensive Threats:
Blissey: A scarf virtually stops her in her tracks. Scizor hurts. Flygon 2HKO's with his STAB moves.
Bronzong: A scarf on this fella hurts, followed by a burn from rotom-h. Then it's a matter of running around with my U-turn party.
Celebi: U-turn Partay!
Cresselia: Jirachi can shut it down with a scarf, and vaporeon walls the non-rest variants. Repeated U-turns from scizor and friends deal serious damage to her. However, due to her immense bulk, she can moonlight off any damage, which is part of the reason I want to get Ttar into the team.
Forretress: Rotom-H fears nothing from this guy and hits hard with 140 base power super effectivity.
Gliscor: Starmie hits hard with ice beam. Vaporeon hits hard with surf.
Hippowdon: Starmie delivers a fierce and fatal OHKO with Hydro Pump. Vaporeon can 2HKO with surf. A scarf on him makes me laugh.
Rotom-A: Outside of rotom-h, I can deal with them alright enough. Scizor traps them with pursuit, but must be careful of WoW. Starmie outspeeds and hits hard with hydro pump. Outside of that, things might be a little difficult...
Skarmory: Rotom-H hits hard. Starmie hits hard. Taking advantage of that lack of special defense is useful.
Swampert: He can prove to be troublesome, but Starmie deals harsh damage with hydro pump, and WoW really hinders him. Tricking a scarf is funny.
Tentacruel: Flygon hurts his body with EQ. Starmie hurts him with Tbolt. Rotom-H can contend with him readily enough.
Vaporeon: Jirachi can trick a scarf. Starmie 2HKO's with Tbolt. My own vaporeon tears them apart with toxic.
Zapdos: See Above ^ Offensive threats list - Zapdos.
Possible Changes i'd like some help on making
Team Support: ****
4 G's of Greatness: *****
Awesome Pokemon overall: ****************
Now that flygon has had his counters disabled through the use of the other members, he's free to come in and wreck. Not much more can really be said outside of how amazing he is.
Late Game Finisher

Starmie @ Life Orb
Ability: Natural Cure
Timid nature
252 Sp Atk, 252 Spe, 6 Def
- Hydro Pump
- Thunderbolt
- Ice Beam
- Recover
Starmie wraps up this team by helping the team finish up the battle should flygon be rendered incapable of doing so. Starmie keeps the team from being completely and utterly fallen to physical walls that might prove troublesome for poor flygon. In particular she contends with Hippowdon, Gliscor, and the like that might try and block poor flygons attempt at sweeping. Pre-setup Gyarados, Salamence, and the like are met with some 4x loving, and anything not hurt severly by BoltBeam, is force to deal with 120 base power STAB Hydro Pump. When the Life Orb recoil starts racking up, it's time to recover off that and any residual damage, to allow it's sweep to last a bit longer.
Team Support: ***
Flygon Support: ***
Sexy Late Game Appeal: *****
Not much more can really be said on Starmie, so I guess there's nothing left to do but finish up this RMT, and leave you all to your rating...
But before I do so, here's a threat list for you all to stare lovingly at.
Offensive Threats (A Little bit of theorymon here)






















Defensive Threats:













Possible Changes i'd like some help on making
- Getting Toxic Spikes crammed somewhere onto the team (Possibly Tentacruel > Vaporeon)
- Getting a SandStorm going, although that could hinder the other pokemon quite a bit.
- Fitting Tyranitar on the team could possibly patch up my problems with Cresselia.