Hi PK Gaming, I know I'm sounding like a broken record, but is there any reason Espeon is still at C and Xatu is still at B? They have different niches, and I strongly disagree with the notion that one of them outclasses the other.
Hi PK Gaming, I know I'm sounding like a broken record, but is there any reason Espeon is still at C and Xatu is still at B? They have different niches, and I strongly disagree with the notion that one of them outclasses the other.
I wanted to do something about Xatu and dropping it to C-tier, but I ended up forgetting, sorry. You're right, they do completely different things, but my intent was to show that Xatu was just a better Pokemon overall. But as time goes on and Sun ends becoming less relevant, I think I should just go ahead and drop it into C-tier. Thoughts?
Those two roles of Espeon are a pretty big deal. What I can glean from what you said is:Also, Super Mario Bro, Espeon does have its advantages over Xatu, but if you're not taking advantage of what Espeon offers (good dual screener, makes Baton Pass teams actually viable) you should probably be using Xatu since it has reliable recovery and can actually switch in on non-Stone Edge Breloom. I think the two are fine where they are.
Full BP isn't a gimmick but it isn't diverse either, so I'm always reluctant to call it a play style where creativity it extremely limited.
Hyper offense. Setting up fast screens while blocking hazards is something nothing else is able to do, and it lets DD Nite come in with its Multiscale intact. Admittedly, HO isn't my thing, but I've faced some that use Espeon as the DS lead, and they are nasty.Dual Screens is legitimate so I do suppose it should go up to B, but I still feel even offensive teams have more of a niche from Xatu. Although CMSub pass Espeon isn't bad in sun!
SMB, what kind of teams besides full BP have you used Espeon on? Is its niche better than Xatu's? Just curious since admittingly I don't use Espeon all too much bar BP.
Also, I'm not sure if this has been brought up before, but I'd definitely nominate Keldeo for S-rank, if not for the fact that Sub + CM is extremely hard to get around, with only a few counters in the game that will be forced to take a Hydro Pump or something if behind a sub. In the rain it's even more deadly. Good typing and resistance to rocks is the cherry on the top.
Overall its as threatening if not more then terrakion as it can surpass terrakions power with rain support
I have a problem with this statement. Not saying Keldeo isn't insanely powerful, but Terrakion has access to Rock Polish and Swords Dance--the same boosting moves that let Groudon 6-0 Ubers teams. It also has access to the SubSalac + Swords Dance combo. Its only real weakness is that it can't get passed priority (Babiri/Chople SD is a good set though).
So I guess I got end-of-the-page syndrome on my Landorus post. Anyways, what do people think of Landorus in S-Rank?
EDIT: My Original Post
I guess I wasnt at the end of the page :x
Tiny nitpick but do you mean s tier?I should have moved Landorus to A-tier a long time ago.
I'm a little hesitant on moving Alakazam to A-tier, though i'm not opposed to the idea entirely. Thoughts on this?
SubCM keldeo is beaten by salamence, dnite, lati@s and gyarados(plus less common things like toxicroak)
EDIT: mcdanger sure keldeo is hard to wall but since your comparing it to terrakion what walls terrakion that isn't completely niche anyway? Terrakion has a way better STAB combo, too. SubCM keldeo is beaten by salamence, dnite, lati@s and gyarados(plus less common things like toxicroak) unless it has +6 which no smart player will let it do. Despite resisting ice and steel, keldeo is vulnerable to priority users like CB dragonite and technician breloom. I think keldeo should stay in A rank, though if you go strictly by the definitions it is S since it was a suspect(though it wasn't broken at all in my opinion).
so yeah, it can easily be revenged by Ditto; especially if it has a bit of prior damage.
You forgot Keldeo's best counter in OU, SpD Celebi, a top tier Pokemon that cannot be even Pursuit trapped if running Baton Pass, which is a hard counter to any Keldeo set. You also have RestTalk Gyarados and CM Latias who are superb checks and stop it most of the time.SubCM Keldeo has two counters, and that's Water Absorb Jellicent and SpDef Amoonguss.
252SpAtk +1 Keldeo (Neutral) Surf in Rain vs 4HP/0SpDef Salamence (Neutral): 62% - 73% (207 - 245 HP). Guaranteed 2HKO.
252SpAtk +1 Keldeo (Neutral) Surf in Rain vs 4HP/0SpDef Gyarados (Neutral): 52% - 61% (173 - 204 HP). Guaranteed 2HKO.
252SpAtk +1 Keldeo (Neutral) Surf in Rain vs 4HP/0SpDef Levitate Latios (Neutral): 52% - 62% (159 - 188 HP). Guaranteed 2HKO.
252SpAtk +1 Keldeo (Neutral) Surf in Rain vs 252HP/0SpDef Leftovers Levitate Latias (Neutral): 37% - 44% (138 - 162 HP). Guaranteed 3HKO.
252SpAtk +2 Keldeo (Neutral) Surf in Rain vs 252HP/0SpDef Leftovers Levitate Latias (Neutral): 50% - 59% (183 - 216 HP). Guaranteed 2HKO.
Bulky Latias is a fairly solid check, but hey, you might find some jack-off who runs Hydro Pump, in which case... 252SpAtk +1 Keldeo (Neutral) Hydro Pump in Rain vs 252HP/0SpDef Leftovers Levitate Latias (Neutral): 47% - 56% (174 - 206 HP). Guaranteed 3HKO. 12% chance to 2HKO with Leftovers.
I don't need to tell you what that does at +2 or if Latias isn't investing in bulk. With Torn-T's departure, I would not be adverse to Keldeo's induction to S-tier. I mean, unless we start getting shit like SpDef Tentacruel, Keldeo's got TWO hard counters.