The Power Of BreeZor

Hey guys,
This is my first RMT and i want to improve this team because i am having quite alot of success with it but
it needs some more improving i am free to any suggestions at all

[SIZE=+3]Background Story[/SIZE]
Not to long ago i tried out a team made by a player here Doom i fell inlove instantly it had great synergy and it
had Peaked #4 on Smogon's Pokemon Online Server (1570 points)
With the release of BW2 i thought hey maybe i could improve this team and thats how this team started
I named it "The Power Of BreeZor" due to the fact i could'nt think of a better name and Breloom + Scizor Are My MVP'S
You can find Doom's team here
[SIZE=+2]What I Started With[/SIZE]
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so i started with You're Doomed
First i replaced Ferrothorn with Breloom and Gliscor with Thundurus-T
1. Because i wanted to use spore and breloom technician priority
2. Because thundurus-t is a monster and i wanted to abuse that massive special attack
3. I never really liked gliscor and the only entry hazard i really use is stealth rock
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I changed terrakion from a scarfed to a double dancer variant and swapped latios for a choice band weavile

1. Because i love double dancer terrakion's unpredictability
2. Thundurus-T was doing a better job then latios at that moment
3. Weavile was dealing with psychic and flying types easily which were a problem for me
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I then Changed it to what you see now.

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Thundurus-T (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Agility
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]

This guy here is my backup lead and man can he destroy teams.
The ev spread/nature is to make sure he is going to hit hard and fast
i picked expert belt because he can hit super effective on so many Threats and life orb can be dangerous considering he
isnt the bulkiest or fastest of pokemon

- Agility can be hard to squeeze into a battle but when he gets that +2 speed boost
he can pick teams apart quick and easy

- Thunderbolt is the main stab here and with the expert belt can do some massive damage
although i am considering swapping it for Thunder for some extra power

- Focus Blast this move freaked me out, it has the same accuracy as stone edge but hits 50% more often
anyway this is here to add extra coverage by taking out steel types who he would'nt have a change against without

- Hidden Power [ICE] just for dragons although its rarely used on this team it still can be incredibly usefull
Once Thunderus-T has a agility boost not much can outspeed him

Over-All
________
Base 145 spA means trouble for any opposition and with stab+expert belt not much will survive.
I normally use Tornadus-T as a lead against Sun/Rain Teams as it normally leads to a switch and a agility boost
which helps take out Starmie, Venusaur, Kyurem and other faster/stronger pokemon along with Volt Absorb he can be quite a opponent
although i still have to remain carefull as a priority ice shard can do massive damage to him.
problems exist with scizor and jirachi as they can come in and set up with minimum effort and prepare to sweep same with
Scarf politoed and scarf tyranitar as they can outspeed thundurus and threaten with ice beam although tyranitar is rather uncommon at the moment



heatran1.jpg

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock

Heatran my secret weapon after setting up stealth rock (only entry hazard on this team)
I normally keep him in reserve untill i see a oppurtunity to use flash fire then do massive damage with his STAB
he is also a good check to scizor and breloom under certain circumstances
the ev spread is simply to allow me to deal as much damage as possible and at times outspeed adamant breloom
the air balloon is for obvious reasons like dealing with other heatran and having the ability to switch into a gliscor's earthquake
and OHKO with hidden power

- Fire Blast heatran is not the fastest pokemon in the tier coming off base 77 speed in fact he ranks as one of the slow pokemon
and without priority he seems as a bit of a liability untill you notice that massive 130 Special Attack and if flash fire is activated
not much will survive a STAB fireblast unless its resisted
keeping it short i chose fireblast because after trying flamethrower i noticed the lack of power on him

- Earth Power is used mainly to hit other heatran although this is so common now that it is
to be expected from all heatran

- Hidden Power[ICE] with air balloon i can switch in on a gliscor earthquake and OHKO with hidden power
i can also do good damage to alot of dragons making the rest of my teams life alot easier

- Stealth Rock heatran being a steel type makes his job setting up stealth rock incredibly easy at times
"switch in on a resisted move, use stealth rock , switch out" easy right?

Over-All
_________
heatran is slow but his defensive stats quite make up for that and he can hit extremly hard when he wants to
so why is heatran becoming less and less common?. Because Of Rain! heatran hates rain with a vengeance
it makes his fireblast weaker and water type moves hit harder and with improved accuracy
although not all is bad for this little magma ...(horse?) on my team he can take on dragons and most steel types
without a problem although he is probably used the least when he does get into the ring he lets the opposition know
powerfull stab and can resist toxic/toxic spikes can really help in a pinch
latios and starmie are probably heatrans worst enemys as i cant OHKO either of them and they can outspeed Heatran and prepare to OHKO him with a Surf
as you can see i didnt change it from the way Doom set it up because after testing different setups his was by far the best setup for this team



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Terrakion @ Rock Gem
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Polish
- Swords Dance
- Close Combat
- Rock Slide

if some one says they have not used terrakion yet im going to go hurl myself off a bridge.
everyone has tried him and everyone loves him only problem is all his sets have merits and weakness's
the "Double Dancer" set is my favourite as it is simple to use and fits on any team
ev spread/nature is for maximum speed something terrakion loves and something the opposition loves to hate
rock gem is to allow terrakion to hit that homerun hit with that rockslide

- Rock Polish boosting terrakions speed to sky high levels making it outspeed all non scarf pokemon in the tier

- Sword Dance if the opposing team isnt a speed based team feel free to use a swords dance and OHKO half there team with your STAB move

- Close Combat Terrakions main STAB - click it and watch your opponent's hp bar shrink down to near nothing

- Rock Slide i chose this because i [SIZE=+1]HATE[/SIZE] stone edge with a passion it misses more than a fighting type move on a gengar (thats a joke)
and i think half of this community will agree with me so i chose rock slide because its more reliable and with a rock gem has basically the same power as stone edge

Over-All
_________

Terrakion is a monster not many pokemon want to be on the receiving end of his STABs
by using this double dancer set he can transform himself into the enemy's worst nightmare
if your slow he will make himself powerfull if your fast he will make himself faster!
although terrakion suffers from very exploitable weakness's such as scizor's bullet punch
CM jirachi can give terrakion trouble as well as choice scarf starmie but thats to be expected right?
nobody is perfect and terrakion hates rain teams and he hates chlorophyll users that solar beam can be
very meddlesome another huge threat is latios he can come in and either psyshock or surf and OHKO terrakion
even with these expected short comings terrakion can easily find a boost due to the fact he forces so many switches



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Breloom (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch

One of my two [SIZE=+2]MVP[/SIZE]s this technician has to be the best thing to ever happen to breloom
ev spread/nature is all about speed! and i love it i lead with breloom on neally anything except for weather inducers
he can spore neally anything and that gives me the chance to boost and k0 a couple of the enemy pokemon

- Spore puts anything to sleep the only pokemon that can be trouble that i have encountered so far are.
starmie, Scarf Politoed, Scarf Tyranitar, and ninetales although regular politoed and tyranitar are easily spored and then they're setup fodder

- Swords Dance this is a must for all breloom's with technician he spores then swords dance and then can easily pick the opposition apart

- Bullet Seed I Love this move it can take out substitues and the ever annoying tentacruel with minimal effort
i just can speak highly enough of this move it can even take out sub protect gliscor

- Mach Punch the main STAB which also happens to be priority without this breloom would'nt be as successfull

Over-All
________
Breloom one of the 2 MVP's of this team and he is amazingly gifted at what he does i believe he will be the most used pokemon in the tier in
coming weeks priority + the ability to counter all substitutes and reduce rain-stall to nothing...Whats not to love?!?


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Keldeo-R @ Water Gem
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Hardy Nature
- Calm Mind
- Surf
- Hidden Power [Dark]
- Secret Sword
this guy im not very sure about i rarely use him and when i do he does'nt step up to the plate
i use him because im weak to water type attacks and he can take them pretty well
i chose the ev spread for max damage and speed
i chose water gem because i think hydro pump is unreliable and surf with water gem makes up for that

- Calm Mind it is the main boost of this set although it does'nt seem to help much
i think choice specs might be better and replace calm mind with something else only problem is
keldeo has a shallow move pool

- Surf the main STAB of this set and with that water gem it can hit as hard as a hydro pump

- Hidden Power [Dark] i use this to take out pesky psychic types that can KO half my team
im not sure at all about this move as it cant really OHKO any of the psychic types and i normally get OHKO'd in return.

- Secret Sword You cant have keldeo-r without this,Literally.
it is a great STAB and can do alot of damage but it aint no close combat. and keldeo struggles to find opponents to use it on
due to them switching out or just no oppurtunities

Over-All
________
I dont really like keldeo-R on this team terrakion seems to do his job better and easier
the only real reason i have him is to take damage from water attacks and i feel another pokemon could probably do this much better
although keldeo does have some merits the bad qualities far outweigh the good.


Alternative_Scizor_by_Morde.png

Scizor (F) @ Iron Plate
Trait: Technician
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

The second of my [SIZE=+2]MVP[/SIZE]s if breloom is away scizor comes out to play
i didnt do this setup at all it was all DOOM and suggested by Ripamon im pretty sure its
to outspeed bulky politoed although im not sure as i have'nt looked at his RMT for a while now

- Swords Dance if breloom faints or breloom cant take on the pokemon he just spore'd
ill switch in scizor and get a swords dance or 2 up and prepare to sweep scizor also
sponges fighting type attacks that could hurt heatran while heatran can use flash fire to
absorb all fire attacks

- Bullet Punch Honestly scizor is nothing without this and this set abuses bullet punch
to the max

- Bug Bite this move can OHKO alot of psychic types that could be meddlesome to my team
although i rarely use it, its still a usefull move

- Superpower swords dance + superpower = Awesome
i can spam superpower while not lowering scizor's attack it helps alot with mamoswine
and other ice types

Over-All
________
Scizor and Breloom work well together and if you add heatran into that mix it can be quite
dangerous but even scizor by himself at times can OHKO an entire team with a +6 bullet punch
skarmory is a pokemon to watch out for as neither superpower/bullet punch can OHKO at +6
and then it can proceed to either whirlwind or OHKO with brave bird
But Scizor can get OHKO'd by any fire attack so i have to be carefull when using him and
predict right at times this scizor can be your friend,foe,or MVP - You Have been warned :)

[SIZE=+3]One Last Look At The Team[/SIZE]
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[SIZE=+2]Alakazam[/SIZE]
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Alakazam, This guy can spam focus blast/psychic and wipe out half my team
and if it has hidden power [fire] i can be in trouble lucky they're getting less and less popular
the only way for me to take him out is either heatran/thundurus-t or priority.


[SIZE=+2]Breloom[/SIZE]
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Breloom, Funny how won of my MVP's are also one of my biggest threats the SD variant can cause
alot of damage to my team if scizor is out


[SIZE=+2]Celebi[/SIZE]
http://www.pokemonelite2000.com/wp-content/uploads/2011/03/251.gif
Celebi, My only checks to this guy are terrakion and heatran and both of them can be destroyed
by this little guy


[SIZE=+2]Politoed[/SIZE]
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Politoed, This guy is only a threat when he is scarfed otherwise i will destroy him
when he is scarfed though he can take out half my team if given the oppurtunity


[SIZE=+2]Ninetales[/SIZE]
http://www.pokemonelite2000.com/wp-content/uploads/2011/03/038.gif
Ninetales, She can tank hits from both my MVP's and OHKO them. Not a good sight at all
 
I understand the Iron Plate on Scizor and Water Gem on Keldeo to prevent recoil from Life Orb or being locked into a move by say, choice specs for Keldeo. but you should really consider the life orb on Scizor. sure the Bullet punch gets boosted more but the other moves now require the +2 swords dance to do damage. It looks like Thundurus-T is your only resistance to Ground type moves once Heatrans air balloon is gone. that is rather dangerous it seems to me. I do like the agility on the Thundurus-T to patch up his less than ideal speed in the OU tier. That was a very smart play on your part. Just make sure to find a time to set up an Agility. Please tell me why you opted out of the hydro pump with Keldeo though. I understand reliability but sometimes Reliability needs to be sacrificed. However the calm mind can patch up the miss in power I do suppose and the water gem is a nice thing to catch your opponent's off guard. overall it seems if you ran into a stall team you'd be screwed however. maybe consider getting one wall to replace something or some kind of stallbreaker other than Terrakion as a majority of OU does indeed counter Terrakion a little too nicely.
 
Hi, first off, the reason why Keldeo isn't good for you is that its set is wrong. It wants a Timid nature, not Hardy, and HP Ghost is slightly better than HP Dark. Water Gem only works once and so isn't the best item for it to hold; try Life Orb or Leftovers. Finally, Hydro Pump is better than Surf for damage and is still fairly reliable.

The way you play Keldeo is wait for the checks/counters to die (and there aren't many of them) then bring it in and Calm Mind up. After one it is pretty powerful and its great coverage will not fail to disappoint.

All in all, good team, and consider the changes here.
 
Hey,

Good looking team Matrulez25, i did notice some flaws though. Having 3 fighting types is an invitation for stuff like TR Reuniclus and Alakazam to come in and wreck havoc. In a similar vein, all your set up sweepers will have trouble setting up in this fact paced OU metagame where getting boost's is harder than ever. Standard rain teams seems to tear you to bits with Tornadus-T seeming to wreck your whole team and also of note is a massive weakness to Starmie, who SFE's your whole team.

Firstly use Hidden Power [GHOST] > HP [DARK] on Keldeo. Ghost and Fighting have perfect coverage and Dark has a chance of activating Justified while Ghost lets you hit Toxicroak who otherwise walls you and can pinch a SD/ Sub on you. (Frogoholic beat me to the punch on this one) Next use a Life Orb > Expert Belt on Thundurus. He will miss many vital OHKO's and 2HKO's when not running Life Orb. Also use Stone Edge > Rock Slide on Terrakion. Although you say you hate the accuracy, we all do and at the end of the day, Stone Edge is needed to get vital OHKO's on stuff, most notably Gliscor when you are at +2

Noticing your threat list I saw that Choice Scarf Gengar > Keldeo would be great for your team. It will catch all of your threats by suprise with a fast SFE hit and although TR Reuniclus will still be problematic, Everything else is taken care of by this Gengar set. He offers a great revenge killer in general, and he also protects your Stealth Rock which makes your time against DDnite and HP [GROUND] Volcarona a lot easier otherwise these 2 can be problematic. Once the stuff he needed scarf for are gone, he can simply trick it away and can potentially cripple another pokemon.

GL with the team, Gengar set below
Gengar @ Choice Scarf
Nature: Modest (+SpA -Atk)
Trait : Levitate
EV's 252SpA /4SpD / 252Spe
Trick / Shadow Ball / Focus Blast / Thunderbolt
 
I understand the Iron Plate on Scizor and Water Gem on Keldeo to prevent recoil from Life Orb or being locked into a move by say, choice specs for Keldeo. but you should really consider the life orb on Scizor. sure the Bullet punch gets boosted more but the other moves now require the +2 swords dance to do damage. It looks like Thundurus-T is your only resistance to Ground type moves once Heatrans air balloon is gone. that is rather dangerous it seems to me. I do like the agility on the Thundurus-T to patch up his less than ideal speed in the OU tier. That was a very smart play on your part. Just make sure to find a time to set up an Agility. Please tell me why you opted out of the hydro pump with Keldeo though. I understand reliability but sometimes Reliability needs to be sacrificed. However the calm mind can patch up the miss in power I do suppose and the water gem is a nice thing to catch your opponent's off guard. overall it seems if you ran into a stall team you'd be screwed however. maybe consider getting one wall to replace something or some kind of stallbreaker other than Terrakion as a majority of OU does indeed counter Terrakion a little too nicely.



Hey Faize i have tried the life orb scizor in recent times although due to my play style i can normally get scizor up to +4 in neally every battle so the other moves power really is'nt a problem and you are right with the lack of ground type immunities thats why i am considering swapping Keldeo out for Asek's Gengar

~Thanks






Hi, first off, the reason why Keldeo isn't good for you is that its set is wrong. It wants a Timid nature, not Hardy, and HP Ghost is slightly better than HP Dark. Water Gem only works once and so isn't the best item for it to hold; try Life Orb or Leftovers. Finally, Hydro Pump is better than Surf for damage and is still fairly reliable.

The way you play Keldeo is wait for the checks/counters to die (and there aren't many of them) then bring it in and Calm Mind up. After one it is pretty powerful and its great coverage will not fail to disappoint.

All in all, good team, and consider the changes here.



As i stated above i am contemplating whether or not to replace keldeo with Asek's gengar but before i do i will definetly test out the Hidden Power [Ghost] over Hidden Power [Dark] with a timid nature , life orb and hydro pump over surf ~Thanks







Hey,

Good looking team Matrulez25, i did notice some flaws though. Having 3 fighting types is an invitation for stuff like TR Reuniclus and Alakazam to come in and wreck havoc. In a similar vein, all your set up sweepers will have trouble setting up in this fact paced OU metagame where getting boost's is harder than ever. Standard rain teams seems to tear you to bits with Tornadus-T seeming to wreck your whole team and also of note is a massive weakness to Starmie, who SFE's your whole team.

Firstly use Hidden Power [GHOST] > HP [DARK] on Keldeo. Ghost and Fighting have perfect coverage and Dark has a chance of activating Justified while Ghost lets you hit Toxicroak who otherwise walls you and can pinch a SD/ Sub on you. (Frogoholic beat me to the punch on this one) Next use a Life Orb > Expert Belt on Thundurus. He will miss many vital OHKO's and 2HKO's when not running Life Orb. Also use Stone Edge > Rock Slide on Terrakion. Although you say you hate the accuracy, we all do and at the end of the day, Stone Edge is needed to get vital OHKO's on stuff, most notably Gliscor when you are at +2

Noticing your threat list I saw that Choice Scarf Gengar > Keldeo would be great for your team. It will catch all of your threats by suprise with a fast SFE hit and although TR Reuniclus will still be problematic, Everything else is taken care of by this Gengar set. He offers a great revenge killer in general, and he also protects your Stealth Rock which makes your time against DDnite and HP [GROUND] Volcarona a lot easier otherwise these 2 can be problematic. Once the stuff he needed scarf for are gone, he can simply trick it away and can potentially cripple another pokemon.

GL with the team, Gengar set below
Gengar @ Choice Scarf
Nature: Modest (+SpA -Atk)
Trait : Levitate
EV's 252SpA /4SpD / 252Spe
Trick / Shadow Ball / Focus Blast / Thunderbolt


i will try the hidden power [ghost] before replacing keldeo with your gengar, although i am really liking the gengar set :)

i will try the stone edge over terrakion again but i really dont like that idea

Life orb over expert belt on thundurus-T sound's like a good idea but im wondering how he will fare with it definitly requires some testing

and as for setting up it usually is'nt a problem as i can find multiple targets to set-up on with any opposition team i average a +4 scizor and a +2 breloom ~Thank You
 
Hey Matrulez25, it's nice to people liking my team.
I'd replace Swords Dance with Low Sweep with a spread of 252 HP / 36 Def / 220 Spd on Breloom it's a truly amazing move, letting you outspeed positive base 110s after a Low sweep and then you can finish them off with a bullet seed.

HP Fire sash Alakazam can pretty much sweep this team after a little bit of prep to help remedy this I suggest you run Jolteon over Thundurus-t you can just volt switch into Scizor and finish Ala off with BP. Jolteon checks very similiar things to Thundurus-t but I feel Jolteon will work better on this team due to the aformentioned Alakazam problem, this team's lack of speed, and the immediate power of specs.

Also remember to replace Hidden Power Dark with Hidden power Ghost on Keldeo. There's not much else to say other than GL with the team, I hope this rate helped, Luvdisc'd.

Jolteon Set:
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Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature (+Spe, -Atk)
- Volt Switch
- Shadow Ball
- Thunderbolt / Thunder
- Hidden Power [Ice]
 
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