The Power Within

Mega Heracross seems like a big threat in this tier, with Bone Rush to hit Doublade and Icicle Spear to hit Gliscor and Landorus-T.
 
if only dual chop was affected by skill link heracross would get some dragon coverage oh and cloyster finally got his water shuriken he missed
 
Mega Heracross seems like a big threat in this tier, with Bone Rush to hit Doublade and Icicle Spear to hit Gliscor and Landorus-T.

I would say that Water Shruiken is better as it makes for 150 BP priority move that still hits two of those three for SE damage.
 
Mega Sceptile can abuse a variety of possible Fire type moves.

If Mega Launcher boosts Origin Pulse, Mega Blastoise is gonna hurt.

Thousand Waves + Spikes

Anything with Prankster now has access to all the goodies Sableye had in STABmons as well as their own goodies.
 
So.. Sketchmons without Normal and Fairy moves?

Also, Tail Glow Focus Sash Alakazam = Win condition.

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spe
IVs: Bug
Timid Nature
- Tail Glow
- Psyshock
- Focus Blast
- Bug Buzz

have a rice day
I'm more in the Pizza mood today, but thanks.
 
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config/formats.js
Code:
    {
        name: "The Power Within",
        section: "XY Singles",

        ruleset: ['OU'],
        banlist: ['The Power Within']
    },
team-validator.js
Code:
if (format.banlistTable && format.banlistTable['thepowerwithin']) {
    var hpTypesX,
        hpTypes = ['Fighting', 'Flying', 'Poison', 'Ground', 'Rock', 'Bug', 'Ghost', 'Steel', 'Fire', 'Water', 'Grass', 'Electric', 'Psychic', 'Ice', 'Dragon', 'Dark'],
        tpwType;
    for (var s in template.baseStats) {
        hpTypeX += i * (set.ivs[s] % 2);
    }
    tpwType = hpTypes[Math.floor(hpTypeX * 15 / 63)];
    if (tpwType === tools.getMove(move).type) {
        return false;
    }
}
(Add this after line ~584 containing "alreadyChecked[template.speciesid] = true;")
Snaquaza, take over
 
config/formats.js
Code:
    {
        name: "The Power Within",
        section: "XY Singles",

        ruleset: ['OU'],
        banlist: ['The Power Within']
    },
team-validator.js
Code:
if (format.banlistTable && format.banlistTable['thepowerwithin']) {
    var hpTypesX,
        hpTypes = ['Fighting', 'Flying', 'Poison', 'Ground', 'Rock', 'Bug', 'Ghost', 'Steel', 'Fire', 'Water', 'Grass', 'Electric', 'Psychic', 'Ice', 'Dragon', 'Dark'],
        tpwType;
    for (var s in template.baseStats) {
        hpTypeX += i * (set.ivs[s] % 2);
    }
    tpwType = hpTypes[Math.floor(hpTypeX * 15 / 63)];
    if (tpwType === tools.getMove(move).type) {
        return false;
    }
}
(Add this after line ~584 containing "alreadyChecked[template.speciesid] = true;")
Snaquaza, take over
This is now implemented on my Server: http://aqua.psim.us !
Tagging Pikachuun
 

18*5=90 BP, not 75. Skill Link Water Shuriken is basically your standard Psychic or whatever, but at +1 priority and punching through Sashes, Substitutes, and Sturdy.

Also, Tail Glow Focus Sash Alakazam = Win condition.

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spe
IVs: Bug
Timid Nature
- Tail Glow
- Psyshock
- Focus Blast
- Bug Buzz

When anything can carry whatever priority it feels like short of Extreme Speed, you think an Alakazam with no priority and Tail Glow is a "win condition"? Heck, Cloyster can probably OHKO it from a dead start.

252+ Atk Cloyster Water Shuriken (5 hits) vs. 4 HP / 0 Def Alakazam: 210-245 (83.3 - 97.2%) -- guaranteed 2HKO

Hmm. Not quite. With a Life Orb it's a reliable OHKO though, and that might be viable with Cloyster having access to powerful STAB priority.

252+ Atk Mega Heracross Water Shuriken (5 hits) vs. 4 HP / 0 Def Alakazam: 225-265 (89.2 - 105.1%) -- approx. 6.3% chance to OHKO

Mega Heracross can, but probably won't.

Regardless, I don't even need to calc Sucker Punches to tell you it's not a win condition. It's probably not even very good.

code+server

Hooray! It'll be interesting contrasting this to Typemons.
 
18*5=90 BP, not 75. Skill Link Water Shuriken is basically your standard Psychic or whatever, but at +1 priority and punching through Sashes, Substitutes, and Sturdy.
One hit of Water Shuriken is 15 base power. Still a pretty good priority, expecially when STAB.

Hidden Power Flying is amazing on the many Flying types cursed with no STAB moves at all. Dragon Ascent is amazing on Gyarados, Aerodactyl, Dragonite(eh), physical Thundurus-I and Landorus-T, and Oblivion Wing is also really good on special Thundurus and to a lesser extent on Charizard Y(can be used over Roost to maximize offensive pressure). And oh boy Hurricane Landorus-I. Landorus, Thundurus and Gyarados also love the access to Defog and Roost.
 
Pretty interesting meta, I do agree that maybe Water Shuriken + King's Rock should be banned. Priority flinch hax seems really dumb.

EDIT:

+1 252+ Atk Tough Claws Mega Charizard X V-create vs. 192 HP / 252+ Def Vaporeon: 315-372 (70.1 - 82.8%) -- guaranteed 2HKO after Leftovers recovery

Mega-CharX after a Dragon Dance wrecks basically everything. Even makes physically bulky Vaporeon cry...

Psychic is probably the most interesting type imo. A lot of variety

Shift Gear is very scary, especially on things like Mega Heracross that really need to outspeed stuff.
 
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18*5=90 BP, not 75. Skill Link Water Shuriken is basically your standard Psychic or whatever, but at +1 priority and punching through Sashes, Substitutes, and Sturdy.



When anything can carry whatever priority it feels like short of Extreme Speed, you think an Alakazam with no priority and Tail Glow is a "win condition"? Heck, Cloyster can probably OHKO it from a dead start.

252+ Atk Cloyster Water Shuriken (5 hits) vs. 4 HP / 0 Def Alakazam: 210-245 (83.3 - 97.2%) -- guaranteed 2HKO

Hmm. Not quite. With a Life Orb it's a reliable OHKO though, and that might be viable with Cloyster having access to powerful STAB priority.

252+ Atk Mega Heracross Water Shuriken (5 hits) vs. 4 HP / 0 Def Alakazam: 225-265 (89.2 - 105.1%) -- approx. 6.3% chance to OHKO

Mega Heracross can, but probably won't.

Regardless, I don't even need to calc Sucker Punches to tell you it's not a win condition. It's probably not even very good.



Hooray! It'll be interesting contrasting this to Typemons.

That's why Focus Sash. We all know Alakazam is frail. There's no need to even calc.
 
I don't think anything beside those two will opt for a lot of priority when they'd rather have high BP STABs.

Unless a team has multiple priorities, Alakazam is a huge threat.

In other news:

- Psycho Boost Malamar (Not as broken as you think)

- Willowisp/King's Shield Chansey (Oh, you thought you'd switch in a Physical Attacker? Too bad)

- Quiver Dance Heatran (He always knew in his heart that he had a knack for getting down)

- Shift Gear + Gear Grind Scizor-M (STABmons flashback)

- Shift Gear Medicham-M (lel)

- Head Smash Diancie-M (Fairy, my ass)

- Parting Shot + Dark Void Sableye (STABmons flashback)

- Inferno Pidgeot-M (Burn!)
 
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Ooh, Psycho Boost malamar. Does it get any other special move pool to compliment that?

Also, tail glow mega garde o.O hyper voice from that is gonna make some big dents in things
 
I don't think anything beside those two will opt for a lot of priority when they'd rather have high BP STABs.

Unless a team has multiple priorities, Alakazam is a huge threat.

In other news:

- Psycho Boost Malamar (Not as broken as you think)

- Willowisp/King's Shield Chansey (Oh, you thought you'd switch in a Physical Attacker? Too bad)

- Quiver Dance Heatran (He always knew in his heart that he had a knack for getting down)

- Shift Gear + Gear Grind Scizor-M (STABmons flashback)

- Shift Gear Medicham-M (lel)

- Head Smash Diancie-M (Fairy, my ass)

- Parting Shot + Dark Void Sableye (STABmons flashback)

- Inferno Pidgeot-M (Burn!)
Why use Head Smash on Mega Diancie though? Diamond Storm hits hard enough. What she really needs is either reliable recovery, a good setup move, special Rock STAB, or physical Fairy STAB (which she can't get because HP Fairy is not a thing). Tail Glow/Quiver Dance + Heal Order + Moonblast + Earth Power, maybe? I dunno.
 
I don't think anything beside those two will opt for a lot of priority when they'd rather have high BP STABs.

Unless a team has multiple priorities, Alakazam is a huge threat.

Why are you assuming teams won't have multiple priority users? And at what point can you be confident they don't have priority waiting in the wings to stop your sweep effortlessly? This seems hugely risky at best, outright bad at worst.

Also, tail glow mega garde o.O hyper voice from that is gonna make some big dents in things

I'd rather take Quiver Dance -Mega Gardevoir's 100 Speed is very often a problem, such as allowing regular Garchomp to outspeed it and hit it with an Earthquake for heavy damage.
 
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