THE PURPLE SQUAD
Welcome all frens to my first RMT :]. I am showing off the best team I have ever created, the team that got me a 25 game win streak on the RU ladder and peaked at #1. This team is based on my preferred playstyle, semistall; with a 4 poke defensive core and two offensive sweepers, it has the potential to wall almost all threats and still allow for prediction and dynamic play, with late game sweeps as win conditions.
The Team:
Past Changes:
Alomomola Switched for Gligar
Alo wasn't a necessity on my team as I already possessed a wish passer, and I needed a poke to set up stealth rocks and wall physical stuff. The clear answer was gligar. However this meant that I needed a different spinner/defogger.
Hitmonchan Switched for Hitmonlee
Self explanatory. A more interesting note is that I prefer running top over lee, but that will be covered in his description.
Gurdurr Switched for Drapion
This team used to get bopped badly by bulky set up pokes (reuniclus, cresselia, spiritomb, sigilyph, and so on), so I switched out gurdurr (which didn't do much anyways) for SpDef drapion, which goes to town on all those psychic bulky set up pokes.
Aromatisse for Audino
With the addition of the based lord of this team, and the ru and nu tiers as a whole, audino, the team entered its final phase. My main difficulty with aromatisse was that, if I wanted to wish pass, I often had to pass at less than full health, healing the other poke, but leaving aroma incapable of walling that specs poke that threatens my team (banmega, exploud, meloetta, and so on). My defensive structure would crumble. The solution to this was to switch out aromatisse for audino, meaning that audino could wish pass at 60/70 percent and still be able to safely come back in and fulfill its role, thanks to the almighty regenerator.
Delphox for Cresselia
So zoroark and banmega got banned, strengthening a bulky set up poke like CM cresselia exponentially. Noting this, and listening to #BasedMolk, I decided to replace delphox with cress, as cress still performs the role of being the win condition and breaking stall down, while being bulk af and giving me a much needed check to the fire bird of death (not you fletch). And it's worked out. A LOT, CM cress is a threat my gawd.
Spiritomb for Doublade
Playing on the ladder, I began to notice that doublade was serving very little purpose on my team. Most high level teams were prepared for it, and other than spinblocking it did very little. So I decided to switch it out for my favorite ghost type, spiritomb, and decided to run the infiltrator black glasses set so that I could burn certain spinners (hitmontop with foresight, hitmonlee) and pursuit trap specific pokes (meloetta, claydol KEK). Furthermore the sucker punch priority is extremely useful in crippling threats like clawitzer or exploud, where sucker punch from tomb +knock off from drapion can take either out. Also, it is a good check to sub BU braviary, which is a meanie.
HERE WE GO
PURPLE #1 (Gligar) @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 29 Spe
- Earthquake
- Roost
- Stealth Rock
- Knock Off
The most common lead. Since the team has toxic spikes, running defog is counterproductive, so gligar fulfills the role of setting up rocks instead of blowing them away. With delphox off the team, knock off proves to be a much more useful move, allowing gligar to counter doublade much easier as well as cripple other threats. Oh yeah, and it's the main defensive wall of the team, so its important to preserve its eviolite if the opponent has physical threats.
PURPLE #2 (Audino) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Wish
- Protect
- Heal Bell
The most important poke on the team, and one of the most underrated pokes in the tier. Audino is the main special wall on the team, and supports the rest of the team with status removal and wish passing. The knock off is very useful for item removal of course, and it is also very key as Audino can safely knock off the eviolite on gligar, allowing delphox to OHKO it with its fire blast, which it couldn't do before. In general, if audino goes down early in the game, the defensive core crumbles and the squad self-destructs. DON'T LET THIS THING DIE TILL THE VERY END.
PURPLE #3 (Drapion) @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 220 SpD / 40 Spe
Careful Nature
- Toxic Spikes
- Whirlwind
- Knock Off
- Taunt
SpDef Drapion is a complete and utter boss. It is the secondary special wall on the team, the counter to bulky set up, the necessary knock off spam, the roar to wreck that damn baton pass, and, a vital part to the team, toxic spikes. In general, the purple squad has some difficulty killing bulky threats. Toxic spikes allow the team to toxic and stall out bulky threats that pose a danger (such as slowking). Drapion is also a very necessary tool to combat full stall teams, as taunt and toxic spikes cut down on recovery. And the speed allows it to creep on sigilyph and taunt it to avoid those nasty burns.
PURPLE #4 (Spiritomb) @ Blackglasses
Ability: Infiltrator
EVs: 252 HP/252 Atk/ 4 SpDef
Adamant Nature
- Will-O-Wisp
- Sucker Punch
- Pain Split
- Pursuit
PURPLE #5 (Hitmontop) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Close Combat
- Rapid Spin
- Foresight
- Toxic
The top in general has a variety of purposes: removing hazards, knock off fodder, and counter to specific threats (cincinno, physical sharpedo, zoroark). The foresight is quite necessary to allow hitmontop to spin on spinblockers (doublade Im talking about you). It is the secondary wall that is very necessary to back up gligar, as it can switch in to absorb the knock offs, intimidate powerful threats, allowing gligar to wall them, and just in general be an awesome g.
PURPLE #6 (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 208 Def / 48 SpDef
Bold Nature
- Calm Mind
- Moonblast
- Psyshock
- Moonlight
Thanks for looking this team over :]
Leave any thoughts!
-CFB
PS- Shoutouts to Expulso for giving me that SpDef Drapion set way back in the day. Without him this team would never have gotten off the ground. :]
Edits made in purple
Future edits in red
Welcome all frens to my first RMT :]. I am showing off the best team I have ever created, the team that got me a 25 game win streak on the RU ladder and peaked at #1. This team is based on my preferred playstyle, semistall; with a 4 poke defensive core and two offensive sweepers, it has the potential to wall almost all threats and still allow for prediction and dynamic play, with late game sweeps as win conditions.
The Team:
Past Changes:
Alomomola Switched for Gligar
Alo wasn't a necessity on my team as I already possessed a wish passer, and I needed a poke to set up stealth rocks and wall physical stuff. The clear answer was gligar. However this meant that I needed a different spinner/defogger.
Hitmonchan Switched for Hitmonlee
Self explanatory. A more interesting note is that I prefer running top over lee, but that will be covered in his description.
Gurdurr Switched for Drapion
This team used to get bopped badly by bulky set up pokes (reuniclus, cresselia, spiritomb, sigilyph, and so on), so I switched out gurdurr (which didn't do much anyways) for SpDef drapion, which goes to town on all those psychic bulky set up pokes.
Aromatisse for Audino
With the addition of the based lord of this team, and the ru and nu tiers as a whole, audino, the team entered its final phase. My main difficulty with aromatisse was that, if I wanted to wish pass, I often had to pass at less than full health, healing the other poke, but leaving aroma incapable of walling that specs poke that threatens my team (banmega, exploud, meloetta, and so on). My defensive structure would crumble. The solution to this was to switch out aromatisse for audino, meaning that audino could wish pass at 60/70 percent and still be able to safely come back in and fulfill its role, thanks to the almighty regenerator.
Delphox for Cresselia
So zoroark and banmega got banned, strengthening a bulky set up poke like CM cresselia exponentially. Noting this, and listening to #BasedMolk, I decided to replace delphox with cress, as cress still performs the role of being the win condition and breaking stall down, while being bulk af and giving me a much needed check to the fire bird of death (not you fletch). And it's worked out. A LOT, CM cress is a threat my gawd.
Spiritomb for Doublade
Playing on the ladder, I began to notice that doublade was serving very little purpose on my team. Most high level teams were prepared for it, and other than spinblocking it did very little. So I decided to switch it out for my favorite ghost type, spiritomb, and decided to run the infiltrator black glasses set so that I could burn certain spinners (hitmontop with foresight, hitmonlee) and pursuit trap specific pokes (meloetta, claydol KEK). Furthermore the sucker punch priority is extremely useful in crippling threats like clawitzer or exploud, where sucker punch from tomb +knock off from drapion can take either out. Also, it is a good check to sub BU braviary, which is a meanie.
HERE WE GO
PURPLE #1 (Gligar) @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 29 Spe
- Earthquake
- Roost
- Stealth Rock
- Knock Off
The most common lead. Since the team has toxic spikes, running defog is counterproductive, so gligar fulfills the role of setting up rocks instead of blowing them away. With delphox off the team, knock off proves to be a much more useful move, allowing gligar to counter doublade much easier as well as cripple other threats. Oh yeah, and it's the main defensive wall of the team, so its important to preserve its eviolite if the opponent has physical threats.
PURPLE #2 (Audino) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Wish
- Protect
- Heal Bell
The most important poke on the team, and one of the most underrated pokes in the tier. Audino is the main special wall on the team, and supports the rest of the team with status removal and wish passing. The knock off is very useful for item removal of course, and it is also very key as Audino can safely knock off the eviolite on gligar, allowing delphox to OHKO it with its fire blast, which it couldn't do before. In general, if audino goes down early in the game, the defensive core crumbles and the squad self-destructs. DON'T LET THIS THING DIE TILL THE VERY END.
PURPLE #3 (Drapion) @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 220 SpD / 40 Spe
Careful Nature
- Toxic Spikes
- Whirlwind
- Knock Off
- Taunt
SpDef Drapion is a complete and utter boss. It is the secondary special wall on the team, the counter to bulky set up, the necessary knock off spam, the roar to wreck that damn baton pass, and, a vital part to the team, toxic spikes. In general, the purple squad has some difficulty killing bulky threats. Toxic spikes allow the team to toxic and stall out bulky threats that pose a danger (such as slowking). Drapion is also a very necessary tool to combat full stall teams, as taunt and toxic spikes cut down on recovery. And the speed allows it to creep on sigilyph and taunt it to avoid those nasty burns.
PURPLE #4 (Spiritomb) @ Blackglasses
Ability: Infiltrator
EVs: 252 HP/252 Atk/ 4 SpDef
Adamant Nature
- Will-O-Wisp
- Sucker Punch
- Pain Split
- Pursuit
PURPLE #5 (Hitmontop) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Close Combat
- Rapid Spin
- Foresight
- Toxic
The top in general has a variety of purposes: removing hazards, knock off fodder, and counter to specific threats (cincinno, physical sharpedo, zoroark). The foresight is quite necessary to allow hitmontop to spin on spinblockers (doublade Im talking about you). It is the secondary wall that is very necessary to back up gligar, as it can switch in to absorb the knock offs, intimidate powerful threats, allowing gligar to wall them, and just in general be an awesome g.
PURPLE #6 (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 208 Def / 48 SpDef
Bold Nature
- Calm Mind
- Moonblast
- Psyshock
- Moonlight
PURPLE #1 (Gligar) @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 29 Spe
- Earthquake
- Roost
- Stealth Rock
- Knock Off
PURPLE #2 (Audino) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Return
- Wish
- Protect
- Heal Bell
PURPLE #3 (Drapion) @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 216 SpD / 40 Spe
Careful Nature
- Toxic Spikes
- Whirlwind
- Knock Off
- Taunt
PURPLE #5 (Hitmontop) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Close Combat
- Rapid Spin
- Foresight
- Toxic
Purple #6 (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
- Psyshock
- Moonblast
- Calm Mind
- Moonlight
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Will-O-Wisp
- Pursuit
- Sucker Punch
- Pain Split
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 29 Spe
- Earthquake
- Roost
- Stealth Rock
- Knock Off
PURPLE #2 (Audino) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Return
- Wish
- Protect
- Heal Bell
PURPLE #3 (Drapion) @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 216 SpD / 40 Spe
Careful Nature
- Toxic Spikes
- Whirlwind
- Knock Off
- Taunt
PURPLE #5 (Hitmontop) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Close Combat
- Rapid Spin
- Foresight
- Toxic
Purple #6 (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
- Psyshock
- Moonblast
- Calm Mind
- Moonlight
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Will-O-Wisp
- Pursuit
- Sucker Punch
- Pain Split
Thanks for looking this team over :]
Leave any thoughts!
-CFB
PS- Shoutouts to Expulso for giving me that SpDef Drapion set way back in the day. Without him this team would never have gotten off the ground. :]
Edits made in purple
Future edits in red
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