If I had a dime for every time I failed a Pinnacle at the very end, I would have two dimes. That's not a lot, but it's weird it happened twice.
Name: Doduodrio
Thread: Click me!
Raid:
The Clashing Cataclysmic Colossi!
Sub-Team Omega:
Mental Herb
Cheri Berry
Choice Band
Protector:
Butter the Dragonite as a
Duelist

Butter
Species: Dragonite, Gender: Female
Level: 4, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Dragon / Flying
Abilities: Inner Focus / (Unlocked) Multiscale
Advanced Techniques: None
Statistics:
HP: 95
Atk: 9
Def: 7
SpA: 6 (-)
SpD: 7
Spe: 92 (+)
Size Class: 4
Weight Class: 6
Hidden Power: Grass
Combos:
1. Dragon Rush + Ominous Wind (Draco Boost)
2. Extreme Speed + Iron Tail (Super Speed)
3. Rock Slide + Breaking Swipe (Scatter Swipe)
4. Safeguard + Outrage (Pillow Fight)
5. Iron Head + Rock Tomb (Crash Charge)
6. ---
Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
Supporter:
Ritz the Iron Valiant as a
Strategist

Ritz
Species: Iron Valiant, Gender: Unknown
Level: 4, EXP: ---
Nature: Hasty (+Spe, +10% Accuracy, -1 Def)
Typing: Fairy / Fighting
Abilities: Quark Drive
Statistics:
HP: 85
Atk: 9
Def: 6 (-)
SpA: 9
SpD: 5
Spe: 134 (+)
Size Class: 3
Weight Class: 3
Hidden Power: Ground
Combos:
1. Focus Blast + Spirit Break (Protocol: Destroy)
2. Vacuum Wave + Moonblast (Protocol: Erase)
3. Disable + Hypnosis (Protocol: Neutralize)
4. Zen Headbutt + Icy Wind (Protocol: Impede)
5. Hidden Power (Ground) + Hyper Beam (Protocol: Ruin)
6. Fire Punch + Throat Chop (Protocol: Silence)
Moves:
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt
Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Level 4:
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Metronome
Skill Swap
Stored Power
Tera Blast
Trick Room
Aggressor:
Bananas the Darmanitan-Galar as a
Pugilist

Bananas
Species: Darmanitan-Galar, Gender: Male
Level: 4, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Ice
Abilities: Gorilla Tactics / (Unlocked) Zen Mode
Statistics:
Combos:
1. Fire Fang + Power-Up Punch (Flaming Bite)
2. U-turn + Fire Spin (Spin Strike)
3. Icicle Crash + Rock Tomb (Crash Tomb)
4. Earthquake + Will-O-Wisp (Volcanic Smash)
5. Ice Fang + Bulldoze (Frosty Flakes)
6. Powder Snow + Giga Impact (Whiteout)
Moves:
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn
Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Level 3:
Attract
Body Slam
Bulldoze
Dig
Gyro Ball
Headbutt
Icicle Crash
Lash Out
Rock Tomb
Thrash
U-turn
Level 4:
Belly Drum
Body Press
Endure
Fling
Freeze-Dry
Giga Impact
Hidden Power (Water)
Hyper Beam
Overheat
Sub-Team Alpha:
Oran Berry
Oran Berry
Mental Herb
Electric Gem
Electric Gem
Protector:
Node the Plasmanta as a
Guardian

Node
Species: Plasmanta, Gender: Female
Level: 4, EXP: ---
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Advanced Techniques: None
Statistics:
HP: 85
Atk: 3 (-)
Def: 8
SpA: 10 (+)
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Hidden Power: Ice
Combos:
1. Rain Dance + Thunder (Thunderstorm)
2. Toxic + Venoshock (Toxic Shock)
3. Hidden Power (Ice) + Hyper Beam (DIY Ice Beam)
4. Acid Spray + Signal Beam (Psychidelics)
5. Electric Terrain + Rising Voltage (Amped Up)
6. ---
Moves:
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt
Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard
Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock
Level 3:
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magnet Rise
Splash
Supporter:
Cleo the Gothitelle as a
Butler

Cleo
Species: Gothitelle, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Psychic
Abilities: Frisk / Competitive / (Unlocked) Shadow Tag
Statistics:
HP: 85
Atk: 3 (-)
Def: 9 (+)
SpA: 7
SpD: 8
Spe: 65
Size Class: 3
Weight Class: 3
Hidden Power: Fairy
Combos:
1. Attract + Hypnosis (Great Attractor)
2. Fake Tears + Focus Blast (Catastrophe)
3. Psychic Noise + Thunderbolt (Discord)
4. Psychic + Heal Bell (Sublime)
5. Shadow Ball + Imprison (Limit)
6. ---
Moves:
Level 0:
Brick Break
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Focus Blast
Heal Bell
Heal Block
Hypnosis
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt
Level 1:
Captivate
Charm
Confide
Confusion
Cosmic Power
Double Team
Fake Out
Flash
Flatter
Heal Pulse
Helping Hand
Mirror Coat
Play Nice
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Swagger
Swift
Taunt
Tickle
Trick
Level 2:
Covet
Double Slap
Dream Eater
Expanding Force
Foul Play
Grass Knot
Payback
Secret Power
Thief
Level 3:
Attract
Body Slam
Charge Beam
Frustration
Guard Swap
Laser Focus
Low Sweep
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Telekinesis
Torment
Level 4:
Ally Switch
Embargo
Endure
Fling
Future Sight
Giga Impact
Gravity
Hidden Power (Fairy)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Metronome
Skill Swap
Snatch
Stored Power
Tera Blast
Trick Room
Aggressor:
O the Xurkitree as a
Warrior

O
Species: Xurkitree, Gender: Unknown
Level: 3, EXP: 0 / 10
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric
Abilities: Beast Boost
Statistics:
HP: 90
Atk: 5 (-)
Def: 5
SpA: 13 (+)
SpD: 5
Spe: 83
Size Class: 6
Weight Class: 4
Hidden Power: None
Combos:
1. Electric Terrain + Rising Voltage (Flux)
2. Discharge + Hypnosis (Interference)
3. Zap Cannon + Energy Ball (Amplitude)
4. Thunder Shock + Thunder Wave (Shock)
Moves:
Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hypnosis
Light Screen
Protect
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Level 1:
Brutal Swing
Charge
Confide
Discharge
Double Team
Eerie Impulse
Electric Terrain
Rain Dance
Shock Wave
Spark
Sunny Day
Swagger
Thunder Shock
Wrap
Level 2:
Bind
Grass Knot
Ingrain
Power Whip
Rising Voltage
Solar Beam
Thunder
Zap Cannon
Level 3:
Charge Beam
Electro Ball
Electroweb
Frustration
Return
Volt Switch
Queue:


Maxim (Loyal 3)





Duo (Colossi)
Name: Doduodrio
Thread: Click me!
Raid:









Butter
Species: Dragonite, Gender: Female
Level: 4, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Dragon / Flying
Abilities: Inner Focus / (Unlocked) Multiscale
Advanced Techniques: None
Profile:
Butter is super sweet and friendly, loving to hug everyone she meets! She likes sweet potatoes, pie (with butter of course), and marshmallows. Not the healthiest, but it somehow doesn't seem to interfere with her battling ability.
How They Met:
Julie the Togekiss and Node the Plasmanta were Butter's friends from the nursery where she was hatched and raised. Being around so many friends makes her super happy, so she wanted to stay with them!
Name Origins:
I wanted a name that oozed friendly vibesand I definitely wasn't craving food with butter so Butter was a perfect match!
Butter is super sweet and friendly, loving to hug everyone she meets! She likes sweet potatoes, pie (with butter of course), and marshmallows. Not the healthiest, but it somehow doesn't seem to interfere with her battling ability.
How They Met:
Julie the Togekiss and Node the Plasmanta were Butter's friends from the nursery where she was hatched and raised. Being around so many friends makes her super happy, so she wanted to stay with them!
Name Origins:
I wanted a name that oozed friendly vibes
Statistics:
HP: 95
Atk: 9
Def: 7
SpA: 6 (-)
SpD: 7
Spe: 92 (+)
Size Class: 4
Weight Class: 6
Hidden Power: Grass
Combos:
1. Dragon Rush + Ominous Wind (Draco Boost)
2. Extreme Speed + Iron Tail (Super Speed)
3. Rock Slide + Breaking Swipe (Scatter Swipe)
4. Safeguard + Outrage (Pillow Fight)
5. Iron Head + Rock Tomb (Crash Charge)
6. ---
Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast



Ritz
Species: Iron Valiant, Gender: Unknown
Level: 4, EXP: ---
Nature: Hasty (+Spe, +10% Accuracy, -1 Def)
Typing: Fairy / Fighting
Abilities: Quark Drive
Profile:
Ritz hails from an alternate reality and was brought to this timeline by Oona. In their timeline, Ritz was an android Pokemon built for short- and long-ranged combat. However, Ritz's true purpose ultimately led them to seek out their siblings, scattered across time. Ritz is rather strong-willed, refusing to back down until they get what they want, and they are always taking in information in order to improve their understanding of the world. Their mechanical body also allows them to move swiftly and smoothly in battle, flowing from one stance to the next while keeping their opponent at bay. Nobody knows this, but Ritz's body was originally only white and black. Ritz chose to paint green highlights onto themself because they despised their boring exterior.
How They Met:
Deep inside Oona's lab in Doduodrio's basement, Oona was working on a special portal. Supposedly, this would allow Oona to travel to the Fairy dimension and gain unimaginable powers. When she fired it up though, Ritz emerged. Apparently, the portal led to a different timeline instead of another dimension. This was no coincidence though. Valerie and her brother Llednar both sensed the arrival of Ritz and went to go meet them. With the trio complete, the powers of past, present, and future were unlocked in all three of them, and their powers became stronger than ever.
Name Origin:
From Ritz Malheur in Final Fantasy Tactics Advance.
Ritz hails from an alternate reality and was brought to this timeline by Oona. In their timeline, Ritz was an android Pokemon built for short- and long-ranged combat. However, Ritz's true purpose ultimately led them to seek out their siblings, scattered across time. Ritz is rather strong-willed, refusing to back down until they get what they want, and they are always taking in information in order to improve their understanding of the world. Their mechanical body also allows them to move swiftly and smoothly in battle, flowing from one stance to the next while keeping their opponent at bay. Nobody knows this, but Ritz's body was originally only white and black. Ritz chose to paint green highlights onto themself because they despised their boring exterior.
How They Met:
Deep inside Oona's lab in Doduodrio's basement, Oona was working on a special portal. Supposedly, this would allow Oona to travel to the Fairy dimension and gain unimaginable powers. When she fired it up though, Ritz emerged. Apparently, the portal led to a different timeline instead of another dimension. This was no coincidence though. Valerie and her brother Llednar both sensed the arrival of Ritz and went to go meet them. With the trio complete, the powers of past, present, and future were unlocked in all three of them, and their powers became stronger than ever.
Name Origin:
From Ritz Malheur in Final Fantasy Tactics Advance.
Statistics:
HP: 85
Atk: 9
Def: 6 (-)
SpA: 9
SpD: 5
Spe: 134 (+)
Size Class: 3
Weight Class: 3
Hidden Power: Ground
Combos:
1. Focus Blast + Spirit Break (Protocol: Destroy)
2. Vacuum Wave + Moonblast (Protocol: Erase)
3. Disable + Hypnosis (Protocol: Neutralize)
4. Zen Headbutt + Icy Wind (Protocol: Impede)
5. Hidden Power (Ground) + Hyper Beam (Protocol: Ruin)
6. Fire Punch + Throat Chop (Protocol: Silence)
Moves:
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt
Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Level 4:
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Metronome
Skill Swap
Stored Power
Tera Blast
Trick Room



Bananas
Species: Darmanitan-Galar, Gender: Male
Level: 4, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Ice
Abilities: Gorilla Tactics / (Unlocked) Zen Mode
Profile:
Go bananas
How They Met:
B-A-N-A-N-A-S
Name Origins:
Apes like bananas.
Go bananas
How They Met:
B-A-N-A-N-A-S
Name Origins:
Apes like bananas.
Statistics:
![]() Darmanitan-Galar Typing: Ice HP: 100 Atk: 10 Def: 4 SpA: 2 (-) SpD: 4 Spe: 110 (+) Size Class: 3 Weight Class: 5 Hidden Power: Water | ![]() Darmanitan-Galar-Zen Typing: Ice / Fire HP: 100 Atk: 11 Def: 4 SpA: 2 (-) SpD: 4 Spe: 156 (+) Size Class: 3 Weight Class: 5 Hidden Power: Water |
Combos:
1. Fire Fang + Power-Up Punch (Flaming Bite)
2. U-turn + Fire Spin (Spin Strike)
3. Icicle Crash + Rock Tomb (Crash Tomb)
4. Earthquake + Will-O-Wisp (Volcanic Smash)
5. Ice Fang + Bulldoze (Frosty Flakes)
6. Powder Snow + Giga Impact (Whiteout)
Moves:
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn
Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Level 3:
Attract
Body Slam
Bulldoze
Dig
Gyro Ball
Headbutt
Icicle Crash
Lash Out
Rock Tomb
Thrash
U-turn
Level 4:
Belly Drum
Body Press
Endure
Fling
Freeze-Dry
Giga Impact
Hidden Power (Water)
Hyper Beam
Overheat









Node
Species: Plasmanta, Gender: Female
Level: 4, EXP: ---
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Advanced Techniques: None
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Statistics:
HP: 85
Atk: 3 (-)
Def: 8
SpA: 10 (+)
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Hidden Power: Ice
Combos:
1. Rain Dance + Thunder (Thunderstorm)
2. Toxic + Venoshock (Toxic Shock)
3. Hidden Power (Ice) + Hyper Beam (DIY Ice Beam)
4. Acid Spray + Signal Beam (Psychidelics)
5. Electric Terrain + Rising Voltage (Amped Up)
6. ---
Moves:
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt
Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard
Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock
Level 3:
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magnet Rise
Splash



Cleo
Species: Gothitelle, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Psychic
Abilities: Frisk / Competitive / (Unlocked) Shadow Tag
Profile:
As with all other Gothitelles, Cleo must bear the burden of precognition, having already seen the end of the universe and all time. This naturally makes her rather detached and distant, as if she's as far away as the stars she sees. When Cleo battles, she uses her tremendous Psychic power to warp spacetime, locking opponents in place. However, she doesn't put all of her energy into battles because she already knows their outcome.
How They Met:
One day, Cleo appeared at Doduodrio's house, saying that it was what she was destined to do. When a Gothitelle says something like that, you don't dare to disobey because the consequences may be disastrous.
Name Origin:
From Clio, the muse of history. Originally going to be Claire from clairvoyant.
As with all other Gothitelles, Cleo must bear the burden of precognition, having already seen the end of the universe and all time. This naturally makes her rather detached and distant, as if she's as far away as the stars she sees. When Cleo battles, she uses her tremendous Psychic power to warp spacetime, locking opponents in place. However, she doesn't put all of her energy into battles because she already knows their outcome.
How They Met:
One day, Cleo appeared at Doduodrio's house, saying that it was what she was destined to do. When a Gothitelle says something like that, you don't dare to disobey because the consequences may be disastrous.
Name Origin:
From Clio, the muse of history. Originally going to be Claire from clairvoyant.
Statistics:
HP: 85
Atk: 3 (-)
Def: 9 (+)
SpA: 7
SpD: 8
Spe: 65
Size Class: 3
Weight Class: 3
Hidden Power: Fairy
Combos:
1. Attract + Hypnosis (Great Attractor)
2. Fake Tears + Focus Blast (Catastrophe)
3. Psychic Noise + Thunderbolt (Discord)
4. Psychic + Heal Bell (Sublime)
5. Shadow Ball + Imprison (Limit)
6. ---
Moves:
Level 0:
Brick Break
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Focus Blast
Heal Bell
Heal Block
Hypnosis
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt
Level 1:
Captivate
Charm
Confide
Confusion
Cosmic Power
Double Team
Fake Out
Flash
Flatter
Heal Pulse
Helping Hand
Mirror Coat
Play Nice
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Swagger
Swift
Taunt
Tickle
Trick
Level 2:
Covet
Double Slap
Dream Eater
Expanding Force
Foul Play
Grass Knot
Payback
Secret Power
Thief
Level 3:
Attract
Body Slam
Charge Beam
Frustration
Guard Swap
Laser Focus
Low Sweep
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Telekinesis
Torment
Level 4:
Ally Switch
Embargo
Endure
Fling
Future Sight
Giga Impact
Gravity
Hidden Power (Fairy)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Metronome
Skill Swap
Snatch
Stored Power
Tera Blast
Trick Room



O
Species: Xurkitree, Gender: Unknown
Level: 3, EXP: 0 / 10
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric
Abilities: Beast Boost
Profile:
O is an enigma, originating from an uncharted region of Ultra Space, brought to this dimension by Shmorby the Rotom. It communicates by generating powerful electric currents to make popping and crackling noises. Bub seems to have taken a liking to it, spending hours next to it. Perhaps they're communicating with electromagnetic waves...
How They Met:
One day, Shmorby the Rotom figured out how to enter Ultra Space and travel to different dimensions. This would be pretty harmless if not for the fact that Shmorby brought home another electricity-loving friend who siphoned off all of the electricity in Doduodrio's house, causing a blackout. Not very fun. When Doduodrio said that he wouldn't be keeping O, Shmorby became upset, and when Shmorby is upset... bad things happen. Reluctantly, Doduodrio agreed to keep O under the condition that Shmorby finds a source of energy for it. A few days later, a few dozen suspiciously paid for solar panels arrived to power O. Best not to question where they came from.
Name Origin:
O
O is an enigma, originating from an uncharted region of Ultra Space, brought to this dimension by Shmorby the Rotom. It communicates by generating powerful electric currents to make popping and crackling noises. Bub seems to have taken a liking to it, spending hours next to it. Perhaps they're communicating with electromagnetic waves...
How They Met:
One day, Shmorby the Rotom figured out how to enter Ultra Space and travel to different dimensions. This would be pretty harmless if not for the fact that Shmorby brought home another electricity-loving friend who siphoned off all of the electricity in Doduodrio's house, causing a blackout. Not very fun. When Doduodrio said that he wouldn't be keeping O, Shmorby became upset, and when Shmorby is upset... bad things happen. Reluctantly, Doduodrio agreed to keep O under the condition that Shmorby finds a source of energy for it. A few days later, a few dozen suspiciously paid for solar panels arrived to power O. Best not to question where they came from.
Name Origin:
O
Statistics:
HP: 90
Atk: 5 (-)
Def: 5
SpA: 13 (+)
SpD: 5
Spe: 83
Size Class: 6
Weight Class: 4
Hidden Power: None
Combos:
1. Electric Terrain + Rising Voltage (Flux)
2. Discharge + Hypnosis (Interference)
3. Zap Cannon + Energy Ball (Amplitude)
4. Thunder Shock + Thunder Wave (Shock)
Moves:
Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hypnosis
Light Screen
Protect
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Level 1:
Brutal Swing
Charge
Confide
Discharge
Double Team
Eerie Impulse
Electric Terrain
Rain Dance
Shock Wave
Spark
Sunny Day
Swagger
Thunder Shock
Wrap
Level 2:
Bind
Grass Knot
Ingrain
Power Whip
Rising Voltage
Solar Beam
Thunder
Zap Cannon
Level 3:
Charge Beam
Electro Ball
Electroweb
Frustration
Return
Volt Switch
Queue:








