After a long, long break from the Pokemon video games, I am back! Earlier this year I drifted away from the competitive side of Pokemon, and a few Smogon infractions later I became completely fed up with it all. Then with my first semester of college when I wanted to play, I found myself with no time. Finally, though, it is winter break and I can get back to battling!
Now, this is Team Adept. I originally built and posted the team over a year ago, but coming back into the game, I changed it in anticipation of the current metagame.
Please keep in mind that Team Adept is a PBR Doubles-oriented team, which means that only four Pokemon are used during a battle. When giving suggestions, please adhere to the Item Clause and avoid offering replacements revolving around the addition of anything considered 'legendary'. But above all, thank you for your help!
Team Adept:
Weavile @ Focus Sash
Ability: Pressure
Jolly nature
EVs: 4 HP/252 Atk/252 Spe
- Fake Out
- Ice Punch
- Night Slash
- Brick Break
Hailing straight from, well, my doubles Hail team is a Weavile who works perfectly as an 'anti-lead' lead! Fake Out stops many set-ups as well as disabling fast attackers so I can bring them down with Lucario. Ice Punch and Night Slash are both STAB'd moves that are typically situational. His Break Break accompanies Lucario's Close Combat to ensure knock outs. The rest of Weavile is pretty standard.
Lucario @ White Herb
Ability: Inner Focus
Jolly nature
EVs: 252 Atk/4 Def/252 Spe
- Close Combat
- Ice Punch
- Crunch
- ExtremeSpeed
Lucario has made it onto the team by replacing my Choice Scarf'd Machamp. They both attack with brutality, but Lucario is simply more versatile. This set derives from TheMaskedNitpicker's Mixape with White Herb, except it is a more physical-based Lucario. Close Combat is very powerful and can usually one-shot foes while its partner flinches. Crunch is for the number of ghost running around and ExtremeSpeed allows me to finish off low HP Pokemon. Ice Punch is for coverage, but I'm starting to think that ThunderPunch would be a better choice.
Scizor @ Expert Belt
Ability: Technician
Adamant nature
EVs: 40 HP/252 Atk/216 Spe
- Bullet Punch
- X-Scissor
- Night Slash
- Brick Break
Unfortunately for Scizor, he had to step down as the usual lead so Weavile can help out. Still, Scizor does an excellent job when summoned. Bullet Punch is an amazing attack against leads like Aerodactyl and Froslass as it can take them out in one hit. STAB'd X-Scissor seems to be a very underrated move, especially considering how many knock outs it has netted! Night Slash and Brick Break also add coverage.
Espeon @ BrightPower
Ability: Synchronize
Timid nature
EVs: 252 HP/4 SpA/252 Spe
- Psychic
- Grass Knot
- Skill Swap
- Sunny Day
Ah! Espeon, my favorite Pokemon! For so long have I wanted to put a usable Espeon on my competitive team. Espeon complements Arcanine well with Sunny Day for support while Grass Knot takes out pesky, bulky water-types. Skill Swap allows Espeon to steal abilities vital to an opponent's strategy, or to 'reuse' Arcanine's Intimidate. Also, Psychic is just to abuse STAB. When fronting an important assault, Espeon can go first with a Sunny Day followed by a boosted Arcanine attack. Speed is key!
Vaporeon @ Leftovers
Ability: Water Absorb
Bold nature
EVs: 252 HP/252 Def/4 SpA
- Helping Hand
- Sunny Day
- Ice Beam
- Hydro Pump
Long-time member of Team Adept, Vaporeon provides awesome support and synergy for Arcanine when Espeon is not paired with it. Water Absorb deters any Surfs from the opponent, and Sunny Day helps with that, too! Helping Hand significantly boosts Arcanine as well whereas Ice Beam and Hydro Pump help against dragons and other fire-types.
Arcanine @ Life Orb
Ability: Intimidate
Timid nature
EVs: 4 HP/252 SpA/252 Spe
- Heat Wave
- Dragon Pulse
- SolarBeam
- ExtremeSpeed
The star player of the team is an Intimidating Arcanine. If Vaporeon is on the field with Helping Hand ready and Sunny Day set up, Arcanine packs more heat than one can imagine. Heat Wave hits both opponents with 253 BP each. Dragon Pulse is perfect for dealing with dragons, especially Palkia and Kingdra! SolarBeam is a great Water counter as it doesn't have to charge when in the sun. ExtremeSpeed is there, though, not as an attacking move, but as a priority move to take out Focus Sash users and those weak enough to be knocked out. Also, when Arcanine is sent out, he Intimidates the opponents, which, in the case of physical attackers, limits the power of Earthquakes (and good Rock moves)! It is then that Arcanine is ready to sweep.
So that is Team Adept, an original team. I am very proud of it and I want it to be the best it can be.
Please, I appreciate all help!
Now, this is Team Adept. I originally built and posted the team over a year ago, but coming back into the game, I changed it in anticipation of the current metagame.
Please keep in mind that Team Adept is a PBR Doubles-oriented team, which means that only four Pokemon are used during a battle. When giving suggestions, please adhere to the Item Clause and avoid offering replacements revolving around the addition of anything considered 'legendary'. But above all, thank you for your help!
Team Adept:







Weavile @ Focus Sash
Ability: Pressure
Jolly nature
EVs: 4 HP/252 Atk/252 Spe
- Fake Out
- Ice Punch
- Night Slash
- Brick Break
Hailing straight from, well, my doubles Hail team is a Weavile who works perfectly as an 'anti-lead' lead! Fake Out stops many set-ups as well as disabling fast attackers so I can bring them down with Lucario. Ice Punch and Night Slash are both STAB'd moves that are typically situational. His Break Break accompanies Lucario's Close Combat to ensure knock outs. The rest of Weavile is pretty standard.

Lucario @ White Herb
Ability: Inner Focus
Jolly nature
EVs: 252 Atk/4 Def/252 Spe
- Close Combat
- Ice Punch
- Crunch
- ExtremeSpeed
Lucario has made it onto the team by replacing my Choice Scarf'd Machamp. They both attack with brutality, but Lucario is simply more versatile. This set derives from TheMaskedNitpicker's Mixape with White Herb, except it is a more physical-based Lucario. Close Combat is very powerful and can usually one-shot foes while its partner flinches. Crunch is for the number of ghost running around and ExtremeSpeed allows me to finish off low HP Pokemon. Ice Punch is for coverage, but I'm starting to think that ThunderPunch would be a better choice.

Scizor @ Expert Belt
Ability: Technician
Adamant nature
EVs: 40 HP/252 Atk/216 Spe
- Bullet Punch
- X-Scissor
- Night Slash
- Brick Break
Unfortunately for Scizor, he had to step down as the usual lead so Weavile can help out. Still, Scizor does an excellent job when summoned. Bullet Punch is an amazing attack against leads like Aerodactyl and Froslass as it can take them out in one hit. STAB'd X-Scissor seems to be a very underrated move, especially considering how many knock outs it has netted! Night Slash and Brick Break also add coverage.

Espeon @ BrightPower
Ability: Synchronize
Timid nature
EVs: 252 HP/4 SpA/252 Spe
- Psychic
- Grass Knot
- Skill Swap
- Sunny Day
Ah! Espeon, my favorite Pokemon! For so long have I wanted to put a usable Espeon on my competitive team. Espeon complements Arcanine well with Sunny Day for support while Grass Knot takes out pesky, bulky water-types. Skill Swap allows Espeon to steal abilities vital to an opponent's strategy, or to 'reuse' Arcanine's Intimidate. Also, Psychic is just to abuse STAB. When fronting an important assault, Espeon can go first with a Sunny Day followed by a boosted Arcanine attack. Speed is key!

Vaporeon @ Leftovers
Ability: Water Absorb
Bold nature
EVs: 252 HP/252 Def/4 SpA
- Helping Hand
- Sunny Day
- Ice Beam
- Hydro Pump
Long-time member of Team Adept, Vaporeon provides awesome support and synergy for Arcanine when Espeon is not paired with it. Water Absorb deters any Surfs from the opponent, and Sunny Day helps with that, too! Helping Hand significantly boosts Arcanine as well whereas Ice Beam and Hydro Pump help against dragons and other fire-types.

Arcanine @ Life Orb
Ability: Intimidate
Timid nature
EVs: 4 HP/252 SpA/252 Spe
- Heat Wave
- Dragon Pulse
- SolarBeam
- ExtremeSpeed
The star player of the team is an Intimidating Arcanine. If Vaporeon is on the field with Helping Hand ready and Sunny Day set up, Arcanine packs more heat than one can imagine. Heat Wave hits both opponents with 253 BP each. Dragon Pulse is perfect for dealing with dragons, especially Palkia and Kingdra! SolarBeam is a great Water counter as it doesn't have to charge when in the sun. ExtremeSpeed is there, though, not as an attacking move, but as a priority move to take out Focus Sash users and those weak enough to be knocked out. Also, when Arcanine is sent out, he Intimidates the opponents, which, in the case of physical attackers, limits the power of Earthquakes (and good Rock moves)! It is then that Arcanine is ready to sweep.
So that is Team Adept, an original team. I am very proud of it and I want it to be the best it can be.
Please, I appreciate all help!