joshe
the best
Yet another RMT for you to see o_O This is a sweeping team that tries to take out everything before they die. Basically just another offensive team with a little defense. Really one of my best teams overall.
Sweeping team
==============================================================================
=========================================================
The team's main strategy is to clear all counters to set up for an AgiliGross sweep.
As always, changes will be made in bold BLACK
THE TEAM.....
THE LITTLE ENGINE THAT COULD
Azelf @ Life Orb
Ability: Levitate
EVs: 6 Atk/252 SAtk/252 Spd
Naive nature (+Spd, -SDef)
- Psychic
- Stealth Rock
- Fire Blast
- Explosion
Well i got tired using Metagross as lead and put him in a late-game role were many say he belongs. using azelf because....well.... the little pixie can flat out kill. usually sets up SR then explodes to take something out. Psychic for STAB and for gengar, Fire blast for metaleads aswell as other steels, explosion to take a poke out with me. Very good lead .
THE WALL
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 200 HP/228 Def/80 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Roar
Swampert is the only wall on the team. my initial switch to dragons and OHKO with ice beam. Earthquake for STAb, Hydro pump FOr awsome power and kills donphan and hippowdon. ice beam for dragons and zapdos, roar to phaze out set ups. 136 HP / 204 Atk / 68 Def / 100 Spe cbpert
THE DESTRUCTION
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 172 Atk/192 Spd/144 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Grass Knot
- Overheat
- Stone Edge
ALL-OUT MixNape. More physical than most infernapes. My main switch to blissey to OHKO with Close Combat. Overheat for insane power, Grass knot to 2HKO bulky waters and grounds and OHKO swampert, Stone edge for Gyara and dragons and zap. 192 speed evs to outspeed base 100's with a + speed nature. Very big surprise factor. Normally switchout after Overheat, except when phisical attacks ar needed.
THE SWEEP
Salamence (M) @ Choice Specs
Ability: Intimidate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Draco Meteor
- Flamethrower
- Hydro Pump
Salamence @ Life Orb
Ability: Intimidate
EVs: 76 Atk / 248 SpA / 184 Spe
Rash nature (+SpA, -SpD)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
---
Yeah i know. DD-Mence and Mixmence are more useful overall but does any one think it's a SpecsMence until the physical wall they switch in gets obliterated. Very big surprise factor. Dragon pulse for stab and main dragon attack. Draco meteor for Switchins and to destroy anything, flamethrower for steels and celebi, Hydro pump for anything weak to it.
THE SCOUT
Scizor (M) @ Choice Band
Ability: Technician
EVs: 176 HP/252 Atk/80 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Scizor, Reigns over OU just like Garchomp used to( maybe not that big X_x). My main scouter with BP and u-turn. With only one weakness it makes a good member for this team. CB-SD-STAB-TECH-Bullet Punch hurts. Went with choiceband for more power finding that BP is really the only attack i use. Superpower for steels. pursuit for rotom-A except H, U-Turn for celebi. went w/ 176Hp/80 SPdef for survivability.
THE END
Metagross @ Life Orb
Ability: Clear Body
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Agility
- Thunderpunch
Agility Metagross is quite the offensive threat. If I can get all the phsyical walls such as gliscor, hippowdon, and swampert out of the way.
My late game sweeper. After an Agility, it outspeeds anything not scarfed. Just set up and sweep simple as that. with its bulk, its easy to set up then attack. Life orb for power with different choice of moves. Meteor Mash for Stab and if i get an Atk boost it is game over. Earthquake for steels if there are any left, Agility to speed up, and thunderpuch for gyara and excelent coverage alongside earthquake. 200 spd evs to outspeed all base 100's that are scarfed after an agility.
One More Look
==========================================================
==============================================================================
Sweeping team
==============================================================================
=========================================================
The team's main strategy is to clear all counters to set up for an AgiliGross sweep.
As always, changes will be made in bold BLACK
THE TEAM.....
THE LITTLE ENGINE THAT COULD
Azelf @ Life Orb
Ability: Levitate
EVs: 6 Atk/252 SAtk/252 Spd
Naive nature (+Spd, -SDef)
- Psychic
- Stealth Rock
- Fire Blast
- Explosion
Well i got tired using Metagross as lead and put him in a late-game role were many say he belongs. using azelf because....well.... the little pixie can flat out kill. usually sets up SR then explodes to take something out. Psychic for STAB and for gengar, Fire blast for metaleads aswell as other steels, explosion to take a poke out with me. Very good lead .
THE WALL
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 200 HP/228 Def/80 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Roar
Swampert is the only wall on the team. my initial switch to dragons and OHKO with ice beam. Earthquake for STAb, Hydro pump FOr awsome power and kills donphan and hippowdon. ice beam for dragons and zapdos, roar to phaze out set ups. 136 HP / 204 Atk / 68 Def / 100 Spe cbpert
THE DESTRUCTION
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 172 Atk/192 Spd/144 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Grass Knot
- Overheat
- Stone Edge
ALL-OUT MixNape. More physical than most infernapes. My main switch to blissey to OHKO with Close Combat. Overheat for insane power, Grass knot to 2HKO bulky waters and grounds and OHKO swampert, Stone edge for Gyara and dragons and zap. 192 speed evs to outspeed base 100's with a + speed nature. Very big surprise factor. Normally switchout after Overheat, except when phisical attacks ar needed.
THE SWEEP
Salamence (M) @ Choice Specs
Ability: Intimidate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Draco Meteor
- Flamethrower
- Hydro Pump
Salamence @ Life Orb
Ability: Intimidate
EVs: 76 Atk / 248 SpA / 184 Spe
Rash nature (+SpA, -SpD)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
---
Yeah i know. DD-Mence and Mixmence are more useful overall but does any one think it's a SpecsMence until the physical wall they switch in gets obliterated. Very big surprise factor. Dragon pulse for stab and main dragon attack. Draco meteor for Switchins and to destroy anything, flamethrower for steels and celebi, Hydro pump for anything weak to it.
THE SCOUT
Scizor (M) @ Choice Band
Ability: Technician
EVs: 176 HP/252 Atk/80 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Scizor, Reigns over OU just like Garchomp used to( maybe not that big X_x). My main scouter with BP and u-turn. With only one weakness it makes a good member for this team. CB-SD-STAB-TECH-Bullet Punch hurts. Went with choiceband for more power finding that BP is really the only attack i use. Superpower for steels. pursuit for rotom-A except H, U-Turn for celebi. went w/ 176Hp/80 SPdef for survivability.
THE END
Metagross @ Life Orb
Ability: Clear Body
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Agility
- Thunderpunch
Agility Metagross is quite the offensive threat. If I can get all the phsyical walls such as gliscor, hippowdon, and swampert out of the way.
My late game sweeper. After an Agility, it outspeeds anything not scarfed. Just set up and sweep simple as that. with its bulk, its easy to set up then attack. Life orb for power with different choice of moves. Meteor Mash for Stab and if i get an Atk boost it is game over. Earthquake for steels if there are any left, Agility to speed up, and thunderpuch for gyara and excelent coverage alongside earthquake. 200 spd evs to outspeed all base 100's that are scarfed after an agility.
One More Look
==========================================================
==============================================================================