Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Movepool Level 0
Earth Power
Earthquake
Facade
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Surf
Tackle
Tail Whip
Toxic
Waterfall
Zen Headbutt
Level 1
Amnesia
Ancient Power
Counter
Curse
Double Kick
Haze
Helping Hand
High Horsepower
Mist
Mud-Slap
Poison Tail
Rain Dance
Recover
Sandstorm
Slam
Sludge Bomb
Spikes
Stealth Rock
Toxic Spikes
Water Pulse
Yawn
Josie (Togekiss)
Level 1 — EXP: 0 / 10
Hardy nature ( No changes ) Typing: Fairy/Flying Abilities: Hustle, Serene Grace Hidden Ability: Super Luck (Locked)
Movepool Level 0
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
I'll close this thread with a list of the old Poke Ball effects, in case they're needed.
-Poke Ball: An iconic spherical device for capturing, storing, and carrying trusted Pokemon partners in mutual comfort. | | Capture Criteria: The target's EP is at or below 20%, but above 10%.
-Great Ball: An enhanced Ball that offers precise capture with greater efficiency than Poke Balls. | | Capture Criteria: The target's EP is at or below 30%, but above 20%.
-Ultra Ball: A high-performance Ball that offers volatile but substantial capture effectiveness. | | Capture Criteria: The target's EP is at or below 40%, but above 30%.
-Safari Ball: An intentionally-breakable Ball used by Rangers when securing wounded wild Pokemon for treatment. | | Capture Criteria: The target's EP is at or below 30%. | | Pokemon with this Ball in their Tracker have Recovery Aid 10.
-Park Ball: A intentionally-breakable Ball used by Rangers when securing displaced wild Pokemon for relocation. | | Capture Criteria: The target's EP is at or below 30%. | | Pokemon with this Ball in their Tracker have Attack Aid and Defense Aid.
-Master Ball: A wonderous technological advancement in Poke Balls. This Poke Ball is at once incredibly rare, incredibly secure, and incredibly fragile. | | Capture Criteria: Automatic.
-Cherish Ball: A very rare form of Poke Ball used in commemorations. It is said to hold the power of feelings. | | [ this ball is reserved for later ]
-Dive Ball: A Ball whose catch rate increases with ambient humidity. It performs best when submerged. | | Capture Criteria: The target's EP is at or below 40%, and the thrower's Pokemon have gained Evasive this round.
-Dream Ball: A Ball that holds the power of sleep and dreams within. | | Capture Criteria: The target's EP is at or below 40% and they are Asleep.
-Dusk Ball: A dark-hued Ball used to capture targets in environments with low light. | | Capture Criteria: The target's EP is at or below 40%, and their Accuracy stage is negative.
-Fast Ball: A Ball with a homing system specialized in catching fast targets. | | Capture Criteria: The target's EP is at or below 40%, and their Speed is twice (x2) that of any of the thrower's active Pokemon.
-Friend Ball: This Ball has a soothing aura that can calm even the most feral wild Pokemon. | | Capture Criteria: The target's EP is at or below 40%, and they share a type with the thrower's Wayfinder.
-Heal Ball: A unique Ball containing a mechanism reminiscent of a Pokemon Center. | | Capture Criteria: The target's EP is at or below 40%, and the target has no Major Conditions.
-Heavy Ball: A sturdy Ball that will not break even against a struggling heavyweight. | | Capture Criteria: The target's EP is at or below 40%, and their Weight Class is twice (x2) that of any of the thrower's active Pokemon.
-Level Ball: A Ball that scans the target Pokemon to match its strength. | | Capture Criteria: The target's EP is at or below 40%, and the thrower has an active Pokemon whose Level is below the Habitat's.
-Love Ball: A cutesy Ball that uses feelings of infatuation to more easily catch Pokemon. | | [ this ball is reserved for later ]
-Lure Ball: A brightly colored Ball covered in fascinating patterns. | | Capture Criteria: The target's EP is at or below 40%, and they were Marked by the thrower.
-Luxury Ball: This expensive Ball offers an unparalleled quality of life to its resident. | | Capture Criteria: The target's EP is at or below 20%. | | Pokemon captured, with this Ball anywhere in their Tracker, are recruited with 5 extra EXP before allocation.
-Moon Ball: A Ball with a moon motif that emits a faint glow. | | [ this ball is reserved for later ]
-Nest Ball: A somewhat cheap Ball that's really only effective at capturing weak Pokemon. | | Capture Criteria: The target's EP is at or below 40%, and their four original core stat ranks are each 8 or less.
-Net Ball: A Ball particularly effective for catching helpless Pokemon. | | Capture Criteria: The target's EP is at or below 40%, and they are Trapped or Partial Trapped.
-Premier Ball: A promotional Poke Ball offered by suppliers to promote buying in bulk. It prioritizes form over function. | | Capture Criteria: The target's EP is at or below 40%, and they have a Poke Ball in their Capture Tracker.
-Quick Ball: Great but unstable catching power. Best used quickly. | | Capture Criteria: The target's EP is at or below 40%, and they have no other Balls in their Capture Tracker.
-Repeat Ball: A Ball with memory storage more effective against known targets. | | [ this ball is reserved for later ]
-Sport Ball: A Ball used only by the most competitive trainers. | | Capture Criteria: The target's EP is at or below 40%.
-Timer Ball: A Ball that's slow to get going but accumulates catching power over time. | | Capture Criteria: The target's EP is at or below 40%, and the round count is 5 or more.
-Beast Ball: A weird type of Poke Ball that locks into wormhole energy. | | Capture Criteria: The target's EP is at or below 40%, and their original abilities include Beast Boost.
-Strange Ball: A mysterious but very effective Ball for Pokemon hailing for faraway lands. | | [ this ball is reserved for later ]