The Sandstorm Soldiers - An OU Sandstorm RMT

The Super Sand Stormers - An OU Sandstorm RMT

The Sandstorm Soldiers

I had been wanting to make a successful weather team for a long time. I experimented with several styles in different tiers, and, again, I have come back to an OU sandstorm team. But this one is actually good! :) It has elements of both offense and stall. Enjoy!

Team Building:
Any sandstorm team must have a Sand Streamer, right? So it was either Hippowdon or Tyranitar. I chose Hippowdon because it's bulkier, and I wanted to try something different (Tyranitar is WAY OU :P).
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Since I now have a physical wall, I need something to tank special hits. I had tried Cradily before with some decent success, and with HG/SS giving it Curse, in it goes.
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Okay. I had previously not wanted to play stall, but I decided to try it out. Since stall wants and hates entry hazards, Forretress fits the job with Rapid Spin and all 3 entry hazards.
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Now I needed a spin blocker, so it was either Rotom-a or Dusknoir. I liked Dusknoir better, as it tanks hits equally well, has a more powerful Pain Split, and is overall cooler :P
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Now, I still don't like full stall (too slow and boring :) ) so I need some firepower. Looking over my weaknesses, I saw I need resistances to Fire, Ghost, and Dark. Empoleon resists the latter two, and is a powerful special attacker.
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Okey-doke, I see that stall might be a problem, and I need a good physical attacker. I also need a resistance to Fire and Ground. What other than Gyarados?
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In Depth:

hippowdon.png

Hippowdon (SandHorse) @Leftovers
Ability: Sand Stream
Nature: Impish
EVs: 252 HP, 168 Def, 88 Sp Def
-Stealth Rock
-Roar
-Slack Off
-Earthquake

Hippowdon is a beast of a physical wall. It can take almost any physical hit thrown at it, and with a gigantic HP, special attacks are not the absolute bane of Hippowdon (except Grass Knot). This helps the team by setting up permanent sandstorm, setting up SR, and being awesomely good at walling physically. Stealth Rock is necessary to break Sashes and limit switch-ins from Salamence and the such. Roar is for phazing stat-boosters. Slack Off for instant 50% recovery, and Earthquake as STAB.

cradily.png

Cradily (Paleo) @ Leftovers
Ability: Suction Cups
Nature: Careful
EVs: 252 HP, 96 Def, 160 Sp. Def
-Curse
-Rock Slide
-Earthquake
-Recover

HG/SS vastly improved Cradily with the addition of Curse. Now its less-than-stellar Defense can be boosted, and with Sandstorm, its already good Sp Defense is boosted by 50%, making it a special tank boosting its Attack and Defense to great levels. Suction Cups prevents Whirlwind and Roar, making phazing useless. After a good number of Curses, which it can easily do, it will be surviving a bunch of physical hits. The EVs are from the analysis, with Def and Sp Def switched, since Sp Def won't be boosted. Curse and Recover are givens, and Rock Slide + Earthquake provide great coverage.

forretress.png

Forretress (Dizzy) @ Shed Shell
Ability: Sturdy
Nature: Relaxed
EVs: 252 HP, 112 Att, 144 Def
IVs: 0 Spe
-Toxic Spikes
-Rapid Spin
-Gyro Ball
-Earthquake

Forretress takes physical hits pretty darn well, and has a bunch of resistances to help him, too. Rapid Spin is a given, to get rid of bothersome entry hazards that threaten my team. Gyro Ball is powered up due to Forretress's abysmal speed, and Earthquake is a good move that OHKOs Magnezone thanks to 112 Attack, even though I don't fear it thanks to Shed Shell. Toxic Spikes are chosen over Spikes because they help Empoleon sweep and they wear down many offensive Pokemon, which always helps :)

dusknoir.png

Dusknoir (Buster) @ Leftovers
Ability: Pressure
Nature: Impish
EVs: 252 HP, 28 Attack, 224 Defense
-Will-o-Wisp
-Pain Split
-Earthquake
-Ice Punch

Dusknoir is another great tank that takes hits, spreads burn status, and hits back. Being a Ghost, it blocks Rapid Spin which threatens to get rid of my precious, precious entry hazards. Will-o-Wisp is to help wear things down, and to catch physical attackers who hope to Pursuit. Pain Split is insanely powerful thanks to Dusknoir's low HP, which isn't a problem due to his base 135 Defenses. Earthquake + Ice Punch provides the best coverage out of his moves. Take THAT Rotom! :)

empoleon.png

Empoleon (HappyFeet)@ Petaya Berry
Ability: Torrent
Nature: Modest
EVs: 12 HP, 12 Defense, 252 Sp Attack, 232 Speed
-Agility
-Substitute
-Surf
-Ice Beam

Empoleon provides a nice offensive edge to the team, which it would otherwise lack. The idea, which I'm sure all of you are aware of, is to bring it in on a resistance, which isn't hard to do considering all the Scizor running rampant, Agility on the switch, Substitute until Petaya Berry and Torrent kick in, and begin to sweep. This thing hits surprisingly hard after it works out. Surf + Ice Beam provide pretty good coverage together, and it doesn't have to run Grass Knot due to Toxic Spikes from Forretress. It will even survive a Scizor's Bullet Punch at 18 percent and KO back with Surf. That's cool.

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Gyarados (BigBadDawg)@Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 156 HP, 72 Attack, 96 Def, 184 Spe
-Dragon Dance
-Taunt
-Waterfall
-Stone Edge

Here is my answer to opposing stall teams (well, my team is only half-stall, but whatever). Taunt ruins anything trying to Whirlwind, Spikes up, or Roost (I'm looking at you Skarmory). It also stops T-waves, Softboiled's, and Toxic (Now I'm looking at you, Blissey). Finding time to Dragon Dance isn't hard if I take advantage of the switches I cause (muhaha). Waterfall is for obvious physical STAB. Stone Edge might be a surprising choice, but it works pretty darn well. Like Ice Fang, it hits Dragon/Flyings for super-effective damage, but unlike Ice Fang or Return it also hits opposing Gyarados super-effectively! The accuracy is no biggie, considering Gyarados's bulk, so I can pull off a sweep perfectly (sometimes :) ).​

That's all!

Some things of note:
1. *GASP* No Scizor! No revenge killer! No legendaries! *GASP*
Yes, none of the above. It's no big deal. I can usually play around everything without using a revenge killer.

2. *snicker* Haha, n00b. You make nicknames!
Oh, haha. :)

3. Weak points...? Major concerns...?
So far, I haven't encounter anything of major concern except Breloom. Help on that?

4. Success...? Or not...?
This team has been very successful, winning maybe 90% of my matches.

Final Glance:
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Rate/hate away!
 
I have no time for a full rate, but who does anymore?

I suggest changing Forretress slightly.

i_forretress.gif


@ Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252 HP, 112 Att, 144 Def
-Spikes
-Rapid Spin
-Pain Split
-Earthquake

The thing is, Toxic Spikes contradicts so much with Dusknoir's burning, and on top of that, hits a whopping 2 pokemon in the top 10 Standards of December 2009. You say it wears down a lot of offensive pokemon, but evidently not. Instead you use Spikes. Don't say it doesn't help Empoleon; Spikes helps everyone. In fact, you handle bulky waters well enough.

Pain Split should be on Forry if it has to do so much.

Leftovers over Shed Shell because you have Earthquake and not all Magnezone use Hidden Power [Fire].

I also suggest you change Gyarados to this:

i_tyranitar.gif

Name: Tauntritar!
move 1: Dragon Dance
move 2: Stone Edge / Crunch
move 3: Earthquake
move 4: Taunt
item: Leftovers
nature: Jolly
evs: 48 HP / 208 Atk / 252 Spe
relevant stats: 353 HP / 356 Atk / 243 (364) Spe
Notes: Remove Scizor before attempting a sweep. This set should be familiar.. it was used in ADV and still works.
Set Info and Usage: Not to much with this. It’s very easy for Tyranitar to get off a Dragon Dance with Latias and all that bullshit running around. Once something like Skarm comes in with a last-ditch effort to phaze you, Taunt them to make further set up fodder. Taunt also lets you set up on those pain in the ass defensive Rotoms running around. The choice between Stone Edge and Crunch is tougher than you think. Stone Edge gives more power in exchange for less PP and accuracy, but what is important is what it hits. Stone Edge will eliminate things like Gyarados and Salamence before they even think about setting up on you, where as Crunch will fail to OHKO. Crunch however because more useful against stall teams with Celebi. Take your pick…
EV Significance: You need max Speed here obviously, to outspeed Azelf and Starmie after a Dragon Dance. A small HP investment for Leftovers will go along way towards Tar getting more than one dance which can secure your victory.

A better Taunter, in my opinion. If Scizor DOES come in and kill you, simply switch to Empoleon. And win.

Good luck.
 
To help get rid of your breloom problem you could get rid of gyrados's stone edge and give it ice fang. Well already your empoleon knows ice beam so that helps already. You could get rid of dusknoir and put in a gengar to revenge kill (Yes i know you said you fine without a revenge killer but it is all i can think of...)
This set is good


Gengar@Choice Specs or Choice scarf
timid
evs 252SpA 6Def 252 Spe
Moves
Shadow ball
Focus blast
HP fire/ explosion/ psychic
Thunderbolt
A normal gengar set with a choice item instead of life orb. It spin blocks (kinda not really made to but can.) HP fire would be for grass types, explosion to end with a boom, and psychic for fighting types. I hope this takes care of your breloom problem.
 
I have no time for a full rate, but who does anymore?

I suggest changing Forretress slightly.

i_forretress.gif


@ Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252 HP, 112 Att, 144 Def
-Spikes
-Rapid Spin
-Pain Split
-Earthquake

The thing is, Toxic Spikes contradicts so much with Dusknoir's burning, and on top of that, hits a whopping 2 pokemon in the top 10 Standards of December 2009. You say it wears down a lot of offensive pokemon, but evidently not. Instead you use Spikes. Don't say it doesn't help Empoleon; Spikes helps everyone. In fact, you handle bulky waters well enough.

Pain Split should be on Forry if it has to do so much.

Leftovers over Shed Shell because you have Earthquake and not all Magnezone use Hidden Power [Fire].

I also suggest you change Gyarados to this:

i_tyranitar.gif



A better Taunter, in my opinion. If Scizor DOES come in and kill you, simply switch to Empoleon. And win.

Good luck.

These sound good, I'll try them out to see how they work.

To help get rid of your breloom problem you could get rid of gyrados's stone edge and give it ice fang. Well already your empoleon knows ice beam so that helps already. You could get rid of dusknoir and put in a gengar to revenge kill (Yes i know you said you fine without a revenge killer but it is all i can think of...)
This set is good


Gengar@Choice Specs or Choice scarf
timid
evs 252SpA 6Def 252 Spe
Moves
Shadow ball
Focus blast
HP fire/ explosion/ psychic
Thunderbolt
A normal gengar set with a choice item instead of life orb. It spin blocks (kinda not really made to but can.) HP fire would be for grass types, explosion to end with a boom, and psychic for fighting types. I hope this takes care of your breloom problem.

I don't really need a revenge killer, unless someone says that it's a must for my team. Gengar is not bulky enough to spin block anything, while Dusknoir is. Dusknoir can also wear down standard Brelooms with Ice Punch if needed. Otherwise, it's still a problem.
 
Im kinda new to rating teams, but I think you would be better off switching gyrados for a scarf flygon. flygon also resists fire and and ground, and isnt hindered by sandstorm, unlike gyra. Whats better, you can re-direct ice attacks to empoleon, who now has time to set up. I suggest this:
Flygon @ choice scarf
Jolly
Levitate
4hp/252atk/252spe
outrage
earthquake
u-turn
thunderpuch
the first 3 are standard, while tpunch is for opposing gyra, who I notice your team is weak to after a DD. I agree with the posts above; almost every team needs some sort of revenge killer, and scarfgon fits this role on your team perfectly.
 
On forry I suggest running this:

Same EV Spread and nature,
Toxic Spikes
Payback
Rapid Spin
EQ

Payback is nice, because then you dont have to switch out for those pesky ghosts that block your rapid spin, and because you are almost garunteed to go lost, unless they use an anti-priority move (not sure what the technical name is) it does more damage. I run it on my stall team and it works wonders. EQ is just nice if someone whips out there own forry. Also: Empoleon wants Grass Knot for Swamperts. Ice Beam is kinda meh, because a Petaya boosted surf can ohko a Mence even w/o SR.
________
Herbal Vaporizers
 
@ purplefingers: If I do that, I will be less able to beat stall, even with a revenge killer. I'll try it out to see how it works, though.

@ChernobylOverseer: Sounds nice, I'll try it.

Tauntritar isn't really helping, as I now have a huge Fighting and Ground weakness in my team. Gyarados worked better, so, for now (until I change it), I'll keep it.
 
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