Coffin time!
Well everyone time once again for another RMT from Rofellos! We join our hero once again on his quest for the perfect team.
So this team is meant to show off more of the new talent seen these days. My last rmt showcased a lot of the golden oldies but this one is meant to be more up to date and much more lethal.
Team building process:
To start off this team I wanted to use the new dragon haxorus. The first in a long while of deadly dragons who has been blessed with pure dragon typing. Not half flying like salamence or part ground like garchomp.
Next I needed a partner for hax. Someone who could fight off the only two types that haxorus is weak to. I also needed this someone to handle the only pokemon that can truly wall haxorus which is skarmory. This someone turned out to be mamoswine.
Next I noticed that with a dragon and a ground ice I might get into some serious trouble with bulky waters like quagsire and gastrodon who are notorious for walling strong sweepers and tanks. So I needed someone who could swiftly deal with these mons without having to rely on electric pokes or utility spikers like roserade. I chose celebi to add a grass stab to the team.*As well as some much needed entry hazard support.
So now I had made my core but it still wasn't enough. After looking at the core I realized that even with mamoswine hanging around he couldn't do all the hard work. I needed someone who could handle the fire and physical attacks that mamoswine couldn't so gastrodon came into the mix.
After adding gastrodon I noticed I could really benefit from someone who wasn't prone to ground attacks and also would not be affected but could switch into the multitude of status carriers so I chose gliscor.
And now the last but not the least. This guy is the star of the show though I did not start the team with him but he is the reason I decided to make a much more different team than the last one, cofagrigus. He acts as my spin blocker and as a friend of mine pointed out his special ability is absolutely golden when paired with his huge defense.
Without further ado lets look at the builds!
Haxorus:
Nature: adamant
Evs: 252 atk/ 252spe/ 4 def
Item: choice band
Trait: moldbreaker
Moveset:
Brick break
Dual chop
Outrage
Earthquake
Moves in detail:
Brick break: it may not be close combat *or Mach punch, but any kind of fighting is a god send for a dragon type. Having brick break let's me smash dual screeners and fight off steels and bulky normals, and I do mean blissey as well as chansey since eviolite has become popular.
Dual chop: if it's one thing I have experiece with it's that once a substitute is gone it makes you lose a lot of momentum, and I speak from
experience with breloom! A substitute is vital protection and you can only use it so many times. With haxorus if you decide to keep using subs then I'll just keep judo chopping and let you lose your health that much faster.
Outrage: what is there to say? Outrage with choice band hits hard and seeing as haxorus is more atk style than sp atk outrage was a given. I could also have used dragon claw but cb outrage gets the job done.
Earthquake: added after finding hax should not
be trying to fight fliers like gliscor and thundurs on his own. Makes for a
better option since a lot of steels like heatran with hp ice will come
after him.
Mamoswine
Nature: jolly
Evs: 252 atk/252spd/4 hp
Item: choice scarf
Trait: snow cloak
Moveset:
Ice shard
Earthquake
Icicle crash
Stone edge
Moves in detail:
Ice shard: priority means everything in this game and if you can get it then take it. I needed ice shard to out do donphan and speed dragons.
Earthquake: eq is the best stab for this mammoth. But not only is it stab it takes care of the wide variety of heatrans, magnezones, and hp ice raikou.
Icicle crash: one of the best stab ice moves in a long time. if I wanted mamo *to handle dragons and thundurus types I needed the best ice smack.
Stone edge: my personal preference but works to add cover against gliscor and zapdos. If eq can't hit zapdos or any of the new genies then stone edge certainly can.
Celebi:
Nature: bold
Item: leftovers
Evs:232 hp/236 sp atk/ 40 spe
Trait: natural cure
Moveset:
Uturn
Thunderwave
Giga drain
Stealth rock
Moves in detail:
Uturn: celebi is mainly the lead and scouting is vital for it. Another purpose is to lure out fire users or ice weilders that could stop a haxorus sweep. But the most crucial lure of all is excadrill. A friend mentioned this scenario to me. If excadrill switches in then switch out to cofagrigus. Which I have to admit is genius, if xscissor hits the coffin then no more sand rush!
Thunderwave: I need status support and celebi can certainly paralyze with the best of them. This allows me to outspeed dangerous foes and keep the pressure on.
Giga drain: since this is a hazard maker a lot of folks are gonna try to finish him off. I needed a recovery move that would let celebi survive longer and deal with bulky water and ground types.
Stealth rock: as a u turn lead it's good to lay out the entry hazard that does the most damage. Steatlh rock does hard damage to flying types that spikes can't accomplish.
Gastrodon:
Nature: calm
Trait: storm drain
Evs: 222 hp/ 34def/ 252 spdef
Item: leftovers
Moveset:
Ice beam
Scald
Earth power
Recover
Moves in detail:
Ice beam: a second ice user is always appreciated especially if there happens to be an aerodactyl or archeops with eq that mamoswine just can't handle.
Scald: since it's not running toxic it won't hurt synergy. I can always use more status affliction to power the coffins hex.
Earth power: considering that gastrodon is so bulky it's only natural that he get a ground move to handle electrics like mixvire who think they can waltz in and sweep. (usual gastrodons carry toxic but since I have WoW and twave I felt it could free up a spot on his moveset.)
Recover: self healing is always a plus for me. Better to recover after a huge assault then let gastrodon be sacrifice fodder.
Gliscor:
Nature: impish
Evs: 252 hp/ 180 def/ 76 spe
Trait: poison heal
Item: toxic orb
Moveset:
Protect
Ice fang
Earthquake
Facade
Moves in detail:
protect: added for more surviving power and healing under toxic heal. Never really ran protect before but this should be interesting!
Ice fang: ice type moves are always my favorite and having ice fang to deal with other gliscors and grass types. I know ice fang is standard but I'm also carrying it to deal with roserade and the new virizion.
Earthquake: eq is essential for gliscor since a lot of the time I'll need him to cover heatrans and chandelures. Too many new and old fire types who can't hit gliscor out there and I need the bat to deal with them.
Facade: now most people would think I would add swords dance here but i've been trying to get away from set up moves recently. Facade gives me a neutral hit on most of the metagame and with toxic orb it's a free turn of activating the double power of facade. I don't need set up I just need a neutral and effective hit.
Cofagrigus:
Nature: bold
Evs: 252 hp/4 def/252spdef
Item: chesto berry
Trait: mummy
Moveset:
Wil o wisp
Rest
Hidden power fighting
Hex
Special note: last but certainly not least is cofagrigus. Undervalued and a serious threat, I do not see enough teams either using him or preparing for him. A highy defensive spin blocker and also one of the best and most dangerous abilities I have ever seen on a ghost type. You touch this guy and no more sand rush, no more multiscale, no more sand veil, no more unaware. The possibilities that cofagrigus can create is staggering when you stop to think about it.
Moves in detail:
Wil o wisp: Wil o wisp just comes natural to ghost types so why not have it?
Rest: since cofagrigus will mostly be switching in and taking hits rest and chesto give him a second chance to block and hold the enemy back.
Hidden power fighting: added to give perfect coverage especially against ttar and similar dark types.
Hex: many people would recommend shadow ball or something here but I just can't do that and I'll tell you why. I find hex is an undervaled move. This whole game is based on setting up hazards and making sure that your opponent gets hazed before you do. Well now instead of giving facade to a poisoned breloom, I can make that breloom suffer for doing so in the first place! Hex doubles after status affliction and because of this I feel that hex should definitely start being added to morer teams Now that poison heal gliscors and brelooms are popping up more often. Yes it is a good healing tactic but it will also be their downfall.
Threat list:
Thundurus: this is why I've got stone edge on mamo. Also the reason I gave hax rockslide but he is a last resort option since many of these genies carry hp ice.
Toxicroak: I've seen this become a staple for rain teams. And I have eq and gastrodons earth power to deal with him. This toad ain't gettin nowhere.
Dragonite: mamo has his icicle crash and hax has outrage. Gastrodon also has the bulk and typing to smack it with ice beam.
Tyranitar: gastrodon can drown him and if celebi happens to draw it out I can drain it's rock type or uturn it's dark type to find gastrodon.
Ferrothorn: the reason I gave cofagrigus hp fire. one good wall deserves another.
Scizor: same as ferro. But he carries more bite so if I can predict him trying to bullet punch mamo then I can switch to cofagrigus and get rid of his technician.
Politoed: annoying as ever especially with drizzle stab hydro pump. Celebi is my best bet here since it can twave and uturn to cofagrigus for his high defense.
Excadrill: cofagrigus takes on this mole and negates his sand rush. Hp fire hits his steel typing but WoW and hex him. (don't doubt the power of the mummy/ hex combo)
Gyarados: hax has rockslide, mamo has stone edge, I never go anywhere without rock type moves.
Rotom w: gastrodon walls it and wears it down. probably the only member with the bulk to deal with the washing machine.
Volcarona: again I've got two very powerful rock type attacks on the team and after stealth rock damage this butterfly won't last long.
More threats to come as ppl point out flaws!
So there's the team, the point is to lead with celebi and sweep asap with hax or mamo. I also hope ppl start understanding that there's a new ghost in the family and he's just as deadly if you don't watch out.** * *
Well everyone time once again for another RMT from Rofellos! We join our hero once again on his quest for the perfect team.
So this team is meant to show off more of the new talent seen these days. My last rmt showcased a lot of the golden oldies but this one is meant to be more up to date and much more lethal.
Team building process:

To start off this team I wanted to use the new dragon haxorus. The first in a long while of deadly dragons who has been blessed with pure dragon typing. Not half flying like salamence or part ground like garchomp.


Next I needed a partner for hax. Someone who could fight off the only two types that haxorus is weak to. I also needed this someone to handle the only pokemon that can truly wall haxorus which is skarmory. This someone turned out to be mamoswine.



Next I noticed that with a dragon and a ground ice I might get into some serious trouble with bulky waters like quagsire and gastrodon who are notorious for walling strong sweepers and tanks. So I needed someone who could swiftly deal with these mons without having to rely on electric pokes or utility spikers like roserade. I chose celebi to add a grass stab to the team.*As well as some much needed entry hazard support.




So now I had made my core but it still wasn't enough. After looking at the core I realized that even with mamoswine hanging around he couldn't do all the hard work. I needed someone who could handle the fire and physical attacks that mamoswine couldn't so gastrodon came into the mix.





After adding gastrodon I noticed I could really benefit from someone who wasn't prone to ground attacks and also would not be affected but could switch into the multitude of status carriers so I chose gliscor.






And now the last but not the least. This guy is the star of the show though I did not start the team with him but he is the reason I decided to make a much more different team than the last one, cofagrigus. He acts as my spin blocker and as a friend of mine pointed out his special ability is absolutely golden when paired with his huge defense.
Without further ado lets look at the builds!

Haxorus:
Nature: adamant
Evs: 252 atk/ 252spe/ 4 def
Item: choice band
Trait: moldbreaker
Moveset:
Brick break
Dual chop
Outrage
Earthquake
Moves in detail:
Brick break: it may not be close combat *or Mach punch, but any kind of fighting is a god send for a dragon type. Having brick break let's me smash dual screeners and fight off steels and bulky normals, and I do mean blissey as well as chansey since eviolite has become popular.
Dual chop: if it's one thing I have experiece with it's that once a substitute is gone it makes you lose a lot of momentum, and I speak from
experience with breloom! A substitute is vital protection and you can only use it so many times. With haxorus if you decide to keep using subs then I'll just keep judo chopping and let you lose your health that much faster.
Outrage: what is there to say? Outrage with choice band hits hard and seeing as haxorus is more atk style than sp atk outrage was a given. I could also have used dragon claw but cb outrage gets the job done.
Earthquake: added after finding hax should not
be trying to fight fliers like gliscor and thundurs on his own. Makes for a
better option since a lot of steels like heatran with hp ice will come
after him.

Mamoswine
Nature: jolly
Evs: 252 atk/252spd/4 hp
Item: choice scarf
Trait: snow cloak
Moveset:
Ice shard
Earthquake
Icicle crash
Stone edge
Moves in detail:
Ice shard: priority means everything in this game and if you can get it then take it. I needed ice shard to out do donphan and speed dragons.
Earthquake: eq is the best stab for this mammoth. But not only is it stab it takes care of the wide variety of heatrans, magnezones, and hp ice raikou.
Icicle crash: one of the best stab ice moves in a long time. if I wanted mamo *to handle dragons and thundurus types I needed the best ice smack.
Stone edge: my personal preference but works to add cover against gliscor and zapdos. If eq can't hit zapdos or any of the new genies then stone edge certainly can.

Celebi:
Nature: bold
Item: leftovers
Evs:232 hp/236 sp atk/ 40 spe
Trait: natural cure
Moveset:
Uturn
Thunderwave
Giga drain
Stealth rock
Moves in detail:
Uturn: celebi is mainly the lead and scouting is vital for it. Another purpose is to lure out fire users or ice weilders that could stop a haxorus sweep. But the most crucial lure of all is excadrill. A friend mentioned this scenario to me. If excadrill switches in then switch out to cofagrigus. Which I have to admit is genius, if xscissor hits the coffin then no more sand rush!
Thunderwave: I need status support and celebi can certainly paralyze with the best of them. This allows me to outspeed dangerous foes and keep the pressure on.
Giga drain: since this is a hazard maker a lot of folks are gonna try to finish him off. I needed a recovery move that would let celebi survive longer and deal with bulky water and ground types.
Stealth rock: as a u turn lead it's good to lay out the entry hazard that does the most damage. Steatlh rock does hard damage to flying types that spikes can't accomplish.

Gastrodon:
Nature: calm
Trait: storm drain
Evs: 222 hp/ 34def/ 252 spdef
Item: leftovers
Moveset:
Ice beam
Scald
Earth power
Recover
Moves in detail:
Ice beam: a second ice user is always appreciated especially if there happens to be an aerodactyl or archeops with eq that mamoswine just can't handle.
Scald: since it's not running toxic it won't hurt synergy. I can always use more status affliction to power the coffins hex.
Earth power: considering that gastrodon is so bulky it's only natural that he get a ground move to handle electrics like mixvire who think they can waltz in and sweep. (usual gastrodons carry toxic but since I have WoW and twave I felt it could free up a spot on his moveset.)
Recover: self healing is always a plus for me. Better to recover after a huge assault then let gastrodon be sacrifice fodder.

Gliscor:
Nature: impish
Evs: 252 hp/ 180 def/ 76 spe
Trait: poison heal
Item: toxic orb
Moveset:
Protect
Ice fang
Earthquake
Facade
Moves in detail:
protect: added for more surviving power and healing under toxic heal. Never really ran protect before but this should be interesting!
Ice fang: ice type moves are always my favorite and having ice fang to deal with other gliscors and grass types. I know ice fang is standard but I'm also carrying it to deal with roserade and the new virizion.
Earthquake: eq is essential for gliscor since a lot of the time I'll need him to cover heatrans and chandelures. Too many new and old fire types who can't hit gliscor out there and I need the bat to deal with them.
Facade: now most people would think I would add swords dance here but i've been trying to get away from set up moves recently. Facade gives me a neutral hit on most of the metagame and with toxic orb it's a free turn of activating the double power of facade. I don't need set up I just need a neutral and effective hit.

Cofagrigus:
Nature: bold
Evs: 252 hp/4 def/252spdef
Item: chesto berry
Trait: mummy
Moveset:
Wil o wisp
Rest
Hidden power fighting
Hex
Special note: last but certainly not least is cofagrigus. Undervalued and a serious threat, I do not see enough teams either using him or preparing for him. A highy defensive spin blocker and also one of the best and most dangerous abilities I have ever seen on a ghost type. You touch this guy and no more sand rush, no more multiscale, no more sand veil, no more unaware. The possibilities that cofagrigus can create is staggering when you stop to think about it.
Moves in detail:
Wil o wisp: Wil o wisp just comes natural to ghost types so why not have it?
Rest: since cofagrigus will mostly be switching in and taking hits rest and chesto give him a second chance to block and hold the enemy back.
Hidden power fighting: added to give perfect coverage especially against ttar and similar dark types.
Hex: many people would recommend shadow ball or something here but I just can't do that and I'll tell you why. I find hex is an undervaled move. This whole game is based on setting up hazards and making sure that your opponent gets hazed before you do. Well now instead of giving facade to a poisoned breloom, I can make that breloom suffer for doing so in the first place! Hex doubles after status affliction and because of this I feel that hex should definitely start being added to morer teams Now that poison heal gliscors and brelooms are popping up more often. Yes it is a good healing tactic but it will also be their downfall.
Threat list:
Thundurus: this is why I've got stone edge on mamo. Also the reason I gave hax rockslide but he is a last resort option since many of these genies carry hp ice.
Toxicroak: I've seen this become a staple for rain teams. And I have eq and gastrodons earth power to deal with him. This toad ain't gettin nowhere.
Dragonite: mamo has his icicle crash and hax has outrage. Gastrodon also has the bulk and typing to smack it with ice beam.
Tyranitar: gastrodon can drown him and if celebi happens to draw it out I can drain it's rock type or uturn it's dark type to find gastrodon.
Ferrothorn: the reason I gave cofagrigus hp fire. one good wall deserves another.
Scizor: same as ferro. But he carries more bite so if I can predict him trying to bullet punch mamo then I can switch to cofagrigus and get rid of his technician.
Politoed: annoying as ever especially with drizzle stab hydro pump. Celebi is my best bet here since it can twave and uturn to cofagrigus for his high defense.
Excadrill: cofagrigus takes on this mole and negates his sand rush. Hp fire hits his steel typing but WoW and hex him. (don't doubt the power of the mummy/ hex combo)
Gyarados: hax has rockslide, mamo has stone edge, I never go anywhere without rock type moves.
Rotom w: gastrodon walls it and wears it down. probably the only member with the bulk to deal with the washing machine.
Volcarona: again I've got two very powerful rock type attacks on the team and after stealth rock damage this butterfly won't last long.
More threats to come as ppl point out flaws!
So there's the team, the point is to lead with celebi and sweep asap with hax or mamo. I also hope ppl start understanding that there's a new ghost in the family and he's just as deadly if you don't watch out.** * *