The sarcophagus awaits>{¥}<

Coffin time!

Well everyone time once again for another RMT from Rofellos! We join our hero once again on his quest for the perfect team.

So this team is meant to show off more of the new talent seen these days. My last rmt showcased a lot of the golden oldies but this one is meant to be more up to date and much more lethal.

Team building process:

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To start off this team I wanted to use the new dragon haxorus. The first in a long while of deadly dragons who has been blessed with pure dragon typing. Not half flying like salamence or part ground like garchomp.

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Next I needed a partner for hax. Someone who could fight off the only two types that haxorus is weak to. I also needed this someone to handle the only pokemon that can truly wall haxorus which is skarmory. This someone turned out to be mamoswine.

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Next I noticed that with a dragon and a ground ice I might get into some serious trouble with bulky waters like quagsire and gastrodon who are notorious for walling strong sweepers and tanks. So I needed someone who could swiftly deal with these mons without having to rely on electric pokes or utility spikers like roserade. I chose celebi to add a grass stab to the team.*As well as some much needed entry hazard support.

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So now I had made my core but it still wasn't enough. After looking at the core I realized that even with mamoswine hanging around he couldn't do all the hard work. I needed someone who could handle the fire and physical attacks that mamoswine couldn't so gastrodon came into the mix.

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After adding gastrodon I noticed I could really benefit from someone who wasn't prone to ground attacks and also would not be affected but could switch into the multitude of status carriers so I chose gliscor.

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And now the last but not the least. This guy is the star of the show though I did not start the team with him but he is the reason I decided to make a much more different team than the last one, cofagrigus. He acts as my spin blocker and as a friend of mine pointed out his special ability is absolutely golden when paired with his huge defense.

Without further ado lets look at the builds!

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Haxorus:
Nature: adamant
Evs: 252 atk/ 252spe/ 4 def
Item: choice band
Trait: moldbreaker
Moveset:
Brick break
Dual chop
Outrage
Earthquake

Moves in detail:
Brick break: it may not be close combat *or Mach punch, but any kind of fighting is a god send for a dragon type. Having brick break let's me smash dual screeners and fight off steels and bulky normals, and I do mean blissey as well as chansey since eviolite has become popular.

Dual chop: if it's one thing I have experiece with it's that once a substitute is gone it makes you lose a lot of momentum, and I speak from
experience with breloom! A substitute is vital protection and you can only use it so many times. With haxorus if you decide to keep using subs then I'll just keep judo chopping and let you lose your health that much faster.

Outrage: what is there to say? Outrage with choice band hits hard and seeing as haxorus is more atk style than sp atk outrage was a given. I could also have used dragon claw but cb outrage gets the job done.

Earthquake: added after finding hax should not
be trying to fight fliers like gliscor and thundurs on his own. Makes for a
better option since a lot of steels like heatran with hp ice will come
after him.

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Mamoswine
Nature: jolly
Evs: 252 atk/252spd/4 hp
Item: choice scarf
Trait: snow cloak
Moveset:
Ice shard
Earthquake
Icicle crash
Stone edge

Moves in detail:
Ice shard: priority means everything in this game and if you can get it then take it. I needed ice shard to out do donphan and speed dragons.

Earthquake: eq is the best stab for this mammoth. But not only is it stab it takes care of the wide variety of heatrans, magnezones, and hp ice raikou.

Icicle crash: one of the best stab ice moves in a long time. if I wanted mamo *to handle dragons and thundurus types I needed the best ice smack.

Stone edge: my personal preference but works to add cover against gliscor and zapdos. If eq can't hit zapdos or any of the new genies then stone edge certainly can.

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Celebi:
Nature: bold
Item: leftovers
Evs:232 hp/236 sp atk/ 40 spe
Trait: natural cure
Moveset:
Uturn
Thunderwave
Giga drain
Stealth rock

Moves in detail:
Uturn: celebi is mainly the lead and scouting is vital for it. Another purpose is to lure out fire users or ice weilders that could stop a haxorus sweep. But the most crucial lure of all is excadrill. A friend mentioned this scenario to me. If excadrill switches in then switch out to cofagrigus. Which I have to admit is genius, if xscissor hits the coffin then no more sand rush!

Thunderwave: I need status support and celebi can certainly paralyze with the best of them. This allows me to outspeed dangerous foes and keep the pressure on.

Giga drain: since this is a hazard maker a lot of folks are gonna try to finish him off. I needed a recovery move that would let celebi survive longer and deal with bulky water and ground types.

Stealth rock: as a u turn lead it's good to lay out the entry hazard that does the most damage. Steatlh rock does hard damage to flying types that spikes can't accomplish.

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Gastrodon:
Nature: calm
Trait: storm drain
Evs: 222 hp/ 34def/ 252 spdef
Item: leftovers
Moveset:
Ice beam
Scald
Earth power
Recover

Moves in detail:
Ice beam: a second ice user is always appreciated especially if there happens to be an aerodactyl or archeops with eq that mamoswine just can't handle.

Scald: since it's not running toxic it won't hurt synergy. I can always use more status affliction to power the coffins hex.

Earth power: considering that gastrodon is so bulky it's only natural that he get a ground move to handle electrics like mixvire who think they can waltz in and sweep. (usual gastrodons carry toxic but since I have WoW and twave I felt it could free up a spot on his moveset.)

Recover: self healing is always a plus for me. Better to recover after a huge assault then let gastrodon be sacrifice fodder.

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Gliscor:
Nature: impish
Evs: 252 hp/ 180 def/ 76 spe
Trait: poison heal
Item: toxic orb
Moveset:
Protect
Ice fang
Earthquake
Facade

Moves in detail:
protect: added for more surviving power and healing under toxic heal. Never really ran protect before but this should be interesting!

Ice fang: ice type moves are always my favorite and having ice fang to deal with other gliscors and grass types. I know ice fang is standard but I'm also carrying it to deal with roserade and the new virizion.

Earthquake: eq is essential for gliscor since a lot of the time I'll need him to cover heatrans and chandelures. Too many new and old fire types who can't hit gliscor out there and I need the bat to deal with them.

Facade: now most people would think I would add swords dance here but i've been trying to get away from set up moves recently. Facade gives me a neutral hit on most of the metagame and with toxic orb it's a free turn of activating the double power of facade. I don't need set up I just need a neutral and effective hit.

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Cofagrigus:
Nature: bold
Evs: 252 hp/4 def/252spdef
Item: chesto berry
Trait: mummy
Moveset:
Wil o wisp
Rest
Hidden power fighting
Hex

Special note: last but certainly not least is cofagrigus. Undervalued and a serious threat, I do not see enough teams either using him or preparing for him. A highy defensive spin blocker and also one of the best and most dangerous abilities I have ever seen on a ghost type. You touch this guy and no more sand rush, no more multiscale, no more sand veil, no more unaware. The possibilities that cofagrigus can create is staggering when you stop to think about it.

Moves in detail:
Wil o wisp: Wil o wisp just comes natural to ghost types so why not have it?

Rest: since cofagrigus will mostly be switching in and taking hits rest and chesto give him a second chance to block and hold the enemy back.

Hidden power fighting: added to give perfect coverage especially against ttar and similar dark types.

Hex: many people would recommend shadow ball or something here but I just can't do that and I'll tell you why. I find hex is an undervaled move. This whole game is based on setting up hazards and making sure that your opponent gets hazed before you do. Well now instead of giving facade to a poisoned breloom, I can make that breloom suffer for doing so in the first place! Hex doubles after status affliction and because of this I feel that hex should definitely start being added to morer teams Now that poison heal gliscors and brelooms are popping up more often. Yes it is a good healing tactic but it will also be their downfall.

Threat list:
Thundurus: this is why I've got stone edge on mamo. Also the reason I gave hax rockslide but he is a last resort option since many of these genies carry hp ice.

Toxicroak: I've seen this become a staple for rain teams. And I have eq and gastrodons earth power to deal with him. This toad ain't gettin nowhere.

Dragonite: mamo has his icicle crash and hax has outrage. Gastrodon also has the bulk and typing to smack it with ice beam.

Tyranitar: gastrodon can drown him and if celebi happens to draw it out I can drain it's rock type or uturn it's dark type to find gastrodon.

Ferrothorn: the reason I gave cofagrigus hp fire. one good wall deserves another.

Scizor: same as ferro. But he carries more bite so if I can predict him trying to bullet punch mamo then I can switch to cofagrigus and get rid of his technician.

Politoed: annoying as ever especially with drizzle stab hydro pump. Celebi is my best bet here since it can twave and uturn to cofagrigus for his high defense.

Excadrill: cofagrigus takes on this mole and negates his sand rush. Hp fire hits his steel typing but WoW and hex him. (don't doubt the power of the mummy/ hex combo)

Gyarados: hax has rockslide, mamo has stone edge, I never go anywhere without rock type moves.

Rotom w: gastrodon walls it and wears it down. probably the only member with the bulk to deal with the washing machine.

Volcarona: again I've got two very powerful rock type attacks on the team and after stealth rock damage this butterfly won't last long.

More threats to come as ppl point out flaws!

So there's the team, the point is to lead with celebi and sweep asap with hax or mamo. I also hope ppl start understanding that there's a new ghost in the family and he's just as deadly if you don't watch out.** * *
 
Hmm. I love your Cofagrigus. He is very underrated as a physical wall and should be used more.

Just some nitpicking right now:
You should put scald on Gastrodon so that you can attempt to burn offensice threats to this team on switches, such as Other dragons.
 
Yes the coffin is deeply underestimated! And I guess I could see scaled I just found surf as an odd preference but since it isn't running toxic it won't hurt any synergy
 
You could also try Sdef Skarm over gliscor, since Gliscor gives similar resistances to the rest of your team. Also you can get up spikes, and survive DMs which kills your team when Gasteos down. You have a spinblocker too
 
Yea but skarmory adds another fire weakness and DM isn't that bad. I could possily add more spdf to cofagrigus to handle that.
 
Yea but skarmory adds another fire weakness and DM isn't that bad. I could possily add more spdf to cofagrigus to handle that.

Or you could try Sdef Tran. Opens up anOther moveslot for celebi other tham SR. Run SR, Roar, protect, Lqva Plume
 
I ran heatran on my last rmt but if I use him to replace gliscor I lose my flying ground immunity. Even though heatran does give better fire moves.
 
Bump! I updated gliscors moves. I'm thinking uturn will fit the switch up theme mch better


Edit: does no one like the look of the team? Wouldve figured folks would like to see newer stuff D:
 
Wassup Rofellos!!

Firstly, the team overall isn't that bad and I never thought that Cofagrigus was a serious threat to most teams and no one actually prepares for it at all just because its a RU Pokemon.

OK time for the rate!
First up is Haxorus! After reading, I sort of understand why you run Rock Slide.....but did you consider what Flying types are in the OU tier? There's Skarm, Gliscor, Thundurus and friends, and the Dragons.
You have better Pokemon to fight Skarm and Gliscor, a HP Ice from Thundurus or Landorus will probably 1/2HKO and the Dragons will outspeed and 1HKO. The only Pokemon really taking super-effective damage is Thundurus, which will not want to switch into Haxorus anyway. So Earthquake is the better option since you can use Mold Breaker to kill much more.

Next is Mamoswine......since its the standard set, I don't see a problem with it.

Celebi: Another standard set, everything's fine here.

Gastrodon: All I can suggest is run Max Sp.Def since Scald can cover your physical side and you still have Gliscor for physical hits.

Gliscor: Run Protect instead of U-Turn. It improves survivability with Poison Heal adn U-Turn isn't really needed.

COFAGRIGUS: The star of the team should have Max Sp.Def since Will-o-wisp will be covering your physical side. Other than that you can run a Calm Mind set but its fine the way it is.

And thats the last one! I'm gonna try Cofagrigus myself for a while after seeing that its a nice threat. :P

Good luck!
 
Hooray for Dnite I knew you would come through! Thanks for the critique I guess I didn't think too much about hax and treated him differently. And yes go try out the coffin! The set he has will definitely spark some creativity
 
Very nice. It's nice to the coffin being used ^_^ but maybe you should put HP fighting on Cofagrigus instead of fire for perfect neutral coverage. Sorry for my several day absence.
 
I always thought that Mummy only lasted until the opponent switched out again, or am I mistaken? If so, then what you want to do with dat coffin seems not viable. If I'm wrong though I'll start using him right away :D
 
Hey nice team i never really looked at cofagrigous much or however you spell it. One small thing. It is not a nessesary change more of preferance but i would try scarf on mammowswine. I know it doesn't seem like that great but with icicle crash outspeeding most dragons and the genies he can be an excellent revenge killer. It has smo much more power than ice shard and the difference is unbeleivable. He has saved me so many times. Also you dont have a scarf user.:D
 
Lol thanks guys! And I'm not sure about mummy but I'mpretty sure it ends on the switch but even so losing sand rush or multiscale is quite enough to hit with wisp and then hex. The point of showing cofagrigus is to prove that he is more worthy of being higher than RU. And ttar I can definitely agree that I need a choice scarf in this team.

And dark yes you've been gone awhile! But hp fighting? Will that accomplish more with stuff like ferro and scizor?

And also if ppl won't prepare then I'll make them realize cofagrigus is much more dangerous than they realize.

Side note: I've tried testing this and researching but does anyone know about the mummy ability? We might have to have a mod rule on this one the ability dex says it just changes any ability to mummy except wonder guard
 
I have to agree with Dark for this one. HP Fight seems like a better option since perfect coverage and a chance to hit more Pokes is always a better idea.
 
This team looks solid but you can make some changes.

First-Mamoswine. If it were me, I'd change his item to Choice Band. Of the Pokemon you'll be aiming Ice moves at, none of them are really bulky enough to take a STAB Banded Ice Shard. Plus, this gives all your moves more power. However Choice Scarf is a good option as well so it's really up to you.

Celebi - I don't think U-Turn works for Celebi because it doesn't have the Speed to use it properly. I would remove U-Turn, which allows you to use Recover in that slot which I think is more useful. Also since Celebi is in charge of breaking bulky Waters, you'll want a more powerful attack. I'd suggest Leaf Storm.

Gliscor - This Gliscor will do barely any damage to anything, except for things weak to Earthquake. Even Ice Fang on another Gliscor won't do significant damage witthout Attack EVs. Therefore I would switch his moveset to a less offensive one. Use Earthquake/Ice Fang/Taunt/Toxic. (I know I just said Ice Fang is bad but it's in case he's your last Pokemon.) This should help Gliscor wall more effectively.

Everything else looks good. Good luck!
 
Lol but we just changed his item to choice scarf. As for celebi I don't really want leaf stor
since giga drain is meant to recover and attack. Also maybe I could add a little speed to celebi bc it's uturn is crucial for luring. And gliscor needed to be different so many if them carry similar sets and only now are they taking advantage if their poisoned status, the theme here is status affliction and abusing status for better damage
 
You have no ice resists and three weaknesses. Likewise, this team is ridiculously weak to dragon types in general. It's very slow, and Latios/Latias/Salamence/Dragonite would have a field day. Likewise, it seems very very weak to weather teams--primarily drought--as strong fire attacks have a field day. Especially ones with grass type moves as well. Cofagrigugus is already a great check to Sandstream teams because they're primarily physical, and with Will-O-Wisp, it can take Excadrill/Terrakion out of commission. Your Gastrodon checks rain relatively well as well with storm drain. In order to check drought/dragons, I would recommend switching Celebi to a specially defensive Heatran with Stealth Rock, and an Air Balloon.

Haxorus/Mamoswine/Heatran/Gliscor/Gastrodon/Cofagrigus.

Heatran is also able to handle steel types and dragon types relatively well, ridding your need for Mamoswine. With Heatran, though, you have a bit of a ground weakness, so I think a Choice Scarf Rotom-W could help you as well, to further check rain/sand teams, and to help you with those speedy dragons.

Finally, a few set changes. Give Gastrodon Toxic>Earth Power, give Gliscor Swords Dance>Facade and Taunt>Protect. Replace Hex on Cofagrigus with Shadow Ball. Set up moves are good for you, and toxic helps you outstall things. Shadow Ball is more consistent than Hex is.

Good luck!
 
Uhmmm this is like a whole team change lol didn't expect that much feedback. Maybe I chose the wrong setting for cofagrigus I could combine my Balthazar team and this one to make better adjustments.
 
This team can get easily walled by a stall team with Ferrothorn or Skarm, Id recommend turning your Celebii into a Nasty Plot sweeper with Giga drain and HP Fire and either Earth power/recover. It helps add firepower to your team which it desperately lacks against stall teams and gives you another attacker instead of 2 physical walls which is kinda overkill. Other than that your team is pretty solid.
 
Hey Rofellos

All Dow it may change your team name but Jellicent might be the better choice over Cofagrigus. Jellicent has Recover and can stay longer on the field plus you can also burn while attacking. Something The coffin can't do.
 
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