The Shoddy Battle OU Team With Which I Actually Win

Team:
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Oh do I love this team and it has some synergy. It started out really sucking, but with a little help from the guys at Serebii forums it was battle ready. My Breloom Anti-Lead works pretty well, especially against Weavile. I have two walls, a tank, one Sp. Sweeper, and a Starmie to top it all off. I thought I'd just post it here to see what you guys think.

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Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP, 252 Atk, 212 Spe
Nature: Adamant
Spore
Focus Punch
Mach Punch
Seed Bomb

It's a pretty standard anti-lead, taking out most with it's Sleep-punch combo. Mach Punch is the only unorthodox thing here, it's saved me quick a few times against Weavile. Unless Weavile uses Ice Shard, it always hits first and even if Weavile has Shard, Shard will not OHKO Breloom, while Mach Punch will OHKO Weavile. It just works for me.

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Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP, 120 SpA, 216 Spe
Nature: Timid
Ice Beam
Thunderbolt
Recover
Surf

After getting rid of Doom, I no longer needed Rapid Spin, leaving me an opportunity to put in T-bolt. Now Starmie is much better suited.

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Gliscor @ Leftovers
Ability: Sand Veil
EVs: 242 HP, 172 Def, 76 Spe
Aerial Ace
Earthquake
Roost
Stealth Rock

Ah, my favorite speedy wall. It resists electric and ground attack, making it a perfect switch in on many physical pokemon, it also sports a great flying and ground stab to cover a nice chunk of the spectrum. All that with the Stealth Rock support makes this baby awsome.

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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP, 92 Atk, 112 Def, 52 SpD
IVs: 0 Spe
Nature: Relaxed
Hypnosis
Gyro Ball
Light Screen
Reflect

This baby sets up dual screens so I can switch in a fragile sweeper like Houndoom easily, or maybe give Breloom another chance in there. It also sleeps and can deal quite a blow with Gyro Ball. I've contemplated adding in one of those speed lowering items over Leftovers, but Leftovers can be quite useful too...

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Lucario @ Choice Specs
Ability: Steadfast
EVs: 4 HP, 252 SpA, 252 Spe
Nature: Modest
Aura Sphere
Vacuum Wave
Dark Pulse
HP [Ice]

This guy has replaced Doom as my Special Sweeper. Dark Pulse to hit Ghosts with Normal Coverage, and HP [Ice] for dragons and Gliscor.

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Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP, 76 Def, 180 SpD
Nature: Careful
Shadow Sneak
Pain Split
Thunder Punch
Will-O-Wisp

Not only is Noir a decent wall, he can also cripple Phys. Attackers and level the playing field with Pain Split. He can also do some nice damage to Hera with Fire Punch and take a chunk out of the other Ghosts with SS. But the latter would only happen with Luke gone from the game.

I decided not to fill out the threat list, I'm no good at it, and most people don't even need it to rate a team. So, live with it!:naughty:
 
Since it is a shoddy team, you can always make subtle changes as you go along. I found a dusknoir with dry (no subs) focus punch surprisingly effective, OHKOing an unsuspecting blissey switch-in.

I would reconsider your houndoom. It needs rapid spin support to use its focus sash, and I dont see the rest of your team needing rapid spin. If you used another special sweeper, like lucario, infernape, or magnezone I think this team would work better. You could also then drop rapid spin for thunderbolt.
 
That's a pretty good idea. If I had T-Bolt on Starmie, I would not need T-punch on Dusknoir, leaving it open to the possibility of using Focus Punch or Fire Punch, or something. I could replace Doom with a better sweeper, like SpecsLuke... Yes, that could work... Thanks... Let me get to work...
 
I suggest you change Breloom's HP EV's to those in the analysis for maximum health recovery. Also, do you find having Spore and Hypnosis on the same team useful?

Your Dusknoir set is walled pretty hard by Gyrados or Heatran. Firepunch isn't quite necessary because Gliscor walls Heracross completely, hitting back with Aerial Ace. I suggest T-Punch.
 
Yes, actually, I do find having Spore and Hypnosis on the same team useful, since Breloom often dies near the beginning of the game, after taking out two or three pokes, of course. I have one offensive sleeper and one defensive sleeper. It works out. Dusknoir has reverted back to T-punch.

I'll try the HP EVs on Breloom.
 
I run SubPunching Dusknoir and it works wonders. It is possibly the most fun thing when you OHKO Tyranitar and Weavile with it while they want to Pursuit you. Pain Split+Substitute is pure evil as it makes you take away even more HP from Blissey before you FP for the kill. The last slot is mainly what your team needs to counter, and since you are a tad Heracross/Breloom/Lucario weak yourself, I suggest Fire Punch. Nice team, but I truly think you should use Swords Dance LO Lucario, easily one of THE most dangerous threats on Shoddy nowadays, even more powerful than Garchomp to some extent(not walled by Cressy and can kill faster pokes like Weavile before they touch you.)
 
If I went with Sword Dance LO Luke I would be sp. sweeper-less. I guess that Starmie could take up that position, but still. I should probably test the current new set up before doing something that drastic.
 
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