Team:
Oh do I love this team and it has some synergy. It started out really sucking, but with a little help from the guys at Serebii forums it was battle ready. My Breloom Anti-Lead works pretty well, especially against Weavile. I have two walls, a tank, one Sp. Sweeper, and a Starmie to top it all off. I thought I'd just post it here to see what you guys think.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP, 252 Atk, 212 Spe
Nature: Adamant
Spore
Focus Punch
Mach Punch
Seed Bomb
It's a pretty standard anti-lead, taking out most with it's Sleep-punch combo. Mach Punch is the only unorthodox thing here, it's saved me quick a few times against Weavile. Unless Weavile uses Ice Shard, it always hits first and even if Weavile has Shard, Shard will not OHKO Breloom, while Mach Punch will OHKO Weavile. It just works for me.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP, 120 SpA, 216 Spe
Nature: Timid
Ice Beam
Thunderbolt
Recover
Surf
After getting rid of Doom, I no longer needed Rapid Spin, leaving me an opportunity to put in T-bolt. Now Starmie is much better suited.
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 242 HP, 172 Def, 76 Spe
Aerial Ace
Earthquake
Roost
Stealth Rock
Ah, my favorite speedy wall. It resists electric and ground attack, making it a perfect switch in on many physical pokemon, it also sports a great flying and ground stab to cover a nice chunk of the spectrum. All that with the Stealth Rock support makes this baby awsome.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP, 92 Atk, 112 Def, 52 SpD
IVs: 0 Spe
Nature: Relaxed
Hypnosis
Gyro Ball
Light Screen
Reflect
This baby sets up dual screens so I can switch in a fragile sweeper like Houndoom easily, or maybe give Breloom another chance in there. It also sleeps and can deal quite a blow with Gyro Ball. I've contemplated adding in one of those speed lowering items over Leftovers, but Leftovers can be quite useful too...
Lucario @ Choice Specs
Ability: Steadfast
EVs: 4 HP, 252 SpA, 252 Spe
Nature: Modest
Aura Sphere
Vacuum Wave
Dark Pulse
HP [Ice]
This guy has replaced Doom as my Special Sweeper. Dark Pulse to hit Ghosts with Normal Coverage, and HP [Ice] for dragons and Gliscor.
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP, 76 Def, 180 SpD
Nature: Careful
Shadow Sneak
Pain Split
Thunder Punch
Will-O-Wisp
Not only is Noir a decent wall, he can also cripple Phys. Attackers and level the playing field with Pain Split. He can also do some nice damage to Hera with Fire Punch and take a chunk out of the other Ghosts with SS. But the latter would only happen with Luke gone from the game.
I decided not to fill out the threat list, I'm no good at it, and most people don't even need it to rate a team. So, live with it!:naughty:






Oh do I love this team and it has some synergy. It started out really sucking, but with a little help from the guys at Serebii forums it was battle ready. My Breloom Anti-Lead works pretty well, especially against Weavile. I have two walls, a tank, one Sp. Sweeper, and a Starmie to top it all off. I thought I'd just post it here to see what you guys think.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP, 252 Atk, 212 Spe
Nature: Adamant
Spore
Focus Punch
Mach Punch
Seed Bomb
It's a pretty standard anti-lead, taking out most with it's Sleep-punch combo. Mach Punch is the only unorthodox thing here, it's saved me quick a few times against Weavile. Unless Weavile uses Ice Shard, it always hits first and even if Weavile has Shard, Shard will not OHKO Breloom, while Mach Punch will OHKO Weavile. It just works for me.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP, 120 SpA, 216 Spe
Nature: Timid
Ice Beam
Thunderbolt
Recover
Surf
After getting rid of Doom, I no longer needed Rapid Spin, leaving me an opportunity to put in T-bolt. Now Starmie is much better suited.

Gliscor @ Leftovers
Ability: Sand Veil
EVs: 242 HP, 172 Def, 76 Spe
Aerial Ace
Earthquake
Roost
Stealth Rock
Ah, my favorite speedy wall. It resists electric and ground attack, making it a perfect switch in on many physical pokemon, it also sports a great flying and ground stab to cover a nice chunk of the spectrum. All that with the Stealth Rock support makes this baby awsome.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP, 92 Atk, 112 Def, 52 SpD
IVs: 0 Spe
Nature: Relaxed
Hypnosis
Gyro Ball
Light Screen
Reflect
This baby sets up dual screens so I can switch in a fragile sweeper like Houndoom easily, or maybe give Breloom another chance in there. It also sleeps and can deal quite a blow with Gyro Ball. I've contemplated adding in one of those speed lowering items over Leftovers, but Leftovers can be quite useful too...

Lucario @ Choice Specs
Ability: Steadfast
EVs: 4 HP, 252 SpA, 252 Spe
Nature: Modest
Aura Sphere
Vacuum Wave
Dark Pulse
HP [Ice]
This guy has replaced Doom as my Special Sweeper. Dark Pulse to hit Ghosts with Normal Coverage, and HP [Ice] for dragons and Gliscor.

Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP, 76 Def, 180 SpD
Nature: Careful
Shadow Sneak
Pain Split
Thunder Punch
Will-O-Wisp
Not only is Noir a decent wall, he can also cripple Phys. Attackers and level the playing field with Pain Split. He can also do some nice damage to Hera with Fire Punch and take a chunk out of the other Ghosts with SS. But the latter would only happen with Luke gone from the game.
I decided not to fill out the threat list, I'm no good at it, and most people don't even need it to rate a team. So, live with it!:naughty: