SM Ubers The Standard Hyper Offense

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Welcome to my Second RMT. Let me introduce you the common Standard Hyper offense team. This team was used by some players in the Ladder but some of them are Wrong with the sets and this team isn't RMT'd Before so yeah Lets see the team with Sets. This RMT is also for beginners.



Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Ice Beam / Magic Coat / Knock Off
- Skill Swap / Psycho Boost / Spikes
- Taunt

The Standard Deoxys-Speed set. Set up rocks, Preventing hazards and Hazards removal by Taunt. Skill Swapping for Magic Bounce leads or Spikes for more Hazards. Psycho boost is an Option. Ice beam is an Option because it can hit Defoggers like Giratina-O and Dragon Arceus. Magic Coat can be used to Bounce Taunt or to Bounce Hazards. Knock Off is an Option to remove Opponent's item. Focus Sash can be used to take One hit.




Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades / Earthquake
- Swords Dance / Dragon Claw
- Stone Edge / Rock Slide / Fire Punch

Rock Polish raises Primal Groudon's low Speed and makes it one of the powerful and deadliest setup sweepers in the Ubers tier. STAB Precipice Blades can kill most of the things after SD. Dragon Claw is just an Option but not recommended. Rock Slide is an option that has better accuracy than Stone Edge and a useful flinch chance but Stone Edge can hit harder than Rock Slide. Fire Punch can be used instead of Rock coverage to hit Ground-immune Steel-types but can't hit Ho-Oh perfectly.



Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 156 HP / 100 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind / Fire Blast / Stone Edge
- Earth Power
- Recover

Calm Mind is Arceus-Fairy's setup move and boosts its Special Attack to sweep the opponent team. Recover allows Arceus-Fairy to regain its health. Judgment is Arceus-Fairy's powerful STAB move and After Pixie Plate-boosted it can OKHO Ubers tier threats such as Mega Salamence, Yveltal, and Dark Arceus. Earth Power helps Arceus-Fairy's to hit Primal Groudon and Steel-types that resist Judgment. Fire Blast is an option because FairyCeus can bait Steel Mons like Celesteela and Ferrothorn and can beat them with Fire Blast. Stone Edge is also an option because it can bait Ho-Oh, So Stone edge can cause serious damage on Ho-Oh.



Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Taunt / Heat Wave / Knock Off
- Oblivion Wing
- Sucker Punch

Dark Pulse is Yveltal's strongest STAB. Dark Aura and Life Orb can give it enough power to 2HKO most support some Arceus Formes as well as specially defensive Primal Groudon. It is powerful enough to OHKO Lunala through Shadow Shield and it can also kill Mega Gengar. Oblivion Wing is a secondary STAB attack, it can 2HKO Geomancy Xerneas after some Stealth Rock damage and can hit most other Dark-types. Oblivion Wing absorbs 75% of the damage it deals, providing some HP for Yveltal and helping for Life Orb recoil and Stealth Rock damage. Sucker Punch can be used to hit Faster Psychic Pokemon like Mewtwo and Deo-A and ghost Types such as Mega Gengar and Lunala ( Only if Shadow Shield is broken ). Taunt can stop non-attacks from Stall and works as an efficient stall stopper. Knock off is an option that allows Yveltal to destroy Ho-Oh and Blissey and can also knock out items. Heat Wave is an option that is used to 2HKO Magearna, Klefki, and Ferrothorn.



Solgaleo @ Normalium Z
Ability: Full Metal Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Earthquake
- Splash
- Wild Charge / Flame Charge / Flare Blitz / Stone Edge

Splash + Normalium Z is a nice combo that Everyone uses. Raising its attack, it can Work as an efficient Late Game sweeper as well as a wall breaker. Solgaleo is also a check for Geoxern. Sunsteel Strike is the mandatory STAB move that deals major damage to Fairy- and Rock-types like Xerneas, Arceus-Rock, and Clefable. Earthquake hits the Pokemon that resist Sunsteel Strike, notably Magearna and Primal Groudon. Wild Charge can hit Primal Kyogre and Ho-Oh. Stone Edge is an option to hit Ho-Oh but misses often and can't hit Primal Kyogre Super Effectively like Wild charge. Flame Charge is an option which can raise Solgaleo speed to hit more Fast Pokemon like Deo-A and Mega Gengar. Flare Blitz can hit Ferrothorn and Mega Scizor which can Take Normal damage from Earthquake.



Salamence @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Double-Edge / Return
- Refresh / Facade / Earthquake
- Dragon Dance
- Roost

The star of the team. The Late game Sweeper Mega Salamence. The 80 HP EV Set can help this Monster to take some hits. Intimidate can stop some Setup Sweepers like opposing Mega Salamence, Extreme Killer, and Primal Groudon. Double-Edge can hit hard after a Dragon Dance Boost. Return is an option if you don't want a Recoil damage. Refresh can heal its Status problem. Facade is an option which can absorb Status and doubles the Power. Earthquake can able to hit Steel-types like Magearna. Roost is to regain Health.

Another Options :




Groudon @ Red Orb
Ability: Drought
EVs: 48 Atk / 252 SpA / 144 SpD / 64 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Precipice Blades
- Hidden Power Ice

( Description Copied from Smogon Dex xD sorry no time to write )

Rock Polish helps boost Primal Groudon's otherwise average Speed to a point where it can outspeed almost the entire unboosted metagame.Fire Blast is Primal Groudon's best Fire-type move, and its ability to always 2HKO or potentially OHKO Arceus-Ground after some chip damage makes this the only Groudon set that can reliably power through Arceus-Ground, although Arceus-Ground can KO Primal Groudon with Judgment after some chip damage.Precipice Blades is Groudon's Ground-type STAB move and what it uses to break through special walls, such as Blissey and Kyogre.Hidden Power Ice 2HKOes a full-HP Zygarde-C, as well as OHKOing Mega Salamence and Rayquaza.Dragon Pulse is an alternative to Hidden Power Ice to hit more Dragon-types, mainly Giratina-O, and not specifically those with a secondary Ground or Flying typing, although it can't OHKO Mega Salamence or Rayquaza without Stealth Rock.Solar Beam may be used over Hidden Power Ice as well for Arceus-Water, Arceus-Ground, and Primal Kyogre while harsh sunlight is still active, although this forces you to sacrifice coverage on Dragon-types and allows Mega Salamence to set up on Groudon. Furthermore, it is very risky if your opponent has a Primal Kyogre or Rayquaza, as they can easily trap it into Solar Beam simply by switching in.

Spoiler :

Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Ice Beam
- Spikes
- Taunt

Salamence @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Earthquake
- Double-Edge
- Dragon Dance
- Roost

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 156 HP / 100 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Earth Power
- Recover

Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Stone Edge

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Taunt
- Oblivion Wing
- Sucker Punch

Solgaleo @ Normalium Z
Ability: Full Metal Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Earthquake
- Splash
- Wild Charge
 
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