The Struggle of my Teambuilding

Yay for 6th gen! Christ, it's been forever since I've posted on here. Ah, well. Here goes nothing.


Noviern @ Choice Specs (Utility Lead)
Ability: Frisk
252 SpA/252 Speed / 4 HP
  • Taunt / U-Turn
  • Super Fang / Dragon Pulse / Draco Meteor / Flamethrower
  • Switcheroo
  • Boomburst

Probably my favorite at the moment. Choice Specs for the sake of of attacking moves after frisk reveals any items on the opponent that aren't worthy of switching. I'm having trouble with choosing some of the moves, however. I know I have to keep Boomburst for its attacking purpose, especially with its lack of Infiltrator. Draco Meteor is risky to me, just because of the Sp.Atk drop, but with CS it might not be that bad, I suppose. Taunt for the sake of breaking through walls that like to set up spikes, stealth rock, special condition moves, etc. Super Fang takes care of getting through walls especially, and with U-Turn it can switch into Blaziken, Gengar, or even Gardevoir if need be.

Blaziken @ Blazkinite (SD Sweeper)
Speed Boost
Adamant Nature
252 Atk/252 Spd/4 HP

  • High Jump Kick
  • Flare Blitz/Blaze Kick
  • Swords Dance
  • Stone Edge/Earthquake

Clearly a sweeper. Noivern can easily switch in to Blaziken if it is threatened, especially if Blaziken can sweep the opponent away. Flare Blitz makes me a bit tedious, considering that it can lose the HP from it and that just makes Blaziken vulnerable. I put Blaze Kick as an option instead for that sake, and it provides STAB anyway.

Gengar@Gengarite (Sweeper)
Nature: Modest/Timid
Ability: Levitate/Shadow Tag
EVs: 252 SpA/252 Speed/4 HP
  • Shadow Ball
  • Focus Blast
  • Sludge Bomb
  • Thunderbolt/Protect
First off, I have two metas just for the sake of which would be more necessary in battle. Both Blaziken and Gengar can cover a wide range in just a switch in, so long as it doesn't switch in on something that can KO either... Focus Miss is the only problem here––I'm not sure what would be good to replace it, if that is needed. It covers dark types, namely mega Gyrados, Tyranitar, Greninja, etc. I'm currently running a Modest, just because of the IVs, and I'm not too sure if I want to change that. Granted that it might not be able to outrun other Gengars or Greninja, it can land a harder hit.


Gardevoir @ Leftovers
Ability: Trace
EVs: 252 Def / 252 HP / 4 SAtk
Calm Nature

  • Will-O-Wisp
  • Moonblast
  • Wish
  • Protect / Toxic / Encore / Taunt
Bulk, of course. WoW to cut the opponent's attack and get the burn, Moonblast as the only attack to cover darks, dragons, and fighting of course. I'm currently running taunt, although I might need to change that out in the case of Noivern running it instead. In that case, I'm thinking Encore for dragons that I can switch in on and make use of the Gardevoir's immunity to their moves.



Here's where I'm definitely struggling to choose:

Avalugg Leftovers or Assault Vest or Weakness Policy
Own Tempo
EVs: 252 Def / 252 HP / 4 Sp.Def or Attack
Relaxed Nature
  • Avalanche
  • Gyro Ball / Earthquake
  • Rapid Spin
  • Recover

Used for spinning away spikes and stealth rock. I love how this guy has Rapid Spin. Avalanche because it's obviously going to attack last, and Gyro Ball because that provides fairy, rock, and even other ice Pokémon that have moves to kill it. Earthquake could prove useful against steel, ice, rock, and fire Pokémon as well, if it needs to be necessary in place of Gyro Ball. Assault Vest for the sake of its serious weakness to special attacks, but weakness policy seems interesting in that it can boost the attacks given, especially if hit by something super effective that doesn't completely KO it.


Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
  • Close Combat
  • ExtremeSpeed
  • Crunch / Bullet Punch / Ice Punch
  • Swords Dance
Another sweeper, this time with Life Orb. This is a filler for now, seeing as this is where I'm the most tedious. Another sweeper seems like it'd be okay, but I feel that I'm (somehow) lacking bulk or even a Baton Passer. Adamant > Jolly for the sake of sweeping; I don't really care if it hits first or not, albeit that could be bad in the case that it gets KOed.

I suppose that's it for now. This is incredibly difficult for me. xD I'm struggling with team picking this generation for some reason, seeing as how I feel like there's almost too many options.
 
Your major problem is you're using two megas, something illegal to this game. I'd change gengar to a scarf/spec user instead. This also alleviates an earth weakness, as it is your second ground immunity when previously you had three weaknesses.
Invest in Avalugg's special defense more than it's defense. Also, assault vest only allows for attacking moves, so using that and you lack recovery. For that reason, and his weakness to what he spins away, use leftovers.

For bulk (Which you suggested you are lacking), get rid of lucario and add a specially defensive wall. I suggest umbreon>lucario. It may seem like an odd choice, but it really isn't. Besides chansey and blissey, there is no real better specially defensive wall (With decent typing). Umbreon can wish/heal bell or baton pass as well, which gives him most of what you thought you were lacking. Personally,

Umbreon Leftovers
252 HP / 4 Def / 252 SpD
-Wish
-Heal Bell
-Foul Play
-Toxic/Yawn/Protect

I don't suggest baton passing from umbreon because most of your team enjoys speed and his pass is curse. You can experiment with protect, but I've always believed umbreon to have satisfactory bulk to not need protect. If you decide to add rocks anywhere, then yawn is a fantastic option which can phaze opponents back over the rocks to avoid sleep.
 
You can have two megas, but only one a match. It can still be done, but majority of the time it's a waste of a item slot.
 
You can make your gengar a Life Orb or Lefties Sub 3 attacking set with shadow ball, sludge bomb, dazzling gleam , sub. Gengar appreciates the liberty to switch moves and not be choice locked.
Focus Blast ( Miss ) isnt as neccesary anymore cause steel are neutral to ghost and youll be dishing out enough damage with your stabs. And bulky waters amd flying types are hit hard by Sludge Bomb so tBolt is also very situational. Gengar can break the physical walls which could stop Lucario / Blaziken and viceversa.
 
Invest in Avalugg's special defense more than it's defense. Also, assault vest only allows for attacking moves, so using that and you lack recovery. For that reason, and his weakness to what he spins away, use leftovers.

For bulk (Which you suggested you are lacking), get rid of lucario and add a specially defensive wall. I suggest umbreon>lucario. It may seem like an odd choice, but it really isn't. Besides chansey and blissey, there is no real better specially defensive wall (With decent typing). Umbreon can wish/heal bell or baton pass as well, which gives him most of what you thought you were lacking. Personally,

Umbreon Leftovers
252 HP / 4 Def / 252 SpD
-Wish
-Heal Bell
-Foul Play
-Toxic/Yawn/Protect

I don't suggest baton passing from umbreon because most of your team enjoys speed and his pass is curse. You can experiment with protect, but I've always believed umbreon to have satisfactory bulk to not need protect. If you decide to add rocks anywhere, then yawn is a fantastic option which can phaze opponents back over the rocks to avoid sleep.

As for Umbreon, I'm assuming Careful nature? I don't have any stealth rock/spikes, and I'm not sure which Pokémon I can add either on, as cool as phazing would be.

As for Avalugg, that's a good point I sort of forgot about the vest. Should I do a spread of 252 HP/200 Sp.Def/50 Def?

You can make your gengar a Life Orb or Lefties Sub 3 attacking set with shadow ball, sludge bomb, dazzling gleam , sub. Gengar appreciates the liberty to switch moves and not be choice locked.
Focus Blast ( Miss ) isnt as neccesary anymore cause steel are neutral to ghost and youll be dishing out enough damage with your stabs. And bulky waters amd flying types are hit hard by Sludge Bomb so tBolt is also very situational. Gengar can break the physical walls which could stop Lucario / Blaziken and viceversa.

I think the scarf/spec would be better instead of Life Orb, especially for the sake of not losing HP from LO. I can just switch out into a bulk if my opponent takes out a resistance on Gengar. What would be the advantages with sub over scarfing, though? It's always an option. Should I change the spread for it in that case?
 
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