Yay for 6th gen! Christ, it's been forever since I've posted on here. Ah, well. Here goes nothing.
Noviern @ Choice Specs (Utility Lead)
Ability: Frisk
252 SpA/252 Speed / 4 HP
Probably my favorite at the moment. Choice Specs for the sake of of attacking moves after frisk reveals any items on the opponent that aren't worthy of switching. I'm having trouble with choosing some of the moves, however. I know I have to keep Boomburst for its attacking purpose, especially with its lack of Infiltrator. Draco Meteor is risky to me, just because of the Sp.Atk drop, but with CS it might not be that bad, I suppose. Taunt for the sake of breaking through walls that like to set up spikes, stealth rock, special condition moves, etc. Super Fang takes care of getting through walls especially, and with U-Turn it can switch into Blaziken, Gengar, or even Gardevoir if need be.
Blaziken @ Blazkinite (SD Sweeper)
Speed Boost
Adamant Nature
252 Atk/252 Spd/4 HP
Clearly a sweeper. Noivern can easily switch in to Blaziken if it is threatened, especially if Blaziken can sweep the opponent away. Flare Blitz makes me a bit tedious, considering that it can lose the HP from it and that just makes Blaziken vulnerable. I put Blaze Kick as an option instead for that sake, and it provides STAB anyway.
Gengar@Gengarite (Sweeper)
Nature: Modest/Timid
Ability: Levitate/Shadow Tag
EVs: 252 SpA/252 Speed/4 HP
Gardevoir @ Leftovers
Ability: Trace
EVs: 252 Def / 252 HP / 4 SAtk
Calm Nature
Here's where I'm definitely struggling to choose:
Avalugg Leftovers or Assault Vest or Weakness Policy
Own Tempo
EVs: 252 Def / 252 HP / 4 Sp.Def or Attack
Relaxed Nature
Used for spinning away spikes and stealth rock. I love how this guy has Rapid Spin. Avalanche because it's obviously going to attack last, and Gyro Ball because that provides fairy, rock, and even other ice Pokémon that have moves to kill it. Earthquake could prove useful against steel, ice, rock, and fire Pokémon as well, if it needs to be necessary in place of Gyro Ball. Assault Vest for the sake of its serious weakness to special attacks, but weakness policy seems interesting in that it can boost the attacks given, especially if hit by something super effective that doesn't completely KO it.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
I suppose that's it for now. This is incredibly difficult for me. xD I'm struggling with team picking this generation for some reason, seeing as how I feel like there's almost too many options.
Noviern @ Choice Specs (Utility Lead)
Ability: Frisk
252 SpA/252 Speed / 4 HP
- Taunt / U-Turn
- Super Fang / Dragon Pulse / Draco Meteor / Flamethrower
- Switcheroo
- Boomburst
Probably my favorite at the moment. Choice Specs for the sake of of attacking moves after frisk reveals any items on the opponent that aren't worthy of switching. I'm having trouble with choosing some of the moves, however. I know I have to keep Boomburst for its attacking purpose, especially with its lack of Infiltrator. Draco Meteor is risky to me, just because of the Sp.Atk drop, but with CS it might not be that bad, I suppose. Taunt for the sake of breaking through walls that like to set up spikes, stealth rock, special condition moves, etc. Super Fang takes care of getting through walls especially, and with U-Turn it can switch into Blaziken, Gengar, or even Gardevoir if need be.
Blaziken @ Blazkinite (SD Sweeper)
Speed Boost
Adamant Nature
252 Atk/252 Spd/4 HP
- High Jump Kick
- Flare Blitz/Blaze Kick
- Swords Dance
- Stone Edge/Earthquake
Clearly a sweeper. Noivern can easily switch in to Blaziken if it is threatened, especially if Blaziken can sweep the opponent away. Flare Blitz makes me a bit tedious, considering that it can lose the HP from it and that just makes Blaziken vulnerable. I put Blaze Kick as an option instead for that sake, and it provides STAB anyway.
Gengar@Gengarite (Sweeper)
Nature: Modest/Timid
Ability: Levitate/Shadow Tag
EVs: 252 SpA/252 Speed/4 HP
- Shadow Ball
- Focus Blast
- Sludge Bomb
- Thunderbolt/Protect
Gardevoir @ Leftovers
Ability: Trace
EVs: 252 Def / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Moonblast
- Wish
- Protect / Toxic / Encore / Taunt
Here's where I'm definitely struggling to choose:
Avalugg Leftovers or Assault Vest or Weakness Policy
Own Tempo
EVs: 252 Def / 252 HP / 4 Sp.Def or Attack
Relaxed Nature
- Avalanche
- Gyro Ball / Earthquake
- Rapid Spin
- Recover
Used for spinning away spikes and stealth rock. I love how this guy has Rapid Spin. Avalanche because it's obviously going to attack last, and Gyro Ball because that provides fairy, rock, and even other ice Pokémon that have moves to kill it. Earthquake could prove useful against steel, ice, rock, and fire Pokémon as well, if it needs to be necessary in place of Gyro Ball. Assault Vest for the sake of its serious weakness to special attacks, but weakness policy seems interesting in that it can boost the attacks given, especially if hit by something super effective that doesn't completely KO it.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Close Combat
- ExtremeSpeed
- Crunch / Bullet Punch / Ice Punch
- Swords Dance
I suppose that's it for now. This is incredibly difficult for me. xD I'm struggling with team picking this generation for some reason, seeing as how I feel like there's almost too many options.