Hi, I'm CJorex and this is my new RMT. I kind of just threw this team together, but it has worked surprisingly well. I thought I might like to use some less popular movesets, like Status Orb Conkeldurr and CM Espeon. I am very open to critisism and I am hoping that all you people out there can help me with this.
The Team
Ferrothorn @ Shed Shell
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Stealth Rock
- Power Whip
- Gyro Ball
What can I say, Ferrothorn is simply amazing! After setting up Spikes or SR, it can easily hurt opponents with Power Whip and Gyro Ball. I run Shed Shell over Leftovers as Ferrothorn is destroyed by Magnezone, so being able to negate Magnet Pull is a big help. Ferrothorn is also very useful with its huge number of resistances- with resistances to Normal, Rock, Ghost, Steel, Water, Grass, Electric, Psychic, Dragon and Dark, as well as an immunity to Poison, it can come in on almost anything, and is also immune to Toxic! Ferrothorn is a huge help to this team and easily a highly valued team member.
Jolteon @ Life Orb
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Jolteon's speed is simply amazing. This is the main reason I run it. Jolteon is extremely useful, being able to gain momentum with Volt Switch. When they see Jolteon, most people switch to a Ground-type, but most of Jolteon's usual switch-ins are OHKO'd, especially Gliscor, and also Dragonite if Multiscale is broken. Jolteon synergises very nicely with Gyarados, forming the GyaraJolt combination, and also is a great switch-in on any electric-type. I am considering changing the set, however, as it it is just ko'd too easily. I am currently considering a Substitute + Baton Pass set, so please tell me whether or not this is a good idea.
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Hidden Power [Fighting]
Most people use Espeon as a Dual Screens setter, but seeing its 130 SpA and 110 Speed, I just couldn't resist trying an offensive set. This pokemon also works as a counter to stall teams, thanks to its ability, Magic Bounce, which means almost all non-attacking moves are sent back to the opponent. This helps on PS, as there are just so many people who know next to nothing about competitive Pokemon- with Magic Bounce I once tricked a guy into taunting his own Whimsicott! However, on the offense, Espeon is a true monster- Calm Mind on the switch, and then Espeon is almost unstoppable!
Salamence @ Life Orb
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
An absolute monster. These days everyone is using Dragonite, but I personally prefer Salamence due to his better offensive stats (and strangely, HP). He may not have Multiscale, but with Moxie and Dragon Dance he can more than often OHKO Dragonite, even through Multiscale. Salamence is probably the main sweeper on my team, Dragon Dancing up and smashing through everything, while Moxie continually boosts his attack, making him even more unstoppable. Salamence is a truly amazing dragon that I think everyone should try.
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Payback
- Facade
Status Orb Conkeldurr is so hugely underrated. I often send him in to revenge kill with Mach Punch, guaranteeing an easy activation of Flame Orb. The residual damage is a bit of a pain, but it is only a little bit more than Life Orb and gives a much higher power boost, as well as immunity to status. I can then often do a bit of a sweep, using Mach Punch on faster foes and Drain Punch on slower foes. Facade is for a powerful move against Flying-types, and Payback for ghosts. it would be nice if he were a bit faster, but it does mean I have a counter to Trick Room.
Gyarados @ Life Orb
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
And finally, the last member of my team, and everyone's favourite sea serpent, Gyarados. This set works almost identically to the Salamence above, just with different moves. Waterfall is there as STAB, but I usually use Earthquake or Stone Edge becaused of the better coverage. Thanks in part to his huge attack, Gyarados can easily OHKO or 2HKO most threats, and his typing means he synergises excellently with Jolteon, forming the GyaraJolt combination. Gyarados is a great sweeper, a wonderful backup to Salamence and an excellent Pokemon all-round.
Importable:
The Team

Ferrothorn @ Shed Shell
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Stealth Rock
- Power Whip
- Gyro Ball
What can I say, Ferrothorn is simply amazing! After setting up Spikes or SR, it can easily hurt opponents with Power Whip and Gyro Ball. I run Shed Shell over Leftovers as Ferrothorn is destroyed by Magnezone, so being able to negate Magnet Pull is a big help. Ferrothorn is also very useful with its huge number of resistances- with resistances to Normal, Rock, Ghost, Steel, Water, Grass, Electric, Psychic, Dragon and Dark, as well as an immunity to Poison, it can come in on almost anything, and is also immune to Toxic! Ferrothorn is a huge help to this team and easily a highly valued team member.

Jolteon @ Life Orb
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Jolteon's speed is simply amazing. This is the main reason I run it. Jolteon is extremely useful, being able to gain momentum with Volt Switch. When they see Jolteon, most people switch to a Ground-type, but most of Jolteon's usual switch-ins are OHKO'd, especially Gliscor, and also Dragonite if Multiscale is broken. Jolteon synergises very nicely with Gyarados, forming the GyaraJolt combination, and also is a great switch-in on any electric-type. I am considering changing the set, however, as it it is just ko'd too easily. I am currently considering a Substitute + Baton Pass set, so please tell me whether or not this is a good idea.

Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Hidden Power [Fighting]
Most people use Espeon as a Dual Screens setter, but seeing its 130 SpA and 110 Speed, I just couldn't resist trying an offensive set. This pokemon also works as a counter to stall teams, thanks to its ability, Magic Bounce, which means almost all non-attacking moves are sent back to the opponent. This helps on PS, as there are just so many people who know next to nothing about competitive Pokemon- with Magic Bounce I once tricked a guy into taunting his own Whimsicott! However, on the offense, Espeon is a true monster- Calm Mind on the switch, and then Espeon is almost unstoppable!

Salamence @ Life Orb
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
An absolute monster. These days everyone is using Dragonite, but I personally prefer Salamence due to his better offensive stats (and strangely, HP). He may not have Multiscale, but with Moxie and Dragon Dance he can more than often OHKO Dragonite, even through Multiscale. Salamence is probably the main sweeper on my team, Dragon Dancing up and smashing through everything, while Moxie continually boosts his attack, making him even more unstoppable. Salamence is a truly amazing dragon that I think everyone should try.

Conkeldurr @ Flame Orb
Trait: Guts
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Payback
- Facade
Status Orb Conkeldurr is so hugely underrated. I often send him in to revenge kill with Mach Punch, guaranteeing an easy activation of Flame Orb. The residual damage is a bit of a pain, but it is only a little bit more than Life Orb and gives a much higher power boost, as well as immunity to status. I can then often do a bit of a sweep, using Mach Punch on faster foes and Drain Punch on slower foes. Facade is for a powerful move against Flying-types, and Payback for ghosts. it would be nice if he were a bit faster, but it does mean I have a counter to Trick Room.

Gyarados @ Life Orb
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
And finally, the last member of my team, and everyone's favourite sea serpent, Gyarados. This set works almost identically to the Salamence above, just with different moves. Waterfall is there as STAB, but I usually use Earthquake or Stone Edge becaused of the better coverage. Thanks in part to his huge attack, Gyarados can easily OHKO or 2HKO most threats, and his typing means he synergises excellently with Jolteon, forming the GyaraJolt combination. Gyarados is a great sweeper, a wonderful backup to Salamence and an excellent Pokemon all-round.
Importable:
Ferrothorn @ Shed Shell
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Stealth Rock
- Power Whip
- Gyro Ball
Jolteon @ Life Orb
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Hidden Power [Fighting]
Salamence @ Life Orb
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Payback
- Facade
Gyarados @ Life Orb
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Stealth Rock
- Power Whip
- Gyro Ball
Jolteon @ Life Orb
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Hidden Power [Fighting]
Salamence @ Life Orb
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Payback
- Facade
Gyarados @ Life Orb
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge