Project The SV RU Research Academy - Session 3: Rhyperior

SV RU Research Academy
approved by feen TheFranklin Rarelyme | partially taken from SV UU by BigFatMantis
Hosted by fluff!! | Co-hosted by Canard, Forest Guardian, Heatranator
Hello and welcome to the SV RU Research Academy, where we conduct research on SV RU Pokemon to better understand their place in our tier!

In this project, participants research suggested Pokemon and share their experience.

Each research session will last 2 weeks, with a 1 week break between them.

Keep the following things in mind during every Research session:

  • Be open-minded. Don't just say something is terrible and walk away; look at its stats, typing and movepool and think something up!
  • Feel free to theorymon early in the research period, but make it clear you're doing so. Later in the period, however, you will be expected to back up your posts with hard evidence like logs, actual sets, and perhaps even teams.
  • Just because an analysis has been done for a Pokemon doesn't mean there isn't more to explore. Think outside the box!

Additionally, you will earn points from the following events during research week! These points will help you climb the Research Hierarchy and eventually earn you different rewards! Here are the main events:

  1. Official Ladder Research: The winner of the challenge will be the person who has the highest ladder ranking on the Pokemon Showdown RU ladder with their RUA alt at the time the challenge ends. Winners will also receive a permanent spot in this thread's Hall of Fame and get +10 RPs (Research Points)
  2. Documented Findings: The most important part of Research sessions, this is where you can post your findings on anything related to this Research session. Any post on this topic will get you +10 RPs. Making an "exemplary effort post" (i.e. contains detailed set, description, pros, cons, good teammates, and findings supported by several replays) will get you +20 RPs extra. Insightful Commentary on another Researcher's post (not just a one-liner, but something meaningful, at least 5 sentences, use of their actual team/set w/ a replay encouraged) will additionally grant you +10 RPs
  3. Research Tours: Every week, 2 tours will be conducted as a RU Room Tour in the PS RU Room: one on Fridays at 6pm GMT+1 ; and one on Saturdays at 9pm GMT-4, to accomodate for as many timezones as possible. This will typically be a separate "what if" topic where something is either banned or unbanned to see how the meta adjusts to it. The winner of the Research Tour gets +10 RPs for the week. (Does not stack, if a player wins both a week's tournaments, 2nd place on the 2nd tour will be awarded the points). The clauses of each tournament will be announced in advance for players to prepare their teams, see the schedule on the post below
You can accumulate up to a total of 50 RPs per research session!

Here are the rewards you can earn depending on your Research Points (RP) total:

  • Honorary Deans of Science and Technology (270 points) - RarelyUsed ps room Room prize winner (temporary ^ rank on the RarelyUsed ps room)
  • Tenured Professors (180 points) - You may choose between a RarelyUsed ps room join phrase or a RarelyUsed ps room profile bio
  • Adjunct Faculty (90 points) - RarelyUsed ps room profile badge
  • Research Assistant (45 points) - you are on the Research Academy list!

Please remember to post and save your replays. Often, these replays are the most informative sources of information about researched Pokemon - When writing your findings, you can answer the following questions: How useful are these Pokemon in SV RU? What gives them trouble? What advantages do they have over other Pokemon? How well do they work in the metagame? If you have anything to say about any of these Pokemon, please post about them! Remember, discussion is not limited to this topic, you are encouraged to talk about these Pokemon in the RU chat on Pokemon Showdown, in the official RU Discord, and in the Viability Ranking Thread. It is recommended to post initial thoughts and ideas before starting researching (Do not edit it out on your final report!)

To sign up for a research session, post on this thread with your alt's name and the Pokemon/set you chose if there are multiple. Here is an example:

Code:
RUA1 ILoveCookies
Cyclizar
 
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Hall of Fame ★

Session 1 - :goodra-hisui: Hisuian Goodra
Official Ladder Research winner: HoopsspooH

Session 2 - :gengar: Gengar

Tour 1 - :hydreigon: Hydreigon unbanned
Friday Tour: Feliburn
Saturday Tour: Ampha
Tour 2 - :cyclizar::slowbro: Cyclizar & Slowbro banned
Friday Tour: Feliburn
Tour 3 - :hawlucha: Hawlucha unbanned

The SV RU Research Academy ★
Honorary Deans of Science and Technology (270 points)
(n/a)

Tenured Professors (180 points)
(n/a)

Adjunct Faculty (90 points)
(n/a)

Research Assistant (45 points)
HoopsspooH (80)
Elec-ant1234 (60)

Academy Student (10 points)
Hats (30)
MrAldo (30)
Feliburn (20)
Ampha (10)
MrPioupiou (10)

Research Tour Replay Bank ★
[6 replays were lost] 1 2 3 final
 
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Session 1
ALT CODE: RUA1(name)​

RU Research Academy's very first session will cover Hisuian Goodra!

:sv/goodra-hisui:

Hisuian Goodra has been a great Pokemon since its arrival in RU, known for its immense special bulk and raining Specs Draco Meteors. It is not limited to this though, as Leftovers and Assault Vest are also common sets, and it has a wide array of interesting moves to pick from, ranging from Dragon Tail, Knock Off, Acid Armor, Body Press, Earthquake, Counter, Ice Beam...
Despite becoming a staple of the tier after only 3 months of RU history, it has a lot of room for exploration both in set choices and team composition. Let's explore its potential in depth!

If you are unsure on how to write a report for research week, feel free to use this template as a base (NOTE: you DON'T have to use this template, it's only if you are unsure how to really get your report going):


INTRO: (write a little blurb here, w/e you want)

:sv/goodra-hisui:

SETS USED:

[[EXAMPLE SETS]]
Goodra-Hisui @ Choice Specs
Ability: Gooey
Tera Type: Dragon
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunderbolt
- Flamethrower

Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Tera Type: Fighting
EVs: 120 HP / 252 Def / 136 Spe
Bold Nature
- Acid Armor
- Body Press
- Heavy Slam
- Rest

SUMMARY: (include good cores, good matchups, bad matchups, etc.)

NOTABLE REPLAYS:
(link) - (add commentary, such as: "See here how Goodra is the best snail")
(link) - (add commentary, e.g. "Registeel just tanked everything")
(more replays - put as many as are relevant!)

CONCLUSION: (final thoughts)

OVERALL RATING: (w/e you want, D through S is standard but you can use whatever scale you prefer)

In order to participate you must do the following:

Post here with a fresh RUA alt (such as RUA1 Snail, or RUA1 Goo).
Post your experiences with the Pokemon, participate in the discussion!
Be sure to follow the instructions in the OP - use your words and your replays to really hammer the point home!
The goal is to get points through the 2 research events. The person who has the highest ladder ranking on the Pokemon Showdown RU ladder with their RUA alt at the time the challenge ends will earn 10 RPs.

This session will end on Sun, Nov 3rd at 11:59 PM GMT-7. Have fun everyone!!
 
Pre-research ideas and notes

Hoodra has easy entry points on stuff like Fezandipiti, Slowbro, Amoonguss, stuff that's either weak or rely on status to make progress. It makes it easy to find entry points, but fat Steels like Registeel or Empoleon, or incredibly fat stuff like AV Reuniclus or Chansey can usually stop Hoodra for a long time. Being weak to Ground and Fighting is bad when being so slow, any fighting breaker or even stuff like Krookodile or Flygon force Hoodra out easily, although Hoodra can try to trade by expending Tera at the cost of a sizable chunk of health. Hoodra hates having to take Spikes damage, as it likes using its bulk to sometimes switch into stuff like Armarouge or Gardevoir. Defog is most likely needed for Hoodra teams, esp since AV Cyclizar is kinda redundant with Hoodra (although it's probably not THAT bad). We have to watch out for Bisharp as Gooey procs Defiant.

For teammates, Talonflame and Geezing are easy picks since they carry Defog and take on Fighting and Ground type attacks for Hoodra. They also spread burn, which allows Hoodra to actually tank physical attacks very well. Umbreon and Vaporeon can provide Wish support, and Hoodra is a prime Wish receiver. Fezandipiti could be interesting, it can switch into Slither Wing and Mienshao for free, Hoodra likes U-turn pivoting, and spreading poison is as broken as always. Having a mon that can beat Suicune consistently is also great as Hoodra can struggle into that. Naturally, mons that threaten Steels are super important since they are Hoodra's worst matchups, so fighting breakers are prolly good. Slither Wing and Gapdos resist Fighting and Ground, and can pivot as well. A physically fat mon like Hippowdon, Slowbro and the likes do sound nice to safely switch into every physical move, but it does make for a very slow team. Gligar is also most likely a good partner for Hoodra. Swampert maybe could work as well?? We most likely need a mon that can, if not a straight stallbreaker, at least bait in Chansey and remove its Eviolite (Scarf Gardevoir?) else Stall will most likely be a problem.



potential sets and notes from my previous experiences

Goodra-Hisui @ Choice Specs
Ability: Gooey
Tera Type: Dragon
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunderbolt
- Flamethrower
Goodra-Hisui @ Assault Vest
Ability: Gooey
Tera Type: Flying
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Draco Meteor
- Heavy Slam
- Knock Off
- Dragon Tail
Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Ghost
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
- Curse
- Heavy Slam
- Dragon Tail
- Rest
The classic Specs set. Tera Dragon allows us to 2HKO Umbreon after rocks (what), but a more defensive Tera like Fairy or Flying is usable, although Tera Dragon removing Steel weaknesses is often enough to not get OHKOed by Close Combats and Earthquakes from full. Is is the most prediction reliant set though, as Fairies can absorb Draco Meteor but drop to Flash Cannon, and Klefki or fat steels like Registeel tank Draco Meteor and Flash Cannon with ease. Empoleon is only worried about Thunderbolt.This set loses much of the breaking power that makes it terrifying to switch into, but it does allow us to click Draco more freely as Fairies still have to worry about Heavy Slam (looking at you, Fezan). Knock Off is great to remove Chansey's Eviolite and Leftovers from Registeel. DTail can help phazing stuff, but it can't do anything to fat sub users like Suicune, or Tera Fairy sweepers like Oricorio, so it's a secondary option against those. This set requires less support to get on the field but also puts much less pressure on the opponent, as stuff like Empoleon walls you forever now, even if you go Earthquake. Leftovers can be picked over AV, and works well with Protect, although you are losing even MORE pressure with that. I doubt it's gonna be great.Much more exotic, Curse and Acid Armor are two potential moves to explore. Curse is probably better, as it powers up Dragon Tail which is huge to not let stuff setup as you do, like Suicune (who you can actually break its sub since you boost your Attack). Acid Armor is more proactive and lets you run Body Press with Tera Fighting for immediate pressure. I'm not sure what the best EV investment is, but this spread allows us to outspeed max speed ada Conkeldurr. I haven't played this set ever so I don't know yet what to pair it with. Maybe Spikes to get more out of Dragon Tail?
 
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Initial Thoughts:
I personally haven't used a lot of Hoodra since it has dropped, and I feel it doesn't mesh with my team building style as much as I would like it to be. It is very prediction reliant on any set that wants to do damage, and in a supportive role I feel it gets greatly outclassed by Cyclizar as a specially defensive dragon, and Jirachi as a steel like. However, that doesn't mean I won't be willing to try, I do definitely see how devastating it can be if given a correct predict on specs sets, and its merging of Rachi and Cyclizar can be useful in some cases, and hopefully these niches reveal themselves to me over the research period. With that being said, I think I'll focus on trying to learn about 3 or 4 sets during this.

Goodra-Hisui @ Choice Specs
Ability: Sap Sipper
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Flash Cannon
- Thunderbolt

Very much the "standard" set that is most slotable into most team comps in my eyes, very high damage output, if not a little reliant on ballsy plays at time. Pairs well with any kind of Wish or Healing Wish support, as well as some hazard removal and pivoting. I really enjoy pairing most Hoodra sets with Talonflame as it compresses both of those roles into one mon, but I'd be interested if I could find something better than the GooFlame core. Hazard Stack is also pretty powerful specifically with the Specs set as it very harshly limits the amount of times potential resists can switch in.

Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Tail
- Knock Off
- Protect
- Draco Meteor

Defensive Hoodra feels interesting to me, I've played with it a couple of times and it definitely does, something. Usually just sitting on any special attacker in the tier and knocking them off. Potentially D-Tail them out for extra chip. Once again, hazard stack is probably pretty great paired with this. Protect is lowkey kind of useful to see what others want to do, plus extra lefties, maybe I'll switch this set to AV if that feels better to me after a while.

Goodra-Hisui @ Eject Pack
Ability: Gooey
Tera Type: Ghost
EVs: 252 HP/ 252 SpAtk / 4 SpD
Modest Nature
-Draco Meteor
-Knock Off
-Flamethrower
-Thunderbolt

A decent momentum gainer that I've seen on ladder before, kind of a mix between the two previous sets, with the utility of knock off but the decent power output of a Modest Draco Meteor, along with a way to hit Steels and Empo with coverage. Just going to run this with some powerhouses like Conk and Specs Horo, seems like fun.
__________________________________________________________________________________________________________________________________________________________

Goodra-Hisui @ Choice Band
Ability: Gooey
Tera Type: Dragon
EVs: 252 Atk / 4 SpDef / 252 Spe
Adamant Nature
-Outrage
-Earthquake
-Knock Off
-Heavy Slam

I'm not entirely sure if I want to go forward with this set yet, but I think it could have some interesting merits, having many of the same merits that Specs have but only losing 10 points in its offensive output. Not sure what the best spreads are for this, but hopefully I found out throughout the testing period. I would imagine this pairs well with maybe a Scarf Gard for Healing Wish support and constant high damage output, but I don't know or sure.

Teams I'll Use:

Goodra-Hisui @ Choice Specs
Ability: Sap Sipper
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Flash Cannon
- Thunderbolt

Vaporeon @ Leftovers
Ability: Water Absorb
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Flip Turn
- Wish
- Protect

Weezing-Galar @ Rocky Helmet
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Strange Steam
- Defog
- Will-O-Wisp
- Toxic Spikes

Jirachi @ Leftovers
Ability: Serene Grace
Tera Type: Ground
EVs: 252 HP / 32 SpD / 224 Spe
Jolly Nature
- U-turn
- Iron Head
- Encore
- Stealth Rock

Zapdos-Galar @ Choice Band
Ability: Defiant
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- Knock Off
- U-turn

Gastrodon @ Heavy-Duty Boots
Ability: Sticky Hold
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Ice Beam
- Earth Power
- Recover

Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Tail
- Knock Off
- Protect
- Draco Meteor

Talonflame @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ground
EVs: 252 HP / 40 Def / 216 Spe
Jolly Nature
- Roost
- Brave Bird
- Defog
- U-turn

Hippowdon @ Rocky Helmet
Ability: Sand Stream
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psychic Noise
- Slack Off
- Calm Mind

Slither Wing @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- Bulk Up
- Close Combat
- Leech Life

Gardevoir @ Choice Scarf
Ability: Trace
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Trick
- Healing Wish

Goodra-Hisui @ Eject Pack
Ability: Gooey
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Draco Meteor
- Knock Off
- Thunderbolt
- Flamethrower

Conkeldurr @ Flame Orb
Ability: Guts
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Facade
- Drain Punch
- Mach Punch
- Knock Off

Hippowdon @ Rocky Helmet
Ability: Sand Stream
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Talonflame @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Water
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Will-O-Wisp
- Defog
- Roost
- Brave Bird

Zoroark-Hisui @ Choice Specs
Ability: Illusion
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hyper Voice
- Shadow Ball
- Focus Blast

Gardevoir @ Choice Scarf
Ability: Trace
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Mystical Fire
- Healing Wish

Will Build At Some Point Maybe
 
Some Initial Pre-Research Thoughts

Hoodra is like definitely a top tier pokemon, like there's no doubt. Hoodra even got me the reqs for the Okidogi suspect, so I know a few things about it. I used primarily the specs set, so I can give the most insight with that. First off is that hoodra kinda doesn't like hazards. Like at all, especially since it's the secondary special wall at times, it can really hurt to be taking 12% on every switchin, alongside the 25%-30% you usually take from neutral hits like Gardevoir Moonblast. Fluff definitely got most if not all of the points about Hoodra out of the way, but I will say that it is exceptional at trading, if not forcing switches everytime it's on the field, so it definitely benefits greatly from strong solid hazard control. I also think that Hoodra is really good into stall teams when chansey is dead, but that's obvious. I would say that Hoodra's worse MU is into just strong fast attackers that can OHKO it or barely 2HKO it, otherwise it really bullies teams that can't muster up the offense needed to beat it quickly. ofc this is just the specs set, but the other sets also work somewhat like that.

SPECS THOUGHTS SPECIFICALLY

Ok so I may be pretty outdated with this, but when teambuilding with Hoodra, you usually want to have a few things, especially if you're going the bulky specs wishpass way:

A Ground-Immune
Defog
A Dark Type
Fighting Type
Physical Wall
Wish-Passer
Hazards

If you got these, then you're pretty set for that style of team.
You got these, then you can pretty easily wishpass, handle krook and other ground-based attacks, wish pass to keep Hoodra healthy, and have a dark type to be able to deal with the psychics

ASSAULT VEST THOUGHTS:

I haven't played around with it too much, but it's an ok idea at best I feel.

You can certainly handle every special attacker on the planet and bring value, but I have yet to see it truly bring the heat. I trust that the other's will follow through and show what the set can do, since I really don't have any idea what teamstyle you'd need a super-bulky special wall with offensive pressure and progress making moves on. Like it's appealing when you look at it, but what fits...?


:sv/goodra-hisui:
CURSE HOODRA:

I'll be honest, I have started my ladder research, but from my initial impression, Curse hoodra is like kinda shnasty. Like it does way more than you'd expect. It can find set-up opportunities easily, it can live for years, and is great at any point it can find an opening.

Snail! (Goodra-Hisui) @ Leftovers
Ability: Sap Sipper
Tera Type: Poison
EVs: 252 HP / 108 Atk / 148 SpD
Sassy Nature
- Curse
- Heavy Slam
- Dragon Tail
- Rest
This has been the set I've been using personally, which apparently is the same set as whoever Linoone Enjoyer is on the Discord (I can't read french so their bio is a mystery)

It's EV'd to survive two consecutive Specs Dracos after spikes, which as you may know, is something most mons cannot boast. This then lets you get 1 curse off before you Rest off all the specs damage, or one attack before a Rest. The rest of the EVs went into Attack for some calcs which I can't remember atm, and rest into HP for bulk. Curse ofc is the main breadwinner of the set, allowing you to set up and instantly become horrifying to deal with after 1 boost (seriously, you have like 324 defense on top of your 364 HP, it's crazy what these numbers let you do). I chose Heavy Slam over Gyro Ball, as Gyro Ball would be super cool with curse, and always have consistent damage regardless of the opponent's weight, Heavy Slam does have more PP, so it's better in the Suicune MU cause being able to click one of your only stab moves a max of 4 times doesn't really appeal to me. Dragon Tail is ofc there cause phazing is really good on a setup sweeper to prevent your opponents from boosting alongside you, and Rest is there for longevity, and also to help clear statuses. Sap Sipper was chosen since 1. Shell armor ain't the best, 2. Gooey is useless, and 3. it lets you game all over grass types, and especially Amoonguss and Ribombee trying to click stun spore. It also helps against trailblaze Kleavor ig.

Also about fluff's post above...
Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Ghost
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
- Curse
- Heavy Slam
- Dragon Tail
- Rest
Much more exotic, Curse and Acid Armor are two potential moves to explore. Curse is probably better, as it powers up Dragon Tail which is huge to not let stuff setup as you do, like Suicune (who you can actually break its sub since you boost your Attack). Acid Armor is more proactive and lets you run Body Press with Tera Fighting for immediate pressure. I'm not sure what the best EV investment is, but this spread allows us to outspeed max speed ada Conkeldurr. I haven't played this set ever so I don't know yet what to pair it with. Maybe Spikes to get more out of Dragon Tail?
It was 100% a mixup between an Ironpress set and the posted Curse one, but I can't believe you unironically posted a curse set with dragon tail on it that had speed investment smh. Massive throw.


AN IDEA

So you know how, usually, when you see a goodra, you want to switch in your steel type most of the time to take the hit so you can then gain momentum by clicking your progress moves? You know, take the specs hit?

Well

What if it wasn't specs you switched into?

:sv/goodra-hisui:
Goodra-Hisui @ Eject Pack
Ability: Gooey
Tera Type: Dragon
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Knock Off
- Flamethrower
:sv/magnezone:
Magnezone @ Choice Specs
Ability: Magnet Pull
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Tera Blast

That's right, it's gen 3 OU all over again baybeeee

You launch off a draco, and two things happen:
  • They switch in one of Jirachi, Registeel, or Empoleon
  • Or, you just blast some random guy apart
After that Eject Pack activates, and if they switched in a steel type, great news! You bring in Magnezone for free, trap them, and now your Goodra has no opposition at all!

Or, if the latter, then you bring in some kind of breaker, maybe a fighting type with grass coverage than can game all over chansey + quagsire cores.
0- SpA Life Orb Mienshao Grass Knot (80 BP) vs. 252 HP / 4 SpD Quagsire: 364-432 (92.3 - 109.6%) -- 56.3% chance to OHKO
something like this

It is like solid in theory, and it would be a really good progress maker if the team was set up properly to take advantage of this, but I think that it could honestly work.

That's all folks... Full Research thing for Curse Hoodra coming eventually.
 
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Post-Laddering Ranking/General Thoughts:


Screenshot 2024-10-26 105046.png

Went through the gauntlet testing out Hoodra on different team comps and can say I was genuinely surprised by how good it seemed in most matchups. I'm going to structure this as a sort of ranking on where I think each is in terms of viability to each other, and which I find the most useful in any given matchup.

1. Eject Pack
:goodra-hisui: @ Eject Pack
Ability: Gooey
Tera Type: Ghost
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
- Draco Meteor
- Knock Off
- Thunderbolt
- Flamethrower

E-Pack definitely felt like the most solid set I used throughout my laddering, as it compresses the wall breaking capabilities that Specs provides without sacrificing a grand amount of momentum or being prediction reliant. On top of that, you're able to run utility in Knock Off for pretty little cost, helping the rest of your team in breaking special walls over time through the removal of items like Leftovers of Heavy-Duty Boots. You can also afford to run bulk much more easily because your less concerned about out speeding to kill with a Draco Meteor, but more so about the momentum that can be gained from it. Speed is definitely necessary though, I found that running enough to outrun Chesnaught is useful, chucking out Flamethrowers with little regard to being smacked by Body Press is nice. You can run general coverage as well, Flamethrower covers Steels nicely like Jirachi, who also gets punished by Knock Off, and Thunderbolt covers not only Empoleon, but other generally bulky waters as well. I think that Tera is pretty flexible for this kind of set, as it can benefit from Tera Dragon for powerful Draco Meteors even without the benefit of Choice Specs, but I think the utility of Ghost is definitely nice. For partners, I think the most obvious would definitely be Conkeldurr or any other strong Fighting Type to compliment the chip and momentum you get with Draco Meteor. Special offenses also work as well, getting a type advantage on whatever switches in to Draco Meteor, like a Specs Horoark taking advantage of the Jirachi switch in. Gooey needs to be picked on a set like this, as it provides extra flexibility with the speed drop for whatever switches in afterwards, providing great synergy within the team and set.

Vs. PPDC
I load into a semi-unusual offense team running an Assault Vest Hersculegion and Maushold. Fezandipiti and Registeel is a noticeable poor matchup for Hoodra to shine in, however it still does put in some work through the utility of Knock Off and the momentum given to me by a lucky Sp Atk. drop from the Fezandipiti allowing me to get up rocks with Hippo. The Knock Off from Hoodra was probably the key component of me winning the game, as it allowed for Gardevoir to leave significant chip on the Registeel and eventually break through it. Even on top of that Hoodra wasn’t dead weight, as it provided a secondary check to Maushold after my Hippowdon fainted. Overall decent showing in just an anti-Hoodra matchup.

Vs. drm3
Very clear example of what I want E-Pack Hoodra to do in a match, tank a hit, drop a powerful Draco Meteor, and get the hell out of dodge for later. Hoodra in this game was able to tank a Tera Blast from a Yanmega and fire back with an OHKO, while not giving momentum to the opposing team, which could have clicked Roost with Fezandipiti and make the endgame a little more sketchy, overall a great showing for Hoodra here.

Vs. HAAAH FLARBS
I load into stall with a double dance stored power Deoxys-Defense hanging out in the back, so I really need my Conkeldurr to get in safely and go to work, luckily for me, that’s one of the perfect compliments to E-Pack Hoodra’s gameplan. After a couple misplays by my opponent leading to the sacking of his Cyclizar, I find myself in with Hoodra and their Quagsire, which against Specs Hoodra is a very much losing matchup, so naturally they switch into Chansey. E-Pack allows me to activate and start to go to town on the rest of the opponents team, and although I find myself in a tricky situation at the end, a Trick and Healing Wish from Gardevoir are able to seal the deal for my Conkeldurr late game. Very much how I want Hoodra to play, just throw off large chunks of damage for it or the rest of a team to take advantage of without losing all the momentum that the Sp. Atk drop from Draco Meteor dictates.

Overall, definitely my favorite set out of all the ones I tried as it doesn’t give up all the offense of Choice Specs and provides initiative that Hoodra teams usually suffer a lack of, specifically into HO or Offensive team comps. Pair it up with some strong attackers and you have yourself a very potent offensive core that can work around special and physical walls given correct play.

2. Choice Specs

:Goodra-Hisui: @ Choice Specs
Ability: Sap Sipper
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Flash Cannon
- Thunderbolt

I was pleasantly surprised by this set, as I went into my sessions with a state of mind of this set being the least impressive out of the three, but I can say that big damage Draco Meteors are a definite threat, and a speed tier of Hoodra’s isn’t even terrible with max investment, allowing it to outspeed and pick up KOs on mons with defensive profiles. All of the picks for moves are mandatory in my eyes, except for maybe Fire Blast over Flamethrower, but you do need all these in order to break past anything in the tier. I paired it up with a pretty worn combo of it, Gweezing, and a bulky eeveelution, in this case Vaporeon, to cover most offensive options in the tier. Vaporeon, or Umbreon, or even the rare Sylveon, cover for the lack of longevity of Specs, and Gweezing punishes any Fighting type bombs headed Hoodra’s way. I think hazard stacking is also the best way to go if your running a Hoodra, and it does really appreciate the chip to take out walls, as you’ll see later. Tera types are once again flexible, but any compliment to your attacking moves will more than likely do you well in any given scenario, in my case it was Tera Dragon throwing off even more nuclear attacks. I do think there is one main glaring issue that offputs me from using this set more, and that’s the giant hole that develops after Draco Meteor is used, or any move that doesn’t go exactly your way, like a Flamethrower thudding into a potential Volcanion, or Draco Meteor into a numerous amount of checks. It’s almost always a guessing game with which button to click, and clicking the wrong one may open up your opponent to setup or get some sort of advantage on you. For this reason, you most likely want to pair it with some sort of speed control over set up denier in order to cover these weaknesses that Hoodra opens up in a team, it’s not terrible, but definitely noticeable and potentially game losing if not cognizant enough. I think Sap Sipper is better than Gooey, especially on teams that don't love switching into Stun Spore, just gives you more initiative and ability to not give a Defiant boost to scary stuff and lose because of it.

Vs. Feliburn Hisui
This initial battle against MC feels like a picturesque idea of what environment Specs Hoodra thrives in, and also the aggressiveness you need in order to prosper from its traits. I think I mostly won this battle due to the surprise factor of Banded Gapdos being able to get the necessary chip for Hoodra to break past Umbreon, which is not necessarily a bad thing, but as we'll see in the following battle, if you don't have that surprise factor or play a little to cautiously, the game can draw out for quite a while longer. Additionally, even with the large chunk of damage Gapdos supplies, I'm forced to tera to have around a 62% chance to get the kill Umbreon at -2, again not a bad trade, but even with a little more health the health I lost on Gapdos would have been useless and Umbreon would have been able to get back to nearly full. Hazards also play a pretty big role in this game, forcing the sack from Talonflame to deny a poison on Umbreon, just showing the potency that Specs Hoodra has when given the extra chip from entry hazards.

Vs. Feliburn Hisui (again)
Same team against same team, so MC now knows the gameplan of the team, which means that I need to play a lot more precaution, with this game being focused on hazard stacking a lot more than the previous one. I force the tera on Umbreon decently early with Gapdos, which helps with not having to have quite so many 50/50s later for Hoodra. Hoodra picks up its first kill of the game against Quag, which I assume was due to fear of a Tera Dragon Draco Meteor 2HKOing Umbreon. This game is also a clear showing of why wish support is so powerful with the lack of longevity that Hoodra has, as there are multiple instances of it being around 50% health but being able to switch in on Gardevoir thanks to Wish. Overall, Hoodra definitely put in work this game, but was also very resource heavy, draining a fair amount of Vaporeon's wishes in order to keep it alive.

Vs. EviGaro
Just wanted to show a replay of Hoodra being a sink-or-swim breaker, with this being very much a sink scenario, as it can't really do much with Specs knocked off. Not really a fault of it and more so with my gameplay, but if I don't get the predict right, it just blanks into something, which is not super appreciated with a breaker of its alleged caliber. This is kind of just a fault of breakers in general, but most of them usually have some way of gaining momentum as a secondary of tertiary option, most frequently U-Turn, something Hoodra noticeably lacks.

Vs. Ban Barraskewdaru
Loading into HO, this shows the weakness of just having a breaker at -2 just sitting on the field. I Draco to pick up the KO on the opposing Hoodra, as I feel like that is the safest play with the least amount of switch ins or surprise tera options to screw me over. However, after that Bisharp gets in for free and I'm forced to spend my tera on Gweezing in order to not get swept by it.

Overall, its definitely a fun mon, and spamming nearly unwallable Draco Meteors is cool, but there are some definite weaknesses that I think E-Pack covers better. Doesn't mean I think that its bad, it definitely has its time in the spotlight, and it was definitely the set that I gained the most experience with, but just, it can be mediocre with a more timid playstyle like my own.

3. Sp. Def w/ Leftovers

:Goodra-Hisui: @ Leftovers
Ability: Shell Armor
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Tail
- Knock Off
- Protect
- Draco Meteor

Last and probably least, we have very bulky Hoodra running Protect to get the most out of Leftovers. This is the first set that I tried to use with Hoodra, even pre-research type stuff, and while I think it does have some merits, it is also so very, very, passive which can be a big fault into more offensive teams. Dragon Tail does try to prevent this, but like, a single sub and you're kind of screwed. Anyways, definitely pair this up with some form of hazard stack, I didn't on my team but it definitely benefits from it, just cycling through everything with Dragon Tail and racking up passive damage. I've also decided to patent the Gooflame core, which covers most of the weaknesses between the two, Talonflame punishes Grounds and Fightings, and Hoodra covers Electrics and Waters. I think Shell Armor is probably the superior ability on this set, seconded by Gooey, just because not having to worry about being crit by some stray attack and losing the game because your special wall isn't able to do its job is kind of annoying. It just feels so passive on the whole, and that's just such a major downfall in comparison to something like Cyclizar, who has a way to get out of bad matchups easily and doesn't need to rely on Leftovers for recovery. It does have a generally better defensive typing though, and it literally does eat any special attack ever so there are some merits, it just has less of a consistent kit as Cyclizar. You can just slap it on any team that already has removal but desires a specially defensive wall like Cyclizar, but there are so many more proactive forms of this within the tier that it can be very niche when you want this on a team over something like Empo, which has a similar kit in addition to pivoting through Flip Turn.

Vs. Ethereal Ruin
Another weakness of the set is shown here, through the neutering of any longevity that Hoodra might have after being burnt by a Scald. Doesn't mean that Hoodra didn't put in work, as it was able to provide utility in removing Vaporeon's Leftovers and deny it from gaining health back from Wish, opening up Gardevoir to put in work throughout the game. Overall a good showing from Hoodra here, doing good chip with Draco Meteor as well. Talonflame and Hippowdon also disincentivized a great breaker in Gapdos from coming in, who would otherwise love to take advantage of Hoodra's set.

Vs. Arakd'eau
Kind of an older replay, but it still shows the absolute dominance of Sp. Def Hoodra in the right mathcups. Running into a Specially Offensive PsyTerrain with Maushold as the only Physical Breaker, Hoodra just absolutely flourishes, tanking any hit and simply denying set up through Dragon Tail. Shows the benefit of the set, although it probably would have been a similar result with something like Empoleon, still a great showing none the less.

Vs. Heatranator
Again, just a showing of how tanky Hoodra is with max investment into Sp. Def, even after being "skillfully outplayed" by the very "fair" Yanmega and tanking a +1 Tera Fighting Tera Blast it was able to use Protect and pivoting, along with sandstorm chip to chip it down to a score a KO and win for me.

Vs. 2bownz
Sort of a shorter game, but Hoodra shows its strengths, and advantages over Empoleon as a special wall here, being able to score an OHKO on Cyclizar with a Draco Meteor. Additionally, it stopped Armarouge from tearing through my team, as it always lived a +2 Armor Cannon and was able to phase it out with Dragon Tail, and with Protect it was able to scout out a U-Turn from Scarf Mienshao and allowed me to weaken the opposing Slowbro by removing its boots.

Overall, the weakest of the sets I researched, but there is definitely something to be said for a bulky dragon type that is still able to rip out decently powerful Draco Meteors when needed, stopping things like Cyclizar in its tracks, while also not doing to terribly into things like Talonflame and Gweezing by stripping them of Heavy-Duty Boots or a Rocky Helmet to help the rest of a team out.
__________________________________________________________________________________________________________________________

That's the end of my research, I probably won't be doing any further analyzing and dedicated playing with Hoodra because I do hate ladder. But this session was incredibly nice to learn the kinks of a mon that I hadn't really gotten to use much prior to this. I think there are probably other viable sets as well, like Curse or maybe even Choice Band. Probably some other things that I can't think of, but I'm excited to see what the other researchers have to share, so good luck to them.
 
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Overall I believe the above sets are the most functional and conventional of the bunch so I dont think any other particular set is really that interesting (acid armor shenanigans are better done by regular Goodra). So just gonna comment on the teambuilding convention of this excellent mon:

- The most interesting aspect of this mon despite its tankiness, it is a weird addition that requires some areas to compensate. It is a steel type will not being one and it is a dragon while not being one. I know it sounds weird but being a steel/dragon comes with the awkward situation of just retaining the psychic resist when combined with dragon (neutral to ice, neutral to fairy, neutral to fire) so from this concept you can find partners pretty easily cause it is a very self-sufficient mon at things considered
  • This mon being slow and tanky and being able to force situational trades means it is a great addition to bulky offense and balance. Partners that help compensate for its neutrality to certain attacks are like talonflame which makes for an excellent addition since having goodra-hisui and cyclizar can be kind of awkward depending of the direction so talon can be real with defogging or acting as a wincon that appreciates goodra-hisui breaking potential, galarian-weezing makes for a great partner to add that fairy resistance and a hazard control that synergizes well with it without adding more clashing weaknesses.
  • Wish Passing is particularly pretty effective with this mon. I have found Vaporeon to be the ideal teambuilding partner for it if you wanna go for something safe, not particularly fond of pairing alongside umbreon since it forces similar weaknesses to physical threats like fighting types and I value defensive synergy without the need of forcing a terastalization. Running Vaporeon also let you play with your options on ground types, like if you wanna run Krookodile for something so offensive going this route is doable
  • As long as a secondary steel type doesnt share similar roles it is fine. Jirachi works fine as a support due to the access to wish and even if you wanna play it more aggresively a scarf set with healing wish isnt unheard of.
  • Given its characteristics makes it a very appealing Pokemon for BO and Balance but not for HO, I just dont feel it is the best generating momentum even with Eject Pack shenanigans (good set btw)
goodra-hisui.png
talonflame.png
krookodile.png
terrakion.png
weezing-galar.png
vaporeon.png

https://pokepast.es/3a5c98e555571348

An example, you can take a more passive route, or an offensive route (I was using double dragons with boots knock off goodra + specs noivern) or some wish passing with jirachi and like hippo wo-chien. Lots of thing it can be done on the balance on bulky offense aspect.

Not much to add, think most effective sets have been explored so dont have much to add here. Happy posting!
 
I made about 6 teams without counting slight variations with different Hoodra sets, and here are the results of my research:

Ladder peak
image.png


Everything I said in my first post still stands:
Pre-research ideas and notes

Hoodra has easy entry points on stuff like Fezandipiti, Slowbro, Amoonguss, stuff that's either weak or rely on status to make progress. It makes it easy to find entry points, but fat Steels like Registeel or Empoleon, or incredibly fat stuff like AV Reuniclus or Chansey can usually stop Hoodra for a long time. Being weak to Ground and Fighting is bad when being so slow, any fighting breaker or even stuff like Krookodile or Flygon force Hoodra out easily, although Hoodra can try to trade by expending Tera at the cost of a sizable chunk of health. Hoodra hates having to take Spikes damage, as it likes using its bulk to sometimes switch into stuff like Armarouge or Gardevoir. Defog is most likely needed for Hoodra teams, esp since AV Cyclizar is kinda redundant with Hoodra (although it's probably not THAT bad). We have to watch out for Bisharp as Gooey procs Defiant.

For teammates, Talonflame and Geezing are easy picks since they carry Defog and take on Fighting and Ground type attacks for Hoodra. They also spread burn, which allows Hoodra to actually tank physical attacks very well. Umbreon and Vaporeon can provide Wish support, and Hoodra is a prime Wish receiver. Fezandipiti could be interesting, it can switch into Slither Wing and Mienshao for free, Hoodra likes U-turn pivoting, and spreading poison is as broken as always. Having a mon that can beat Suicune consistently is also great as Hoodra can struggle into that. Naturally, mons that threaten Steels are super important since they are Hoodra's worst matchups, so fighting breakers are prolly good. Slither Wing and Gapdos resist Fighting and Ground, and can pivot as well. A physically fat mon like Hippowdon, Slowbro and the likes do sound nice to safely switch into every physical move, but it does make for a very slow team. Gligar is also most likely a good partner for Hoodra. Swampert maybe could work as well?? We most likely need a mon that can, if not a straight stallbreaker, at least bait in Chansey and remove its Eviolite (Scarf Gardevoir?) else Stall will most likely be a problem.



potential sets and notes from my previous experiences

Goodra-Hisui @ Choice Specs
Ability: Gooey
Tera Type: Dragon
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunderbolt
- Flamethrower
Goodra-Hisui @ Assault Vest
Ability: Gooey
Tera Type: Flying
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Draco Meteor
- Heavy Slam
- Knock Off
- Dragon Tail
Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Ghost
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
- Curse
- Heavy Slam
- Dragon Tail
- Rest
The classic Specs set. Tera Dragon allows us to 2HKO Umbreon after rocks (what), but a more defensive Tera like Fairy or Flying is usable, although Tera Dragon removing Steel weaknesses is often enough to not get OHKOed by Close Combats and Earthquakes from full. Is is the most prediction reliant set though, as Fairies can absorb Draco Meteor but drop to Flash Cannon, and Klefki or fat steels like Registeel tank Draco Meteor and Flash Cannon with ease. Empoleon is only worried about Thunderbolt.This set loses much of the breaking power that makes it terrifying to switch into, but it does allow us to click Draco more freely as Fairies still have to worry about Heavy Slam (looking at you, Fezan). Knock Off is great to remove Chansey's Eviolite and Leftovers from Registeel. DTail can help phazing stuff, but it can't do anything to fat sub users like Suicune, or Tera Fairy sweepers like Oricorio, so it's a secondary option against those. This set requires less support to get on the field but also puts much less pressure on the opponent, as stuff like Empoleon walls you forever now, even if you go Earthquake. Leftovers can be picked over AV, and works well with Protect, although you are losing even MORE pressure with that. I doubt it's gonna be great.Much more exotic, Curse and Acid Armor are two potential moves to explore. Curse is probably better, as it powers up Dragon Tail which is huge to not let stuff setup as you do, like Suicune (who you can actually break its sub since you boost your Attack). Acid Armor is more proactive and lets you run Body Press with Tera Fighting for immediate pressure. I'm not sure what the best EV investment is, but this spread allows us to outspeed max speed ada Conkeldurr. I haven't played this set ever so I don't know yet what to pair it with. Maybe Spikes to get more out of Dragon Tail?


Let's get that out of the way: I think Specs actually sucks. It doesn't have the bulk of leftovers sets that allow you to actually participate on the defensive side of things for very long, and you still have to play slots to click the right move. If the opponent has a mon that can scout for free (AV Reuniclus, Chansey) then Hoodra can't do anything. It's not super bad of course, but it does have consistency issues.

On the other hand, I like Leftovers set the most, and it's the one you'll see on all my replays. It has the ability to repeatedly switch into the likes of Armarouge, Gardevoir, Fezan, Jirachi, Amoonguss, among many other mons, and start spreading Knock Off everywhere.

I'm not convinced about the consistency of Wish passing teams. I lost one too many games against Psychic Noise spam to use that ever again.

Chesnaught is a very natural pairing with Hoodra, being the only Spikes user who synergizes well with it and helps getting more mileage out of Dragon Tail.

Let's go over my favorite 2 teams I used during this research session:

Fez Shao
:fezandipiti::goodra-hisui::talonflame::gastrodon::mienshao::basculegion-f:
https://pokepast.es/8fa7b5554060ebe9

The latest version of my Fez Shao team. Hoodra acts as a catch all switch in to special attackers and participates in the Knock Off spam because move's broken. I uh, don't feel like explaining the team for a 54th time so let's jump straight to the replays lol

https://replay.pokemonshowdown.com/gen9ru-2233232615
Leftovers allow Hoodra to survive forever in a pp stall scenario late-game

https://replay.pokemonshowdown.com/gen9ru-2233216775
Hoodra tanks half the enemy team and spreads Knock


The Best Mimikyu Set of All Time
:goodra-hisui::chesnaught::mimikyu::gardevoir::kilowattrel: + :hippowdon:/:krookodile:
https://pokepast.es/3594b87c7a2fc038

Noivern's probably better over Kilo to have a better time against broken Volcanion.
The Mimikyu set is max HP/Defense with Flame Orb Trick + Rest to troll Cyclizar forever, and the reactions you'll get on ladder are priceless.

https://replay.pokemonshowdown.com/gen9ru-2229978131
Mimikyu steals Slowbro's Boots and burns it turn 1, then Hoodra knocks items and claims a KO on Geezing. Goat Physdef Mimikyu also trolls Gapdos and kills it

https://replay.pokemonshowdown.com/gen9ru-2230523609?p2
Mimikyu steals Hippo's Helmet and burns it, then spinblocks forever thanks to Rest and the max def investment. Hoodra prevents Azelf from doing anything and scouts Gapdos clicks thanks to Protect.


In my opinion, Hisuian Goodra is a A/A- rank mon. Specs sets are limited by prediction reliance, Spikes weakness and special sponges. Leftovers sets are quite resilient but lack direct firepower. I haven't tried Eject Pack sets a lot ( I did try it in Veil Offense, but it didn't work out super well so I won't show the team or replays ).
 
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:sv/goodra-hisui:

Hisuian-Goodra has cemented itself as one of the premier mons in RU. With it's excellent STAB combination it threatens a majority of the tier bar Umbreon and Chansey and its terrific special bulk allows it to find many gateways into the battle. Despite Specs being the elite set, Assault Vest and Leftovers + Protect sets have crept into the tier too! This depth to Hisuian-Goodra's game makes it a top tier mon imo. Here are the sets I tested:

Goodra-Hisui @ Choice Specs
Ability: Sap Sipper
Tera Type: Fairy
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Flamethrower
- Thunderbolt
The 'classic' set. Unsurprisingly it proved to be amazing game in and game out. Tanking hits and threatening to OHKO back most of the metagame. Most teams disintegrated to Draco Meteor + Flash Cannon and it could struggle into the not uncommon Umbreon and the niche Chansey. Speaking of Umbreon, it forms an excellent partner of Specs Hoodra, passing it ginormous wishes all game to allow the Hoodra user much more aggressively than you'd like to. Gweezing of course was another excellent partnerk resisting the many Ground and Fighting moves for Hoodra and defogging away troublesome hazards or ruining physical attackers via Wisp. Yet this Hoodra set faces similar issues to other slow wallbreakers. Its, well, slow and Draco Meteor forcing it to switch isn't exactly the best. It also takes up a teams valuable Steel and Dragon while not being the best check to either Gardevoir or Volcanion (main mons checked by the two types). It also has issues with prediction, do I Draco Meteor the Conkeldurr in front of me or do I Flamethrower the Jirachi in the back? If it was off of just the Specs set I'd rate it A tier at best.

Goodra-Hisui @ Shuca Berry/ Chople Berry
Ability: Sap Sipper
Shiny: Yes
Tera Type: Poison/ Grass
EVs: 92 HP / 56 Def / 180 SpA / 44 SpD / 136 Spe
Modest Nature
- Draco Meteor
- Flamethrower/ Thunder
- Heavy Slam/ Knock Off
- Dragon Tail/ Counter
This was the next set I tried. It wasn't the most brilliant of the sets but it wasn't bad either. Allowing it to nuke the tier's many Ground and Fighting types was excellent to free up most of the teams. It doesn't take over games through sheer wallbreaking like the Specs set does, it doesn't pack the consistency of Leftovers + Protect, then what does it do? The answer is in the surprise factor, imagine a Galarian Zapdos CC'ing into you only to be met with a Chople Berry and bombarded by Draco Meteor or crushed via counter. Its a similar story for mons such as Krookodile and Flygon. Chople + Dragon Tail is a solid 1 time out from Reuniclus in particular. The ev spread was more hasty but it turned out to be  fine. It allows you to tank 2 Armarouge Armor Cannons through Stealth Rock, Gardevoir Moonblast while outspeeding Conkeldur. The defense allows it to stomach CB Eq from Flygon and Krook as well as Close Combats from LO Shao and CB Gapdos. It certainly feels like it has a place, particularly on offense which Hoodra provides immense utility to via Knock + DTail as well as its ability to easily stomach strong hits in a pinch while not being a passive blob. Still quite a niche set.

I didn't really use Assault Vest or Lefties + Tect since I had been using them since like forever. I did try Sub 3a during the beginning but it sucked so. These two, combined with AV and Lefties truly make Hoodra a A+ mon imo.

So I didn't really ladder cuz '-' but I do have some cool replays I can post
https://replay.pokemonshowdown.com/gen9ru-2236476980-8xpoup0eplxb5123mwdpqepxmphf6bxpw I don't wanna count this as a loss since Canard HAXXED me. Hoodra did do its job though Chople didn't come in particularly handy there.
https://replay.pokemonshowdown.com/gen9ru-2236474585-72p2ae7tut0ko3vm8fdradiausfo0cwpw A game with Specs hoodra and it did put up some numbers here.
I will link more replays if I do find them (I don't think I saved them but I can try). GOat Research Sessions <3
Thanks to Canard for the games!
 
CURSE HOODRA
:sv/goodra-hisui:

Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Tera Type: Fairy
EVs: 252 HP / 108 Atk / 148 SpD
Sassy Nature
- Curse
- Heavy Slam
- Dragon Tail
- Rest

In the switch-in it comes, in the turns between it sets up.
Outspeed it. Fight it. Burn it, Poison it, bring in another to shield
It matters not.
For once it hits the field
You are forced to struggle against what you have wrought.

Curse Hoodra is a pretty threatening wincon and is honestly so far removed from regular Hoodra that it essentially can be considered a completely different pokemon, requiring different support, team structures, and goals in mind when being used.
Lets get the first thing out of the way: The set.

Sap Sipper is chosen as the ability of choice as it allows you to essentially have completely free switch-ins to Amoonguss, be able to restrict Ribombee's pressure by being immune to Stun Spore, and be able to avoid the chip damage of Leech Seed being set by Wo-Chien, which can be a very slow and annoying matchup for unprepared Curse Hoodra teams. Shell Armor is also a very useful ability as it allows you to avoid crits, which can be very damning in last mon situations where you are under pressure by super effective attacks and want to avoid having your curse progress ignored entirely. Gooey is essentially useless and you are throwing if you chose it on this set.

The Tera Type may be the most malleable part of this set, as there's really no single good answer. Fairy is on here just as a good fighting resist than can occasionally do well into ditto MU's, but basically anything that can resist fighting first and ground second is prefered. Flying could be a good Tera, as it checks both, but a lack of resistances and a sudden weakness to Rock and Electric may not be preferable, especially if you get forced out. Poison is doable, but does suffer from a Psychic and Ground weakness.

The EVs chosen here are pretty specific, but essentially 252 HP is there just for max bulk, and the Sassy Nature and 148 spD evs are designed to allow you to survive 2 consecutive Specs Hoodra Draco Meteors after 1 layer of spikes, with 2 layers of spikes making it a 31.3% chance to 2HKO.

(252+ SpA Choice Specs Goodra-Hisui Draco Meteor over 2 turns vs. 252 HP / 148+ SpD Goodra-Hisui: 268-317 (73.6 - 87%) -- 31.3% chance to 2HKO after 2 layers of Spikes and Leftovers recovery)
(252+ SpA Choice Specs Goodra-Hisui Draco Meteor over 2 turns vs. 252 HP / 148+ SpD Goodra-Hisui: 268-317 (73.6 - 87%) -- not a KO)

This allows you to set up 1 curse and rest up, or dragon tail out the hoodra if things may be dicey if you set up, but overall it allows you to get some pretty nice setup opportunities.

The rest went into ATK for this roll in particular
+1 108 Atk Goodra-Hisui Heavy Slam (120 BP) vs. 104 HP / 0 Def Cyclizar: 306-361 (99.6 - 117.5%) -- 93.8% chance to OHKO
It's the same damage for Dragon Tail, but Heavy Slam doesn't have a chance to miss

Finally, the moveset is pretty self explanatory.

Curse is the main bread and butter, and exactly why you picked the set in the first place, allowing you to get some disgusting levels of bulk and become pretty unkillable in endgame scenarios once you set up enough

Dragon Tail and Heavy Slam are your two main stabs that both complement each other, Dragon Tail being for hitting neutral targets and racking up hazard damage and Heavy Slam hitting whatever Dragon Tail can't.

And finally, rest was chosen as it lets you pretty much solidify your endgame and heal off status, since if they can't 3HKO you, they're pretty much screwed, and it allows you to explore more tera types than the ones that you want to choose for their status immunities, such as Poison, Fire, and Steel. Extremely useful move, even if it is exploitable at times.


And now onto all of the 14 teams I built over the course of this research period, where for YOUR viewing pleasure you can see me start to lose my teambuilding marbles in REAL TIME!!

Hoodra Research Team 1
:goodra-hisui: :slowbro: :mew: :fezandipiti: :pawmot: :talonflame:

The very first team I made, even before fluff's post about what could possibly be good hoodra partners. Here you can see the start of the famed TalonGoo core, along with defensive mew. Pawmot is here and i'll be honest idk why. maybe i was inspired by games of long past and feliburn but like he's here. I think I wanted a volt-turn core with fez that could also hit steels?

Hoodra Research Team 2
:goodra-hisui: :slowbro: :mew: :fezandipiti: :talonflame: :terrakion:

The same team as before without defensive slowbro and with CB terrakion, who honestly games pretty hard is like a pretty good contender for "pretty valuable pokemon to consider on your team".

Hoodra Research Team 3
:goodra-hisui: :slowbro: :mew: :slither_wing: :talonflame: :terrakion:

Fezandipiti is dead. Slither Wing is in. This I think was a direct change made after the privated game in which fezandipiti blanked into tera poison wo-chein like 20 different times and never once got a toxic proc. And yes, this is where things start slipping, but not in crazy ways yet.

Hoodra Research Team 4

:goodra-hisui: :slowbro: :diancie: :slither_wing: :weezing-galar: :terrakion:

This is where things start to fall apart. I try a new offensive spiker, and switch out the tried and true talonflame for a new defogger to see what exactly changes and what exactly works.

These first 4 teams I would recommend the most. Mew is honestly pretty goated, and is really good at doing what it does, Fez can force switches into the fighting breakers, and slowbro is just good at what it does. If you want a good template to start off of, these 4 are what you should follow. What follows I cannot endorse fully at times, except for Team 9.

Hoodra Research Team 5
:goodra-hisui: :slowbro: :fezandipiti: :zapdos-galar: :weezing-galar: :krookodile:

I start to lose track of what it means to play towards a win condition. An amalgamation of a balance team with an awkward hoodra-sized lump on the side.

Hoodra Research Team 6
:goodra-hisui: :entei: :zapdos-galar: :muk-alola: :weezing-galar: :gligar:

Muk-A was there as the "special wall". I guess. Entei I like can see but idk if this team was quite it.


Hoodra Research Team 7
:goodra-hisui: :jirachi: :zapdos-galar: :kilowattrel: :weezing-galar: :swampert:

I think i used this team like once. The start of the Kilowattrel Arc (which i think is like pretty good??).

Hoodra Research Team 8
:goodra-hisui: :rotom-mow: :umbreon: :slither_wing: :weezing-galar: :slowbro:

iirc, this started as a normal "lets build with mowtom" and became "how can mowtom assist hoodra" before I went into my bread and butters of "things that worked well with curse hoodra" and "things that worked well with spec hoodra".


Hoodra Research Team 9
:goodra-hisui: :kilowattrel: :mienshao: :slowbro-galar: :chesnaught: :talonflame:

The start of the double bird's arc. Honestly, I'm proud of this team. Mienshao is the goat with being able to come in multiple times and just click buttons, Chesnaught is a good spikes setter with some offensive prowess, Talonflame has obvious synergy with Hoodra, Glowbro is the slowbro but able to click toxic, and Kilowattrel is good at click volt switch and being semi-speed control.

Hoodra Research Team 10
:goodra-hisui: :salamence: :mienshao: :hippowdon: :empoleon: :talonflame:

A more experimental take on the classics.


I will say that a few teams i just deleted out of spite, so the absolute worst of the worst I cooked up either died in teambuilding or failed me horribly.


Hoodra Research Team 11
:goodra-hisui: :talonflame: :houndstone: :chesnaught: :empoleon: :slowbro:
I got annoyed at losing to bisharp so i made this team out of hate. it did not go well. use this if you want to win against a HO gamer. Preferably in bracket.


Hoodra Research Team 12
:goodra-hisui: :umbreon: :fezandipiti: :chesnaught: :terrakion: :talonflame:

A more experimental team in that I was really more trying to see what exactly made the teams *pop*, and see what made the teams "good."
Results: inconclusive.


Hoodra Research Team 13
:goodra-hisui: :golem-alola: :zapdos-galar: :vaporeon: :entei: :weezing-galar:
I think it's fitting that on big number 13 is when I lose my teambuilding skills completely. No synergy, No wincon, No thought. Just trapping steels and beating down volcanions with sheer damage.

Hoodra Research Team 14
:goodra-hisui: :reuniclus: :talonflame: :mienshao: :hippowdon: :fezandipiti:

A nice, sensible team to end it off. AV Reun to stuff special attackers, and the rest of the team due to being tried and true.



OVERALL CONCLUSIONS:

So Curse Hoodra is like really sick when you manage to pull off a good wincon, but there are like a couple of really big issues that stand in your way most of the time. Number 1 is that your team needs to be able to handle the big special attackers. That's Specs Hoodra, Volcanion, Gengar, Mence (usually), Armarogue (usually), and Azelf. Mence and Arma you usually are able to game all over with your Hoodra, but EQ hits hard from mence, and the armarogue can get pretty threatening if allowed to set up w/ calm mind. Volcanion is definitely the massive thing to worry about, as your team structures often are pretty slow and get chewed up by volcanion and your resists that you bring in either are Hoodra who gets earth powered / body pressed, Salamence if you want it who takes 40% + burn, Fez, who gets destroyed, and honestly idk who else you'd be able to fit who could defeat the menace. Try to beat it with offense I guess and hope it doesn't tera because if it does you're screwed? Gengar isn't like super dangerous, but trick is a killer against hoodra, and the nasty plot set can come in on rest turns to set up and do major damage before trading and potentially locking you out of one of your stabs w/ cursed body. Azelf is usually not an issue, but it's coverage and ability to pivot out to other team members w/ u-turn along with a good speed tier makes it pretty threatening and slippery to nail down.
Additionally! You absolutely want to be able to handle all forms of setup, which can come in the form of moxie boosters
Screenshot 2024-11-04 9.53.12 AM.png
, or setup calm mind gamers that can steal games if you play wrong. Stuff like Haze is great as you're able to avoid putting Hoodra in danger, and general anti-HO team structures and mons like Hippowdon and the likes are generally great. Try not to be too reliant on status to shut down sweepers though, lum berry can be a bitch.

General Teambuilding Tips:

Use talonflame honestly, like it's just really good and has solid synergy with hoodra, able to burn to allow for easier setups, and allow teams to get one more good turn in vs stuff like bisharp.

Try to have a fighting type breaker, stuff like terrakion, mienshao, the likes. You want to be able to pressure your opponent, and the things that hoodra hates the most often get threatened the most by fighting type breakers. Terrakion is solid if you want a good breaker with a solid speed tier, and Mienshao is good as it's able to come in multiple times a match and potentially form a volt turn core.



In general, you want to acheive a couple of things:

#1: Take out the steels. They're the main roadblock a lot of the times vs. Hoodra, and resist both stabs while often having good options vs. Hoodra, so make sure you can threaten, pressure, or weaken them before the endgame.

#2: Have a good physical wall! Slowbro works wonders, and has great synergy with the Gooflame core. Just be sure you have something vs. special breakers. You really don't want to rely on Hoodra for tanking physical hits is the thing, especially since most physical attackers in the tier have access to one of hoodra's 2 main weaknesses, and you don't want to tera early.

#3: HAVE SOMETHING VS SPECIAL ATTACKERS!! Like I've been saying, volcanion especially with tera is absolutely tyranical to fight against, since you're usually building slower teams, so make sure you can have something that can either switch in, or have a teamstructure that can bring in something to force out Volcanion.

#4: Have hazards. Strong hazard control is crucial. This is like basically how you make Hoodra like 2x more threatening in most games. If they're taking even just 12% more damage every dragon tail, like you're gaming at that point. Spikes is the biggest thing I'd recommend, so insert stuff like Mew, chesnaught (additional physical wall!), Diancie, Deoxys-Defense, etc. Stealth Rocks is also usable, but spikes usually gets you more bang for your buck. Toxic Spikes is unexplored territory, but in theory it's good? Hoodra once it gets the ball rolling doesn't really prolong the game so at the very least it threatens stuff trying to stay in vs. it for extended periods of time. Having some kind of gameplan to be able to consistantly set hazards also just good as Talonflame ofc defogs constantly vs. other teams using hazards, so be wary!

#5: Try to have something to pressure the waters and grounds. Krook ofc is scary, Slowbro can be irritating to deal with, and vaporeon can haze away your curse progress. Something like a grass type move works well, and Kilowattrel can be really good at threatening the bulky waters and lots of other stuff too.

#6: Just... have something vs. HO teams. Bisharp is the killer of Curse Hoodra teams, and sweepers of all variety are killers if you misplay. Yanmega kinda isn't like the biggest issue lots of time, since w/tera Hoodra just wins, and also kinda forces it out, but again man. Bisharp w/ tera is the absolute bane of your existence, be able to scout tera, and don't just auto pilot to talon cause tera fire beats you bigtime.


If you can handle those 6 things, then you're good! Curse Hoodra i imagine will continue to be pretty niche, but I think it's one of the more solid setup wincons in the tier. It's got generally good matchups, and can be pretty hard to deal with if the opponent doesn't have good enough pressure or mons to beat it. It's not something that really can easily fit onto teams though, so it's kinda something that you will have to initally start with, and you will have to contend with knowledgeable opponent's knowing your wincon, but if you can maneuver into a good position you'll have lots of fun with Curse Hoodra! Thanks for reading, and below I have link a plethora of replays for you to review, where you can see what works, how NOT to play the game, and what gamestates you should watch out for.






REPLAY ZONE
https://replay.pokemonshowdown.com/gen9ru-2227778872 VS. gooberclimbton3
The earliest (?) replay I saved, which demonstrates just how funny Curse Hoodra can be once it's obstacles have been eliminated, while also showing off it's defensive profile even when it isn't being brought in to clean games. He pretty much just lost once Slither and Chesnaught got killed, and at that point a Hoodra win was secured.

https://replay.pokemonshowdown.com/gen9ru-2228052470 VS. PrinceLukeVelaryon

PrinceLukeVelaryon withdrew Goodra!
PrinceLukeVelaryon sent out Bisharp!
The opposing Bisharp was hurt by the spikes!
Goodra used Curse!
Goodra's Speed fell!
Goodra's Attack rose!
Goodra's Defense rose!
Goodra restored a little HP using its Leftovers!

Turn 13​

The opposing Bisharp used Brick Break!
It's super effective!
(Goodra lost 33% of its health!)

That's pretty all I wanted to show off, also it's good to get lucky, so para may be a useful status to use on your Curse Hoodra teams. Also yes, this was Adamant 252 Atk Bisharp, bro wasn't throwing lmao. You can see in this replay just what Hoodra can do when it gets it's way in, essentially winning me the game on turn 11 with him being unable to find any footing and set up or anything.

https://replay.pokemonshowdown.com/gen9ru-2228056568 VS. Miyami~~~
A loss for Curse Hoodra!? Unimaginable, but true. Bisharp, and particularly ANY setup mons can often destroy curse hoodra and the teams that the snail is attached to, so don't throw like i did.

https://replay.pokemonshowdown.com/gen9ru-2228066289 VS. pinsir crowned
I could of won earlier but got chipped down heavily by the armarogue and into chansey range.

https://replay.pokemonshowdown.com/gen9ru-2228068108?p2 VS. pinsir crowned
The guy immediately rematched and got gamed on by Hoodra surviving a crit +1 Ribombee moonblast and still having enough HP to survive the rocky helm on the avalugg.

https://replay.pokemonshowdown.com/gen9ru-2228083139 VS. goshdarnittt
Again, be careful with setup sweepers. Hoodra luckily was simply that snail but you can see how close it gets to being dicey multiple times, and you can also see the use in rest allowing you to come in multiple times and heal off damage.

https://replay.pokemonshowdown.com/gen9ru-2228431771?p2 VS. scizor34
The first replay in which you can see the first major gamer that you REALLY need to build around. Volcanion is the bane of Hoodra teams. like, to a crazy extent. Also the mention of grass knot was me running grass knot on mienshao to tech for quagsire since i was worried that i would just lose to a decently good quagsire that would just click EQ forever. Additionally, having a good physical wall for gapdos and the like.

https://replay.pokemonshowdown.com/gen9ru-2228439264?p2 VS. PathyLala15
A VERY long game vs. a defensive rain team that shows Hoodra come in and game all over anything that isn't baraskewda which died once, came back and STILL got stuffed out by slowbro. I was playing pretty defensively until I saw the Forretress's full set and like. yeah. I can setup for years on that. Won once the guy got tied of being constantly stuffed out by the defensive core of Hoodra + Slowbro.

https://replay.pokemonshowdown.com/gen9ru-2228851539?p2 VS. juyr72
+2 Gengar Shadow Ball does 42 to neutral Hoodra.

https://replay.pokemonshowdown.com/gen9ru-2228854142?p2 VS. Bloody Leaves
A very embarrassing game in which Curse Hoodra's weakness to setup sweepers get compounded by me throwing and letting gyarados sweep like it did.

https://replay.pokemonshowdown.com/gen9ru-2229168756?p2 VS. shrekitonz
Hoodra reaches it's ideal position in which the fighting types and steel types are dead and becomes unkillable. also he just kinda threw but like ignore that

https://replay.pokemonshowdown.com/gen9ru-2229187550 VS. technivorm
Gyarados once again sweeps. Beware the moxie!

https://replay.pokemonshowdown.com/gen9ru-2229195165?p2 VS. deniz_abi
Hoodra becomes unkillable and defeats the sample infernape balance (doesnt the infernape have aura sphere??)

https://replay.pokemonshowdown.com/gen9ru-2229200165 VS. moominmoo
An awkward matchup into a weird semistall team that once again had it's player not realizing they could've just clicked EQ. Although to be fair, they were kinda getting trapped in the phazing vortex and were trying to avoid going the route of sac'ing a mon to get in an EQ.

https://replay.pokemonshowdown.com/gen9ru-2229216359?p2 VS. PUDouche
Hoodra admittedly just is like kinda there and phazes out the vileplume, but does also work as a solid sac to get in terrakion, allowing slowbro to win from there.

https://replay.pokemonshowdown.com/gen9ru-2232168803?p2 VS. RedGizmo
Not putting this in here to show anything off but it's at this point that I started to go off the deep end with my teams.



There actually were some pretty good games vs. gamers such as Umbra Soul(Win!), Atrueasay(loss), glueeaterisn'tbad(hilarious win) actually i kinda wanna see if it's possible for other people to see this but i dont think so
anyways, gamers such as Pourrigon (epic win!), Cubadogs(epic win!), jayden.lottes(gimmicky misty terrain team that gave up once hitmonlee died on a switch-in and tried to private to prevent word from going out BUT I KNOW, AND I ALWAYS WILL; JAYDEN YOU FORFEITED ON TURN 14 YOU CAN'T ESCAPE YOUR MISTAKES), one step from eden (another epic win!), Mrs.Mimes69 (the mono grass team understandably got completely decimated by the combo of hoodra + pawmot, but this is where i put on sap sipper to avoid being completely shut down by wo-chein; like it was a 56 turn game just cause i couldn't break wo-chein).
All of these games mentioned were privated, and thus cannot be shown (i think). Of all of these, Hoodra was a key component in winning, often either being insurance as a "you really cannot possibly win this" or being the final thing standing on the field when the game ended. The match vs. one step from eden did end in slowbro beating glastrier, but hoodra was instrumental in shutting down glastrier and ninetales-alola, and heavily damaging the gligar. The Umbra Soul match was mostly the rest of the team but hoodra kinda just walled out the ribombee and horoark (there was also a gapdos but that threw by thinking i would switch to gengar and got slammed, heavily.)



anyways, moving on to the rest of the replays you can actually view...

https://replay.pokemonshowdown.com/gen9ru-2232239370 VS. sandstormfrmbrawl
basic HO structure that got shut down by the rest of the team. Hoodra does nothing, but I included this here to showcase that you really want to have a team that can function decently well without the snail.

https://replay.pokemonshowdown.com/gen9ru-2232584078 VS. Pineapple_Style
idk what this guy was doing but hoodra tanks an eruption ig

https://replay.pokemonshowdown.com/gen9ru-2234699442 VS. Phantasmus
I got up 3 layers of spikes and kinda autopiloted from there, and Hoodra just kinda won on it's own.

https://replay.pokemonshowdown.com/gen9ru-2234703342?p2 VS. tertywater
a cautionary tale.

https://replay.pokemonshowdown.com/gen9ru-2234774495?p2 VS. BordaLorde
Hoodra gets a kill!! and the rest of the team kinda carries

https://replay.pokemonshowdown.com/gen9ru-2236368751?p2 VS. TxunT
A game that shows that if you're not confident in your teamstyle that you just need to get luckier than your opponent and you can get away with literally anything

https://replay.pokemonshowdown.com/gen9ru-2236372992?p2 VS. hermetist
Bisharp clicks tera and sd and wins

https://replay.pokemonshowdown.com/gen9ru-2236384872 VS. weezyoutahere
another cautionary tale that you really should be more careful with what tera you pick and not greed for curses

https://replay.pokemonshowdown.com/gen9ru-2236404282 VS. andjelicpwnsu
at this point i just start throwing with the teambuilding and I honestly thought that the krook wasn't choice scarf tbh

https://replay.pokemonshowdown.com/gen9ru-2236410346?p2 VS. YALESAMA
I just feel bad.

https://replay.pokemonshowdown.com/gen9ru-2236796242?p2 VS. Kelminao
Remember when my teams didn't have max spD AV reun? well who cares and notice that i got crit.. i could have gotten like 26% off on him... :(

https://replay.pokemonshowdown.com/gen9ru-2230980522-ltg2edyyidses14qn3amfutugboj0cypw VS. HAAH FLARBS
i hope you can see this, but essentially I beat flarbs using Research Team 9
testing-ant1234's team:Goodra-Hisui / Kilowattrel / Mienshao / Slowbro-Galar / Chesnaught / Talonflame
HAAAH FLARBS's team:Hippowdon / Quagsire / Cyclizar / Deoxys-Defense / Weezing-Galar / Chansey

Turn 106​

HAAAH FLARBS has 30 seconds left this turn.

HAAAH FLARBS forfeited.

testing-ant1234 won the battle!
testing-ant1234's rating: 1293 → 1330
(+37 for winning)
HAAAH FLARBS's rating: 1481 → 1451
(-30 for losing)


https://replay.pokemonshowdown.com/gen9ru-2229978131?p2 VS. Fluff!
Incredibly close game vs. the fluffster in which regular bulky hoodra beats curse hoodra. GGs!




anyways thanks y'all for reading this (or not) and thanks to fluff for giving me a day of leeway
 
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:sv/goodra-hisui:
SHELTER HOODRA
Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Fighting
EVs: 252 HP / 212 Def / 44 Spe
Impish Nature
- Shelter
- Body Press
- Heavy Slam / Dragon Tail
- Rest


I wanted to play Hoodra with Shelter in RU to take advantage of his bulk and his ability Shell Armor, which prevents it from taking critical hits. This set transforms he into a formidable wincond that can sweep away an ill-prepared team. Shelter further strengthens its defense, making it really difficult to eliminate, especially against physical mons. With this combo, Hoodra becomes a solid wall to protect the team while weakening opposing threats.
Heavy Slam lets you hit Fairy types who would otherwise prevent Hoodra from doing his job properly, while investments in speed allow it to outspeed umbry.
Shell Armor is preferred to his 2 talents to avoid being killed by critical hits.
Generally Heavy Slam is preferred to dtail, but you can play dtail instead to win your duel against setup sweepers such as slowbro or tera poison cress.

Thanks to his bulk, Hoodra can easily be placed on passive mons such as jirachi, empoleon, cyclizar and umbry.

But unfortunately, this set can't get past the pokemons that can take away its boosts, such as hippowdon, which is heavily played in the tier. We'll have to build on his weaknesses and capitalize on them.

Teams:
:goodra-hisui: :slither-wing: :milotic: :cyclizar: :gardevoir: :krookodile:
https://pokepast.es/53f7e24be0974584
Here's a build I did for the occasion, I really love the core slither wing/milotic/cyclizar because it allows me to easily bring back hoodra. The EVs on slither wing allows him to outspeed the mons with 60 in speed with adamant nature. The Milotic set was originally designed for Cresselia, as the invests in speed allow it to outspeed her, but it's also a safe switch to mons like Jirachi, Slowbro and Fezandipiti thanks to the Covert Cloak. Gardevoir is here to bring a little speed to the team and to cripple the opposing walls with Trick, while Krook acts as a SR setter.


Replays :

https://replay.pokemonshowdown.com/gen9ru-2237351102-7m0aj43cd9nyczv0lxaj4nd3tf2ctqypw
Hoodra, which takes almost no damage from a maushold population bomb, makes holes in the opposing team

https://replay.pokemonshowdown.com/gen9ru-2237353918-uodcrmroq4hak5zg6oemws3gg7huvlmpw
He takes advantage of the death of conk and gapdos to setup himself and become unbeatable

https://replay.pokemonshowdown.com/gen9ru-2237375627
Hoodra was going to sweep being at +6 in Def but unfortunately my opponent's geezing parahaxx him.

In conclusion, Hoodra with Shelter is a powerful wincond that can dominate teams not ready to handle his bulk and defensive potential. Though it's held back by certain counters like Hippowdon that can remove its boosts, Hoodra still shines as a solid, reliable wall that can be set up against passive Pokémon like Jirachi, Empoleon, and Cyclizar. With good team support to cover its weaknesses, Hoodra is a resilient addition that can help control battles in RU.
 
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Thank you so much everyone for participating in the academy's first research ! Here are the point dumps for this session:

fluff!! : 30 points (exemplary post)
HoopsspooH : 40 points (ladder peak + exemplary post)
Forest Guardian : 30 points (exemplary post)
Elec-ant1234 : 30 points (exemplary post)
MrAldo : 30 points (exemplary post)
Hats : 30 points (exemplary post)

Feliburn and Ampha also gained 10 points each for winning the Hydreigon Research tours.

The leaderboard has been updated.

Let me know if you think I messed something up.


The next research subject will be announced this weekend, where we will be celebrating Halloween late...
 
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Session 2
ALT CODE: RUA2(name)

RU Research Academy's second session will cover Gengar!


:sv/gengar:

Gengar sneaked its way into RU during the massive DLC shifts. Ever since, it has been an undeniable presence in the tier. With a massive special attack and great speed, it becomes a huge threat in any game. Yet, since its inception, it has wielded a Choice Scarf set or burnt or poisoned the opponents team with Will-O-Wisp and Toxic Spikes, respectively. What would you do with Gengar?

In order to participate you must do the following:

Post here with a fresh RUA alt (such as RUA2 Sp00ky, or RUA2 P33kaB00).
Post your experiences with the Pokemon, participate in the discussion!
Be sure to follow the instructions in the OP - use your words and your replays to really hammer the point home!
The goal is to get points through the 2 research events. The person who has the highest ladder ranking on the Pokemon Showdown RU ladder with their RUA alt at the time the challenge ends will earn 10 RPs.

This session will end on Sun, Nov 24th at 11:59 PM GMT-07. Have fun everyone!!
 
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RUA2 CAC

Pre-research thoughts

As one of our many special attacking Ghosts, it is impossible to talk about Gengar without talking about Cyclizar first.

If Cyclizar was not in the tier, Shadow Ball would be super spammable and Gengar would be top tier, if not banworthy. However, because our number 1 most used mon is a super fast ghost immune played mostly with Assault Vest and with access to Knock Off and Regenerator to boot, Gengar fails to make the impact you'd expect from it.

This has made Choice Specs sets mostly irrelevant as it is extremely prediction-reliant for such a frail mon with both its STABs having immunities. It is also slower than Scarf Krook, which is a top 3 mon rn. Other special attackers are either much bulkier and can go the prediction reliance route more safely (Hisuian Goodra), or faster and can play around Cyclizar in some fashion (Kilowattrel, Noivern).

Choice Scarf is still a usable option, as 110 scarfers will always be viable in some way no matter the circumstances. However, it can't hurt Cyclizar for sh*t and other Scarfers like Gardevoir and Jirachi are more popular thanks to Healing Wish.

If that wasn't enough, Gengar has to face competition with another ghost in Hisuian Zoroark, boasting the same Speed and Special attack stats, but with an immunity to Ghost and Fighting, as if it was made to troll Gengar.

So, it is truly gengover? Well, Gengar still has a few tricks up its sleeve to carve out a place in RU. The combination of Nasty Plot and Encore makes Gengar extremely threatening to slow paced teams that might not run Cyclizar as their hazard control option and makes it a formidable anti-setup mon, able to lock the likes of Suicune, Terrakion, and Bisharp into their setup moves and use them as setup fodder, and once at +2, not much in the tier can tank its STAB combination. Gengar can use Colbur Berry + Focus Blast, or Tera Fairy Dazzling Gleam to bait Cyclizar and KO it by itself as well after a boost or the help of Spikes and a bit of chip. Having access to all of Will-o-Wisp, Thunder Wave, Toxic, and Toxic Spikes means Gengar has many ways of crippling the opposition even if it faces its counters, and can use Substitute and Hex in combination with these moves to great effect.

Still, Gengar has many counters and is not a splashable mon, so careful teambuilding is needed to get the most out of the original ghost.

I will mainly use 2 sets during this research session:

Gengar @ Air Balloon / Colbur Berry / Heavy-Duty Boots
Ability: Cursed Body
Tera Type: Ghost / Poison / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Sludge Wave
- Encore / Dazzling Gleam

It will take a few teams to try out all the different Nasty Plot variants of Gengar. The ones I have the most hope for is the Colbur + Encore variant with Tera Poison, and the Balloon + Tera Fairy + Dazzling Gleam variant.
The best teammates vary depending on the variant used, but Gengar universally needs a sturdy gameplan against the popular Scarf Krook / Noivern / Slither Wing teams renowned for their reliability. As such, a combination of the likes of Slowbro, Chesnaught, Galarian Weezing, Slither Wing, Amoonguss, and Physdef Umbreon, is mandatory to prevent Scarf Krookodile from being unstoppable. Gengar can fit into many archetypes, but I think the place it works best in is Balance since Gengar likes going in and out of the active spot (TCG reference!!!) from my experience. It can use its typing to find switch-in opportunities, but would rather have its teammates help it entering the field, so mons like Cyclizar/Slither Wing/Flip Turn Empo/Zapdos-G/Rotom are much appreciated. One advantage Gengar has is that it usually fits nicely into tried-and-true cores thanks to its Ghost typing and combination of Nasty Plot and Encore, you rarely (RarelyUsed reference!!!) have to go out of your way to build something sane.


Gengar @ Leftovers
Ability: Cursed Body
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Sludge Bomb
- Toxic Spikes

Toxic Spikes aren't too common despite having viable setters available. It is harder to build around after all, I could maybe pair it with Suicune or Volcanion? I'll have to think about that one for a little longer...
 
RUA2 Forest

:Bw/gengar:
Considering I have been one of the very few Gengar believers, it would be bad if I didn't make a pre-laddering (as if) post.
Gengar is both ferocious as a wallbreaker (u r wrong Fluff sorry) but also amazing at disrupting the opposition with it's terrific utility movepool. WoW, Tspikes, Thunder Wave, Hypnosis (RIP), Knock Off, Taunt, Trick, Substitute, Nasty Plot, Encore u have SO many options.
Now, the problem with our 3 special attacking ghosts is Cyclizar. Personally, I feel Gengar has the easiest way around it. Hersculegion has to use Specs Ice Beam which is easier to scout, Scarf sets' (bad) Ice Beams bounce Off of the bike. Horoark can Trick/Knock/U-turn on it which is cool, Hersculegion also has Flip Turn. But Gengar can easily sway this reliance on Cyclizar to its favor. SubWave Gar (Substitute + Thunder Wave) absolutely ruins Cyclizar. Sub on the switch, TWave it and now it's easy pickings for later (u can even bs through it). Sub also protects you from revenge attempts from Scarf Krook and Sucker Punch Bisharp and pretty much any other scarfer. Now Gengar isn't something you would just slap on a team, hence it's A/A- ranking (or B+ if you are in denial).
So here are the sets I MIGHT use:

Gengar @ Leftovers / Air Balloon / Colbur Berry
Ability: Cursed Body
Tera Type: Dark / Fairy / Flying
EVs: 124 HP / 144 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Taunt
- Sludge Bomb

This set mainly aims to punish more fatter structures with Will-O-Wisp and a fast taunt. It completely ruins Krookodile and Bisharp, as well as stinging Umbreon MASSIVELY ( u can even try 1v1ing it if u get Curse Body to activate) while still crippling Wo-Chien. Taunt stifles recovery on Umbreon and the Chansey we have seen popping up. U crush Quagsire and EQ Gastrodons even. It is EV'd to creep Terrakion and Fraudape. It also EASILY eats non CB Terrakion Stone Edge, while barely living Salamence Draco Meteor from full. It also relishes on Non eq Slither Wing (Stun Spore still sucks tho). Gardevoir can barely 3hko u from Moonblast as well!

Gengar @ Heavy-Duty Boots / Leftovers
Ability: Cursed Body
Tera Type: Fairy
EVs: 36 HP / 220 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Substitute
- Focus Blast
- Thunder Wave

This is the set I was talking about, in summary, u Para stuff, u kill stuff.

Gengar @ Choice Specs
Ability: Cursed Body
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Trick
- Focus Blast

This set focuses on wallbreaking, now I know Focus Blast doesn't hit but
252 SpA Choice Specs Gengar Focus Blast vs. 104 HP / 152 SpD Assault Vest Cyclizar: 304-358 (99 - 116.6%) -- 87.5% chance to OHKO.
252 SpA Choice Specs Gengar Focus Blast vs. 252 HP / 252+ SpD Umbreon: 236-278 (59.8 - 70.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Gengar Sludge Wave vs. 252 HP / 200+ SpD Wo-Chien: 282-332 (75.4 - 88.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Gengar Focus Blast vs. 252 HP / 200+ SpD Wo-Chien: 238-280 (63.6 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
One hit is all it takes, to win by clicking Shadow Ball later.
If I do use other Gengar sets, (Encore + NP) (Substitute + Pain Split) (Substitute + Encore) (Sub + Mean Look + Acid Spray w/ Tera Fairy).
 
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