(credits for artwork go here: http://fluffyz.deviantart.com/art/Bisharp-and-Gallade-196966806)
This is the very first RMT I have done so far for ORAS, and let me tell you, I love this dynamic duo. Mega Gallade and Bisharp fit like pieces of a puzzle, as Fighting/Psychic and Dark/Steel compliment each other amazingly in several key factors, and knowing this, I wanted to make a team with these two in mind.
The Team Preview:
Team Building Process:
These two here take center stage for the team. As stated earlier in the introduction, Gallade and Bisharp's typing work excellently for each other. Gallade resists the Fighting types that give Bisharp trouble, while Bisharp is immune to Psyshock and resists the Flying and Ghost types that scare Gallade away.
Talonflame gives Gallade and Bisharp the heeby-jeebies, so an appropriate birdspam check is needed to stop SmogonBird from shreking these two. Rotom-Wash comes to my aid. It also helps out with Bisharp's Ground weakness by providing an immunity to switch in to.
Azumarill started to become an issue when it came to switching in, and I needed a Stealth Rock user, so Rocky Helmet Ferrothorn joins the crew (just need to watch for Superpower..)! Yes, I should be running Shed Shell for Magnezone, but to be honest, I have not been seeing that particular UFO as much lately. Ferro also provides a decent switch in to Greninja, and if it decides to run Low Kick, then good for him. Have fun with Iron Barbs, Rocky Helmet AND Life Orb damage, son.
I figured that an excellent revenge-killer and a partner for Rotom-W's Volt Switch shenanigans will provide me with some excellent bursts of momentum, and Mega Sceptile started to become annoying. Scarf Lando-T has entered the battlefield!
Scarf Keldeo ran through this team like a fucking freight train, so not only did I need a switch in to that, but I also needed a defogger who was relatively strong on the special side as I was lacking in special attackers, and even a possible Healing Wish user to bring back one of my teammates from near death. Enter, my favorite Psychic type of all time, Latias!
The sets:
Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Psycho Cut
- Shadow Sneak
The first member of the Swordsmen of Camelot, and easily one of my favorite ORAS megas to use right now. There's no denying that Mega Gallade is a monstrous threat in OU (not sure why it's in any of the lower tiers, tbh...). After a Swords Dance, Gallade simply goes to town on to enemy teams that have been battered and bruised by heavy combat. The obligatory dual STABs of CC and Psycho Cut are extraordinarily strong, and Shadow Sneak removes any fear of having to risk a speed tie with any other base 110s, mainly the Latis and Gengar.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
The second member of the Swordsmen of Camelot, and thus creating the dual Swords Dance offensive core. After an SD, Bisharp can break through many of the bulky Psychics that give Gallade trouble, such as Slowbro, Mew and Cresselia. Knock Off provides excellent utility for reasons most likely stated a million times on this site, Iron Head bops Fairies and Sucker Punch for priority and a way to destroy Mega Beedrill in one shot, even without an SD boost.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 48 Spe -> 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I desperately needed a Talonflame switch in, and Rotom-W fits the bill like a glove. Volt Switch gives me momentum, especially when paired with Lando-T's U-Turn to form the famous VoltTurn core. Hydro Pump provides a strong Water STAB. WoW burns physical attackers and Pain Split is the only decent way Rotom can recover itself other than RestoChesto. As stated earlier, Levitate helps with Bisharp's Ground weakness, and provides a decent switch in to Lando-T as well as many of the other ground types in the tier.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect
This was the best I could think of when thinking of a way to deal with both Azumarill and Greninja at the same time, and both can run Fighting moves to fuck with my shit, but I at least give them a going away present with my Rocky Helmet :P
Gyro Ball allows me to deal with the speedy threats in OU, such as the Latis, Mega Sceptile, Mega Diancie, Gengar and many others. Stealth Rocks are Stealth Rocks. What more could you ask for? The Leech Seed + Protect combo helps me not only gain health back for either itself or someone else on the team, but it also helps wear down the opponent turn by turn so that somebody else can finish off the weakened mon.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe -> 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower
Scarf Lando-T compliments itself well with my Rotom, as they form an excellent VoltTurn combo, and thanks to said U-Turn, I'm able to reliably revenge-kill Mega Sceptile and Greninja (while it's a Dark, Grass or Psychic type, of course) while gaining momentum against the enemy.
The EV set looks weird, and I'm open to change it, but I've learned the hard way that if you're running Scarf Lando-T, never run max speed. You're better off gaining the slower U-Turn against opposing Scarf Landos, giving you the switch initiative.
EQ is its main STAB, U-Turn gives me switching momentum, Stone Edge hits Flying types like Talonflame, Gyarados, Aerodactyl, ect. and Superpower reliably OHKOs T-Tar and dents Ferrothorn and Air Balloon Heatran switchins.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish/Roost
Latias is so good and I love her :3
The given EV spread helps me switch in on Scarf Keldeo's Icy Winds better, while still providing enough oomph coupled with a Life Orb to deal excellent damage on physical walls. Draco and Psyshock need little explanation to prove to everyone how strong they are together, while Defog clears hazards for my team.
I'm torn between Healing Wish and Roost for my last two slots. Lately, I've been preferring Roost as I haven't really had the opportunity to get a Healing Wish off, but I like the utility HW provides when I do get the chance to use it.
Threat List:
Exportable:
Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Psycho Cut
- Shadow Sneak
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Psycho Cut
- Shadow Sneak
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
So, what do you guys think? Please tell me what should I do to make this team better. I'm highly open to honest opinions and suggestions. Thank you :]
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