Hey smogonites, I made another team here. I came up with this team not too long ago. I didn't put much thought into it, and didn't change anything. However, I tested it for a while and racked up around 9 wins and around 2-ish losses.
So, I introduce The Team that Never Dies (or so I thought)
Edits will be in Yucky Green
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Lance (Dragonite) (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Draco Meteor
- Fire Blast
- Extremespeed
- Earthquake
Okay, this is the standard Anti-Lead Dragonite. It works quite well against many leads with raw power (bar mamoswine, who carries Ice Shard). Draco Meteor puts a giant dent in anything that isn't made of metal. Fire Blast does great damage against Steels not named Metagross or Bronzong. Earthquake provides a decent physical attack after using Draco Meteor. And Extremespeed picks off of frail leads or focus sash users. The Dragon gets it's job done in anti-leading.
Jawsh (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 160 HP/252 Atk/96 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
With Choice Scarf Tyranitar widely popular, it's the perfect time to use other Tyranitar sets. I picked the Choice Band set, as it has raw power right off the bat, no setup required. The opponent will usually be caught off guard, and I can deal heavy damage (even with resisted hits), making my opponent at a more cautious position. Tyranitar is a great way at dealing heavy damage.
Gear (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP/80 Atk/176 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Brick Break
- Roost
Some of you might recognize this scizor. Yes, it is essentially LR's specially defensive scizor, without the extra speed evs. I usually send this thing in on walls and tanks not named Dusknoir, set up a swords dance and get ready to sweep. Roost is there if I feel I need to heal myself, bullet punch is there for the oh-so-obvious, and Brick Break over Superpower because I cannot afford the stat reduction.
Marsh (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
This thing is a BEAST at taking physical hits. Not only does it serve as my physical wall, but it serves as a stealth rocker, and a phazer. I try to bring this thing in early so I can set up Stealth rock early, and use this later on to phaze out stat increasers.
Star (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- Thunderpunch
My revenge killer. I usually use this against sweepers. It can kill lucario, salamence, gyarados, scizor, you name it (bar a few sweepers such as heatran and infernape). He gets the job done efficiently, preventing the opponent from sweeping me.
Toaster (Rotom-H) @ Leftovers
Ability: Levitate
EVs: 252 HP/188 Spd/68 SAtk
Timid nature (+Spe, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Will-O-Wisp
Rotom serves as my Spin Blocker, Explosion/Fake Out absorber, Fighting, Normal, and Ground Type attack absorber, and can wall and kill various threats. Will-O-Wisp Cripples physical attackers, and the moves provide a way to kill threats. This thing works wonders, it is usually a staple pokemon on my teams.
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Well, that's pretty much my team. Feel free to criticize what changes I need to make my team much more effective. Thanks for viewing :)
So, I introduce The Team that Never Dies (or so I thought)
Edits will be in Yucky Green
-----------

Lance (Dragonite) (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Draco Meteor
- Fire Blast
- Extremespeed
- Earthquake
Okay, this is the standard Anti-Lead Dragonite. It works quite well against many leads with raw power (bar mamoswine, who carries Ice Shard). Draco Meteor puts a giant dent in anything that isn't made of metal. Fire Blast does great damage against Steels not named Metagross or Bronzong. Earthquake provides a decent physical attack after using Draco Meteor. And Extremespeed picks off of frail leads or focus sash users. The Dragon gets it's job done in anti-leading.

Jawsh (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 160 HP/252 Atk/96 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
With Choice Scarf Tyranitar widely popular, it's the perfect time to use other Tyranitar sets. I picked the Choice Band set, as it has raw power right off the bat, no setup required. The opponent will usually be caught off guard, and I can deal heavy damage (even with resisted hits), making my opponent at a more cautious position. Tyranitar is a great way at dealing heavy damage.

Gear (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP/80 Atk/176 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Brick Break
- Roost
Some of you might recognize this scizor. Yes, it is essentially LR's specially defensive scizor, without the extra speed evs. I usually send this thing in on walls and tanks not named Dusknoir, set up a swords dance and get ready to sweep. Roost is there if I feel I need to heal myself, bullet punch is there for the oh-so-obvious, and Brick Break over Superpower because I cannot afford the stat reduction.

Marsh (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
This thing is a BEAST at taking physical hits. Not only does it serve as my physical wall, but it serves as a stealth rocker, and a phazer. I try to bring this thing in early so I can set up Stealth rock early, and use this later on to phaze out stat increasers.

Star (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- Thunderpunch
My revenge killer. I usually use this against sweepers. It can kill lucario, salamence, gyarados, scizor, you name it (bar a few sweepers such as heatran and infernape). He gets the job done efficiently, preventing the opponent from sweeping me.

Toaster (Rotom-H) @ Leftovers
Ability: Levitate
EVs: 252 HP/188 Spd/68 SAtk
Timid nature (+Spe, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Will-O-Wisp
Rotom serves as my Spin Blocker, Explosion/Fake Out absorber, Fighting, Normal, and Ground Type attack absorber, and can wall and kill various threats. Will-O-Wisp Cripples physical attackers, and the moves provide a way to kill threats. This thing works wonders, it is usually a staple pokemon on my teams.
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Well, that's pretty much my team. Feel free to criticize what changes I need to make my team much more effective. Thanks for viewing :)