The things I do to train my castform...

Its_A_Random

Dratini [Tiamat] (F)
NATURE: Naive (+12% Accuracy)

TYPE: Dragon
ABILITIES: Shed Skin / Marvel Scale (H)

STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/5

ATTACKS (21/75)
PHYSICAL
Aqua Jet
Aqua Tail
Dragon Rush
Dragon Tail
Extreme Speed
Outrage
Slam
Wrap

SPECIAL
Dragon Pulse
Dragon Rage
Flamethrower
Ice Beam
Thunderbolt
Twister
Water Pulse

OTHER
Agility
Leer
Protect
Safeguard
Substitute
Thunder Wave

RAID
Dispel

Embirch [Kotore] (M)
NATURE: Brave (-10% Evasion)

TYPE: Fire / Grass
ABILITIES: Leaf Guard / Reckless / Chlorophyll (H)

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5

ATTACKS (25/80)
PHYSICAL
Counter
Bullet Seed
Flame Wheel
Petal Blizzard
Rock Slide
Sand Tomb

SPECIAL
Absorb
Ember
Fire Spin
Flame Burst
Flamethrower
Giga Drain
Lava Plume
Leaf Tornado
Petal Dance
Solar Beam

OTHER
Aromatherapy
Grassy Terrain
Growth
Leech Seed
Protect
Substitute
Sweet Scent
Synthesis
Toxix

RAID
Bloodlust

Nohface [Yammich] (M)
NATURE: Jolly (+5% Accuracy)

TYPE: Ghost / Steel
ABILITIES: Levitate / Levitate (H)

STATS
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 4/6
MC: 0
AC: 4/5

ATTACKS (30/79)
PHYSICAL
Dig
Endeavour
Faint Attack
Fake Out
Flail
Foul Play
Iron Head
Knock Off
Lick
Metal Burst
Meteor Mash
Payback
Phantom Force
Revenge
Scratch
Shadow Sneak

SPECIAL
Hex

OTHER
Copycat
Curse
Iron Defence
Memento
Odour Sleuth
Pain Split
Perish Song
Protect
Psycho Shift
Substitute
Taunt
Torment
Toxic

RAID
Shadow Mend


Ragnarokalex

*Protowatt (Zarza) Male*
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: STAB; immune to paralysis status.

Abilities:
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shed Skin (DW):
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/6
AC: 3/5
MC: 0


Attacks: 20 Total
Bubble
Charge
Tackle
Thunder shock
Fairy Wind
Detect

Counter
Eerie Impulse
Follow Me
Me First
Metrenome

Scald
Volt Switch
Dazzling Gleam
Ice Beam
Substitute
Whirlpool
Helping Hand
Signal Beam
Thunderbolt


*Rebble (TBD) Male*
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (DW):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
AC: 0/5
MC: 0


Attacks: 19 Total
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Accupressure
Mud Shot
Power Gem

Heat Wave
Stealth Rock
Trick
Sleep Talk
Ominous Wind

Shadow Ball
Flamethrower
Sandstorm
Energy Ball
Dazzling Gleam


*Timburr (Vilgot) Male*
Nature:
Adamant
Type:
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Passive
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
DC: 3/5
MC: 10


Attacks: Total
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Superpower

Counter
Endure
Foresight
Mach Punch
Reversal

Taunt
Protect
Dig
Payback
Poison Jab


Whomever goes first go!
 
Oh good


Zarza@Exp Share

Scald - Thunderbolt - Scald
IF Phantom Force, use Me First that action
IF Knock Off, Use Me First that action, but only once.
 
Totally legit.

90 HP | 100 EN
80 HP | 100 EN

Watt's me first -15 EN
Phantom force hide

Nohface's phantom force hide -11 EN

Watt me first hit
MISS

Nohface phantom force hit
crit 6941
9+3+1.5=13.5 Dmg
_____

Watt's me first -19 EN
Phantom force hide

Nohface's phantom force hide -15 EN

Watt me first hit
MISS

Nohface phantom force hit
crit 2065
9+3+1.5=13.5 Dmg
_____

Watt's me first -23 EN
Phantom force hide

Nohface's phantom force hide -19 EN

Watt me first hit
MISS

Nohface phantom force hit
crit 5402
9+3+1.5=13.5 Dmg

90 HP | 55 EN
39 HP | 43 EN

Its_A_Random
 
Last edited:
90 HP | 55 EN
39 HP | 43 EN

Proto scald -5 en
Crit 613
8+3+1.5=11.5
burn 2973

Noh Payback -7 en
crit 5066
10-3+1.5=8.5

-2 HP burn
_____

proto thunderbolt -7 en
crit 5995
9+1.5=10.5
para 759

noh phantom force hide & attack -11 en
crit 7842
9+3-3+1.5= 10.5

-2 HP burn
_____

proto scald -5 en
crit 6180 n
8+3+1.5=11.5 dmg

move 4115 y
noh payback -7 en
crit7166
10-3+1.5=8.5

-2 HP burn
para decrease
50 HP | 30 EN - BURNED, Para 10%
11 HP | 26 EN

Ragnarokalex
 
50 HP | 30 EN - BURNED, Para 10%
11 HP | 26 EN


proto thunderbolt -7 en
crit 7770
9+1.5=10.5

para 4357 nphantom force -11 EN
crit: 6879
9+3-3+1.5= 10.5
.5, ded.

-2 HP doesnt kill

Gem: 3 UC

IAR: 1 CC
Nohface: 1 EC, 3 MC, 1 AC, 1 KOC

Ralex: 1 CC
Protowatt: close call, 1 EC, 3 MC, 1 AC
 

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