Hey Everyone,
After not really having the means to competitively battle since 4th gen, I've come back with a vengeance. I've tested this team out on showdown for the past few weeks and feel that I've tweaked all I can - so I come seeking all of your guidance.
I really like drawing in electric moves before switching to Electivire (a personal favourite of mine) to get the +1 Speed boost and then hitting hard with Expert Belt.
Let the RMT begin!
Empoleon @ Focus Sash
Ability: Torrent
Modest Nature
EVs: 252 HP / 252 SpA / 4 Spd
Hydro Pump
Aqua Jet
Stealth Rock
Defog
Always an interesting way to start any battle off. With Empoleon being a formidable but infrequent lead, I've come across numerous teams that have been unable to deal with the steel penguin. I really like Defog on Empoleon, as it switches in to most hazards with ease, and then allows me to get rocks up of my own. The Focus Sash on the lead is classic and Aqua jet gives me a nice pinch move to use after the sash activates. Hydro Pump is there just as a STAB if Empoleon comes into play later on in the battle.
Electivire @ Expert Belt
Ability: Motor Drive
Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spd
Thunder Punch
Ice Punch
Cross Chop
Earthquake
Empoleon tends to draw a lot of Fighting, Grass and Electric moves. Fortunately, it's usually easy to predict which is coming based off of the opponent. So, when you know that electric move is coming - the switch to Motor Drive Electivire comes in handy. This old 4th Gen technique still (surprisingly) catches opponents off guard, and with Expert Belt, the Angry Yetti hits a lot of threats really hard. I've opted for Thunderpunch over Wild Charge just to increase Electivire's longevity.
Salamence @ Lum Berry
Ability: Intimidate
Hasty Nature
EVs: 64 Atk / 192 SAtk / 252 SDef
Draco Meteor
Outrage
Earthquake
Flamethrower
MixMence switches nicely into many threats for both Empoleon and Electivire. It can switch in to Earthquake and Earth Power users and get the Intimidate off before hitting them hard, and eats up fighting moves that would be directed at Empoleon. I've opted for the accuracy of Flamethrower over the power of Fire Blast. Lum berry is helpful to ensure that MixMence doesn't get crippled on a switch in, or when trying to sweep. I'm open to other Salamence builds, I've just had success with MixMence in the past.
Greninja @ Life Orb
Ability: Protean
Timid Nature
EVs: 252 Spd / 252 SAtk / 4 HP
Surf
Ice Beam
Dark Pulse
Grass Knot
Greninja with Protean is one of the most diverse Pokemon introduced this gen. Because of this, it is able to hit a lot of things hard with STAB and added Life Orb damage. Although it is frail, I do have the option of switching into Ghost moves for Trevenant and Ice moves for Salamence. It also draws Electric attacks that can be abused by Electivire's Motor Drive. I'm considering switching Grass Knot for U-Turn and Surf for Hydro Pump, but am not sure.
Trevenant @ Lum Berry
Ability: Harvest
Impish Nature
EVs: 252 HP / 180 Def / 76 Spd
Horn Leech
Rest
Will-O-Wisp
Rock Slide
Lum Berry Harvest Trevenant has been a very reliable addition to my team this generation. It is a great counter to numerous OU threats and provides nice synergy, absorbing grass moves for Empoleon and fighting moves for Snorlax. I've opted for Rock Slide over Phantom Force, as it helps to hit a lot of Fire Pokemon that like to switch into Trevenant. Rest and Lum help with Trevenant's longevity.
Snorlax @ Leftovers
Ability: Thick Fat
Careful Nature
EVs: 168 HP / 120 Def / 220 SDef
Curse
Return
Crunch
Fire Punch
Now we get to the wall, Snorlax. Having thick fat, its able to switch into any ice type moves directed against Salamence or Fire moves directed at Trevenant. Although Curselax's popularity has diminished since 4th gen, many trainers don't expect it, allowing snorlax to set up one or two Curses and then sit. I've opted for Return over Body Slam just for the extra power, Crunch in order to cover more weaknesses (for example Ghost switch ins) and Fire Punch to hit unsuspecting Steel or Grass Pokemon hard.
In conclusion, my team is not perfect, by any means (I don't really have much that can deal with Fairies, outside of Empoleon which is usually pretty banged up/fainted mid-battle due to it being my lead). However, i feel confident that Smogon as a community can help me grow as a better battler. All and any criticism is more than welcome!
thanks again!
Bobthebutler
After not really having the means to competitively battle since 4th gen, I've come back with a vengeance. I've tested this team out on showdown for the past few weeks and feel that I've tweaked all I can - so I come seeking all of your guidance.
I really like drawing in electric moves before switching to Electivire (a personal favourite of mine) to get the +1 Speed boost and then hitting hard with Expert Belt.
Let the RMT begin!
Team Overview:
Empoleon @ Focus Sash
Ability: Torrent
Modest Nature
EVs: 252 HP / 252 SpA / 4 Spd
Always an interesting way to start any battle off. With Empoleon being a formidable but infrequent lead, I've come across numerous teams that have been unable to deal with the steel penguin. I really like Defog on Empoleon, as it switches in to most hazards with ease, and then allows me to get rocks up of my own. The Focus Sash on the lead is classic and Aqua jet gives me a nice pinch move to use after the sash activates. Hydro Pump is there just as a STAB if Empoleon comes into play later on in the battle.
Electivire @ Expert Belt
Ability: Motor Drive
Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spd
Empoleon tends to draw a lot of Fighting, Grass and Electric moves. Fortunately, it's usually easy to predict which is coming based off of the opponent. So, when you know that electric move is coming - the switch to Motor Drive Electivire comes in handy. This old 4th Gen technique still (surprisingly) catches opponents off guard, and with Expert Belt, the Angry Yetti hits a lot of threats really hard. I've opted for Thunderpunch over Wild Charge just to increase Electivire's longevity.
Salamence @ Lum Berry
Ability: Intimidate
Hasty Nature
EVs: 64 Atk / 192 SAtk / 252 SDef
MixMence switches nicely into many threats for both Empoleon and Electivire. It can switch in to Earthquake and Earth Power users and get the Intimidate off before hitting them hard, and eats up fighting moves that would be directed at Empoleon. I've opted for the accuracy of Flamethrower over the power of Fire Blast. Lum berry is helpful to ensure that MixMence doesn't get crippled on a switch in, or when trying to sweep. I'm open to other Salamence builds, I've just had success with MixMence in the past.
Greninja @ Life Orb
Ability: Protean
Timid Nature
EVs: 252 Spd / 252 SAtk / 4 HP
Greninja with Protean is one of the most diverse Pokemon introduced this gen. Because of this, it is able to hit a lot of things hard with STAB and added Life Orb damage. Although it is frail, I do have the option of switching into Ghost moves for Trevenant and Ice moves for Salamence. It also draws Electric attacks that can be abused by Electivire's Motor Drive. I'm considering switching Grass Knot for U-Turn and Surf for Hydro Pump, but am not sure.
Trevenant @ Lum Berry
Ability: Harvest
Impish Nature
EVs: 252 HP / 180 Def / 76 Spd
Lum Berry Harvest Trevenant has been a very reliable addition to my team this generation. It is a great counter to numerous OU threats and provides nice synergy, absorbing grass moves for Empoleon and fighting moves for Snorlax. I've opted for Rock Slide over Phantom Force, as it helps to hit a lot of Fire Pokemon that like to switch into Trevenant. Rest and Lum help with Trevenant's longevity.
Snorlax @ Leftovers
Ability: Thick Fat
Careful Nature
EVs: 168 HP / 120 Def / 220 SDef
Now we get to the wall, Snorlax. Having thick fat, its able to switch into any ice type moves directed against Salamence or Fire moves directed at Trevenant. Although Curselax's popularity has diminished since 4th gen, many trainers don't expect it, allowing snorlax to set up one or two Curses and then sit. I've opted for Return over Body Slam just for the extra power, Crunch in order to cover more weaknesses (for example Ghost switch ins) and Fire Punch to hit unsuspecting Steel or Grass Pokemon hard.
In conclusion, my team is not perfect, by any means (I don't really have much that can deal with Fairies, outside of Empoleon which is usually pretty banged up/fainted mid-battle due to it being my lead). However, i feel confident that Smogon as a community can help me grow as a better battler. All and any criticism is more than welcome!
thanks again!
Bobthebutler
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