It's been a year since D/P was released in America and in this time we have yet to create a generic idea of the Tiering system. With Deoxys-E and Wobbafett in Limbo. Things still needing to be discussed on the shifts between BL/UU, the constant testing of Uber pokemon to test their viability in the Metagame aswell as the indecision that all NFE pokemon should be in UU even if they are not entirely different to their OU counterparts (Gligar)
The thing is, this way is obviously not working, the tournaments are creating biased data, discussions are turning into flamewars or just being ignored, aswell as suggestions for abolishment of the BL tier. I just feel that this tiering system based upon usage is no longer working for us, I would like to see a set metagame tiers with allocation of change when the metagame shifts, aswell as having some basis in usage and common sense.
It is in my belief that tiering should be based upon a combination of Versatility/Threat/Power/Usage. I think instead of the general boards discussing this, in which people will create their own opinions and it would degrade into "omg chomp pwns so much it's Uber". I am sure once this has been hammered out by the policy makers then the tiers will be 95% accurate. It's not like it'd be wholly different from the way it is now as only a select few ever discuss what should be UU/BL but that topic has become sidetracked and no discussion really takes place there.
People all have their own opinions about what they feel should be where, and while based on usage is the most unbiased way of tiering, just because people will have a fad of using a Pokemon so much that it'd become OU instead of UU (Barring that it wasn't particular good in UU in teh first place) what happens when it drops out of favour, does it revert to BL or UU?
So after discussions with a couple of people I believe that we ought to have a shake up of the tiering system as none of the ideas so far seem to be working without disillusioning some people as though tiering might have worked in the ADV generations, the constant change of the D/P metagame makes it harder to define tiers as they are now and I think it's time to re-arrange them.
Thank you
The thing is, this way is obviously not working, the tournaments are creating biased data, discussions are turning into flamewars or just being ignored, aswell as suggestions for abolishment of the BL tier. I just feel that this tiering system based upon usage is no longer working for us, I would like to see a set metagame tiers with allocation of change when the metagame shifts, aswell as having some basis in usage and common sense.
It is in my belief that tiering should be based upon a combination of Versatility/Threat/Power/Usage. I think instead of the general boards discussing this, in which people will create their own opinions and it would degrade into "omg chomp pwns so much it's Uber". I am sure once this has been hammered out by the policy makers then the tiers will be 95% accurate. It's not like it'd be wholly different from the way it is now as only a select few ever discuss what should be UU/BL but that topic has become sidetracked and no discussion really takes place there.
People all have their own opinions about what they feel should be where, and while based on usage is the most unbiased way of tiering, just because people will have a fad of using a Pokemon so much that it'd become OU instead of UU (Barring that it wasn't particular good in UU in teh first place) what happens when it drops out of favour, does it revert to BL or UU?
So after discussions with a couple of people I believe that we ought to have a shake up of the tiering system as none of the ideas so far seem to be working without disillusioning some people as though tiering might have worked in the ADV generations, the constant change of the D/P metagame makes it harder to define tiers as they are now and I think it's time to re-arrange them.
Thank you