The True Meaning of Brotherhood (OU/Suspect Heavy Offense RMT)

EDITS IN ORANGE
Well, I'm MinHawk, and I've been lurking on these boards for quite some time, playing on Shoddy and whatnot. Anyway, I have made a previous RMT, based on U-Turn team that did quite well. However, I ran into far too many Pokes that just screwed me over while setting me up.

The main demon I encountered was DD Gyarados. So I decided to give DD Gyara a try for myself and quickly fell in love. Now, I have a tendency to create themed teams with non-Smogon teams, and my current team has been doing fairly well on Shoddy and WiFi, much better than my old U-Turn team, anyhow.

The theme for this team is basically that each of my members are based on Greek/Roman mythological figures, and each member is named after a figure that they are relatable to. I knew I wanted a DD Gyara on my team, and I thought that "Poseidon" would be a perfect role for him. So that got me thinking, why not use all three brothers? Zeus, Hades, and Poseidon, along with the supporting cast.

Alright, sweet, let's get to the RMT!

I chose 6 semi-specific roles that I wanted filled on this team:

Lead/Anti-Lead
Physical Sweeper
Mixed Sweeper
Special Sweeper
Wallbreaker
Revenge-Killer

(ANTI)-LEAD

Hercules

Hercules_would_lose_by_grayskull8.jpg

Machamp (No Guard) - Adamant @Lum Berry
248 HP/160 Atk/100 Sp. Def

DynamicPunch
Stone Edge
PayBack
Bullet Punch

Strategy: Basically, this thing sweeps right off the bat. I originally wanted a lead with SR, but I realized that SR leads are wayyy to overused. Plus, I really like using Machamp as a lead. It takes out most leads quite easily. I originally had Metagross, then Mamoswine, as leads, but I found Machamp to be much for fun to use.

Against Top 10 Leads:

Azelf - Payback, then Bullet Punch for the KO
Aerodactyl - DynamicPunch, then Bullet Punch for the easy KO
Swampert - This could be some trouble...DynamicPunch is, at best, a 3HKO, but that's really all I can hope for. Will most likely switch out to Sceptile to take out with Leaf Storm, but not much else there.
Metagross - Could also prove to be some trouble, DynamicPunch until it dies, basically.
Jirachi - DynamicPunch for a 2HKO
Infernape - DynamicPunch for a 2HKO
Machamp - RAWR! DynamicPunch, and just hope for Haxx
Ninjask - Stone Edge is an easy OHKO
Roserade - Take the Sleep Powder, then Payback. Then Bullet Punch, for a possible 2HKO
Tyranitar - DynamicPunch goes OM NOM NOM

Naming: Hercules is named after the Greek/Roman hero Heracles, who underwent living as a mortal, then became a demigod, of sorts. He is known to have superhuman strength and stamina, so Machamp fits the name quite well. Plus, that pic is definetly lol-worthy.

Physical Sweeper

Poseidon

gyarados.jpg


Gyarados - Adamant @Lum Berry/Leftovers
156 HP/72 Atk/96 Def/184 Speed

Dragon Dance
Waterfall
Earthquake
Ice Fang/Bounce

Strategy: Essentially, this is the Bulky DD Gyara with the moves from the Total-Offense Gyara. Why? Simple; I don't really need Taunt. Sure, things come in to counter Gyara quite easily, but the rest of my tema exists to really support this beast. My biggest problem against this Gyarados is T-Wave Celebi, hence the Lum Berry as the preferred item. Plus, if 1 T-Wave fails, then the opponent will most likely try to T-Wave again as they think I will DD. This creates the perfect situational bait for my Elecitivre to get a Motor Drive Boost, and start sweeping. The main idea here is to force a switch by switching in something that Gyarados can easily take out, then begin to DD. If my opponent decides to switch in something like Starmie or Jolteon, either switch out to Electivire to take the Thunderbolt or, if I've already DD'd once (only against Jolteon, Starmie is still a huge problem for this team), go for the KO with Earthquake. I'm still having trouble on deciding on either Bounce (to better deal with Grass Types) or Ice Fang, for better coverage against Dragons. For now, I'm going with Ice Fang

Naming: Poseidon is the king of the seas, and the smarter of the three brothers. Hence, Gyarados requires quite a bit of prediction to play well, so one must be intelligent to use him. Plus, what water type is cooler than Gyarados? I mean, COME ON! IT'S A WATER-DRAGON!

Mixed Sweeper

Prometheus

Flashbolt_the_Shiny_Electivire_by_Pink_Leon.png


Elecitivire - Mild @Expert Belt
36 Atk/220 Sp. Atk/252 Speed

Flamethrower
Hidden Power (Grass)
Earthquake
Thunderbolt

Strategy: Electivire might be one of the most underrated pokes out there, which is why I love using it. The GyaraVire combo might seem a bit gimmicky, but, with proper prediction, it works beautifully. With a Motor Drive boost, Electivire gets to 433 Speed, outspeeding basically any of Gyarados's counters. Since those counters tend to be Electric types or Water types, EQ plus T-Bolt takes them out easily. Flamethrower covers a wide range of Pokes, such as Scizor, and hardly anyone expects a mixed Elecitivre anyway. HP Grass is here to protect against Swampert and other water types, because some just absolutely love coming in on Promethius anyway.

Naming: Poseidon was a Titan in Greek myth that wanted to help humanity by bringing fire to the humans. Zeus punished him severely for it. I see Elecitivire as being incredibly useful, but punished by many for being next to useless. My Promethius is now out to seek horrible vengeance on those nay-sayers.

Revenge Killer

Hephaestus

heatran_fire.png


Heatran - Naive @Choice Scarf
4 Def/252 Sp. Atk/252 Speed

Earth Power
Fire Blast
Hidden Power Ice/Hidden Power Electric
Explosion

Strategy: I needed a much better revenge killer, and Sirfunchalot suggested Scarftran. So far, it's been quite a beast. It takes out Cresselia, and outspeeds every non-scarfed Pokemon out there. HP Ice takes out dragons, while HP Electric helps me deal with Gyarados if Electivire meets an untimely end. Explosion gets rid of many setup sweepers, and Earth Power is for Steels, and opposing Heatran. I really can't decide between Hp Ice or Electric, to be honest, because, without HP Electric, I only depend on E-vire to take out Gyarados, but without HP Ice, dragons will slaughter me...

Naming: Hephaestus, the forger of Olympus is the glue of the team, replacing Sceptile's role as revenge killer.


Wallbreaker

Zeus

lucariovsinfernapebyryu.jpg


Infernape - Naive @Life Orb
252 Atk/64 Sp. Atk/192 Speed

Close Combat
Stone Edge
Overheat
U-Turn/EQ

Strategy: Infernape, the perfect SkarmBliss breaker. I wanted something that could sweep quite well, and I was missing a LO sweeper anyway. Infernape takes care of both of those quite easily. Close Combat has always been a favorite move of mine, and I used to have Lucario here, but the type coverage from Lucario just wasn't cutting it...so I chose Infernape. Plus, Infernape is faster than tons of Pokémon, allowing it to outspeed and KO easily. Right now, I've got U-turn as the last move, in order to hurt Starmie quite a bit, but EQ is always a good option. I will most likely keep U-turn, however. Zeus is basically the glue of the team, plus, it's the Pokémon that I will probably have out in the endgame, ready to grab all late-game sweepers by the horns and take them out.

Naming: Zeus, the King of the Olympian gods of Greek myth. Infernape is Zeus because he is the glue of this team, and compliments the other 2 brothers quite nicely in terms of typing and coverage. Plus, Infernape kills so many things easily that it's scary.

Scout

Hades

02-scizor.jpg


Scizor - Adamant @Choice Band

Bullet Punch
Superpower
Pursuit
U-Turn

Strategy: CB Scizor, one of the greatest revenge killers and scouts in the meta. I have had a glaring Rotom-A weakness, but Scizor somewhat remedies that. Aside from Rotom-H, the other Rotom formes are quickly dispatched by Scizor.

Naming: The king of the Underworld, Hades was known to be hated by his brothers for being so evil towards mankind. Scizor is hated by everyone for being so gooooood.



Suggestions wanted:
  • A better revenge killer than Sceptile
  • A flying-type resist
  • A sure-fire counter to CB Scizor
  • A Cresselia counter
  • How to write a better RMT
Thanks for reading my RMT!
Any comments/concerns are welcome!
 
For a 4th move I'd suggest, maybe Fire Fang or Superpower/Brick Break.

After a bit of testing, I'm gonna go with Superpower, due to Scarftar's nature as a revengekiller, it's gonna be switching quite a lot, so the Atk Drop is basically a nonissue, plus, it adds one more fighting move to my arsenal. So far, testing-wise, Scarftar is doing wonders! Thanks for the suggestions! How's the rest of my team looking?
 
You say you want a scizor counter, and a flying resist, a better revenge killer than Sceptile, and a cresselia counter.

Why not use Scarftran? it's a great counter to scizor being able to ohko it with fire blast, take peanuts from even a swords dance life orb bullet punch / u-turn / pursuit, and you outspeed it if it's not using bullet punch (duh). You resist flying type attacks. Have great coverage in Fire / DragonIceGrass / Earth and can Explode in a Cresselia's face. Granted the 3rd ground weakness is kind of a bit unattractive, but you have Gyara and Gengar who both LOVE coming in on choiced ground type attacks, and Heatran does all of the things you basically want it to do. Plus it gives you something to come in on Will-O-Wisps aimed at Machamp/Gyarados so you can save their Lum Berry for later and get a nice Flash Fire boost in the process.
 
You say you want a scizor counter, and a flying resist, a better revenge killer than Sceptile, and a cresselia counter.

Why not use Scarftran? it's a great counter to scizor being able to ohko it with fire blast, take peanuts from even a swords dance life orb bullet punch / u-turn / pursuit, and you outspeed it if it's not using bullet punch (duh). You resist flying type attacks. Have great coverage in Fire / DragonIceGrass / Earth and can Explode in a Cresselia's face. Granted the 3rd ground weakness is kind of a bit unattractive, but you have Gyara and Gengar who both LOVE coming in on choiced ground type attacks, and Heatran does all of the things you basically want it to do. Plus it gives you something to come in on Will-O-Wisps aimed at Machamp/Gyarados so you can save their Lum Berry for later and get a nice Flash Fire boost in the process.

Interesting thoughts, I'll give it a shot!
I was thinking Explosion, Earth Power, Fire Blast, and HP Grass (for Swampert, as Sceptile is being removed. We shall see...
What are your thoughts on the trapper Heatran set?
 
I'm pretty sure the extra boost from Choice Scarf is really helpful. Outspeeding everything non-scarfed aside of Ninjask is a good thing. Especially when there are so many common non-scarfed pokemon that could come in and either set up on or ko heatran, where as if he is scarfed he can possibly dispose of them. Although seeing as how this is Suspect and the format is a little more stall-oriented, the use of Taunt might be useful against the large amount of those sorts of pokes. Test out both and see which works better for you. Either way Im sure Heatran is superior to Sceptile and Tyranitar here.
 
I'll continue testing both ScarfTran and ScarfTar (sorry Sceptile!)

How about the rest of my team? Aside from the glaring Psychic weakness (which is an almost non-issue, due to the lack of Psychic as an attacking type in OU)?
 
Your team is quite weak to Rotom-A. None of your Pokemon can really take an attack from it, and the GyaraVire combo is completely dead in the water against a well-played defensive Rotom-A. I would firstly suggest Jolteon in place of Electivire (It works so much better!!). For a revenge killer, I'd suggest Scarf Jirachi over Sceptile, since you don't have any good switch-ins to Dragon attacks from stuff like Salamence, Dragonite and Flygon. Here are the sets:

Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
-Substitute
-Baton Pass
-Thunderbolt
-Hidden Power Grass/Shadow Ball

OR

Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
-Thunderbolt
-Hidden Power Grass
-Shadow Ball
-Baton Pass/Shadow Ball

Here's ScarfRachi:
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
-Iron Head
-Ice Punch
-Fire Punch
-U-Turn/Trick/Thunderpunch

Hope I helped. Good luck.
 
Hello, MinHawk!

I seconded Shrang's observation as your team has a very glaring Rotom Appliance weakness, since you have no Pokemon to resist Ghost-types. Plus, the obvious weaknesses against Psychic means Psychic Starmie can overrun this team [if a smart trainer used another move instead of Thunderbolt to Electivire to prevent Motor Drive boost from working], despite Sceptile can revenge-kill it. However, pairing Starmie with another Steel Pokemon [most notably Heatran] can decimate the whole team, so tread it carefully.

Another problem is, you don't have any resistances against Dragon- and the aforementioned Psychic- and Ghost-types. You must have a Steel-type Pokemon to mitigate this problem. Instead of using Infernape, why not Heatran instead? Your theme to this team is Heavy Offense, right? Then run either of the following to suit your needs:

Heatran @ Choice Scarf / Life Orb
Naive Nature [+Speed, -Special Defense]
Ability: Flash Fire
EV's: 4 HP / 252 Special Attack / 252 Speed
> Fire Blast
> Hidden Power [Grass] / [Ice]
> Earth Power
> Explosion

And I also seconded shrang's suggestion of changing Electivire to Jolteon, since it is also a reliable revenge killer aside from Sceptile.

Rotom Appliance formes can also be viable over Gengar with added resistances, but if you wanted Gengar, then so be it. Then, everything will be fine.

Hope I helped you a lot here. Good luck!
 
I'm really not willing to get rid of Electivire (for now, anyway) although the Rotom-A weakness is rather glaring. Instead, I'll try for Scarf Tyranitar as my revenge killer to remedy that weakness. Dragons aren't really that big of a deal for me, because Electivire finishes them off quite handily after a Motor Drive boost, but Scarf Flygon could be an issue as well. As for having a Steel type, like I said, dragons are a nonissue. Since this is more geared towards Suspect, Salamence doesn't exist to annihilate this team. However, after some more testing, Machamp really doesn't do much for this team...what about a lead Metagross?

Reasoning for not getting rid of Promethius: It has net me many surprise kills, very easily. No one expects Electivire to come in and sweep, let alone come in at all...
 
Hi! I had a look at the type synergy of the team, and it's really impressive. You've got responses to almost any type of attack, but psychic attacks seem like they'd do the most damage. I'm not sure of how many psychic pokemon you'll run up against in OU, but I think that Nasty Plot Azelf could set up a nasty sweep if you didn't have time to switch in Gengar. It'd be faster than Machamp, and Bullet Punch wouldn't do much to stop a +2 Psychic. I doubt Cresselia would be a threat unless it managed to set up duel screens first, due to Machamp's Payback. If I had Psychic running on my Expert Belt Starmie in that battle, it would have been pretty deadly, possibly outspeeding Machamp for a quick revenge kill, and maybe even doing the same for Gengar. With those two downed by Starmie or othermeans, my Jirachi would have been in a much better position to sweep. But I'm not sure. How do you think your team would be able to combat these threats?
 
1 Day Bump:

Okay, so the final team is posted above, with HP electric on Heatran. So far, this team has been doing quite well, with 32 wins and 4 losses. Any other input? Lead issues: Scarf Rachi beats Machamp quite handily, but, otherwise, Machamp can handle most other leads.

Other problems:
Rotom formes require prediction to take out
Cresselia with Attract annihilates this team
Togekiss can just T-Wave and flinch hax the entire team to death
 
Ok i got your PM

there isnt much to say, but the format of your RMT is not bad, but not good if you want to see a top notch done RMT refer to here: http://www.smogon.com/forums/showthread.php?t=72915

Anyways your team is curse pert weak even though your vire has hp grass, vire has a tendency to die early on because its frail thats why i suggest to use hp ice on vire and use hp grass on tran becasue tran is more bulky and has a higher spA which may prove valuabe.

Good Luck!
 
edit: nevermind

I will say that your format felt lackluster. The pictures are enormous, and there's really nothing eye-catching about the text/layout to make it easy to read; it feels like it's just black squiggles being crushed between images.

Sorry I don't have an actual team suggestion - I'm still too new to do anyone any good :-)
 
O.K most things have already been said, however you need a SR lead. This means that things like DD Mence or DD gyarados are dealt with much easier. I am suggesting an Azelf over Machmap to set up SR for you. The reason that I am suggesting Azelf over otherleads is that Azelf gives you a much needed, second Earthquake immunity. Since half your tea mis weak to Earthquake and Gyarados is your only switch in I felt that a second Earthquake resist was neccessary. However since I agree that the Rotom forms need dealing with I suggest a Sub + 3 attack Machamp over Scizor. This makes Machamp much more dangerous and with Payback from behind a Sub you have no fear of being burned.

I also believe that Jolteon works uch better than E-Vire but I guess thats up to you.

Have a Nice Day!
 
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