The Ubers Role Comparison Project
Have you ever pinpointed a Pokémon on one of your teams, where you find it's role to be extremely useful for your team, but wonder "man, if only there was a similar Pokémon that had more manageable flaws for my team"? If so, this is the thread for you! Believe it or not, there tend to be a lot more Pokémon that can achieve a certain role than you think, but often times, these Pokémon are obscure, or they may be common Pokémon using an unusual set, so the people who are looking for such a "role replacement" may end up never finding it!
This thread aims to fix that problem! The main goal of this thread is to highlight certain under rated Pokémon sets, by comparing them to more common Pokémon who fulfill similar roles, both the advantages and the disadvantages! This way, people who feel like their team could use with some changes can get some tips from this thread, or if they are just making a team with certain roles in mind, they can be exposed to some Pokémon that deserve more usage! Also, don't worry if you can't think of any good examples, commenting on examples already mentioned to incite discussion is fine too!
Here are two examples to get you guys started. Feel free to use the same format, since it gets right to the point, but if you feel the need to deviate a bit, that's fine too!
Palkia as a Choice Specs user compared to: Kyogre

Palkia @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump / Surf
- Draco Meteor / Spacial Rend
- Thunder
- Fire Blast
Palkia's Advantages
1. One of the great things about using Palkia as a Choice Specs user, is that it frees you to use a different Kyogre set! This is especially useful if you want to use a Kyogre set that lasts longer (such as a specially defensive set, or a Twaver with Leftovers), yet still want insanely powerful Water attacks coming from base 150 SpA.
2. Palkia has the same exact Special Attack stat as Kyogre, but its also got a nice 100 base Speed, letting it outspeed things Kyogre doesnt like, such as Rayquaza, White Kyurem, Zekrom, and Genesect.
3. That Dragon STAB is nice for screwing with Dragons in general, but one of the best parts about it is that it makes Latias and opposing Palkia much riskier switch-ins than they would be for Specs Kyogre. Offensive pviot Latias is actually OHKOed by Spacial Rend after Stealth Rock damage, while Draco Meteor OHKOs even max HP Latias! Also, if you opt for Draco Meteor, you can do more damage to Dialga than Choice Specs Kyogre can with a max HP Water Spout. While Spacial Rend won't out damage Water Spout, it'll still do more than Kyogre's Hydro Pump.
4. It may not seem like much, but Fire Blast is actually very useful here, as it allows you to do 82-97% to Ferrothorn switch-ins: which means you don't need to be at full health to consistently 2HKO Ferrothorn like Specsogre needs to be (max HP Water Spout does 58-69% fyi).
5. Finally, while Palkia doesn't really have a great array of resistances, that 4x resistance to Water type moves can be a lifesaver vs other Kyogre, since your own Kyogre will still take a lot from those!
Palkia's Disadvantages
1. While Specs Palkia can get away without Kyogre support, if you are using this set because you want an insanely strong rain abuser, you WILL need Kyogre. Meanwhile, Kyogre can abuse rain without any kind of support, only needing support to make the most out of Water Spout
2. Water Spout is a fairly major loss. While Specs Kyogre needs some support to get the most out of it, when it has the right conditions, it can actually 2HKO Chansey and Blissey, something Specs Palkia can never do. A healthy Water Spout can also 2HKO Ferrothorn and Dialga, something Palkia will have to resort to other moves to do.
3. Specs Kyogre can change the weather to screw with the opponents team and support your own, while Specs Palkia doesn't offer any kind of direct team support like that.
4. Kyogre has a lot more special bulk than Palkia, and Kyogre has an easier time running max HP sets than Palkia, so Kyogre can take on certain special threats such as Ghost Arceus more easily.
Skarmory as a bulky Spiker compared to: Ferrothorn and Forretress

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Bold / Calm Nature
- Spikes
- Roost
- Whirlwind
- Toxic / Taunt
Skarmory's Advantages
1. Roost is a serious selling point over the other two bulky Steel-type Spikers of Ubers, as Skarmory is the only one of them to have a reliable recovery move. This tends to mean that a well played Skarmory can afford more mistakes than Ferrothorn or Forretress. This can also let Skarmory screw with certain choiced Pokémon longer than Ferrothorn and Forretress can.
2. Whirlwind is an amazing selling point as well. This can let Skarmory become a fairly nice Normal Arceus check, and phazing in general goes great with abusing the Spikes SKarmory sets up itself! If you REALLY hate Normal Arceus, you can also use Toxic, so now it's lifespan is made even shorter!
3. That Flying typing can come in real handy, allowing Skarmory to screw up Groudon that lack fire moves, deal with Garchomp better than the others can, screw up Landorus-T, and of course, let it avoid any Spikes damage.
4. If you can fit it in, Taunt can be really useful, making sure that Ferrothorn can never set up hazards vs Skarmory, and if you speed creep, you can screw with Giratina who may want to Will-O-Wisp stuff later!
5. While I wouldn't call Skarmory isn't very bulky specially, being only 2x weak to Fire can be really nice in the rain, allowing Skarmory to take weaker stuff like support Dialga Flamethrowers fairly well in the rain when compared to Ferrothorn and Forretress.
Skarmory's Disadvantages
1. When compared to Ferrothorn, Skarmory has much more trouble with most special threats. Ferrothorn has pretty good special bulk, and amazing resistances to Water and Electric. Meanwhile, Skarmory gets mauled by Water attacks, and only takes special hits a bit better than Forretress. Also, unlike Forretress, Skarmory has to deal with a neutrality to Ice and a weakness to Electric attacks.
2. Skarmory's offensive options are certainly the worst of the 3, only having the rather weak Brave Bird with base 80 Attack to work with. Meanwhile, Ferrothorn has Power Whip to hurt Kyogre and Groudon nicely, Forretress can keep up momentum with Volt Switch (even if its really weak), and both Ferrothorn and Forretress have Gyro Ball to do reasonable amounts of damage to a lot of the faster Uber threats.
3. Also, Since Skarmory's offensive options aren't good, its much bigger taunt bait than Ferrothorn and Forretress are.
4. Skarmory's support options are pretty great, but it does miss out on some nice stuff. Forretress has a greater mastery of hazards control with Rapid Spin and Toxic Spikes, while Ferrothorn's Thunder Wave can help support offensive teams more.