THE ULTIMATE OU TEAM!!!

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TEAM GLANCE


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Swampert, the Lead
@Leftovers
Relaxed nature
EVs:240 HP/216 Def/52 SpA
Surf
Ice Beam
Earthquake
Stealth Rock

The lead of my team. Swampert offers great type resistance as well as sturdy defenses and an acceptable SpA to kill even the toughest pokemon that can't kill it in one hit.


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Gengar, Special Sweeper
@Leftovers/Life Orb
Timid nature
EVs:252/SpA 252 Sp/6 HP

Thunderbolt
Shadow Ball
Energy Ball
HP Ice

Offers awesome coverage against almost anything. Pretty straightforward moveset, as it can kill Gyarados, most Dragons, other Gengars, and maybe even some bulky waters. im debating over Life Orb for increased power or Leftovers for increased endurance though.

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Cresselia, the Wall
@Leftovers
Timid Nature
EVs:252 SpA/252 Def/4 HP
Calm Mind
Charge Beam
Ice Beam
Moonlight

My new wall. So far it hasnt disappointed me, though it hasnt been in any serious battles yet. I ditched Psychic for both beams in order to take down threats like Gyarados and Dragons easier.


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Heatran, Choice Specer
@Choice Specs
Modest Nature
EVs:252 SpA/216 Sp/40 HP
Dragon Pulse
Overheat
Earth Power
Sleep Talk

Ah, Specs Heatran. This thing always comes in handy no matter what the situation. I added Sleep Talk to absorb some status effects. The typing of this thing also allows me to overcome the ice weakness i had. Though i really miss my Infernape a lot.[/FONT]


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Salamence, the Dragon Dancer
@Leftovers
Adamant nature
EVs:252 Atk/252 Sp/4 HP
Dragon Dance
Dragon Claw
Earthquake
Hydro Pump

The late game sweeper. After 1 Dragon Dance, Salamence is nearly unstoppable, except maybe by a few Pokemon that outspeed it. Dragon Claw for STAB, Earthquake for any annoying electric types, and Hydro Pump in order to take down the Salamence counters such as Gliscor.

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Garchomp, the Powerhouse
@Yache Berry
Jolly nature
EVs:252 Atk, 252 Sp, 4 HP
Swords Dance
Dragon Claw
Earthquake
Fire Fang

Basically a backup counterpart to Salamence. It's faster, with a little less attack than Salamence, but with STABed Earthquake. This thing never fails me at all, so i don't plan on getting rid of it.

Suggest anything you want. If you suggest a better pokemon than one of them above feel free to comment.
 
Hypnosis or sub over energy ball on gengar, as with thunderbolt its kind of redundant, and sleep is much more valuable. Also I would change salamence either to gyarados, which goes good with chomp, or ddnite as its better at dragon dancing and with roost you beat cress, and you can send in chomp first to weaken or destroy their dragon counter, and then finish them off with ddnite late game.
 
Generally, you've got most of the OU metagame covered pretty nicely here. Aside from a small Hidden Power Ground Yanmega issue, you shouldn't have too many problems with individual Pokemon; the only offensive Pokemon I can see that will do you any sort of damage is a Hidden Power Ground Yanmega, which can be played around if you can get SR down early.

However, like Brawlex, I'm not really seeing the merit of DDMence and SDChomp on the same team. I would personally either drop Salamence for a Choice Band or maybe a Dragon Dance Dragonite; by weakening your opponent's Metagross/Heatran/Bronzong, you can facilitate a late-game Garchomp sweep. I'm leaning towards a Choice Band Dragonite, as at the moment you lack any immediate hard-hitting physical attackers who don't need to stat up first to pose some sort of threat. If you do try this, then going with Outrage over Dragon Claw on Chomp would be a good idea; it allows you to 2HKO all Cresselia sets, and when your opponent's bulky steel has been weakened by Dragonite.

I also don't really like Calm Mind Cresselia here. It's not going to sweep with only Ice Beam as a reliable attack, no STAB, and healing that gets nerfed by the omnipresent Sandstorm. I'd just lose CM and Moonlight for ReSTalk, and then you've got a free slot on Heatran as you've got a seperate sleep absorber. This allows you to run Explosion on there, which has a decent chance of OHKOing the less physically defensive Blisseys if they come into Stealth Rock (Even 252/252 Bold has a small chance to be OHKO'd) This allows you to keep some of the wallbreaking potential you had with Infernape.

On the theme of Explosion, you could consider it over Energy Ball on Gengar, as that really isn't going to provide much coverage bar on the occasional Swampert, which you should 2HKO with Shadow Ball anyway. With 40 Atk EVs, you should OHKO most Blissey on the switch-in to SR. Alternatively, you could try Hypnosis as your team lacks status, however I would say Explosion is probably the better option there. And Life Orb is the superior choice btw, Gengar doesn't have the bulk to abuse Leftovers. The only attacks he can come in safely on are the ones he is immune to.
 
What I dislike here is CBTar, who gets repetitive switches into Cresselia while those Crunches are going to hurt like shit to anything that switches in. Of course it could also just Pursuit Cresselia and let Garchomp sweep you instead.

I'd personally try to use a support Cresselia instead, perhaps go and spam Thunder Wave+Reflect, which helps out your team for better chances of sweeping, and more abuse taking while keeping more sweepers healthy for repeated attempts of sweeping.

If you still want to keep the whole Calm Minding Psychic thing, you -could- possibly replace Heatran for a Wish CM Jirachi. It can potentially sweep for you, still provides some many resistances, and Wish heal the team for even more survivability. 20 or 60% paralyzing rates doesn't hurt either in continence of fucking the other team down.
 
You're only permitted to have one active RMT at a time, so I'm locking this one since your Nasty Baton Pass team is a little more active atm. I'll unlock it in a week or so.
 
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