Hello, everyone! This is my anti-metagame OU team, pulling only from the current UU pool. This is for 2 reasons: 1) OU players usually don't have counters for solid UU 'mons and 2) Lucario's suspect testing has me wary of using 'mons that are likely to be banned. This is the team:
The general strategy is to use Ambipom as a Fake Out lead, then switch to Bronzong to Stealth Rock when convenient. Arcanine and Nidoking are my two main sweepers, and Umbreon and Blastoise are my support 'mons. It thus far has a W/L record of 15-6 (tested on CharizaRed).
Individual breakdowns:
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Return
- Fake Out
- Beat Up
- Low Kick
Ambipom is a wondrous lead, if a bit predictable. Fake Out is wonderful: it ruins Sturdy and Multiscale, breaks down Focus Sashes, and does a lot more damage than one would think. If a team runs a Ghost, I usually assume that the player will switch the Ghost-type in to render Fake Out useless, and I instead lead with Beat Up, which cleanly 2HKO's Cofagrigus and Shield-Forme Aegislash. It 1HKO's just about every other Ghost-type in the OU metagame. Return is a reliable STAB, and Low Kick takes care of Bisharp and the occasional Aggron quite nicely.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Confuse Ray
- Protect
- Toxic
If there were a weak link to this team, it would be Bronzong. Don't get me wrong; it's the most reliable Stealth Rock setter that I've ever used, and it has handy resistances. It's just that it can't really do anything else. Umbreon and Vaporeon could potentially outclass it by miles in Toxic stalling (and Vaporeon, surprisingly enough, has dropped to UU tentatively).
Arcanine @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Flare Blitz
- Wild Charge
- Close Combat
- Extreme Speed
Arcanine is a wonderful sweeper, with recoil abuse to the max, perfect neutral coverage in OU, and the strongest priority move in the game, and it often gets a boost from fire-type attacks directed at Bronzong (and idiots who try to burn it). Arcanine is the best recipient of Wish passes from Umbreon.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Flamethrower
- Ice Beam
- Earth Power
- Sludge Wave
Nidoking is a beast with Sheer Force. Besides Mew, it has the best special movepool in the tier, hands down. It synergizes well with Blastoise and Arcanine, being able to take Electric-type moves for the former and having nearly perfect super-effective coverage with Arcanine. The double-STAB is also nice, and it is the only 'mon on the team that can really destroy fairies.
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 252 SDef / 252 HP / 4 SAtk
Modest Nature
- Rapid Spin
- Water Pulse
- Aura Sphere
- Dark Pulse
I can't really imagine a more solid Spinner than Mega Blastoise. Besides ridiculously powerful special attacks, Mega Blastoise also has the wonderful 20% flinch from Dark Pulse and 20% confusion from Water Pulse. It has trouble with Azumarill, which is usually when I switch into Bronzong for Toxic stall.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Heal Bell
- Yawn
- Wish
- Foul Play
And here we have the glue of the team. Umbreon is ridiculously bulky, and its lack of decent offensive stats really doesn't matter because of Foul Play. It has tanked a +6 Aqua Jet from Azumarill and OHKO'd in return with Foul Play. Nor is it uncommon for Umbreon to Wish pass half a dozen times in the course of one match. Yawn is great for forcing switches, and Heal Bell works great with Umbreon's bulk. It does suffer a bit from 4-slot syndrome: Toxic, Protect, Substitute, Moonlight, Curse, Baton Pass...the list goes on.
And that concludes my summary of the team. Thanks for reading, and have a wonderful Valentine's Day!






The general strategy is to use Ambipom as a Fake Out lead, then switch to Bronzong to Stealth Rock when convenient. Arcanine and Nidoking are my two main sweepers, and Umbreon and Blastoise are my support 'mons. It thus far has a W/L record of 15-6 (tested on CharizaRed).
Individual breakdowns:

Ambipom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Return
- Fake Out
- Beat Up
- Low Kick
Ambipom is a wondrous lead, if a bit predictable. Fake Out is wonderful: it ruins Sturdy and Multiscale, breaks down Focus Sashes, and does a lot more damage than one would think. If a team runs a Ghost, I usually assume that the player will switch the Ghost-type in to render Fake Out useless, and I instead lead with Beat Up, which cleanly 2HKO's Cofagrigus and Shield-Forme Aegislash. It 1HKO's just about every other Ghost-type in the OU metagame. Return is a reliable STAB, and Low Kick takes care of Bisharp and the occasional Aggron quite nicely.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Confuse Ray
- Protect
- Toxic
If there were a weak link to this team, it would be Bronzong. Don't get me wrong; it's the most reliable Stealth Rock setter that I've ever used, and it has handy resistances. It's just that it can't really do anything else. Umbreon and Vaporeon could potentially outclass it by miles in Toxic stalling (and Vaporeon, surprisingly enough, has dropped to UU tentatively).

Arcanine @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Flare Blitz
- Wild Charge
- Close Combat
- Extreme Speed
Arcanine is a wonderful sweeper, with recoil abuse to the max, perfect neutral coverage in OU, and the strongest priority move in the game, and it often gets a boost from fire-type attacks directed at Bronzong (and idiots who try to burn it). Arcanine is the best recipient of Wish passes from Umbreon.

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Flamethrower
- Ice Beam
- Earth Power
- Sludge Wave
Nidoking is a beast with Sheer Force. Besides Mew, it has the best special movepool in the tier, hands down. It synergizes well with Blastoise and Arcanine, being able to take Electric-type moves for the former and having nearly perfect super-effective coverage with Arcanine. The double-STAB is also nice, and it is the only 'mon on the team that can really destroy fairies.

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 252 SDef / 252 HP / 4 SAtk
Modest Nature
- Rapid Spin
- Water Pulse
- Aura Sphere
- Dark Pulse
I can't really imagine a more solid Spinner than Mega Blastoise. Besides ridiculously powerful special attacks, Mega Blastoise also has the wonderful 20% flinch from Dark Pulse and 20% confusion from Water Pulse. It has trouble with Azumarill, which is usually when I switch into Bronzong for Toxic stall.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Heal Bell
- Yawn
- Wish
- Foul Play
And here we have the glue of the team. Umbreon is ridiculously bulky, and its lack of decent offensive stats really doesn't matter because of Foul Play. It has tanked a +6 Aqua Jet from Azumarill and OHKO'd in return with Foul Play. Nor is it uncommon for Umbreon to Wish pass half a dozen times in the course of one match. Yawn is great for forcing switches, and Heal Bell works great with Umbreon's bulk. It does suffer a bit from 4-slot syndrome: Toxic, Protect, Substitute, Moonlight, Curse, Baton Pass...the list goes on.
And that concludes my summary of the team. Thanks for reading, and have a wonderful Valentine's Day!