The Wanderer vs GemOfTheDay

Rules said:
3v3 FE singles
2 subs
2 recoveries/5 chills
2 day DQ
Arena = Crystal Colosseum
Crystal Colosseum
Field Type: Electric/Rock
Complexity: Simple/Moderate
Restrictions: Water source far below (costing extra energy to use), seismic activity will cause crystals to drop, electric and rock moves get +2 BAP, no weather.

This is a colosseum from Pokemon Battle Revolution. It is an underground cave with crystals glowing with electricity (or at least that is how I perceive it). There is a nicely painted arena-rectangle for battling, but that certainly doesn't define any boundaries. This cave is just charged with electricity and full of rock. All electric or rock moves get +3 to their base attack power. There is no water supply except for down below, so it takes extra energy (3 energy) to summon it up for moves like Surf. If any seismic activity should take place, all Pokemon are hit will crystals (a 4 BAP physical electric attack with 3 Attack). Since it is an underground cave, no weather can reach the arena. It should make for interesting battles - it could potentially even be a gym if someone wanted to use it for that!


The Wanderer's team:

Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Ceaseless squabbling*
Ben's Cyclohm. Karamazov's heads can't get along to save their lives.
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (42/85):
Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri-attack
Leer
Hurricane
Slack Off
Discharge
Zap Cannon
Egg:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise
Shock Wave
Gust
TM:
Flamethrower
Thunderbolt
Thunder Wave
Ice Beam
Light Screen
Thunder
Protect
Blizzard
Hail
Volt Switch
Charge Beam
Fire Blast
Hidden Power (Ground, 7)
Sandstorm
Sunny Day
Other:
Electroweb
Draco Meteor

Haxorus [Anonicus] (Male)
"<Vae victus!>"
Ben's Haxorus, and something of a surrogate father to Fion. Anonicus is a charismatic one - kind of like what Quass would be if he weren't such a prick.
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Rivalry, Mold Breaker, Unnerve (DW)
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW, Unlocked): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (29/68):
Level Up:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Swords Dance
Taunt
Dragon Dance
Outrage
Guillotine
Giga Impact
Egg:
Focus Energy
Reversal
Counter
Endure
Night Slash
TM:
Dig
Aerial Ace
Protect
Dragon Tail
Earthquake
Rock Slide
Payback
Bulldoze
Other:
Aqua Tail
Superpower

Aggron [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
Ben's Aggron, caught in Black Sulfur Caldera. Larch is kinda creepy and/or senile.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy, Rock Head, Heavy Metal (DW)
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Unlocked): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 20
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (28/110):
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Heavy Slam
Autotomize
Iron Tail
Egg:
Dragon Rush
Head Smash
Endeavor
Body Slam
Curse
Smellingsalt
TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace
Dig
Shadow Claw


GemOfTheDay's team:

Gardevoir (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic - Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 6(+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
Moves
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish
Confuse ray
Will-o-Wisp
Disable
icy wind
ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison
focus blast
charm
signal beam
Stored power
Endure

Electrode (élechoc pronounced AY-le-shock) (genderless)
Naive Nature
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath: (DW)(LOCKED) Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
Accuracy Bonus: +30%
EC: 6/6
MC: 3
DC: 5/5
Moves:
Charge
Tackle
SonicBoom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct
No egg moves. these are tutor moves
magnet rise
sucker punch
thunderbolt
thunder wave
taunt
volt switch
explosion
mirror coat
taunt
swift
electroball
endure
mimic
signal beam

Aurumoth [cuivre](f)
Adamant nature (+atk, - SpA)
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Weak Armor (toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard (passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (passive) (DW LOCKED): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats
HP: 110
Atk: 5
Def: 4 (-)
SpA: 5(+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 2
DC: 3/5
Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Close Combat
megahorn
Hydro pump
Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind
psyshock
ice beam
thunderbolt
surf


The Wanderer sends out/equips.
GemOfTheDay sends out/equips/orders.
The Wanderer orders.
I ref.
 
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Yeah, of course.
Operation Pompeii. The plan was to plant a sentient bioweapon, colloquially known as volcano bakemeat, into the stomach of some unlucky sap, where it would grow and ultimately wreak havoc over Poketopia. When the damage grew too great, we would swoop in to save the island - and by extension, its parent company, Nardac, thereby giving us the leverage needed to buy them out.

Unfortunately, it didn't go according to plan. The agents involved were forced to eliminate the bakemeat monster prematurely. Whether this hurts Prosopida or not has yet to be seen, but...well, Schneider never did believe in coincidences. That's why I've come to Poketopia - to meet with agent Antigone, who had been in charge of the operation, find out what went wrong, and if there
is foul play involved, snuff it out.

I took a seat in the stands of Crystal Colosseum, one of the few places in Poketopia that isn't still a mess from a few nights ago. Odd place for a rendezvous point, but at least it wasn't one of her damn cocktail parties. I think I'm a little early, as I don't see her yet. Might as well watch this battle while I wait; It's some aroma girl against a biker with a Lucar...

...Hold on a sec...haven't I seen him somewhere before?



Wait, what?!


Hey, you had a crack at the last couple of trainers. Let the other guys have some fun.

The dog talks, I see. Come on, you've seen these two before. Where?


...

Sending out Haxorus with Exp. Share.
 
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a11 2 3z.


Élechoc, don't get big headed. We have a job to do.


VVh@t3vz. i g0t diz.​
Sending in Electrode.

thunder wave -> volt switch -> signal beam

if Dig, use magnet rise A1 and push actions back.
 
Pre-round:


Haxorus [Anonicus] (M)
HP
: 100
Energy: 100
Stats: 7/3/1/3/97
Abilities: Rivalry / Mold Breaker / Unnerve
Other: None


Electrode [Élechoc] (-)
HP
: 90
Energy: 100
Stats: 2/3/3/2/161
Abilities: Soundproof / Static
Other: +30% Accuracy

Well, it appears that this battle is taking place in an arena directly out of a spin-off title, who knew? Anyway, GemOfTheDay sends out Élechoc-Electrode, while The Wanderer sends out Anonicus-Haxorus, who immediately throws up a Protective barrier to block the Wave-like pulse of electricity that Electrode sends at it. Electrode then shoots a high-Voltage electrical current at Haxorus, amplified by the crystals found in the arena, but Haxorus just shrugs it off and starts to Dance in a frenetic, wild fashion to increase its Draconic power, and then uses that boost to immediately drop a Rock Slide onto Electrode, with more rocks then usual falling. Electrode, surprised by how its opponent could move that fast, fires a Beam of energy at it that pulses a Signal-like pattern, then uses the residual energy from the electrical current to return to its Pokeball.
Action 1:
Haxorus used Protect

Electrode used Thunder Wave
Blocked
-6 energy

-7 energy (Haxorus)

Action 2:
Electrode used Volt Switch
[to crit <625] 2395 no
[(7 + 3 + 4.5 - 4.5 + 3) * 0.67] = 8.71 damage
-4 energy

Haxorus used Dragon Dance
Haxorus's Attack rose (+1 Atk)
Haxorus's Speed rose (+1 Spe)
-6 energy

Action 3:
Haxorus used Rock Slide
[to hit <9000] 6884 yes
[to crit <625] 9283 no
[to flinch <3000] 8665 no
(8 - 2 + 9.5 - 4.5 + 2 + 3) = 16 damage
-6 energy

Electrode used Signal Beam
[to crit <625] 8316 no
[to confuse <1000] 8914 no
(8 + 4.5 - 4.5) = 8 damage
-6 energy

Electrode went back to GemOfTheDay


Post-round:


Haxorus [Anonicus] (M)
HP
: 83
Energy: 80
Stats: 7/3/1/3/97(169)
Abilities: Rivalry / Mold Breaker / Unnerve
Other: +1 Attack, +1 Speed


Electrode [Élechoc] (-)
HP
: 76
Energy: 84
Stats: 2/3/3/2/161
Abilities: Soundproof / Static
Other: +30% Accuracy

GemOfTheDay specifies a Pokemon to send out/equips/orders.
The Wanderer orders.
I ref.
 

Good jawb, I'll take owvah fwom heuh.


K. d0n't m3$$ !t uP.​
SENDING IN AURURURURURURUMOTH! @ nothing

Wil -o-wisp -> ice beam -> ice beam
if successful protective/evasive, use ice beam and push back.
if successful damaging/evasive, use safeguard and push back

Note: aurum's nature is actually impish not adamant. and it's supposed to have 110 HP too.
 
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Well, this doesn't look too bad. That said, I think I can take advantage of this...Miss, by any chance, would you happen to be from Venus?


Ugh...not again...

***


Ugh...not again...


...You know him?

Taunt -> Dig -> Rock Slide
 
Note: aurum's nature is actually impish not adamant. and it's supposed to have 110 HP too.
I copied its stats from the PM you sent me. Also, its stats show a Mild nature, not Impish or Adamant.

Actually, after checking the Data Audit Thread, it is impossible for Aurumoth to have the stats you sent me, unless I'm missing something, because:
Data Audit Thread said:
Aurumoth:


(Just gonna cut this part out)


Stats: 110 / 120 / 99 / 117 / 60 / 94

HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22
So, I have fixed Aurumoth's HP, and I can either ref as if you had Impish like you said, or I can ref as if you had Mild like the PM you sent said, your choice, but either way I will adjust Aurumoth's stats to fit its stats as said in the Data Audit Thread.

Edit: Alright GemOftheDay, I'm just going to go ahead and ref this with an Impish nature, since you didn't answer which.

Edit 2: Since I got a response from GemOfTheDay, I will ref as if Aurumoth had a Mild nature. If I hadn't had to leave earlier, though, I would have reffed as if it had a Impish nature, so its a good thing for GemOfTheDay that I had to leave, I guess. Double post incoming.
 
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Pre-round:

Haxorus [Anonicus] (M)
HP
: 83
Energy: 80
Stats: 7/3/1/3/97(169)
Abilities: Rivalry / Mold Breaker / Unnerve
Other: +1 Attack, +1 Speed


Aurumoth [Cuivre] (F)
HP
: 110
Energy: 100
Stats: 5/3/5/2/94
Abilities: Weak Armor / No Guard
Other: None

Electrode [Élechoc] (-)
HP
: 76
Energy: 84
Stats: 2/3/3/2/161
Abilities: Soundproof / Static
Other: +30% Accuracy


GemOfTheDay recalls Electrode and sends in Cuivre-Aurumoth, but Haxorus doesn't seem bothered and starts Taunting it, whipping it into a frenzy as Aurumoth is taken aback and forgets to send a Will-O-Wisp at it. Aurumoth then gears up for an attack as Haxorus Digs underground, then flies down the hole Haxorus dug and attacks in a Struggling fashion, then rises back up to the surface..... And realizes that if it could pursue Haxorus underground to attack it, it could have just as easily attacked it with an Ice Beam... *Facepalm*. Anyway, Haxorus then comes up behind Aurumoth and attacks it with its tusks, then triggers a Rock Slide to fall right on top of it, but Aurumoth manages to recover and fires a Beam of Icy, liquid nitrogen-like energy at Haxorus.
Action 1:
Haxorus used Taunt
Aurumoth fell for the taunt
-10 energy

Aurumoth used Will-O-Wisp
Failed
-7 energy

Action 2:
Haxorus used Dig

Aurumoth used Struggle
[to crit <625] 1590 no
(5 + 7.5 - 4.5) = 8 damage
Aurumoth took 3.2 damage
-5 energy

Haxorus used Dig
[to crit <625] 2052 no
[(8 + 9.5 - 4.5) * 0.67] = 8.71 damage
-10 damage

Action 3:
Haxorus used Rock Slide
[to crit <625] 6602 no
[to flinch <3000] 9335 no
[(8 + 9.5 - 4.5 + 3) * 1.5] 24 damage
-6 energy

Aurumoth used Ice Beam
[to crit <625] 1107 no
[to freeze <1000] 5918 no
[(10 + 7.5 - 4.5) * 1.5] = 19.5 damage

-7 energy

Post-round:

Haxorus [Anonicus] (M)
HP
: 55
Energy: 80
Stats: 7/3/1/3/97
Abilities: Rivalry / Mold Breaker / Unnerve
Other: None


Aurumoth [Cuivre] (F)
HP
: 74
Energy: 80
Stats: 5/3/5/2/94
Abilities: Weak Armor / No Guard
Other: Taunted (3 Actions)

Electrode [Élechoc] (-)
HP
: 76
Energy: 84
Stats: 2/3/3/2/161
Abilities: Soundproof / Static
Other: +30% Accuracy
 

Pardon?


The blond guy with the talking dog.


Yeah, I know him. Works for me, actually. Benjamin Lad. He refs at ASB Arena's Sumshadagrene division.

The man muttered something under his breath. I'm not sure exactly what he said, but I caught the words 'never-ending migraine.'


Not too fond of him?


Ugh, you have NO idea how badly I wanna fire the bastard. When he and that Lucario of his aren't away for weeks on end exploring some ruin, they're wrecking my arena with their antics. And the fact that the audience loves them so much is a shining testament to how toxic an influence they are!


I see...

Archaeologists, perhaps? Maybe I've seen them in some r-


Now now, don't get upset, it takes the color away from those eyes of yours. Care if I switch out?

Switching to Aggron @ Exp. Share. Counterswitch?
 
...Hotekh.

That's right. Those were the two meddlers from an operation in Egypt.

I had been sent to retrieve the staff of an ancient pharaoh called Hotekh, which supposedly was a key to...well, that's nothing you need to know, but it led to a gigantic Revenankh wreaking havoc. I was supposed to neutralize him, but those two stumbled into the tomb and did it for me. I knocked them both out afterwards, to make sure they didn't notice me. Would have killed them, too, if Adonis hadn't decided they were harmless.

In the end, Hotekh's staff was a red herring, but at least I got to keep the pharaoh himself. Who would best be left unsummoned while I'm here.



So...uh...


Call me Butch. You?


Rick. So, Butch...what brings you here?


Well, they do call me a danger magnet, if that's your thing...


I thought you hated being called that.

Rock Polish* -> Head Smash -> Rock Slide
*If Aurumoth uses Close Combat, use Head Smash and push actions down​
 
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Ben, ask yourself. when there is a nice pokemon with rank 7 defense there, why would I allow myself to use physical attacks? Hose him down, Cuivre.

Hydro pump -> surf -> hydro pump combo
 
Pre-round:


Aggron [Larch] (M)
HP
: 100
Energy: 100
Stats: 5/7/2/2/43
Abilities: Sturdy / Rock Head / Heavy Metal
Other: -10% Evasion

Haxorus [Anonicus] (M)
HP
: 55
Energy: 80
Stats: 7/3/1/3/97
Abilities: Rivalry / Mold Breaker / Unnerve
Other: None



Aurumoth [Cuivre] (F)
HP
: 74
Energy: 80
Stats: 5/3/5/2/94
Abilities: Weak Armor / No Guard
Other: Taunted (3 Actions)

Electrode [Élechoc] (-)
HP
: 76
Energy: 84
Stats: 2/3/3/2/161
Abilities: Soundproof / Static
Other: +30% Accuracy


The Wanderer seems to have had a change in plans as he recalls Haxorus and sends out Larch-Aggron. GemOfTheDay commands Aurumoth to stay in, though, and it then blasts Aggron with gallons of water Pumped at high force, but Aggron seems to be plotting something as it Polishes its Rocky hide, then immediately speeds forward and Smashes its Head directly into Aurumoth, dealing a heavy blow and knocks it a good distance back. Aurumoth shakes itself off, though, and summons a wave of water to crash directly down upon Aggron, while it uses the momentum to Surf back to its starting position as Aggron gets swept away, but the great distance between it and the pool it used puts some extra strain on Aurumoth. Aggron isn't quite down, though, and drops many Rocks onto its foe, but Aurumoth, barely conscious, manages to fire off a mighty blast of water that crashes directly into Aggron, the force of the Pumped water toppling the metal creature, but its sturdy build reduced the damage it took this round enough to ensure that it sticks around in the next.
Action 1:
Aurumoth used Hydro Pump
[to crit <625] 9167 no
[(12 + 7.5 - 3 - 1) * 1.5] = 23.25 damage
-8 energy

Aggron used Rock Polish
Aggron's Speed rose (+2 Speed)
-6 energy

Action 2:
Aggron used Head Smash
[to crit <625] 1907 no
[(19 + 3 + 7.5 - 4.5 + 3) * 1.5] = 42 damage
-12 energy

Aurumoth used Surf
[to crit <625] 8885 no
[(10 + 7.5 - 4.5 - 1) * 1.5] = 18 damage
-11 energy

Action 3:
Aggron used Rock Slide
[to crit <625] 4315 no
[to flinch <3000] 5013 no
[(8 + 3 + 7.5 - 4.5 + 3) * 1.5] = 25.5 damage
-5 energy

Aurumoth used Neptune's Spear
[to crit <625] 4025 no
[(25 + 7.5 - 4.5 - 1) * 1.5] = 40.5 damage
-35 energy


Post-round:


Aggron [Larch] (M)
HP
: 18
Energy: 77
Stats: 5/7/2/2/43
Abilities: Sturdy / Rock Head / Heavy Metal
Other: -10% Evasion

Haxorus [Anonicus] (M)
HP
: 55
Energy: 80
Stats: 7/3/1/3/97
Abilities: Rivalry / Mold Breaker / Unnerve
Other: None



Aurumoth [Cuivre] (F)
HP
: 6
Energy: 26
Stats: 5/3/5/2/94
Abilities: Weak Armor / No Guard
Other: None

Electrode [Élechoc] (-)
HP
: 76
Energy: 84
Stats: 2/3/3/2/161
Abilities: Soundproof / Static
Other: +30% Accuracy
 
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*img of aurum*
So Julia, what was the point of pulling me out?

*Img of me*
Well, it's simple! I could... Uh... Élechoc, do something!

*img of teh 1337 tr0ll3r*
...

Sonic boom-> volt switch-> sonic boom
If stealth rock, taunt, but only once​
 

Tell me, do you like dancing? Because we're about to shake it.

***


Wait, is that idiot gonna trigger an earthquake?!


(...I'm surprised Blondie hasn't killed himself yet. He's not that kind of guy, is he?)

Earthshaker (Earthquake x2) -> Cooldown (Earthquake) -> Earthquake
 
Pre-round:

Aggron [Larch] (M)
HP
: 18
Energy: 77
Stats: 5/7/2/2/43
Abilities: Sturdy / Rock Head / Heavy Metal
Other: -10% Evasion

Haxorus [Anonicus] (M)
HP
: 55
Energy: 80
Stats: 7/3/1/3/97
Abilities: Rivalry / Mold Breaker / Unnerve
Other: None



Electrode [Élechoc] (-)
HP
: 76
Energy: 84
Stats: 2/3/3/2/161
Abilities: Soundproof / Static
Other: +30% Accuracy

Aurumoth [Cuivre] (F)
HP
: 6
Energy: 26
Stats: 5/3/5/2/94
Abilities: Weak Armor / No Guard
Other: None


After taking quite a beating last round, Aurumoth is recalled by GemOfTheDay, and Élechoc-Electrode is sent in to finish the job, immediately creating a Sonicboom that crashes into its foe, sending it staggering back, but Aggron manages to hold on and shakes the ground with a high strength tremor, triggering an Earthquake that causes crystal to fall from the cave ceiling, shattering on impact with the combatants below and releasing small bursts of electricity and crystal dust, but neither Pokemon seems fazed by the rain of crystals, as Electrode is mostly unharmed by it and Aggron's thick metal hide takes the threat out of it. As Aggron then has to cool down, Electrode then sends out a high-Voltage electrical current at it, knocking it unconscious, then uses the residual energy from its attack to Switch out of the battle field and into GemOfTheDay's waiting Pokeball.
Action 1:
Electrode used Sonicboom
10 damage
-5 energy

Aggron used Earthshaker
[to crit <625] 3922 no
[(22.5 + 7.5 - 3) * 1.5] = 41.5 damage
-27 energy

Crystals fell from above
[(4 + 4.5 - 9.5) * 0.67] = -0.67 damage (Aggron)
[(4 + 4.5 - 4.5) * 0.67] = 2.68 damage (Electrode)

Action 2:
Electrode used Volt Switch
[to crit <625] 3711 no
[(7 + 3 + 4.5 - 3 + 3 - 1) * 0.67] = 9.045 damage
-4 energy
Aggron fainted.
Electrode went back to GemOfTheDay


Post-round:

Aggron [Larch] (M)
HP
: -1
Energy: 59
Stats: 5/7/2/2/43
Abilities: Sturdy / Rock Head / Heavy Metal
Other: -10% Evasion. Fainted.

Haxorus [Anonicus] (M)
HP
: 55
Energy: 80
Stats: 7/3/1/3/97
Abilities: Rivalry / Mold Breaker / Unnerve
Other: None




Electrode [Élechoc] (-)
HP
: 34
Energy: 75
Stats: 2/3/3/2/161
Abilities: Soundproof / Static
Other: +30% Accuracy

Aurumoth [Cuivre] (F)
HP
: 6
Energy: 26
Stats: 5/3/5/2/94
Abilities: Weak Armor / No Guard
Other: None


GemOfTheDay sends out/maybe equips.
The Wanderer sends out.
GemOfTheDay orders.
The Wanderer orders.
I ref.

Edit: Okay, apparently this entire post is bolded for some reason, and I can't unbold it. Sorry about that.
 
How did I know? Haxorus was coming out?

Icy wind -> will o wisp -> icy wind
If protect a2, use confusion a2 and wil o wisp a3
If you are taunted, replace all instances of wil o wisp with psychic
 
I had this whole thing typed up yesterday but Smogon went down just as I hit reply, and because the save draft feature never saves anything important, I had to redo the round, meaning that some things may be different then the first time as I had to redo the calcs, sorry about that.

Pre-round:



Haxorus [Anonicus] (Male)
HP
: 55
Energy: 80
Stats: 7/3/1/3/97
Abilities: Rivalry / Mold Breaker / Unnerve
Other: None


Gardevoir [Castette] (F)
HP: 90
Energy: 100
Stats: 3/2/6/4/80
Abilities: Synchronize / Trace / Telepathy
Other: None

Aurumoth [Cuivre] (F)
HP
: 6
Energy: 26
Stats: 5/3/5/2/94
Abilities: Weak Armor / No Guard
Other: None


Electrode [Élechoc] (-)
HP
: 34
Energy: 75
Stats: 2/3/3/2/161
Abilities: Soundproof / Static
Other: +30% Accuracy


GemOfTheDay decides to send in Castette-Gardevoir, while The Wanderer sends Anonicus-Haxorus back in to replace its fallen ally, and the round begins. Haxorus starts by Digging underground to avoid the Ice-cold Wind that Gardevoir sends at it, then emerges behind it and attacks, just barely missing a vital area. Haxorus then starts Taunting Gardevoir, causing it to abandon its original plan in favor of slamming Haxorus into the wall using its Psychic powers, but Haxorus recovers in time to Dig underground once again to avoid Gardevoir's second Icy Wind, then comes up next to it and attacks it with its tusks.
Action 1:
Haxorus Dug underground

Gardevoir used Icy Wind
Missed
-5 energy

Haxorus used Dig
[to crit <625] 626 so close yet so far (no)
(8 - 2 + 9.5 - 3) = 12.5 damage
-10 energy

Action 2:
Haxorus used Taunt
Gardevoir fell for the taunt
-10 energy

Gardevoir used Psychic
[to crit <625] 2369 no
[to lower special defense <1000] 8995 no
(11 + 3 + 8.5 - 4.5) = 18 damage
-6.5 energy

Action 3:
Haxorus dug underground

Gardevoir used Icy Wind
Missed
-5 energy

Haxorus used Dig
[to crit <625] 9827 no
(8 - 2 + 9.5 - 3] = 12.5 damage
-10 energy


Post-round:


Haxorus [Anonicus] (Male)
HP
: 37
Energy: 50
Stats: 7/3/1/3/97
Abilities: Rivalry / Mold Breaker / Unnerve
Other: None


Gardevoir [Castette] (F)
HP: 65
Energy: 83
Stats: 3/2/6/4/80
Abilities: Synchronize / Trace / Telepathy
Other: Taunted (4 Actions)

Aurumoth [Cuivre] (F)
HP
: 6
Energy: 26
Stats: 5/3/5/2/94
Abilities: Weak Armor / No Guard
Other: None


Electrode [Élechoc] (-)
HP
: 34
Energy: 75
Stats: 2/3/3/2/161
Abilities: Soundproof / Static
Other: +30% Accuracy


The Wanderer orders.
GemOfTheDay orders.
I ref.
 

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