The original had seen some success, sure. Maybe it was a fluke.
But this time was different.
They were back for a vengeance. No surrender, no mercy.
Volcarona, the Sun Pokémon, had gathered together the mightiest of compatriots.
Gyarados, the Atrocious Pokémon, heeded the leader's call and rose from the depths of Lake Rage.
Tangrowth, the Vine Pokémon, sprouted from its jungle dwelling to aid his partners.
The Jellyfish Pokémon known as Tentacruel swam (swiftly) across the vast seas of Kanto to participate in this mighty squad.
Two former combatants had been lost in the fighting, but two rose in their place like a hydra, more than ready to do their part.
The Fang Scorp Pokémon, Gliscor, flew from its grotto on Stark Mountain to replace the fallen Mamoswine.
From the darkened labs of Team Galactic, Porygon-Z, the Virtual Pokémon, sprang to take the role of the disgraced Gengar.
Volcarona looked down upon this proud group, ready to do battle.
And so it was. They left the Desert Resort at midnight.
Meet The Wrecking Krewe: RECKONING.
Hey folks, this is the old Wrecking Krewe team you may have seen, albeit with some major improvements. I encourage you to point out any glaring flaws you may see, as I do enjoy winning :) Enjoy.
The team began when I started using Volcarona over Darmanitan on an OU sun team. I was absolutely smitten with it, due to its excellent typing (offensively,) natural bulk and access to Quiver Dance. Oftentimes, it pulled a clean sweep by itself. To suit this team's purpose (to maintain formidable defensive bulk while dealing out major damage in return,) I went with the bulky Quiver Dance set. As I had seen before, Volcarona could often exploit the added power from a rival sun team.
Knowing that Volcarona requires solid spinner support to function well, I gravitated towards the premier bulky spinner of OU, none other than Tentacruel. It has remarkable special bulk and excellent speed for a wall, also setting up Toxic Spikes of its own while spinning. It can absorb most water attacks intended for Volcarona. He also had the added bonus of exploiting rain teams for free healing, thanks to Rain Dish.
Seeing as these two had fairly low physical bulk, even with investment, I chose Tangrowth to back them up with his incredible defensive prowess and excellent team support options. He serves as a definite answer to some of the major dangers of OU, namely Terrakion and Haxorus. Due to the nature of this team, switching can be a necessity on occasion, and Regenerator aids Tangrowth greatly in this endeavour. Ferrothorn was the original choice, but I was so quickly bored by him that I returned to this old favorite.
As I had mostly covered the defensive needs of the team, it was now time to stock up on a bulky sweeper or two. Due to his natural bulk, immunity to the omnipresent Earthquake, and access to Dragon Dance, Gyarados was the best choice for this slot. With investment in defenses and Intimidate, Gyarados maintains a very bulky build while rapidly gaining speed and power. This team was prone to being set up on due to somewhat mediocre offensive power from a few members, so speed investment and Taunt quickly turned Gyara into a team favorite. Forcing out support pokes and gaining boosts was his bread and butter, and he managed to pull of a few full sweeps on his own.
Now, as I said before, this team has undergone some major changes. Here they are now, replacing Gengar and Mamoswine, who were not pulling their weight often enough to stay.
I really needed the Electric immunity that Mamoswine brought to the table, but I also desired something seriously bulkier; Mamoswine failed to survive even most resisted hits. Losing Gengar's Ground immunity was a shame as well, but then it hit me: how had I missed this before? Gliscor was the obvious choice, filling both of their roles while bringing great support to the table. Be it serving as a pivot and absorbing attacks, or crippling opponents with Toxic or Taunt, Gliscor pulls his weight and more.
Finally, I realized that the two lost members' strengths were revenge killing after all; they just did not fit the team well enough to stay. However, I remembered my favorite UU sweeper, Porygon-Z, and recalled his effectiveness with a Choice Scarf. I quickly did some trials with him, and it worked perfectly, with Z's perfect coverage and ridiculous Tri-Attack earning him the final slot on the Krewe.
TANGROWTH @
(Leftovers)
EVs: 252 HP | 252 Def | 4 SpD
TRAIT: Regenerator
NATURE: Relaxed (+Def,-Spe)
MOVESET: Giga Drain | HP Ice | Sleep Powder | Knock Off
Analysis:
GYARADOS @
(Leftovers)
EVs: 88 HP | 248 Atk | 4 Def | 168 Spe
TRAIT: Intimidate
NATURE: Jolly (+Spe,-SpA)
MOVESET: Taunt | Dragon Dance | Waterfall | Bounce
Analysis:
TENTACRUEL @
(Black Sludge)
EVs: 252 HP | 236 Def | 20 Spe
TRAIT: Rain Dish
NATURE: Bold (+Def,-Atk)
MOVESET: Rapid Spin | Toxic Spikes | Scald | Protect
Analysis:
Analysis:
Analysis:
Analysis:
Thanks for reading folks, hope you enjoyed my improved team!
-saxton.
But this time was different.
They were back for a vengeance. No surrender, no mercy.
Volcarona, the Sun Pokémon, had gathered together the mightiest of compatriots.
Gyarados, the Atrocious Pokémon, heeded the leader's call and rose from the depths of Lake Rage.
Tangrowth, the Vine Pokémon, sprouted from its jungle dwelling to aid his partners.
The Jellyfish Pokémon known as Tentacruel swam (swiftly) across the vast seas of Kanto to participate in this mighty squad.
Two former combatants had been lost in the fighting, but two rose in their place like a hydra, more than ready to do their part.
The Fang Scorp Pokémon, Gliscor, flew from its grotto on Stark Mountain to replace the fallen Mamoswine.
From the darkened labs of Team Galactic, Porygon-Z, the Virtual Pokémon, sprang to take the role of the disgraced Gengar.
Volcarona looked down upon this proud group, ready to do battle.
And so it was. They left the Desert Resort at midnight.
Meet The Wrecking Krewe: RECKONING.
Hey folks, this is the old Wrecking Krewe team you may have seen, albeit with some major improvements. I encourage you to point out any glaring flaws you may see, as I do enjoy winning :) Enjoy.
The team began when I started using Volcarona over Darmanitan on an OU sun team. I was absolutely smitten with it, due to its excellent typing (offensively,) natural bulk and access to Quiver Dance. Oftentimes, it pulled a clean sweep by itself. To suit this team's purpose (to maintain formidable defensive bulk while dealing out major damage in return,) I went with the bulky Quiver Dance set. As I had seen before, Volcarona could often exploit the added power from a rival sun team.

Knowing that Volcarona requires solid spinner support to function well, I gravitated towards the premier bulky spinner of OU, none other than Tentacruel. It has remarkable special bulk and excellent speed for a wall, also setting up Toxic Spikes of its own while spinning. It can absorb most water attacks intended for Volcarona. He also had the added bonus of exploiting rain teams for free healing, thanks to Rain Dish.


Seeing as these two had fairly low physical bulk, even with investment, I chose Tangrowth to back them up with his incredible defensive prowess and excellent team support options. He serves as a definite answer to some of the major dangers of OU, namely Terrakion and Haxorus. Due to the nature of this team, switching can be a necessity on occasion, and Regenerator aids Tangrowth greatly in this endeavour. Ferrothorn was the original choice, but I was so quickly bored by him that I returned to this old favorite.



As I had mostly covered the defensive needs of the team, it was now time to stock up on a bulky sweeper or two. Due to his natural bulk, immunity to the omnipresent Earthquake, and access to Dragon Dance, Gyarados was the best choice for this slot. With investment in defenses and Intimidate, Gyarados maintains a very bulky build while rapidly gaining speed and power. This team was prone to being set up on due to somewhat mediocre offensive power from a few members, so speed investment and Taunt quickly turned Gyara into a team favorite. Forcing out support pokes and gaining boosts was his bread and butter, and he managed to pull of a few full sweeps on his own.




Now, as I said before, this team has undergone some major changes. Here they are now, replacing Gengar and Mamoswine, who were not pulling their weight often enough to stay.
I really needed the Electric immunity that Mamoswine brought to the table, but I also desired something seriously bulkier; Mamoswine failed to survive even most resisted hits. Losing Gengar's Ground immunity was a shame as well, but then it hit me: how had I missed this before? Gliscor was the obvious choice, filling both of their roles while bringing great support to the table. Be it serving as a pivot and absorbing attacks, or crippling opponents with Toxic or Taunt, Gliscor pulls his weight and more.





Finally, I realized that the two lost members' strengths were revenge killing after all; they just did not fit the team well enough to stay. However, I remembered my favorite UU sweeper, Porygon-Z, and recalled his effectiveness with a Choice Scarf. I quickly did some trials with him, and it worked perfectly, with Z's perfect coverage and ridiculous Tri-Attack earning him the final slot on the Krewe.






"Mojumbo"

TANGROWTH @

EVs: 252 HP | 252 Def | 4 SpD
TRAIT: Regenerator
NATURE: Relaxed (+Def,-Spe)
MOVESET: Giga Drain | HP Ice | Sleep Powder | Knock Off
Analysis:
Tangrowth is a fantastic physical wall in OU, even if he's been relegated to RU. He can safely handle almost every physical attack in the entire game, often hitting back hard due to naturally high attacking stats or crippling the opponent with Sleep Powder. It also usually ruins VoltTurn chains, stopping all momentum by sleeping the switch-in. Even with Regenerator, I opted for Giga Drain, as it aids in keeping Tangrowth alive while dealing damage off of base 110 Special Attack. Hidden Power Ice was a no-brainer, hitting Dragons hard on the switch in while giving a decent answer to rival Grass types. As most Dragons lean towards physical attacks, Tangrowth is a solid check to most of them. Sleep Powder is Tangrowth's bread and butter, usually completely crippling rival pokes, allowing a teammate to mop them up more easily later in the match. Finally, the final slot was given to Knock Off over Leech Seed; as Tangrowth already recovers enough HP between GD and Regenerator, Knock Off seemed the better choice, allowing Tangrowth to ruin an attacker or wall that relies on its item to remain effective.
"Twinmold"

GYARADOS @

EVs: 88 HP | 248 Atk | 4 Def | 168 Spe
TRAIT: Intimidate
NATURE: Jolly (+Spe,-SpA)
MOVESET: Taunt | Dragon Dance | Waterfall | Bounce
Analysis:
Gyarados has consistently been a fan favorite, and for good reason. His natural bulk (enhanced by Intimidate) and solid attacking power made him a perfect bulky sweeper for the team. His glaring Electric weakness is handled swimmingly by Mamoswine, and Volcarona doesn't mind eating a Thunderbolt or three either. Taunt was a necessity for the team, and many people are surprised by it, allowing Gyara to completely stop support pokes and ruin potential Baton Pass chains. After a Dance or two, his Taunt is very fast. Dragon Dance is where the "sweeper" part comes in. With his bulk, he can set up and proceed to steamroll most of OU between his two STABs. Waterfall is Gyara's best option for a physical Water STAB, and carries a nifty flinch chance. Bounce was another easy choice, allowing Gyara to have a second STAB, seriously harming Fighting-types.
"Stronghold"

TENTACRUEL @

EVs: 252 HP | 236 Def | 20 Spe
TRAIT: Rain Dish
NATURE: Bold (+Def,-Atk)
MOVESET: Rapid Spin | Toxic Spikes | Scald | Protect
Analysis:
Tentacruel provided much-needed spinner support while providing Toxic Spikes to assist the team in wearing down threats in a switch-heavy metagame. Most of the set is self-explanatory: RS and TS are the primary reasons for Tenta's use on the team, and Scald does decent damage while carrying a good chance to cause burn. Protect is always a great choice for a supporter, allowing Tenta to scout for potentially harmful moves. The given EVs allow Tenta to endure almost any hit while spinning or setting Spikes while maintaining solid Speed.
"Pythagoras"
VOLCARONA @
(Leftovers)
EVs: 240 HP | 252 Def | 16 Def
TRAIT: Flame Body
NATURE: Timid (+Spe,-Atk)
MOVESET: Quiver Dance | Fiery Dance | Roost | Bug Buzz

VOLCARONA @

EVs: 240 HP | 252 Def | 16 Def
TRAIT: Flame Body
NATURE: Timid (+Spe,-Atk)
MOVESET: Quiver Dance | Fiery Dance | Roost | Bug Buzz
Analysis:
Volcarona is a very simple poke to use. Simply boost with Quiver Dance and proceed to bulldoze entire teams, occasionally stopping only to Roost. With bulk investment, Volcarona is nigh unstoppable. Quiver Dance is the obvious choice, boosting Volcarona's best stats even higher n a single move. Roost allows for recovery from repeated attacks, and can keep Volca alive if Tentacruel was unable to keep Rocks away. Fiery Dance is a great unique STAB move, carrying a wonderful 50/50 chance to boost Special Attack even higher. Bug Buzz is the best coverage option available, doing more damage than FD thanks to higher Base Power, and can also lower the rival's Special Defense.
"Buff Zubat"
GLISCOR @
(Toxic Orb)
EVs: 252 HP | 184 Def | 72 Spe
TRAIT: Poison Heal
NATURE: Impish (+Def,-SpA)
MOVESET: Earthquake | Protect | Toxic | Taunt

GLISCOR @

EVs: 252 HP | 184 Def | 72 Spe
TRAIT: Poison Heal
NATURE: Impish (+Def,-SpA)
MOVESET: Earthquake | Protect | Toxic | Taunt
Analysis:
Gliscor was the obvious choice to replace Mamoswine as the team Ground type. He absorbs Electric attacks, and is immune to Ground attacks, unlike Mamo. He also has better speed, better Defense, and is overall just BETTER. Poison Heal makes him a juggernaut, becoming obnoxiously difficult to take down. Earthquake is the obvious STAB move of choice, doing solid damage despite no investment. Protect was built for PH Gliscor, allowing him a free turn to predict for Ice moves and gain health. Toxic allows a less offensive Gliscor to aid the team and wear down counters. Taunt prevents set-up sweepers from getting in on Gliscor, and also stops most team supporters dead in their tracks.
"ATTACK.exe"
PORYGON-Z @
(Choice Scarf)
EVs: 4 HP | 252 SpA | 252 Spe
TRAIT: Adaptability
NATURE: Modest (+SpA,-Atk)
MOVESET: Trick | Dark Pulse | Tri Attack | HP Fighting

PORYGON-Z @

EVs: 4 HP | 252 SpA | 252 Spe
TRAIT: Adaptability
NATURE: Modest (+SpA,-Atk)
MOVESET: Trick | Dark Pulse | Tri Attack | HP Fighting
Analysis:
Porygon-Z was chosen for two reasons, really: his obnoxious Special Attack stat and his access to Adaptability. Tri Attack becomes ludicrously powerful, only requiring coverage moves because some things are immune or resistant. It can easily KO any weakened poke in the match with its mighty Tri Attack, and thanks to Choice Scarf, its mediocre bulk is bypassed, allowing for a powerful and speedy revenge killer.
Thanks for reading folks, hope you enjoyed my improved team!
-saxton.