





Hey Guy, This is my first RMT and one of the teams which i tweaked a lot.
So here is my Team :) :

Inb4 I Mega (Salamence) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Fire Blast
- Earthquake
- Dragon Claw
I Chose Salamance because, it is a Good late game sweeper, especially with the Moxie Boost, letting him rack up kills and lets him finish the battle, a great pokemon to use scarf on. using him as a scarfer helps him outspeed most scarfers, Fire blast is helping to deal Bulky Grass types, Bulky Steel types, and most ice types, with it Fire blast gives him a good adventage because its hard to be predicted when using that move, since most people are thinking that it is physical only. Outrage is a great move for late game because at that time most of the pokemon are weakened enough for slamance to rack its kills, EQ is Helping to Fight the Rock types for coverage, Dragon claw(Formerly it was Crunch) is there for Early game when you are not ready yet to use Outrage, as long as a fairy type stays Dragon claw is the preffered move for the job since it is not a multi turn move, giving him the ability to switch out when it is needed.

Light (Florges) (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Aromatherapy
- Wish
- Moonblast
- Protect
Florges was chosen to help Salamence as a wall, to absorb most of the special attacks and in return, Mence takes care of the steel and poison types with EQ/Fire Blast, also the florges is the cleric, means that wish is an important move for healing allies, Protect is a really useful move here because of wish, also Protect is helping to see the Foe's Next move when he is using a Choiced pokemon. Moonblast was chosen for the third slot because it can deal damage to the Foe, as its bulk will let it survive some attacks, Aromotherapy is helping to keep the team healthy along with wish, it makes Florges to be the main target for the foe.

Snowbelle (Glalie) (F) @ Glalitite
Ability: Ice Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Explosion
- Return
- Earthquake
- Freeze-Dry
Glalie was Chosen mostly because i have never tried it in Competitive, since he is a good physical wallbreaker with Refrigirate, makes him fit Perfectly into the team, for Hitting as much as it can, it was Added Freeze Dry so it can take care of the water types, using it can Weaken the water types for the KO, Return, with the Refrigirate Ability gives it the great STAB boost to 153 Base Power, can deal a lot of Damage to Florges, Blissey and other Special walls, Earthquake is a great move to have on him because of the Rock, Steel and fire types That can Eliminate him from the rest of the battle, Explosion, a really strong move, Because of refrigirate the move is being given a stab boost into a Whopping 375 Base Power Move, being used mostly as last resort.

Africa (Donphan) @ Assult Vest
Ability: Sturdy
EVs: 172 HP / 252 Def / 72 Spe
Impish Nature
- Rapid Spin
- Ice Shard
- Earthquake
- Knock Off
Donphan was needed for the team because it was lacking a physical wall, giving the new spread he can outspeed uninvested Empoleon and 2HKO it with Earthquake as the Stab for the job, the Assult vest was given so it will be able to hold agianst some Special attacks, EQ is the main attack for Donphan as its his STAB, giving him as i said the ability to hit Empoleon for good damage, Rapid Spin is much needed for this team because there are Few pokemon who cannot stand Spikes, Stealth Rocks and Sticky web, Knock off is a great move to use on this pokemon because it can hit Ghost types for good damage on the switch for spin blocking, giving him the ability to 2HKO Scarfed Chandalure and survive the Energy ball and picking the KO on the mon, Knock off mostly OHKOs the non Bulky Ghost types,Ice shard is For Extra Priority when Donphan is near Death Situation.
0+ Atk Donphan Knock Off (97.5 BP) vs. 0 HP / 0 Def Chandelure: 196-232 (75 - 88.8%) -- guaranteed 2HKO
0+ Atk Donphan Knock Off (97.5 BP) vs. 0 HP / 4 Def Mismagius: 270-318 (103.4 - 121.8%) -- guaranteed OHKO (if it will be seen)

Twitch.Tv (Porygon-Z) @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tri Attack
- Thunderbolt
- Dark Pulse
- Ice Beam
Porygon-Z A great Special WallBreaker for those Physical walls that are there, giving him easy time for the job, unless blissey. using Specs is Ensuring porygon the Truckload of damage that he needs to "punch" some holes on the walls, he was a good addition to the team, giving it some special force. Using the great Adaptability Boosted Tri Attack, Thunderbolt is there to help taking care of water types when its needed, Dark pulse is here for else for coverage agianst ghost type, and for the flinches. Ice beam is taking care of enemy Grass Types, Mega Sceptile, and Dragon types.

Croakelly (Toxicroak) (F) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Swords Dance
- Sucker Punch
- Gunk Shot
Toxicroak is the final member of the team because the team needed a check to Fairy Types and Blissey(and other normal types) so that Salamence can do its job Properly, using Dry skin is letting Toxicroak to switch on water Type Attacks, letting him to Heal and get a safe switch in. using Gunk shot makes sure that fairy types are staying in bay, since it pretty much OHKOs every Fairy type that he fights with, Swords dance is a great addition for getting a +2 attack boost when predicting right, Sucker Punch for Needed Priority so it can hit before death. Drain punch is Needed for STAB and Recovery.
Conclusion:
This Team still needs some improvements IMO, but i have chosen to this so i can learn more teambuilding, i do not have much for this, but it would be greatly appreciated if you rate this team and/or helping me.
Right now im debating if to switch Porygon-Z with Empoleon :P
so in the end.
XEV OUT :D



Last edited: