I'm not very experienced with competitive battling at all (as in, my only experience is with laddering on Showdown), so I figured that I'd be able to get some tips as to how to improve the team that I've already built via the Showdown teambuilder by posting in this subforum.
Also, I apologize for the title, I couldn't think of anything better on the spot, as this team doesn't have any particular theme.
Here's the team:
Hyper Cutter (Gligar) (M) @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake / Knock Off / Rock Slide
- Taunt / Defog
- Stealth Rock
- Roost
Gligar is my dedicated physical wall. Due to the Eviolite boosting its bulk substantially, it's very good at taking physical hits. Eviolite also boosts Gligar's Special Defense to the point where it's able to live weaker special hits with a substantial amount of health, and due to this it's a very effective wall. This Gligar set is usually my lead due to the fact that it knows both Stealth Rock and Taunt, the former good to weaken opposing Pokémon for my sweepers and the latter to stop stray Stealth Rocks and Will-o-Wisps. Taunt isn't always effective though, as I'm going for bulk with this set rather than speed.
Useless (Tentacruel) (M) @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Acid Spray
- Rapid Spin
- Knock Off
- Scald
Now, Assault Vest Tentacruel may seem a bit gimmicky, and you'd indeed be right, but it's certainly effective at walling special hits. Due to Assault Vest boosting its already fantastic special bulk, it's generally able to take as many special hits as it needs to, fish for burns with Scald, and remove the opponent's items with Knock Off. In addition to this, Tentacruel provides even more team support with Rapid Spin to remove hazards (although none of these Pokémon are weak to Stealth Rock), and against a weakened team is even able to sweep with Acid Spray + Scald.
Spectra (Umbreon) (F) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 148 Def / 104 SpD
Relaxed Nature
- Foul Play
- Wish
- Protect
- Heal Bell
Umbreon is a mixed wall and the cleric/healer of the team. The EVs may seem a bit odd, but they ensure that Umbreon will be able to take hits on either side of the spectrum equally as effectively, barring SE hits. Standard fare as far as healers go, although Foul Play is very effective at stopping physical boosters in their tracks, provided that they don't resist the move. In addition, Umbreon's weaknesses are covered nicely by the other two members of the defensive core, especially the Fighting type.
Link (Gallade) (M) @ Galladite
Ability: Justified
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Substitute
- Bulk Up
- Drain Punch
- Ice Punch / Psycho Cut / Knock Off / Poison Jab
Gallade is the physical sweeper of the team. Despite having no EV investment in the Attack stat, it hits fairly hard to begin with, and through Bulk Up is able to up its attack stat and physical bulk easily. Basic strategy with this one:
1. Set up Substitute against an opponent, preferably slower.
2. Bulk Up until your substitute is broken, or further if you think you can take the hits.
3. Spam the attack(s) of your choice.
chineze (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash / Psychic
- Earth Power
- Dazzling Gleam / Psychic
Shaymin is a special sweeper, and a very effective one at that. 100/100/100 bulk is decent even when uninvested, and fully invested Timid 100 Speed is able to outspeed most of the metagame and hit hard with Life Orb. Shaymin suffers from being the Grass type, which entails a slew of weaknesses, but it's able to make up for that with a 120 base STAB attack in Seed Flare, as well as a wide movepool outside of that. Air Slash, Earth Power, and Dazzling Gleam or Psychic round out the coverage nicely.
Spearmint (Empoleon) (M) @ Sitrus Berry
Ability: Torrent
EVs: 252 HP / 88 Def / 168 SpA
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Flash Cannon
- Roar
Empoleon. Bulky attacker and my secondary SR setter. There isn't much else to this one, other than the fact that it resists common weaknesses (esp. Ice) throughout the team.
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Thanks for viewing my RMT! If you have any suggestions as to how to improve this team, feel free to leave them as a reply to this post (that's the purpose of this subforum, after all!) Any feedback or criticism is appreciated, I'm always looking for ways to improve my teams.
Also, I apologize for the title, I couldn't think of anything better on the spot, as this team doesn't have any particular theme.
Here's the team:
Hyper Cutter (Gligar) (M) @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake / Knock Off / Rock Slide
- Taunt / Defog
- Stealth Rock
- Roost
Gligar is my dedicated physical wall. Due to the Eviolite boosting its bulk substantially, it's very good at taking physical hits. Eviolite also boosts Gligar's Special Defense to the point where it's able to live weaker special hits with a substantial amount of health, and due to this it's a very effective wall. This Gligar set is usually my lead due to the fact that it knows both Stealth Rock and Taunt, the former good to weaken opposing Pokémon for my sweepers and the latter to stop stray Stealth Rocks and Will-o-Wisps. Taunt isn't always effective though, as I'm going for bulk with this set rather than speed.
Useless (Tentacruel) (M) @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Acid Spray
- Rapid Spin
- Knock Off
- Scald
Now, Assault Vest Tentacruel may seem a bit gimmicky, and you'd indeed be right, but it's certainly effective at walling special hits. Due to Assault Vest boosting its already fantastic special bulk, it's generally able to take as many special hits as it needs to, fish for burns with Scald, and remove the opponent's items with Knock Off. In addition to this, Tentacruel provides even more team support with Rapid Spin to remove hazards (although none of these Pokémon are weak to Stealth Rock), and against a weakened team is even able to sweep with Acid Spray + Scald.
Spectra (Umbreon) (F) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 148 Def / 104 SpD
Relaxed Nature
- Foul Play
- Wish
- Protect
- Heal Bell
Umbreon is a mixed wall and the cleric/healer of the team. The EVs may seem a bit odd, but they ensure that Umbreon will be able to take hits on either side of the spectrum equally as effectively, barring SE hits. Standard fare as far as healers go, although Foul Play is very effective at stopping physical boosters in their tracks, provided that they don't resist the move. In addition, Umbreon's weaknesses are covered nicely by the other two members of the defensive core, especially the Fighting type.
Link (Gallade) (M) @ Galladite
Ability: Justified
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Substitute
- Bulk Up
- Drain Punch
- Ice Punch / Psycho Cut / Knock Off / Poison Jab
Gallade is the physical sweeper of the team. Despite having no EV investment in the Attack stat, it hits fairly hard to begin with, and through Bulk Up is able to up its attack stat and physical bulk easily. Basic strategy with this one:
1. Set up Substitute against an opponent, preferably slower.
2. Bulk Up until your substitute is broken, or further if you think you can take the hits.
3. Spam the attack(s) of your choice.
chineze (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash / Psychic
- Earth Power
- Dazzling Gleam / Psychic
Shaymin is a special sweeper, and a very effective one at that. 100/100/100 bulk is decent even when uninvested, and fully invested Timid 100 Speed is able to outspeed most of the metagame and hit hard with Life Orb. Shaymin suffers from being the Grass type, which entails a slew of weaknesses, but it's able to make up for that with a 120 base STAB attack in Seed Flare, as well as a wide movepool outside of that. Air Slash, Earth Power, and Dazzling Gleam or Psychic round out the coverage nicely.
Spearmint (Empoleon) (M) @ Sitrus Berry
Ability: Torrent
EVs: 252 HP / 88 Def / 168 SpA
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Flash Cannon
- Roar
Empoleon. Bulky attacker and my secondary SR setter. There isn't much else to this one, other than the fact that it resists common weaknesses (esp. Ice) throughout the team.
----
Thanks for viewing my RMT! If you have any suggestions as to how to improve this team, feel free to leave them as a reply to this post (that's the purpose of this subforum, after all!) Any feedback or criticism is appreciated, I'm always looking for ways to improve my teams.