Introduction
Hey there, Guys! First of all I wanna thank you for clicking on my RMT. By the end of the last round of the UU Metagame (when Yanmega was still allowed but Shaymin and Crobat had already been banned) MeowthPwnzYouNoob, with whom I had been having awesome battles, PMed me, asking if I wanted to create a team with him to be used on the next round of the UU Metagame (the current one) and that employed the soon-to-be UU Rhyperior and Alakazam. I immediately agreed on doing so and we created a team based solely on theorymoning.
Some days later Rhyperior and Alakazam (and Umbreon...) were finally allowed on the UU tier and we were free to test our new creation, but before I even had the chance to do so (school is important but it sucks), 3 newcomers arrived on the tier to storm the things: Gallade, Raikou and Froslass. As they were added in the tier, Meowth thought it was better to start a new team as the previous one wasn’t ready to deal with the new threats who had just arrived. I, on the contrary, decided to stick with the team, tweaking it a bit while retaining its premise of using Alakazam and Rhyperior. This team has gotten me a huge amount of success since then (#1 on the UU leaderboard and a CRE of 1786, if it really matters) and now, without further ado, i present you the result:
The Closer Look
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 Def/ 4 SpDef
IVs: 0 Spe
Nature: Relaxed (+Def; -Spe)
-Psychic
-Thunder Wave
-U-Turn
-Stealth Rock
Description: To start things out we got Uxie. When thinking about what should be this team’s lead we thought of some things we wanted to be on the team itself and made a list: Paralysis support, to help on Rhyperior’s sweeping; Stealth Rock, for obvious reasons; durability on the poké encharged of setting rocks, meaning it could set them up if they were spinned away. Who can not only do all these things, but also provide the priceless momentum of U-Turn and a Fighting Resist? Uxie!
This little guy’s job is very simple yet very important: survive as much as possible to spread paralysis and give Rhyperior and Alakazam an easier time setting up Substitutes, abusing the speed drop on the former’s case and the 25% chance of no moving on the opponent’s side of the field on both cases. Added to that his typing allows him to take Ground and Fighting attack aimed Rhyperior, being synergy wise a great poké.
Moveset: The moveset is standart: Rocks are there for obvious reasons; Thunder Wave provides the aformentioned paralysis support; U-Turn gets me the momentum and Psychic is STAB, also allowing me to hit Fighting and Poison types for super-effective damage.
EVs, IVs, Nature and Item: EVs and Nature are focused on boosting Uxie’s defenses, especially on the physical side, to take blows from the likes of Gallade, Hitmons, and other random attackers. The IVs and Nature were Mewoth’s ideas, lowering Uxie’s speed, making it take the heavy hits and allowing my sweepers come in unscathed. Leftovers are for durability.
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Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/ 252 Atk/ 24 Def/ 100 Spe
Nature: Adamant (+Atk; -SpAtk)
-Earthquake
-Stone Edge
-Substitute
-Megahorn
Description: Su(b)perior! With all the paralysis the support provided by Uxie this set was the obvious choice. The premise is very simple and effective: come in on a resisted attack and setup a Substitute as the opponent switches, tries to status you or as Parahax strikes (something not to be relied on but that has saved my ass so many times…) and proceed to attack accordingly. By setting up a Substitute I can also remove the need of predicting what the opponent will be switching in; and weren’t rare the occasions in which my opponent brought pokes like Sceptile in expecting an Earthquake and had to say bye bye when Megahorn stroke it as it broke my sub... RAWR!
Moveset: Nothing too absurd: the QuakeEdge combo is STAB and spells amusingness; Substitute is the base of this set and Megahorn allows me to hit Torterra and Claydol, which would otherwise wall this set to death, as well as Grass types like Tangrowth and Sceptile.
EVs, IVs, Nature and Item: This might need some explaining: 132 HP EVs are enough for the infamous 101 Subs; 252 Attack EVs for general ass-kicking; 100 Speed EVs allows him to reach 141 Speed, the same amount of Base 50 pokés with 20 Speed EVs, thus guaranteeing I’ll be outspeeding them almost always and the 24 EVs left went to Defense to help it setup. Adamant Nature enables further ass-kicking and Leftovers give this guy durability and compensate for the HP loss when using Substitute.
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Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 236 HP/ 252 SpDef/ 20 Spe
Nature: Sassy (+SpDef; -Spe)
-Sleep Powder
-Leech Seed/ Synthesis
-Power Whip
-Sludge Bomb
Description: Let’s take at look at some of the things that hurt Rhyperior the most: a drop of water, a leaf falling from a tree during autumn and just about any special attack. Due to his typing and defensive capacities, Venusaur was pretty much a given to take care of those problems.
Mr. Caesar Salad allows me not to be utterly weak to the likes of Raikou and Milotic, provides me with the invaluable sleep support that gives me even more opportunities to setup, absorbs Toxic (Spikes) and creates further recovery opportunities for my sweepers with Leech Seed. There really isn’t much more to say, he’s unquestionably effective performing his job.
Moveset: I tweaked the moveset a bit for it to fit on the current metagame: Sleep Powder and Leech Seed have already been explained; Sludge Bomb turns this guy into some kind of MixSaur, allowing me to bluff sets and hit Grass types, on which he’ll be switching into and Power Whip is there for STAB and to hit both Milotic and Raikou for considerable damage. I’m currently debating whether I should add Synthesis over Leech Seed or not, as I do miss the instant recover, and that has been costing me games lately.
EVs, IVs, Nature and Item: EVs are there to make it as specially bulky as possible, as that's the kind of hit he’s supposed to take;
Sassy was chosen as nature because he needed to keep his defenses intact, and yet couldn’t afford to hit for less damage, so the only alternative was lowering its speed, while those 20 Speed EVs allow it to outspeed standart Stallrein and max speed neutral nature Rhyperior. Leftovers provide durability.
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Honchrow (M) @ Choice Scarf
Ability: Insomnia
EVs: 4HP/ 252 Atk/ 252 Spe
Nature: Jolly (+Spe; -SpAtk)
-Brave Bird
-Pursuit
-Night Slash
-Superpower
Description: A sweeper on its own, this guy’s set is often overlooked due to the existence of the Life Orb set, which makes it even better and more unexpected, as by wearing a scarf this guy can outspeed the whole metagame (except for Electrode) and remove the need of those annoying Sucker Punch games, which might horribly backfire.
In this stage of the metagame this scarf is really proving its usefulness, as great part of it is sitting on base 80 Speed, which Honchrow can’t beat on its own. Though, by adding a scarf, it’s possible for Honchrow to remove problem pokés from the game quite easily, like Alakazam, Venusaur, Froslass, Mismagius and, especially, Gallade as all of those expect to outspeed Krow and try to beat me on Sucker Punch/ Pursuit games, while I can just blow them apart. Outside of that, he makes a great late game sweeper, as unresisted Brave Birds isn’t something pokés are ready to take.
Moveset: Brave Bird breaks stuff, period. Pursuit allows me to trap Alakazam, Dugtrio, Ghost types and any kind of weakened poke; Night Slash is STAB and Superpower is there for Rock/Steel types switch-ins.
EVs, IVs, Nature and Item: The EVs are Standart, maximizing its offensive capacities, while the item has already been explained. Jolly was chosen over Adamant as without it I can’t outspeed positive base 120 and 125 pokés, which is necessary considering Alakazam and Swellow could run through my team when given the right conditions; also coming with the nice bonus of outspeeding neutral nature base 80 scarfed pokés.
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Alakazam (M) @ Life Orb
Ability: Syncronize
EVs: 4 HP/ 252 ApAtk/ 252 Spe
Nature: Timid (+Spe; -Atk)
-Psychic
-Signal Beam
-Substitute
-Focus Blast
Description: Being Alakazam the epitome of glass cannon, this set was chosen because we wanted him to hit as hard as possible while retaining the ability of freely switching attacks. Once everything has been weakened and my opponent’s team has already been scouted for Spiritombs and scarfed Pursuit users it’s time for this guy to shine. Like Rhyperior, the main objective here is hiding behind of a substitute to protect myself of status and Sucker Punch users and, from there, wreak havoc. In spite of that Alakazam gets his setup opportunity not because of its defenses (which are horrible just for instance), but because of his own presence, which scares the foe, expecting an attack, away. Due to the fact this guy is among the fastest pokés in the tier, it’s very likely that my opponen’t counter will have to take 2 hits before getting the chance of attacking me, and the odds that he gets to do so is very low when you consider its 135 Base SpAtk added to Life Orb. Bluffing an Encore set against those Sucker Punchers and thus forcing switches is a great icing on the cake as well.
Moveset: Psychic is STAB; Substitute is the base of the set; Focus Blast and Signal Beam are there for coverage issues, hitting Dark, Steel and Psychic types for super-effective damage.
EVs, IVs, Nature and Item: The EVs are, again, standart, boosting its sweeping capacities. Timid went over Modest because
speed is the main selling point of Alakazam, and I just can't afford being outsped by Ambipom, Froslass and not to tie with Sceptile and Dugtrio. Now you must be wondering: “Why in hell is this guy using LO on a Sub set?” The answer is very simple: Alakazam is no professional hit taker and needs as much power as possible to guarantee that once it comes in nothing will be surviving long enough to touch it, while the benefits of Leftovers just don’t add up whatsoever on his sweeping.
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Milotic (F) @ Leftovers
Ability: Marvel Scale
Evs: 252 HP/ 252 Def/ 4 SpDef
Nature: Bold (+Def; -Atk)
-Surf
-Haze
-Hidden Power Grass
-Recover
Description: If such concept exists, this is the glue of the team. After taking a look on the team I noticed there wasn’t much that could take on Water type stat uppers (Venusaur can't take +2 Physical hits), and even though Rhyperior retained the rock typing, it became common for Fire types, even Arcanine, to carry HP Grass, making him a lousy counter for them. Having that in mind I decided that Milotic should take the team’s last spot, as its durability and access to instant recover meant it could take on the many Fire Water combos, something that other bulky waters just couldn’t do, and Marvel Scale made it the only one in my team that could take a burn.
Moveset: Surf is STAB; Hidden Power Grass is there to hit Water types such as Feraligatr, Quagsire and Kabutops; Haze is used so that my team isn’t owned by Cosmic Power Clefable, random cursers and SD Feraligatr, as well as any surprise stat uppers and Recover is obvious.
EVs, IVs, Nature and Item: Everything is focused on making Milotic as physically bulky and durable as possible, so that it can take heavy assaults from the many pokés it’s meant to wall.
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I guess this is it (this is actually the first time I get to mention the title, which I have no idea why I chose lol... maybe because it's this team's "This is it"...) . I’d like to thank Meowth, without whom this team would never have been created. Hope you found this to be a pleasant read despite of the many grammar mistakes and poor language. Feel free to rate! *falls over in exhaustion*.