Hello reader of these words, this is my first ever RMT and I hope you like my team. I've been playing RU for the past month and I've gotten around #50 on the Showdown! Ladder, not the best but its good enough for me ._. I've always liked teams with a main sweeper and defensive support rather than offensive, as well as hazards. I guess we should get into the people you've been waiting for:
Hitmonlee (M) @ Normal Gem
Trait: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Fake Out
- Stone Edge
- Earthquake
The main man, the almighty, its the great Hitmonlee! As my main sweeper, this guy is just a boss once checks are weakened enough. The Unburden + Normal Gem is my set of choice due to being able to set up with less prediction involved compared to Reversal. Once the gem is used, Hitmonlee outspeeds every poke in the tier including Choice Scarfs and easily cleans up teams without priority users left.
Druddigon @ Life Orb
Trait: Sheer Force
EVs: 152 HP / 252 Atk / 20 SAtk / 84 Spd
Brave Nature
- Dragon Claw
- Earthquake
- Sucker Punch
- Flamethrower
Thanks to col49's suggestions this Druddigon set has taken the place of a spiking lead Accelgor and does its job rather well. The EVs allow for a 2HKO of defensive Tangrowth with Flamethrower, while outspeeding tangrowths as well (without investment). I find, however, that due to Life Orb and for a poke being in a tank-ish role, he dies off a bit too easily.
He is a great asset to the team but I think that something can be changed.
Steelix @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Earthquake
- Stealth Rock
- Roar
This guy. THIS GUY! Steelix can wall tons of threats with its huge defence and typing. It gets Stealth Rocks up with ease and can abuse the hazards with Roar which i prefer simply because of the 100% accuracy. Max special defence to allow him to take both physical and special hits relatively well. Gyro Ball and EQ provide good coverage against threats Steelix covers such as Galvantula, Aerodactyl and Aggron.
Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Leaf Storm
- Volt Switch
- Trick
- Hidden Power [Ice]
Lawn mowers are not always the most reliable machines but this one sure is. This Rotom used to be Specially defensive but after col49's suggestions it has become a Choice Scarf user and is amazing. I've always LOVED Scarfed Rotom-W in OU, and I use this Rotom very similarly; due to its great bulk it can come in on resisted attacks easily and Volt Switch out for some momentum or do some good damage with Leaf Storm. HP Ice helps deal with Tangrowth and Amoongus a bit as they both give me huge problems. Trick also helps deal with them and other walls including, though not as much, Uxie.
Spiritomb @ Choice Band
Trait: Infiltrator
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Pursuit
- Shadow Sneak
- Sucker Punch
- Trick
My priority user, spinblocker and Psychic- and Ghost-type remover. Even with only STAB attacks Spiritomb does great against spinners and is my first check to Jynx and SD Gallade. Trick messes up walls including Amoonguss and Tangrowth who otherwise give me HUUUGE trouble. And I mean huge. This man's also my second check to Cosmic Power Sigilyph despite being vulnerable to being burned.
Lanturn @ Leftovers
Trait: Volt Absorb
EVs: 56 HP / 252 Def / 200 SDef
Calm Nature
- Heal Bell
- Scald
- Rest
- Sleep Talk
This man is my one and only switch in to Moltres. I remember being 6-0'd by a lead Moltres in the early matches i had with this team. Standard mixed bulk lets it switch into physical threats like Entei as well. RestTalk because I found the team to be really vulnerable to having a sleeping member, so having a status absorber seemed like a good idea.
I don't think I have much more to say, however Tangrowth and Amoonguss both really trouble this team due to Regenerator almost completely negating the damage from even full hazards. All in all this team has been really good for my first team in RU and I think just needs a few changes to be even better.
I've tried to keep this a bit short but I should be able to elaborate on most threats.
Hitmonlee (M) @ Normal Gem
Trait: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Fake Out
- Stone Edge
- Earthquake
The main man, the almighty, its the great Hitmonlee! As my main sweeper, this guy is just a boss once checks are weakened enough. The Unburden + Normal Gem is my set of choice due to being able to set up with less prediction involved compared to Reversal. Once the gem is used, Hitmonlee outspeeds every poke in the tier including Choice Scarfs and easily cleans up teams without priority users left.
Druddigon @ Life Orb
Trait: Sheer Force
EVs: 152 HP / 252 Atk / 20 SAtk / 84 Spd
Brave Nature
- Dragon Claw
- Earthquake
- Sucker Punch
- Flamethrower
Thanks to col49's suggestions this Druddigon set has taken the place of a spiking lead Accelgor and does its job rather well. The EVs allow for a 2HKO of defensive Tangrowth with Flamethrower, while outspeeding tangrowths as well (without investment). I find, however, that due to Life Orb and for a poke being in a tank-ish role, he dies off a bit too easily.
He is a great asset to the team but I think that something can be changed.
Steelix @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Earthquake
- Stealth Rock
- Roar
This guy. THIS GUY! Steelix can wall tons of threats with its huge defence and typing. It gets Stealth Rocks up with ease and can abuse the hazards with Roar which i prefer simply because of the 100% accuracy. Max special defence to allow him to take both physical and special hits relatively well. Gyro Ball and EQ provide good coverage against threats Steelix covers such as Galvantula, Aerodactyl and Aggron.
Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Leaf Storm
- Volt Switch
- Trick
- Hidden Power [Ice]
Lawn mowers are not always the most reliable machines but this one sure is. This Rotom used to be Specially defensive but after col49's suggestions it has become a Choice Scarf user and is amazing. I've always LOVED Scarfed Rotom-W in OU, and I use this Rotom very similarly; due to its great bulk it can come in on resisted attacks easily and Volt Switch out for some momentum or do some good damage with Leaf Storm. HP Ice helps deal with Tangrowth and Amoongus a bit as they both give me huge problems. Trick also helps deal with them and other walls including, though not as much, Uxie.
Spiritomb @ Choice Band
Trait: Infiltrator
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Pursuit
- Shadow Sneak
- Sucker Punch
- Trick
My priority user, spinblocker and Psychic- and Ghost-type remover. Even with only STAB attacks Spiritomb does great against spinners and is my first check to Jynx and SD Gallade. Trick messes up walls including Amoonguss and Tangrowth who otherwise give me HUUUGE trouble. And I mean huge. This man's also my second check to Cosmic Power Sigilyph despite being vulnerable to being burned.
Lanturn @ Leftovers
Trait: Volt Absorb
EVs: 56 HP / 252 Def / 200 SDef
Calm Nature
- Heal Bell
- Scald
- Rest
- Sleep Talk
This man is my one and only switch in to Moltres. I remember being 6-0'd by a lead Moltres in the early matches i had with this team. Standard mixed bulk lets it switch into physical threats like Entei as well. RestTalk because I found the team to be really vulnerable to having a sleeping member, so having a status absorber seemed like a good idea.
I don't think I have much more to say, however Tangrowth and Amoonguss both really trouble this team due to Regenerator almost completely negating the damage from even full hazards. All in all this team has been really good for my first team in RU and I think just needs a few changes to be even better.
I've tried to keep this a bit short but I should be able to elaborate on most threats.