This Man is Doomed! CharlieManBro vs Houndoomsday

Alright and here we go! Another soon to be brilliant battle with competitors Houndsdoomsday and CharlieManBro. Who will emerge victorious? Who will soon be living in a proverbial trashcan? Who even knows what proverbial means because I sure as hell don't.

Doomsday

Houndour [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Leer (*)
Howl (*)
Ember (*)
Roar (*)
Smog (*)
Bite (*)
Odor Sleuth (*)
Beat Up (*)
Crunch

Fire Spin (*)
Thunder Fang (*)
Counter (*)
Fire Blast

Will O'Wisp (*)
Sludge Bomb (*)
Sunny Day (*)
Shadow Ball



Banquo the Sableye
Nature: Naive (+15% speed, +4 acc, -1 SpD)

Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 58 (+)
Size: 1
Weight: 2
BST: 16

DC: 1/5
MC: 0


Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Trick
Psych Up
Feint
Recover
Sucker Punch
Dark Pulse

Taunt
Protect
Torment
Will'O'Wisp
Thief



Bulbasaur [Bulby] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Stats:
HP: 90
Attack: Rank 2 (-)
Defense: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Tackle (*)
Growl (*)
Leech Seed (*)
Vine Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)
Synthesis
Worry Seed
Solar Beam

Giga Drain (*)
Sludge (*)
Curse (*)

Toxic (*)
Rest (*)
Protect (*)
Sunny Day
Sleep Talk
Double Team


And CharlieManBro

Ralts [Gigsaw] (Male)
Nature: Rash (+1 spA, -1 spD)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Confusion
Heal Pulse
Teleport
Growl
Magical Leaf
Lucky Chant
Calm Mind
Double Team

Shadow Sneak
Will-O-Wisp
Encore
Synchronoise
Confuse Ray

Shadow Ball
Psyshock
Protect
Thunderbolt
Psychic



Snorunt [Ms Jagger] (F)
Nature: Modest (spA +1, Atk -1)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Disable
Fake Tears
Spikes
Weather Ball

Frost Breath
Hail
Shadow Ball
Swagger
Attract



Lotad [Tango] (M)
Nature: Rash (spA +1, spD -1)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam

Giga Drain
Leech Seed
Synthesis
Teeter Dance
Tickle

Rain Dance
Surf
Energy Ball
Substitute
Ice Beam


La Rules

3v3 Singles
36 Hour DQ
2 Subs
2 Recovers/5 Chills
Switch=KO
Training Items
One Ability
Asb Arena
 
Ivysaur@Exp. Share

Toxic-Giga Drain-Sludge Bomb

[ONLY ONCE] If (Rain Dance) Then (Sludge Bomb~Sunny Day)

[ONLY ONCE] If (Teeter Dance)Then (Protect)
 
Houndoomsday

Ivysaur
HP: 90
EN: 100
Item: EXP Share
Speed: 60
Other: None
Ability: Overgrow

CharlieManBro

Lotad
HP:90
EN:100
Item: None
Speed: 30
Other: None
Ability: Rain Dish (Gave me VM saying this)

Calcs
Ivysaur used Toxic!
(1524=hit)
Lotad was poisoned!
-6en


Lotad used Ice Beam!
(3912=noeffect)
(539=crit)
(10+3)*1.5=19.5dmg
-7en
Lotad -1hp

Ivysaur used Giga Drain!
(7129=nocrit)
(8+3+4.5)=15.5dmg
Ivysaur gained 7.75hp!
-11en

Lotad used Substitute!
-15hp
-12en
-1hp

Ivysaur used Sludge Bomb!
(2642=nocrit)
Enough to break sub.
-6en

Lotad used Rain Dance!
-9en
-1hp
+2hp

Totals:
Ivysaur: -19.5~20hp, -23en
Lotad: -30.5~31hp, -28en


Houndoomsday

Ivysaur
HP: 70
EN: 77
Item: EXP Share
Speed: 60
Other: None
Ability: Overgrow

CharlieManBro

Lotad
HP:59
EN: 72
Item: None
Speed: 30
Other: Toxic (2DPA) Rain Dance (4 Rounds)
Ability: Rain Dish (Gave me VM saying this)
 
Both players should have 90 HP to start, therefore 10 less at the end. Lotad however should be at 59, because you failed to take the substitute into effect when you calculated Sludge Bomb damage. Basically, it goes:

A1: -1 HP (toxic)
A2: -15.5, -1 (giga drain, toxic)
A3: -15 HP (SUB), Sub broken by sludge bomb, -1 HP toxic, +2 Hp rain dish

And is at 59.

Bulbasaur is at 80-10 (90 max hp)=70 HP
 
Both players should have 90 HP to start, therefore 10 less at the end. Lotad however should be at 59, because you failed to take the substitute into effect when you calculated Sludge Bomb damage. Basically, it goes:

A1: -1 HP (toxic)
A2: -15.5, -1 (giga drain, toxic)
A3: -15 HP (SUB), Sub broken by sludge bomb, -1 HP toxic, +2 Hp rain dish

And is at 59.

Bulbasaur is at 80-10 (90 max hp)=70 HP
Wow sorry I missed a lot. Will fix it now.
 
"Go ahead and heal, I'll stick with poisoning your poor Lotad even further!"

Protect-Sludge Bomb-Sludge Bomb

Also you never asked my which of my abilities I wanted to use, but I want Overgrow so you're good :D
 
Houndoomsday

Ivysaur
HP: 70
EN: 77
Item: EXP Share
Speed: 60
Other: None
Ability: Overgrow

CharlieManBro

Lotad
HP:59
EN: 72
Item: None
Speed: 30
Other: Toxic (2DPA) Rain Dance (4 Rounds)
Ability: Rain Dish

Calcs
Ivysaur used Protect!
-7en

Lotad used Synthesis!
+10hp
-14en
-2hp
+2hp

Ivysaur used Sludge Bomb!
(7274=nocrit)
(9+3+4.5)*1.5=24.75dmg
-6en

Lotad used Ice Beam!
(3670=nocrit)
(3976=nocrit)
(10)*1.5=15dmg
-7en
-2hp
+2hp

Ivysaur used Sludge Bomb!
(5829=nocrit)
(9+3+4.5)*1.5=24.75dmg
-6en

Lotad used Ice Beam!
(1932=nocrit)
(7679=noeffect)
(10)*1.5=15dmg
-7en
-2hp
+2hp

Rain Fell!

Totals:
Ivysaur: -30hp, -19en
Lotad: -39.5~40hp, -28en


Houndoomsday

Ivysaur
HP: 40
EN: 58
Item: EXP Share
Speed: 60
Other: None
Ability: Overgrow

CharlieManBro

Lotad
HP:19
EN: 44
Item: None
Speed: 30
Other: Toxic (3DPA) Rain Dance (3 Rounds)
Ability: Rain Dish
 
"Finish him"

Sludge Bomb~Sludge Bomb~Sludge Bomb

Combination of lower speed and no priority for lotad will make this an easy round.
 
Houndoomsday

Ivysaur
HP: 40
EN: 58
Item: EXP Share
Speed: 60
Other: None
Ability: Overgrow

CharlieManBro

Lotad
HP:19
EN: 44
Item: None
Speed: 30
Other: Toxic (3DPA) Rain Dance (3 Rounds)
Ability: Rain Dish

Calcs
Ivysaur used Sludge Bomb!
(8012=nocrit)
(9+3+4.5)*1.5=24.75dmg
-6en

Lotad fainted!


Houndoomsday

Ivysaur
HP: 40
EN: 51
Item: EXP Share
Speed: 60
Other: 1 KOC, Rain dance (2 Rounds)
Ability: Overgrow

CharlieManBro

Lotad
HP:KO
EN: KO
Item: None
Speed: 30
Other: Toxic (3DPA) Rain Dance (2 Rounds)
Ability: Rain Dish

CharlieManBro please send out your next pokemon.
 
I will send out... Snorunt holding no item with the ability Ice Body. She will use...

Hail~Weather Ball~Frost Breath
IF Ivysaur uses Sleep Powder, Snorunt will use Protect.
IF Ivysaur uses Solarbeam AND Sunny Day is enacted, Snorunt will use Protect.
 
Houndoomsday

Ivysaur
HP: 40
EN: 51
Item: EXP Share
Speed: 60
Other: 1 KOC, Rain dance (2 Rounds)
Ability: Overgrow

CharlieManBro

Snorunt
HP: 90
EN: 100
Item:None
Speed:50
Other: Rain Dance (2 Rounds)
Ability: Ice Body

Calcs
Ivysaur used Toxic!
(3511=hit)
Lotad was poisoned!
-6en

Snorunt used Hail!
-9en
-1hp
Snorunt healed by hail!+2hp
Ivysaur hurt by hail! +2hp

Snorunt used Protect!
-7en

Ivysaur used Sleep Powder!
(5581=hit)
-6en
Snorunt was hurt by poison!-1hp
Snorunt healed by hail!+2hp
Ivysaur hurt by hail! +2hp

Snorunt used Protect!
It failed!
-7en

Ivysaur used Sleep Powder!
(3656=hit)
-6en
Light Sleep
Snorunt was hurt by poison!-1hp
Snorunt healed by hail!+2hp
Ivysaur hurt by hail! +2hp

Totals:
Ivysaur: -4hp, -18en
Snorunt: -0hp, -23en



Houndoomsday

Ivysaur
HP: 36
EN: 33
Item: EXP Share
Speed: 60
Other: 1 KOC, Hail (3 Rounds)
Ability: Overgrow

CharlieManBro

Snorunt
HP: 90
EN: 77
Item:None
Speed:50
Other: Hail (3 Rounds), Toxic (2DPA), Sleep 1 action
Ability: Ice Body
 
Rest~Sleep Talk (Leech Seed/Sludge Bomb/Giga Drain/Sunny Day)~Sleep Talk(Leech Seed/Sludge Bomb/Giga Drain/Sunny Day)

Also Sleep Powder hit, how long is Snorunt asleep, because Protect fails when used twice in a row! Also, please make the reffing a little easier to understand, you checked to see if Sleep Powder hit both times, even though the first time he protected
 
Houndoomsday

Ivysaur
HP: 36
EN: 33
Item: EXP Share
Speed: 60
Other: 1 KOC, Hail (3 Rounds)
Ability: Overgrow

CharlieManBro

Snorunt
HP: 90
EN: 77
Item:None
Speed:50
Other: Hail (3 Rounds), Toxic (2DPA)
Ability: Ice Body

Calcs
Ivysaur used Rest!
+12hp
-15en

Snorunt used Frost Breath!
(888=hit)
(4+3+3)*1.5=15dmg
-3en

Snorunt was hurt by poison!-2hp
Snorunt healed by hail!+2hp
Ivysaur hurt by hail! -2hp

Ivysaur used Sleep Talk!
(rngroll=2)
Ivysaur used Sludge Bomb!
(7018=nocrit)
(9+3+3)=15dmg
-9en
Ivysaur healed 12hp!

Snorunt used Double Team!
2 Clones created!
-8en

Snorunt was hurt by poison!-2hp
Snorunt healed by hail!+2hp
Ivysaur hurt by hail! -2hp

Ivysaur used Sleep Talk!
(rngroll=4)
Ivysaur used Sunny Day!
-13en
Ivysaur was EN KO'd!

Totals:
Ivysaur:+2hp, -37en
Snorunt: -15hp, -11en


Houndoomsday

Ivysaur
HP: KO
EN: KO
Item: EXP Share
Speed: 60
Other: 1 KOC,
Ability: Overgrow

CharlieManBro

Snorunt
HP: 75
EN: 66
Item:None
Speed:50
Other: Sunny Day (4 Rounds) Toxic (3 DPA), 1KOC
Ability: Ice Body
 
Headbutt~Frost Breath~Headbutt
IF Hellhound uses Fire Spin, Snorunt will use Disable.
IF Hellhound uses Fire Blast, Snorunt will use Disable.
 
Houndoomsday

Houndour
HP:90
EN:100
Item: Amulet Coin
Speed:65
Other:Sunny Day (4 Rounds)
Ability: Early Bird

CharlieManBro

Snorunt
HP: 90
EN: 77
Item:None
Speed:50
Other: Hail (3 Rounds), Toxic (2DPA)
Ability: Ice Body

Calcs
Houndour used Fire Spin!
(4612=hit)
(6844=nocrit)
(7+3+3)*1.5=20.25
Snorunt was caught in fire!
-4en

Snorunt used Disable!
-6en

Snorunt was hurt by poison! -3hp
Snorunt was hurt by the fire! -2hp

Houndour used Fire Blast!
(6418=hit)
(9168=nocrit)
(15+3+3)*1.5=31.5dmg
-7en

Snorunt used Disable!
But it failed!
-6en

Snorunt was hurt by poison! -3hp
Snorunt was hurt by the fire! -2hp

Houndour used Fire Blast!
(339=hit)
(9689=nocrit)
(15+3+3)*1.5=31.5dmg
-7en

Snorunt was KO'd!

Totals:
Houdnour: -0hp, -18en
Snorunt: -90hp, -12en



Houndoomsday

Houndour
HP:90
EN:82
Item: Amulet Coin
Speed:65
Other:Sunny Day (3 Rounds), 1KOC, Fire Spin Disabled
Ability: Early Bird

CharlieManBro

Snorunt
HP: KO
EN: KO
Item:None
Speed:50
Other: Toxic (2DPA), 1KOC
Ability: Ice Body
 
A couple small nitpicks: It should be sun, because it was sun last time and there is only one weather allowed at a time, so Hail shouldn't be up. Secondly, a smaller nitpick, Snorunt should have began with 75 HP, not 90, but it doesn't matter. Third, Houndour should have Fire Spin disabled, and Snorunt should have a KOC.
 

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