ok well haunter put down my first thread that i made within 10 minutes (god hes fast!!) so heres my team with a bit more detail and a bit less dumbassness
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Stone Edge
- Earthquake
- Taunt
Aero supports dragonite by making sure stealth rocks dont go up with taunt and helps the other sweepers with things like gyaras/salamences by setting up stealth rock.Aero works well with shaymin because shaymin forces switches into things like salamence that are weak to stealth rock.Aero can come in on fire type moves aimed at shaymin and earth type moves aimed at empoleon. Stone edge is obvious for stab and earthquake can pretty much kill everything else.Common leads and how i deal with them.
Azelf:Taunt->stone edge
Metagross:Taunt->Earthquake
Jirachi:Taunt->earthquake
Swampert:taunt->switch to forretress
Aero:stone edge as they taunt->stone edge to kill
Infernape:taunt->eq
Hippo:taunt->switch to shaymin/azelf
Ninjask:taunt->stone edge
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Leech Seed
- Seed Flare
- Substitute
Shaymin is here for stalling things out that the other members of the team cant kill.Normaly he lures in scizors and is safe behind a sub.Hp fire kills scizor and other steel types and seed flare kills anything else like ground types/bulky waters.It normaly comes in on something it resists like a surf from swampert or the like.Shaymin is my main swampert counter and is also useful for scizors that think they can x-scissor/u-turn my shaymin and i use hp fire and 2HKO them atleast.He has synergy with empoleon because he resists earthquake and OHKO's most ground types with seed flare.Seed flare is a great move because it has a chance for a special defense drop.This thing can also kill blisseys, subbing while they twave/toxic and using hp fire/seed flare and leech seed.Toxic spikes support shaymin when up against blisseys by adding additional damage besides leech seed.
Azelf @ Choice Scarf
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Fire Blast
- Thunderbolt
- Psychic
- HP ice
Azelf is the main revenge killer. If Salamence or Gyarados try and set up with DDs, Azelf can stop them in their tracks. With Fire Blast, it can also revenge kill Scarfed Jirachis. With Mild and Scarf I outspeed +100s by 1 point after a boost, meaning I'm faster than Jolly Scarf Jirachi and Naïve Salamence. Psychic hits things hard thanks to STAB, Fire Blast hits Scizors and Jirachis and Thunderbolt and HP Ice are for the aforementioned Salamence and Gyarados.Azelf can also come in on things like choiced ground attacks and kill the user with hp ice/psychic.
Dragonite (M) @ Lum Berry
Ability: Inner Focus
EVs: 224 HP/84 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost
Dagonite helps out my team because he is bulkier than most sweepers and can come in on a earthquake aimed at empoleon/forretress and dd on the switch.He is in my team because he is bulky enough to take hits from fire types because otherwise shaymin and forretress would have nothing to switch to.Roost is for recovery and to make stuff like stone edge hit neutral instead of se.Dragon claw is to hit things like salamences switching in and earthquake is for things like specsjolt that otherwise bothers my team alot.Dragonite is my main bulky sweeper mid/early game when he can switch in on something he resists.The way i use him is DD on the switch and kill whatever proceeds to be thrown at dragonite and unlike salamence he can take a hit or 2.
Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 12 HP/12 Def/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Substitute
- Surf
- Agility
Empoleon is on my team so he can sweep late game when pokemon that resist ice/surf are down.He 2HKO's cresselia when set up and can be a beastly late game sweeper and can stop sweepers in their tracks.Normaly i get him in with one of his many 12 resistances.He has synergy with aerodactyl,azelf,shaymin and dragonite.If aerodactyl or dragonite fear a ice type move i can switch to empoleon and set up as they switch.If shaymin fears a bug type and doesnt have a substitute up i switch to empoleon and he takes the bug type like the beast he is.He doubles as a special wall and can resist alot of things forretress cant.Any water type moves aimed at any member of my team can be soaked up by empoleon and he can set up.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Rapid Spin
- Toxic Spikes
Forretress is in my team because he has easy switch ins and has good synergy with dragonite. say for example the opponent brings in a fire type,i can predict a fire move and switch to dragonite who can dragon dance on the switch and sweep the team until something like an ice type comes in and i switch to forretress because it resists ice and has stab gyro ball which does decent damage to ice types.The role of forretress is to set up toxic spikes and act as a wall/death fodder.Toxic spikes support empoleon in his late game sweep and makes some kills earlier like shaymin can seed the pokemon and sub away while the toxic and leech seeds eat away at the opponent and leech seed forces switches, spreading the poison to every member of the opponents team almost.At last resort forretress can explode to kill things it cant do anything to and take out a member of the opponents team.
How i use the team:
Normaly i do as much damage as i can with aero and set up sr then i switch to Forretress to set up toxic spikes.After that i normaly switch to dragonite to take the predicted fire type move.If they bring in something that outspeeds i switch to something i predict can take the hit (normaly a ice type move) and set up with that and after all my pokemon have done their job and have cleaned up anything empoleon cant kill, i bring him in and literaly clean up.
Aerodactyl (M) @ Focus Sash

Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Stone Edge
- Earthquake
- Taunt
Aero supports dragonite by making sure stealth rocks dont go up with taunt and helps the other sweepers with things like gyaras/salamences by setting up stealth rock.Aero works well with shaymin because shaymin forces switches into things like salamence that are weak to stealth rock.Aero can come in on fire type moves aimed at shaymin and earth type moves aimed at empoleon. Stone edge is obvious for stab and earthquake can pretty much kill everything else.Common leads and how i deal with them.
Azelf:Taunt->stone edge
Metagross:Taunt->Earthquake
Jirachi:Taunt->earthquake
Swampert:taunt->switch to forretress
Aero:stone edge as they taunt->stone edge to kill
Infernape:taunt->eq
Hippo:taunt->switch to shaymin/azelf
Ninjask:taunt->stone edge
Shaymin @ Leftovers

Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Leech Seed
- Seed Flare
- Substitute
Shaymin is here for stalling things out that the other members of the team cant kill.Normaly he lures in scizors and is safe behind a sub.Hp fire kills scizor and other steel types and seed flare kills anything else like ground types/bulky waters.It normaly comes in on something it resists like a surf from swampert or the like.Shaymin is my main swampert counter and is also useful for scizors that think they can x-scissor/u-turn my shaymin and i use hp fire and 2HKO them atleast.He has synergy with empoleon because he resists earthquake and OHKO's most ground types with seed flare.Seed flare is a great move because it has a chance for a special defense drop.This thing can also kill blisseys, subbing while they twave/toxic and using hp fire/seed flare and leech seed.Toxic spikes support shaymin when up against blisseys by adding additional damage besides leech seed.
Azelf @ Choice Scarf

Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Fire Blast
- Thunderbolt
- Psychic
- HP ice
Azelf is the main revenge killer. If Salamence or Gyarados try and set up with DDs, Azelf can stop them in their tracks. With Fire Blast, it can also revenge kill Scarfed Jirachis. With Mild and Scarf I outspeed +100s by 1 point after a boost, meaning I'm faster than Jolly Scarf Jirachi and Naïve Salamence. Psychic hits things hard thanks to STAB, Fire Blast hits Scizors and Jirachis and Thunderbolt and HP Ice are for the aforementioned Salamence and Gyarados.Azelf can also come in on things like choiced ground attacks and kill the user with hp ice/psychic.
Dragonite (M) @ Lum Berry

Ability: Inner Focus
EVs: 224 HP/84 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost
Dagonite helps out my team because he is bulkier than most sweepers and can come in on a earthquake aimed at empoleon/forretress and dd on the switch.He is in my team because he is bulky enough to take hits from fire types because otherwise shaymin and forretress would have nothing to switch to.Roost is for recovery and to make stuff like stone edge hit neutral instead of se.Dragon claw is to hit things like salamences switching in and earthquake is for things like specsjolt that otherwise bothers my team alot.Dragonite is my main bulky sweeper mid/early game when he can switch in on something he resists.The way i use him is DD on the switch and kill whatever proceeds to be thrown at dragonite and unlike salamence he can take a hit or 2.
Empoleon (M) @ Petaya Berry

Ability: Torrent
EVs: 12 HP/12 Def/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Substitute
- Surf
- Agility
Empoleon is on my team so he can sweep late game when pokemon that resist ice/surf are down.He 2HKO's cresselia when set up and can be a beastly late game sweeper and can stop sweepers in their tracks.Normaly i get him in with one of his many 12 resistances.He has synergy with aerodactyl,azelf,shaymin and dragonite.If aerodactyl or dragonite fear a ice type move i can switch to empoleon and set up as they switch.If shaymin fears a bug type and doesnt have a substitute up i switch to empoleon and he takes the bug type like the beast he is.He doubles as a special wall and can resist alot of things forretress cant.Any water type moves aimed at any member of my team can be soaked up by empoleon and he can set up.
Forretress (M) @ Leftovers

Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Rapid Spin
- Toxic Spikes
Forretress is in my team because he has easy switch ins and has good synergy with dragonite. say for example the opponent brings in a fire type,i can predict a fire move and switch to dragonite who can dragon dance on the switch and sweep the team until something like an ice type comes in and i switch to forretress because it resists ice and has stab gyro ball which does decent damage to ice types.The role of forretress is to set up toxic spikes and act as a wall/death fodder.Toxic spikes support empoleon in his late game sweep and makes some kills earlier like shaymin can seed the pokemon and sub away while the toxic and leech seeds eat away at the opponent and leech seed forces switches, spreading the poison to every member of the opponents team almost.At last resort forretress can explode to kill things it cant do anything to and take out a member of the opponents team.
How i use the team:
Normaly i do as much damage as i can with aero and set up sr then i switch to Forretress to set up toxic spikes.After that i normaly switch to dragonite to take the predicted fire type move.If they bring in something that outspeeds i switch to something i predict can take the hit (normaly a ice type move) and set up with that and after all my pokemon have done their job and have cleaned up anything empoleon cant kill, i bring him in and literaly clean up.