This room is tricky! [VGC RMT]

Well i tried making a Goodstuffs team (see "An honest attempt at an original VGC team") and i felt that it just wasn't gimmicky enough. So I will try my best to make a Trick Room team. Here we go:



The Leads



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Hariyama@Flame Orb
Ability: Guts
Nature: Brave
Ev's: 252hp/252atk
~Fake Out
~Low Kick
~Ice Punch
~Detect

Hariyama is here to help Bronzong set up Trick Room, and be able to do some damage to the enemy with Guts boosted moves. My initial strategy is to fake out any pokemon that i am suspicious of a taunt or if i don't suspect taunt whoever else appears to pose a threat. By now my flame orb will have activated, activating my Guts. Low Kick was chosen of Close Combat because i didn't want to lose any bulk, and with Guts boosted plus stab, i won't need the extra power. Detect is the same thing as protect, so yea. Now my other move is for provide type coverage. Ice Punch should be able to hit anything Low Kick doesn't.



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Bronzong@ Occa Berry
Ability:Levitate
Nature:Sassy
Ev's:252hp/126def/130sp.def
~Trick Room
~Hypnosis
~Gyro Ball
~Explosion

This Bronzong's duty is to set up Trick Room. I decided to use Bronzong for set up instead of the oh-so-common Dialga because i would rather use the ubers as my sweepers instead of wasting one for set up. I will Trick room on the first turn with fake-out protection from Hariyama against taunters. At this point, i can hypnosis people. I will explode when i'm finished. I also put gyro ball on here in case i run across any weaviles or something.

The dudes who do stuff after set up

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Kyogre@Wacan Berry
Ability: Drizzle
Nature: Quiet
Ev's:252hp/252sp.atk/4sp.def
~Surf
~Ice Beam
~Thunder
~Protect

Kyogre is just a good pokemon to have around. It's bulky, it's powerful, it's even pretty fast. Nuff said. Surf is there in place of Water Spout because although its weaker, its just more convenient. Ice Beam is there to be able to help hit things that muddy Muddy Water ain't so good against. With rain up, theres no reason not to have Thunder because it always hits. Protect is there to help me survive that one extra turn. Wacan Berry is really helpful because it protects me from opponent's thunder which will be a problem.

OR:

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Dialga@ Chople Berry
Ability: Pressure
Nature: Quiet
Ev's:252hp/252sp.atk/4sp.def
~Dragon Pulse
~Flamethrower
~Aura Sphere
~Protect/Trick Room


Dialga is a replacement for Kyogre. It makes a bit more sense to me. It also gives me two pokemon that can take out Shedinja. Dragon Pulse is a stab move for dragons. Flamethrower is good against the common metagross, abomasnow,etc. Aura Sphere is good for opposing dialgas and t-tars. The last slot is where i need help. Protect is very helpful, but i might need to set up TR again.

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Giratina@ Haban Berry
Ability: Pressure
Nature: Brave
Ev's 252hp/252atk/4def
~Shadow Force
~Dragon Claw
~Aqua Tail
~Protect/????

Giratina is my final pokemon on this team. I opted not to use Palkia because i wanted to be more original, and Giratina is also one of my favorite pokemon. He is here to help cleanup. With amazing bulk, he will be able to be effective even after Trick Room dies out. Shadow Force is an amazing move that gives one turn of protection, is very strong, breaks through protect, and is stabbed. What more can i say. Dragon Claw is another stab move that is there to help deal with Pokemon like Dialgo who resist S-Force. Aqua Tail is a good coverage move to be used against T-tar and the such. Protect is there to protect unless you can think of a better move. With a lack of Ghost type moves aside from enemy Giratina's, Haban makes me almost invincible.



So basically, my main need is helps with item selection. I can also DEFINITELY use ANY other help you can provide. Thank you for reading my thread, and thanks in advance for helping me with my team.
 
Hmm okay i'll think about it. I would rather use Giratina, but if i get a lot of feedback about switching then i guess i will.
 
Muddy water? Run surf. The only advantage muddy water has is accuracy drop to your opponent, but at the cost of your item? Use surf, people use it on every single kyogre ever for a reason. Just give hariyama flame orb, or toxic orb, fake out doesn't have to do a ton. Get rid of thunder wave, haxing yourself isn't good at all. Bronzong is screaming give me an occa berry. NOWWWWWWW! If someone leads with groudon it just won't be good for you, especially if it has fire punch or a team mate that has a fire type move. Other moves for bronzong include. Gyro ball. Who doesn't look being able to attack? Zen headbutt, but its stab is awfull. Protect is good. Hypnosis if you really wanted it. As for the dialga idea, dialga does have better attacking options. Kyogre should really either hold choice specs, choice scarf, or wacan berry. Good luck!
 
It's a little worrying that Giratina's Shadow Force is the only move on the whole team that can hit Shedinja; and that takes two turns to use, enough for Shedinja to set up, expecially considering its Focus Sash.
 
Muddy water? Run surf. The only advantage muddy water has is accuracy drop to your opponent, but at the cost of your item? Use surf, people use it on every single kyogre ever for a reason. Just give hariyama flame orb, or toxic orb, fake out doesn't have to do a ton. Get rid of thunder wave, haxing yourself isn't good at all. Bronzong is screaming give me an occa berry. NOWWWWWWW! If someone leads with groudon it just won't be good for you, especially if it has fire punch or a team mate that has a fire type move. Other moves for bronzong include. Gyro ball. Who doesn't look being able to attack? Zen headbutt, but its stab is awfull. Protect is good. Hypnosis if you really wanted it. As for the dialga idea, dialga does have better attacking options. Kyogre should really either hold choice specs, choice scarf, or wacan berry. Good luck!

Alright, i used most of what you said. Haha i COMPLETELY blanked on the fact that paralysis can make you not be able to move so yea.

Since Showsni brought up that whole shedinja deal (like he seems to do in almost every thread haha) it really got me thinking. I realized theres no need for kyogre, so why not just replace it with Dialga. Does that sound like a good idea?
 
I don't think you should go with the hariyama with guts startegy. There are a lot of weather inducers like abomasnow and groundon where thick fat would come in handy.
Though you might want to scrap hariyama entirely. After you fake out a pokemon and use trick room, the pokemon, even though it is slow now, will probably withstand most of hariyama's attacks with guts as an ability.
Brave bird from ho-oh can OHKO or 2 OHKO hariyama. Pyschic from mewtwo can be devestating. And all hariyama can use against ho-oh and mewtwo is ice punch(providing it survives.) You could replace hariyama with a pokemon that can handle shedinja and keep kyogre. Also muddy water doesn't hit your team, so it does have its advantages.
 
I don't think you should go with the hariyama with guts startegy. There are a lot of weather inducers like abomasnow and groundon where thick fat would come in handy.
Though you might want to scrap hariyama entirely. After you fake out a pokemon and use trick room, the pokemon, even though it is slow now, will probably withstand most of hariyama's attacks with guts as an ability.
Brave bird from ho-oh can OHKO or 2 OHKO hariyama. Pyschic from mewtwo can be devestating. And all hariyama can use against ho-oh and mewtwo is ice punch(providing it survives.) You could replace hariyama with a pokemon that can handle shedinja and keep kyogre. Also muddy water doesn't hit your team, so it does have its advantages.

Okay you do make a good point on hariyama. If i were to scrap it, what other fake outer would you suggest?

And yes i knew this about Muddy Water, thats initially why i had it.
 
Well, I just looked at a list of Fake Out users. There is the omnipresent Weavile. You could run Iron Ball+Fling and Fake Out. That would be useful in TR. That was the only one that I thought could work well with TR.
 
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