Hello, it is I Am Doz with a new RMT for you people on smogon to quickly browse and forget about. I recently went about making a new team to do some laddering with, as my usual teams sort of linger about in the 1100's not doing much, and I felt that I could get higher than that with a new team, with a more defined strategy than previous attempts. I have never been a fan of using weather teams so that idea was out of the window, I'm not too good at Trick Room teams, so that too was gone. The only viable teams for me to try were Hyper Offense, Heavy Offense, Balanced, Stall or a combination of these styles. I decided to go for a Balanced Offense Team. This team has been tested reasonably well, giving me suprisingly good results, after 100 battles I found myself sitting in the top 300 on 1252 Point's.

Now for the In-Depth of the team, and team building.
Team Building:
Type Chart:
In Detail:
Haxorus
Nature: Jolly
Item: Lum Berry
Ability: Mold Breaker:
EV's: 176 HP, 80 Attack, 252 Speed
Moveset:
-Dragon Claw
-Earthquake
-Taunt
-Dragon Dance
EV/Nature Explanation:
The EV's enable maximum speed for Haxorus which gives it a better chance of firing the taunt off, or setting up easier. 80 Attack EV's mean that it still retains some power if it doesn't get chance to set up, for example against Choiced Rotom-W with Will-O-Wisp. the rest are placed into HP to provide some Bulk to survive unstabed Ice Fangs from Gliscor, or other stray moves that may hit it.
Role in the Team:
Haxorus' job is simply to be a wrecking ball, whilst also shutting down Status users and Set Up sweeper's using Taunt. Dragon Dance gives it more power and speed to help it clean up in late game, and to outspeed Latios that may switch into it. With Mold Breaker Haxorus only needs the 2 moves of Dragon Claw and Earthquake. These moves + ability enable it to hit a large portion of the metagame for some large damage, especially after 1/2 Dragon Dances. Skarmory is probably the best counter to this set, but Skarmory is more than easily dealt with by Chandelure, Zoroark or Deoxys.
Areas I could Improve it:
The main area for improvement on this set could be the EV spread as every so often the lower damage output this set has compared to normal Haxorus comes back to bite me in the ass.
Tentacruel:
Nature: Bold
Item: Black Sludge
Ability: Liquid Ooze
EV's: 252 HP, 240 Defense, 16 Speed
Moveset:
-Scald
-Rapid Spin
-Toxic Spikes
-Protect
EV/Nature Explanation:
The EV's given here are used to give Tentacruel good Physical bulk, which sits nicely with it's natural ability to take some Special hits.
Role in the Team:
The role for Tentacruel is much different from the role occupied by Chandelure. Tentacrual patches up my weakness to Toxic Spikes, by absorbing them, whilst letting me set my own. In addition to this it can also spin hazards from my side, to let my other member's get safer switch in's. Scald gives me a STAB move and the ability to Burn opposing Pokemon, which in addition to the Toxic Spikes gives my team good Status Support.
Areas I could Improve it:
I could test out Ice Beam over Protect to give me the ability to check Dragon's easier, but other than that he seems pretty solid.
Previous Member (Chandelure)
Nature: Timid
Item: Leftovers
Ability: Flash Fire
EV's: 252 Special Attack, 252 Speed, 4 Defense
Moveset:
-Overheat/Flamethrower
-Shadow Ball
-Energy Ball
-Substitute
EV/Nature Explanation:
The EV's and nature for this set are simple, maximum speed and power, with the leftover 4 going into defense rather than HP, to enable 1 extra switch in with Stealth Rock's down on the field.
Role in the Team:
While Haxorus functions as the physical wrecking ball, Chandelure is the supporting artillery. Usually gets a switch in to choice-locked pokemon on a Fire Move, or even on Chansey and Blissey, after which a substitute will always be set up. Behind a Sub, most Chansey and Blissey can not touch it so they have to switch out, which is when I start unleashing the carnage. Using my 2 STABS is key, with my Fire move often getting the Flash Fire boost and Sun boost (due to the common Drought based Teams). This sort of power behind an Overheat is immense, being able to dent even pokemon that resist the move. Shadow Ball cover's the Lati's, other Ghosts, Psychic's and hits things that resist Fire reasonably well too, such as a Terrakion switching in. Energy Ball is to cover the numerous Sand and Rain teams, with energy ball OHKOing most Gastrodon, and a 2HKO on Tyranitar after Stealth Rock Damage. Substitute blocks status and enables me chance to scout for the opponents moveset whilst getting one safe attack off.
Areas I could Improve it:
I was thinking about including Will-O-Wisp on to it, but I wasn't sure what move to drop for it. I was also considering a Flame Charge set to give it a boost in speed, that would have replaced Substitute if I decided to use it.
Terrakion:
Nature: Adamant
Item: Choice Scarf
Ability: Justified
EV's: 252 Attack, 252 Speed, 4 Defense
Moveset:
-Close Combat
-Rock Slide
-Earthquake
-X-Scissor
EV/Nature Explanation:
Standard EV's for a choice user. I opted for Adamant over Jolly to give me some more power, and even with Jolly I wouldn't outspeed things like ScarfLatios which would just KO me anyway.
Role in the Team:
Terrakion's main role is to come in after a team member is down and choose the appropriate move to KO. During Early-Mid game I will often go for Rock Slide/Close Combat to scout out switchs and usually cause a dent in the switch in if it happens or net the KO on the intended target otherwise. During late game it's role becomes the cleaner, picking the move with the best coverage for the opponents remaining team members and picking them off one by one. Rock Slide and Close Combat are the 2 STAB's mixing Power and Accuracy (sort of) and between them cover a large number of threats (Tyranitar, Heatran, Volcarona, Ferrothorn, Tornadus etc.) Earthquake hits steels like Magnezone and the above mentioned Heatran harder, provided there is no Air Balloon. X-Scissor was chosen as the last move to get a Super Effective hit on the Lati's, Hydreigon, Celebi, Reuniclus etc.
Areas I could Improve it:
Slight change in the moveset e.g. (HP Ice for Gliscor, Dragonite, Flygon (lol)). This is also the team member that currently is most under threat for swapping for something else
Deoxys-S:
Nature: Modest
Item: Life Orb
Ability: Pressure
EV's: 252 Special Attack, 252 Speed, 4 HP
Moveset:
-Psychic
-Ice Beam
-Thunderbolt
-Hidden Power [Fire]
EV/Nature Explanation:
The EV's here are similar to Chandelure's and as such have the same reasoning. Modest is chosen here purely so Deoxys can hit a little bit harder, Timid is an option to outspeed some scarfer's but at the moment that has proven not to be a major issue.
Role in the Team:
This is my 2nd Revenge killer as it were, and as such the moveset allows it to hit alot of threats for super effective damage, and will usually net me 2 KO's per battle. Psychic is used for STAB and as a safe move to use when a switch seems likely. Ice Beam hits Dragons, Gliscor and Landorus really hard, Thunderbolt is for Rain Teams and Hidden Power [Fire] is to hit Scizor and Ferrothorn outside of Rain (if inside Rain usually Terrakion will cover Ferrothorn, whilst it becomes more of a team effort to bring down Scizor)
Areas I could Improve it:
Superpower is always something to consider, to net the KO on Tyranitar much more easily, and as such the EV's and Nature will be changed to accomodate Superpower.
Bronzong:
Nature: Sassy
Item: Leftovers
Ability: Levitate
IV's:2 Speed
EV's: 252 HP, 84 Attack, 80 Defense, 92 Special Defense
Moveset:
-Gyro Ball
-Earthquake
-Toxic
-Stealth Rock
EV/Nature Explanation:
The Ev's give Bronzong good all round bulk, whilst making it slow enough for a powerful Gyro Ball.
Role in the Team:
This is the pokemon I usually lead with, usually to get Rocks up, or an early Status move. Apart from Rocks it is my general purpose wall, being used to wall Dragon's, some Gliscor and quite a few other Ground Types. The moveset is standard, the aforementioned Rocks and Toxic to support the team, Gyro Ball for powerful STAB and Earthquake to hit Heatran switch in's and other Steels.
Areas I could Improve it:
Not really an improvement, but it has been suggested that I try Jirachi over Bronzong, the only reason I haven't yet is because I will lose my one answer to Ground Attacks.
Previous Moveset:
Zoroark:
Nature: Hasty
Item: Focus Sash
Ability: Illusion
EV's: 216 Attack, 112 Special Attack, 180 Speed
Moveset:
-Sucker Punch
-Flamethrower
-Taunt
-U-Turn
EV/Nature Explanation:
The EV's for Zoroark are quite unique. In combination with the Nature I feel that they give him the best mixed stats necassary to KO a reasonable number of Pokemon, though the Attack and Special Attack EV's can be tweaked to give better results, such as more Special Attack as to ensure the KO on Ferrothorn.
Role in the Team:
Zoroark is used as bait. It is very good at luring in Scizor,and the Lati's, and then follow up with the KO using Flamethower and Sucker Punch respectively. U-Turn allows him to escape an unfavourable match up, whilst Taunt stops Status, Set Up moves and Hazards. The Sash Allows Zoroark to KO Scizor and Latios 100% of the time provided no hazards are up.
Areas I could Improve it:
Zoroark is possibly the hardest to improve, as it is very specialised in it's role. Taunt could be replaced by another attacking move to give more range over what it can KO and the EV's could be further tweaked, like I mentioned earlier.
Final Points:
This team does have some glaring weaknesses that I have noticed over the 100 battles I tested it in. They are as follows:
1. Issue with Toxic Spikes, with Bronzong and Haxorus (once) being able to safely switch in whilst they are up.
2. Issue's with sun teams - this is probably my biggest issue that faces the team.
3. Only one defensive pokemon for when I'm on the back foot, and no real team support (this last point is only noticable against teams reliant on status)
Anyway thanks for looking through the team, I'm looking foward to any rates, comments and suggestions.
Importable:

Now for the In-Depth of the team, and team building.
Team Building:
I wanted to start the team around a Physical Sweeper, one with good power right off the bat, that can also set up if need be. Haxorus was first to mind, with it's rather amazing 147 base attack, Mold Breaker and fairly good movepool. For the moveset of my Physical Monster I opted for my own version of DD'Rus.
Now that I had the Physical side covered I needed something to break down Special Walls with ease, whilst preferably being able to take any Ice Beams that haxorus would be facing. A good choice for this role was Chandelure. Chandelure has base 145 Special Attack going for it, aswell as 2 useful abilities for the team.
Both Physical and Special had been addressed, the next stage was to incorporate a revenge killer, a task made much easier now that Excadrill has been banned. Scarf users are now infinately more viable, with one of the more effective user's being Terrakion. Terrakion is useful for the team as with it's Rock type STAB it can revenge such threats as Volcarona, Dragonite, Gyrados amongst others., it's Fighting STAB covers Tyranitar, Heatran (with Balloon), Ferrathorn.
With Terrakion being able to operate as the Revenge Killer, and back up to Haxorus in the Physical department, I decided that Chandelure could do with some back up itself, to hit the Pokemon it's moveset can't really touch. I also wanted something I could use as a 2nd Revenge killer if needed. The best Pokemon in the game for such a role is Deoxys-S. It has so many options going for it, that most opponents expect Hazard Lead, or Screen Support, and they seem to forget it has a rather extensive attacking movepool to aid a sweep of the opposing team.
With 2 slot's left in my team I looked at what weaknesses the team had that needed covering. At this stage I had 2 weaknesses to Ghost, 2 to Dark, 2 to Ground. The next pokemon I decided to add would try to wall these weaknesses, from both sides of the spectrum. I looked through a rather large list of defensive Pokemon before I settled on Bronzong for the role. Bronzong had some redeeming qualities in addition to the resists I needed, it also resisted Dragon Attacks, had access to Stealth Rocks, Fairly high defensive stats, and a movepool that enables it to wall both sides.
The last part of the team I needed was a Lure, something to attract in problem Pokemon and KO before they become a threat to the team. Zoroark is very good in that role, being able to disguise itself as another team member to attract the counter in, and then with it's reasonably good movepool select the appropriate move and go for the KO.

Now that I had the Physical side covered I needed something to break down Special Walls with ease, whilst preferably being able to take any Ice Beams that haxorus would be facing. A good choice for this role was Chandelure. Chandelure has base 145 Special Attack going for it, aswell as 2 useful abilities for the team.


Both Physical and Special had been addressed, the next stage was to incorporate a revenge killer, a task made much easier now that Excadrill has been banned. Scarf users are now infinately more viable, with one of the more effective user's being Terrakion. Terrakion is useful for the team as with it's Rock type STAB it can revenge such threats as Volcarona, Dragonite, Gyrados amongst others., it's Fighting STAB covers Tyranitar, Heatran (with Balloon), Ferrathorn.



With Terrakion being able to operate as the Revenge Killer, and back up to Haxorus in the Physical department, I decided that Chandelure could do with some back up itself, to hit the Pokemon it's moveset can't really touch. I also wanted something I could use as a 2nd Revenge killer if needed. The best Pokemon in the game for such a role is Deoxys-S. It has so many options going for it, that most opponents expect Hazard Lead, or Screen Support, and they seem to forget it has a rather extensive attacking movepool to aid a sweep of the opposing team.




With 2 slot's left in my team I looked at what weaknesses the team had that needed covering. At this stage I had 2 weaknesses to Ghost, 2 to Dark, 2 to Ground. The next pokemon I decided to add would try to wall these weaknesses, from both sides of the spectrum. I looked through a rather large list of defensive Pokemon before I settled on Bronzong for the role. Bronzong had some redeeming qualities in addition to the resists I needed, it also resisted Dragon Attacks, had access to Stealth Rocks, Fairly high defensive stats, and a movepool that enables it to wall both sides.





The last part of the team I needed was a Lure, something to attract in problem Pokemon and KO before they become a threat to the team. Zoroark is very good in that role, being able to disguise itself as another team member to attract the counter in, and then with it's reasonably good movepool select the appropriate move and go for the KO.






Type Chart:
In Detail:
Haxorus
Nature: Jolly
Item: Lum Berry
Ability: Mold Breaker:
EV's: 176 HP, 80 Attack, 252 Speed
Moveset:
-Dragon Claw
-Earthquake
-Taunt
-Dragon Dance
EV/Nature Explanation:
The EV's enable maximum speed for Haxorus which gives it a better chance of firing the taunt off, or setting up easier. 80 Attack EV's mean that it still retains some power if it doesn't get chance to set up, for example against Choiced Rotom-W with Will-O-Wisp. the rest are placed into HP to provide some Bulk to survive unstabed Ice Fangs from Gliscor, or other stray moves that may hit it.
Role in the Team:
Haxorus' job is simply to be a wrecking ball, whilst also shutting down Status users and Set Up sweeper's using Taunt. Dragon Dance gives it more power and speed to help it clean up in late game, and to outspeed Latios that may switch into it. With Mold Breaker Haxorus only needs the 2 moves of Dragon Claw and Earthquake. These moves + ability enable it to hit a large portion of the metagame for some large damage, especially after 1/2 Dragon Dances. Skarmory is probably the best counter to this set, but Skarmory is more than easily dealt with by Chandelure, Zoroark or Deoxys.
Areas I could Improve it:
The main area for improvement on this set could be the EV spread as every so often the lower damage output this set has compared to normal Haxorus comes back to bite me in the ass.
Tentacruel:

Nature: Bold
Item: Black Sludge
Ability: Liquid Ooze
EV's: 252 HP, 240 Defense, 16 Speed
Moveset:
-Scald
-Rapid Spin
-Toxic Spikes
-Protect
EV/Nature Explanation:
The EV's given here are used to give Tentacruel good Physical bulk, which sits nicely with it's natural ability to take some Special hits.
Role in the Team:
The role for Tentacruel is much different from the role occupied by Chandelure. Tentacrual patches up my weakness to Toxic Spikes, by absorbing them, whilst letting me set my own. In addition to this it can also spin hazards from my side, to let my other member's get safer switch in's. Scald gives me a STAB move and the ability to Burn opposing Pokemon, which in addition to the Toxic Spikes gives my team good Status Support.
Areas I could Improve it:
I could test out Ice Beam over Protect to give me the ability to check Dragon's easier, but other than that he seems pretty solid.
Previous Member (Chandelure)

Nature: Timid
Item: Leftovers
Ability: Flash Fire
EV's: 252 Special Attack, 252 Speed, 4 Defense
Moveset:
-Overheat/Flamethrower
-Shadow Ball
-Energy Ball
-Substitute
EV/Nature Explanation:
The EV's and nature for this set are simple, maximum speed and power, with the leftover 4 going into defense rather than HP, to enable 1 extra switch in with Stealth Rock's down on the field.
Role in the Team:
While Haxorus functions as the physical wrecking ball, Chandelure is the supporting artillery. Usually gets a switch in to choice-locked pokemon on a Fire Move, or even on Chansey and Blissey, after which a substitute will always be set up. Behind a Sub, most Chansey and Blissey can not touch it so they have to switch out, which is when I start unleashing the carnage. Using my 2 STABS is key, with my Fire move often getting the Flash Fire boost and Sun boost (due to the common Drought based Teams). This sort of power behind an Overheat is immense, being able to dent even pokemon that resist the move. Shadow Ball cover's the Lati's, other Ghosts, Psychic's and hits things that resist Fire reasonably well too, such as a Terrakion switching in. Energy Ball is to cover the numerous Sand and Rain teams, with energy ball OHKOing most Gastrodon, and a 2HKO on Tyranitar after Stealth Rock Damage. Substitute blocks status and enables me chance to scout for the opponents moveset whilst getting one safe attack off.
Areas I could Improve it:
I was thinking about including Will-O-Wisp on to it, but I wasn't sure what move to drop for it. I was also considering a Flame Charge set to give it a boost in speed, that would have replaced Substitute if I decided to use it.
Terrakion:

Nature: Adamant
Item: Choice Scarf
Ability: Justified
EV's: 252 Attack, 252 Speed, 4 Defense
Moveset:
-Close Combat
-Rock Slide
-Earthquake
-X-Scissor
EV/Nature Explanation:
Standard EV's for a choice user. I opted for Adamant over Jolly to give me some more power, and even with Jolly I wouldn't outspeed things like ScarfLatios which would just KO me anyway.
Role in the Team:
Terrakion's main role is to come in after a team member is down and choose the appropriate move to KO. During Early-Mid game I will often go for Rock Slide/Close Combat to scout out switchs and usually cause a dent in the switch in if it happens or net the KO on the intended target otherwise. During late game it's role becomes the cleaner, picking the move with the best coverage for the opponents remaining team members and picking them off one by one. Rock Slide and Close Combat are the 2 STAB's mixing Power and Accuracy (sort of) and between them cover a large number of threats (Tyranitar, Heatran, Volcarona, Ferrothorn, Tornadus etc.) Earthquake hits steels like Magnezone and the above mentioned Heatran harder, provided there is no Air Balloon. X-Scissor was chosen as the last move to get a Super Effective hit on the Lati's, Hydreigon, Celebi, Reuniclus etc.
Areas I could Improve it:
Slight change in the moveset e.g. (HP Ice for Gliscor, Dragonite, Flygon (lol)). This is also the team member that currently is most under threat for swapping for something else
Deoxys-S:

Nature: Modest
Item: Life Orb
Ability: Pressure
EV's: 252 Special Attack, 252 Speed, 4 HP
Moveset:
-Psychic
-Ice Beam
-Thunderbolt
-Hidden Power [Fire]
EV/Nature Explanation:
The EV's here are similar to Chandelure's and as such have the same reasoning. Modest is chosen here purely so Deoxys can hit a little bit harder, Timid is an option to outspeed some scarfer's but at the moment that has proven not to be a major issue.
Role in the Team:
This is my 2nd Revenge killer as it were, and as such the moveset allows it to hit alot of threats for super effective damage, and will usually net me 2 KO's per battle. Psychic is used for STAB and as a safe move to use when a switch seems likely. Ice Beam hits Dragons, Gliscor and Landorus really hard, Thunderbolt is for Rain Teams and Hidden Power [Fire] is to hit Scizor and Ferrothorn outside of Rain (if inside Rain usually Terrakion will cover Ferrothorn, whilst it becomes more of a team effort to bring down Scizor)
Areas I could Improve it:
Superpower is always something to consider, to net the KO on Tyranitar much more easily, and as such the EV's and Nature will be changed to accomodate Superpower.
Bronzong:

Nature: Sassy
Item: Leftovers
Ability: Levitate
IV's:2 Speed
EV's: 252 HP, 84 Attack, 80 Defense, 92 Special Defense
Moveset:
-Gyro Ball
-Earthquake
-Toxic
-Stealth Rock
EV/Nature Explanation:
The Ev's give Bronzong good all round bulk, whilst making it slow enough for a powerful Gyro Ball.
Role in the Team:
This is the pokemon I usually lead with, usually to get Rocks up, or an early Status move. Apart from Rocks it is my general purpose wall, being used to wall Dragon's, some Gliscor and quite a few other Ground Types. The moveset is standard, the aforementioned Rocks and Toxic to support the team, Gyro Ball for powerful STAB and Earthquake to hit Heatran switch in's and other Steels.
Areas I could Improve it:
Not really an improvement, but it has been suggested that I try Jirachi over Bronzong, the only reason I haven't yet is because I will lose my one answer to Ground Attacks.
Previous Moveset:
Nature: Bold
Item: Leftovers
Ability: Levitate
EV's: 252 HP, 252 Defense, 4 Special Defense
Moveset:
-Psychic
-Flash Cannon
-Calm Mind
-Stealth Rock
EV/Nature Explanation:
The Ev's give Bronzong maximum Physical Bulk, with the remainder going into Special Defense, which gets boosted anyway. Bold is used to further increase bulk.
Role in the Team:
This is the pokemon I usually lead with, often going for Rocks first, unless faced with a user of taunt (Deoxys-S the biggest culprit) in which case I'll attack first turn. I usually then try and keep it safe for later in game, so I can get the Calm Mind boosts up to act as a Tank being able to net some KO's after a couple of boosts.
Areas I could Improve it:
Include a Status move of some form (which my team severely lacks) over an attacking move. Or change the moveset to be a wall on one side, and replace another team member to allow another wall to be included in the team.
Item: Leftovers
Ability: Levitate
EV's: 252 HP, 252 Defense, 4 Special Defense
Moveset:
-Psychic
-Flash Cannon
-Calm Mind
-Stealth Rock
EV/Nature Explanation:
The Ev's give Bronzong maximum Physical Bulk, with the remainder going into Special Defense, which gets boosted anyway. Bold is used to further increase bulk.
Role in the Team:
This is the pokemon I usually lead with, often going for Rocks first, unless faced with a user of taunt (Deoxys-S the biggest culprit) in which case I'll attack first turn. I usually then try and keep it safe for later in game, so I can get the Calm Mind boosts up to act as a Tank being able to net some KO's after a couple of boosts.
Areas I could Improve it:
Include a Status move of some form (which my team severely lacks) over an attacking move. Or change the moveset to be a wall on one side, and replace another team member to allow another wall to be included in the team.
Zoroark:

Nature: Hasty
Item: Focus Sash
Ability: Illusion
EV's: 216 Attack, 112 Special Attack, 180 Speed
Moveset:
-Sucker Punch
-Flamethrower
-Taunt
-U-Turn
EV/Nature Explanation:
The EV's for Zoroark are quite unique. In combination with the Nature I feel that they give him the best mixed stats necassary to KO a reasonable number of Pokemon, though the Attack and Special Attack EV's can be tweaked to give better results, such as more Special Attack as to ensure the KO on Ferrothorn.
Role in the Team:
Zoroark is used as bait. It is very good at luring in Scizor,and the Lati's, and then follow up with the KO using Flamethower and Sucker Punch respectively. U-Turn allows him to escape an unfavourable match up, whilst Taunt stops Status, Set Up moves and Hazards. The Sash Allows Zoroark to KO Scizor and Latios 100% of the time provided no hazards are up.
Areas I could Improve it:
Zoroark is possibly the hardest to improve, as it is very specialised in it's role. Taunt could be replaced by another attacking move to give more range over what it can KO and the EV's could be further tweaked, like I mentioned earlier.
Final Points:
This team does have some glaring weaknesses that I have noticed over the 100 battles I tested it in. They are as follows:
1. Issue with Toxic Spikes, with Bronzong and Haxorus (once) being able to safely switch in whilst they are up.
2. Issue's with sun teams - this is probably my biggest issue that faces the team.
3. Only one defensive pokemon for when I'm on the back foot, and no real team support (this last point is only noticable against teams reliant on status)
Anyway thanks for looking through the team, I'm looking foward to any rates, comments and suggestions.
Importable:
Deoxys-S @ Life Orb Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Ice Beam
- Thunderbolt
- Hidden Power [Fire]
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Psychic
- Flash Cannon
- Calm Mind
- Stealth Rock
Chandelure (M) @ Leftovers
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Shadow Ball
- Energy Ball
- Substitute
Zoroark (F) @ Focus Sash
Trait: Illusion
EVs: 216 Atk / 112 SAtk / 180 Spd
Hasty Nature (+Spd, -Def)
- Sucker Punch
- Flamethrower
- U-turn
- Taunt
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Rock Slide
- Earthquake
- X-Scissor
Haxorus (M) @ Lum Berry
Trait: Mold Breaker
EVs: 176 HP / 80 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Taunt
- Dragon Dance
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Ice Beam
- Thunderbolt
- Hidden Power [Fire]
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Psychic
- Flash Cannon
- Calm Mind
- Stealth Rock
Chandelure (M) @ Leftovers
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Shadow Ball
- Energy Ball
- Substitute
Zoroark (F) @ Focus Sash
Trait: Illusion
EVs: 216 Atk / 112 SAtk / 180 Spd
Hasty Nature (+Spd, -Def)
- Sucker Punch
- Flamethrower
- U-turn
- Taunt
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Rock Slide
- Earthquake
- X-Scissor
Haxorus (M) @ Lum Berry
Trait: Mold Breaker
EVs: 176 HP / 80 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Taunt
- Dragon Dance