This team's been working for me, just need some help refining it

BRONZONG:
Levitate
Z

Brave nature
Choice Scarf/Specs (only if running trick)
EV's
252 attack 252 hp 4 sp defense
Moves:
Stealth Rock
Gyro Ball
Trick / Trick Room
Explosion / Earthquake
Summary: Basically he is a standard lead, but with the possiblity of being quite an offensive force w/ gyro ball in trick room. He is here to trick and screw over an opponent's lead, or just use stealth rocks and switch out, leaving trick to be used later to break a wall. Gyro ball is very powerful STAB, and with only 1 weakness and high defenses he can have time to set up trick room and do damage until he needs to use explosion.

Magnezone:
Z

Sturdy
Modest Nature
Red Card
EV's:
252 speed 252 special attack 4 hp
Moves:
Magent Rise (a must, red card will allow time for it)
Thunderbolt / thunder
Flash Cannon / Rain dance (possibility to run this w/ thunder)
??????
Summary: Magnezone is a nice role-player here for me. With great sp attack he can be a sweeper later on when faster opponents are removed. However, he can also be a decent wall with insane ressitances and magnet rise. I usually switch him into flying or water types, giving me a turn to use magnet rise and rid the 4x ground weakness. I am considering using the turn red card gives me to use rain dance, weakening fire (a 4x weakness of my scizor) and then i can freely use thunder for even more power. i need a fourht move here though, HP is bug i believe, so not too useful.

Empoleon:
images

Torrent
Timid Nature
???item????
EV's
252 special attack 128 Speed 128 special defense
MOves:
Surf
Flash Cannon
Ice BEam
Toxic / Substitute / protect ( i need help with this last slot)
Summary: This guy is my most versatile, with many resistances and high defenses he can be used to spread toxic, to which he is immune. However, with high special attack, STAB surf and flash cannon become quite menacing, while ice beam is a nice way to remove those pesky dragons, or simply scare them into switching out.

Dusclops:
Z

PRessure
Careful Nature
Evolite
EV's:
252 hp 128 special defence 128 defense
Moves:
Torment
Will o Wisp / Toxic
Protect / encore / taunt
Pain Split
Summary: With evolite this guys defenses become massive (both become base 195) and his typing gives him a few nice immunities. I have yet to run into a move that can OHKO this guy and so torment is great as it forces the enemy to use moves that arent very useful, and prevents easy set-up against dusclops. Pain split is really his main way of dealing damage, and although toxic is more reliable, will-o-wisp makes physical attackers even less effective. Pressure actually has netted me some nice kills as opponents dont realize that their PP is being sapped while they attempt to overpower him.
Zoroark:
9k=

Illusion
Rash Nature
Choice Scarf / Specs (or life orb if i use nasty plot)
EV's
4 hp 252 special attack 252 speed
Moves:
U-turn / Nasty Plot
Flamethrower
Focus Blast
Night Daze
Summary: Zoroark is amazing, especially when paired with dusclops. I always have him disguised as Dusclops and it draws in ghost and dark attacks, while making fighting types run and bugs less likely to attack. U-turn allows for a quick surprise, and works very well to confuse an actual person (no word yet on if it confuses the battle subway guys). Night daze, focus blast and flamethrower combine for excellent type coverage. High special attack and speed, and decent attack make Zoroark an excellent sweeper.

Scizor:
2Q==

Technician
Adament Nature
Choice Band
EV's
252 attack 252 speed 4 hp
Moves:
Bullet punch
U-turn
Superpower
????? pursuit????
Summary: Scizor is Scizor is Scizor. Nothing too fancy here, just jacked up attack and a nice STAB, technician, priority bullet punch. Superpower also hits very hard and since he is locked in with choice band i often switch him out and so the stat decreases are removed. U-turn is nice stab and i think pursuit is the best final slot. Scizor is my top physical sweeper, and i might drop pursuit for swords dance and then use a life orb or even leftovers.

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That is my team, obviously i am aware that with 4 steel types i am running the risk of being swept by a fire type, ( only 2 of 4 are weak to ground and only 2 of 4 are weak to fighting so those are less concerning), this is a reason why i like rain dance on my Magnezone. I am considering adding a Whimsicott to annoy and allow for a full set-up from either Zoroark or Scizor. LEt me know what you think of that idea and who i should remove if i add him

Thanks for helpin me out guys!!!!!!!
:naughty::toast:
 
Hey

Hey this team is ridiculously weak to fire with 4 steels in fact after dusclops is gone infernape Ohko,s most of your team. Firstly take out magnezone as the only reason you should use him is as a steel trapper with magnet pull and you run magnet pull. A slowbro would solve some your fire and fighting issues as it resists both. A set like this

Slowbro @ leftovers
Trait: regenerator
Evs: (252 hp/ 252 def)
- Thunder wave/ yawn
- psychic
- scald
- flamethrower/ other move

Scizor should be running 252 atk and 252 hp Evs speed is useless as you have priority and Scizor is too slow anyway.
On dusclops disable is a better choice than torment.
I would also follow the correct format for describing a pokemon as I have used in the Slowbro set and using sprites would get this team more attention and rates as most of yours haven't loaded. Anyways good luck with the team hope this helps.
 
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